OpenSimMirror/bin/assets/BodyPartsAssetSet/BodyPartsAssetSet.xml

60 lines
2.0 KiB
XML

<Nini>
<Section Name="Hair">
<Key Name="assetID" Value="d342e6c0-b9d2-11dc-95ff-0800200c9a66"/>
<Key Name="name" Value="Hair"/>
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="18" />
<Key Name="fileName" Value="newhair.dat"/>
</Section>
<Section Name="Skin">
<Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbb"/>
<Key Name="name" Value="Skin"/>
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="18" />
<Key Name="fileName" Value="base_skin.dat"/>
</Section>
<!--
<Section Name="Jim Skin">
<Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbc"/>
<Key Name="name" Value="Jim Skin"/>
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="13" />
<Key Name="fileName" Value="jim_skin.dat"/>
</Section>
<Section Name="Little Goblin Skin">
<Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbd"/>
<Key Name="name" Value="Little Goblin Skin"/>
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="13" />
<Key Name="fileName" Value="goblin_skin.dat"/>
</Section>
-->
<Section Name="Shape">
<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab73"/>
<Key Name="name" Value="Shape"/>
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="18" />
<Key Name="fileName" Value="base_shape.dat"/>
</Section>
<!--
<Section Name="Jim Shape">
<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab74"/>
<Key Name="name" Value="Jim Shape"/>
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="13" />
<Key Name="fileName" Value="jim_shape.dat"/>
</Section>
<Section Name="Little Goblin Shape">
<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab75"/>
<Key Name="name" Value="Little Goblin Shape"/>
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="13" />
<Key Name="fileName" Value="little_goblin_shape.dat"/>
</Section>
-->
</Nini>