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			23 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
| /*
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|  * C# / XNA  port of Bullet (c) 2011 Mark Neale <xexuxjy@hotmail.com> 
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|  * http://code.google.com/p/bullet-xna/
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|  *
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|  * Bullet Continuous Collision Detection and Physics Library
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|  * Copyright (c) 2003-2008 Erwin Coumans  http://www.bulletphysics.com/
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|  *
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|  * This software is provided 'as-is', without any express or implied warranty.
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|  * In no event will the authors be held liable for any damages arising from
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|  * the use of this software.
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|  * 
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|  * Permission is granted to anyone to use this software for any purpose, 
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|  * including commercial applications, and to alter it and redistribute it
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|  * freely, subject to the following restrictions:
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|  * 
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|  * 1. The origin of this software must not be misrepresented; you must not
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|  *    claim that you wrote the original software. If you use this software
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|  *    in a product, an acknowledgment in the product documentation would be
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|  *    appreciated but is not required.
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|  * 2. Altered source versions must be plainly marked as such, and must not be
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|  *    misrepresented as being the original software.
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|  * 3. This notice may not be removed or altered from any source distribution.
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|  */ |