128 lines
5.8 KiB
C#
128 lines
5.8 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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namespace OpenGrid.Framework.Communications
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{
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public class RegionServerCommsLocal : RegionServerCommsManager
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{
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protected Dictionary<ulong, RegionInfo> regions = new Dictionary<ulong, RegionInfo>();
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protected Dictionary<ulong, RegionCommsHostBase> regionHosts = new Dictionary<ulong, RegionCommsHostBase>();
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public RegionServerCommsLocal()
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{
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userServer = new UserServer.UserCommsManagerLocal(); //Local User Server
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gridServer = new GridServer.GridCommsManagerLocal(); //Locl Grid Server
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}
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/// <summary>
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/// Main Register a region method with the CommsManager.
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/// Should do anything that is needed and also call the RegisterRegion method in the gridserver class
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/// to inform the grid server (in grid mode).
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/// </summary>
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/// <param name="regionInfo"></param>
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/// <returns></returns>
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public override RegionCommsHostBase RegisterRegion(RegionInfo regionInfo)
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{
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//Console.WriteLine("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering");
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if (!this.regions.ContainsKey((uint)regionInfo.RegionHandle))
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{
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//Console.WriteLine("CommsManager - Adding Region " + regionInfo.RegionHandle );
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this.regions.Add(regionInfo.RegionHandle, regionInfo);
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RegionCommsHostBase regionHost = new RegionCommsHostBase();
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this.regionHosts.Add(regionInfo.RegionHandle, regionHost);
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return regionHost;
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}
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//already in our list of regions so for now lets return null
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return null;
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}
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/// <summary>
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/// In the current class structure this shouldn't be here as it should only be in the gridserver class
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/// but having it there in sandbox mode makes things very difficult, so for now until something is sorted out
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/// it will have to be here as well
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/// </summary>
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/// <param name="regionInfo"></param>
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/// <returns></returns>
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public override List<RegionInfo> RequestNeighbours(RegionInfo regionInfo)
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{
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// Console.WriteLine("Finding Neighbours to " + regionInfo.RegionHandle);
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List<RegionInfo> neighbours = new List<RegionInfo>();
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foreach (RegionInfo reg in this.regions.Values)
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{
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// Console.WriteLine("CommsManager- RequestNeighbours() checking region " + reg.RegionLocX + " , "+ reg.RegionLocY);
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if (reg.RegionHandle != regionInfo.RegionHandle)
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{
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//Console.WriteLine("CommsManager- RequestNeighbours() - found a different region in list, checking location");
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if ((reg.RegionLocX > (regionInfo.RegionLocX - 2)) && (reg.RegionLocX < (regionInfo.RegionLocX + 2)))
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{
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if ((reg.RegionLocY > (regionInfo.RegionLocY - 2)) && (reg.RegionLocY < (regionInfo.RegionLocY + 2)))
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{
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neighbours.Add(reg);
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}
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}
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}
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}
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return neighbours;
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}
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/// <summary>
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/// informs a neighbouring sim to expect a child agent
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/// I guess if we are going to stick with the current class structure then we need a intersim class
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/// but think we need to really rethink the class structure as currently it makes things very messy for sandbox mode
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="agentData"></param>
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/// <returns></returns>
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public override bool InformNeighbourOfChildAgent(ulong regionHandle, AgentCircuitData agentData) //should change from agentCircuitData
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{
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//Console.WriteLine("CommsManager- Trying to Inform a region to expect child agent");
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if (this.regionHosts.ContainsKey(regionHandle))
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{
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// Console.WriteLine("CommsManager- Informing a region to expect child agent");
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this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agentData);
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return true;
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}
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return false;
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}
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/// <summary>
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/// Is a Sandbox mode method, used by the local Login server to inform a region of a connection user/session
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="loginData"></param>
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/// <returns></returns>
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public bool AddNewSession(ulong regionHandle, Login loginData)
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{
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//Console.WriteLine(" comms manager been told to expect new user");
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AgentCircuitData agent = new AgentCircuitData();
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agent.AgentID = loginData.Agent;
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agent.firstname = loginData.First;
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agent.lastname = loginData.Last;
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agent.SessionID = loginData.Session;
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agent.SecureSessionID = loginData.SecureSession;
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agent.circuitcode = loginData.CircuitCode;
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agent.BaseFolder = loginData.BaseFolder;
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agent.InventoryFolder = loginData.InventoryFolder;
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agent.startpos = new LLVector3(128, 128, 70);
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if (this.regionHosts.ContainsKey(regionHandle))
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{
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this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agent);
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return true;
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}
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// region not found
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return false;
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}
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}
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}
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