OpenSimMirror/Common/OpenGrid.Framework.Communic.../RegionServerCommsLocal.cs

128 lines
5.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
namespace OpenGrid.Framework.Communications
{
public class RegionServerCommsLocal : RegionServerCommsManager
{
protected Dictionary<ulong, RegionInfo> regions = new Dictionary<ulong, RegionInfo>();
protected Dictionary<ulong, RegionCommsHostBase> regionHosts = new Dictionary<ulong, RegionCommsHostBase>();
public RegionServerCommsLocal()
{
userServer = new UserServer.UserCommsManagerLocal(); //Local User Server
gridServer = new GridServer.GridCommsManagerLocal(); //Locl Grid Server
}
/// <summary>
/// Main Register a region method with the CommsManager.
/// Should do anything that is needed and also call the RegisterRegion method in the gridserver class
/// to inform the grid server (in grid mode).
/// </summary>
/// <param name="regionInfo"></param>
/// <returns></returns>
public override RegionCommsHostBase RegisterRegion(RegionInfo regionInfo)
{
//Console.WriteLine("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering");
if (!this.regions.ContainsKey((uint)regionInfo.RegionHandle))
{
//Console.WriteLine("CommsManager - Adding Region " + regionInfo.RegionHandle );
this.regions.Add(regionInfo.RegionHandle, regionInfo);
RegionCommsHostBase regionHost = new RegionCommsHostBase();
this.regionHosts.Add(regionInfo.RegionHandle, regionHost);
return regionHost;
}
//already in our list of regions so for now lets return null
return null;
}
/// <summary>
/// In the current class structure this shouldn't be here as it should only be in the gridserver class
/// but having it there in sandbox mode makes things very difficult, so for now until something is sorted out
/// it will have to be here as well
/// </summary>
/// <param name="regionInfo"></param>
/// <returns></returns>
public override List<RegionInfo> RequestNeighbours(RegionInfo regionInfo)
{
// Console.WriteLine("Finding Neighbours to " + regionInfo.RegionHandle);
List<RegionInfo> neighbours = new List<RegionInfo>();
foreach (RegionInfo reg in this.regions.Values)
{
// Console.WriteLine("CommsManager- RequestNeighbours() checking region " + reg.RegionLocX + " , "+ reg.RegionLocY);
if (reg.RegionHandle != regionInfo.RegionHandle)
{
//Console.WriteLine("CommsManager- RequestNeighbours() - found a different region in list, checking location");
if ((reg.RegionLocX > (regionInfo.RegionLocX - 2)) && (reg.RegionLocX < (regionInfo.RegionLocX + 2)))
{
if ((reg.RegionLocY > (regionInfo.RegionLocY - 2)) && (reg.RegionLocY < (regionInfo.RegionLocY + 2)))
{
neighbours.Add(reg);
}
}
}
}
return neighbours;
}
/// <summary>
/// informs a neighbouring sim to expect a child agent
/// I guess if we are going to stick with the current class structure then we need a intersim class
/// but think we need to really rethink the class structure as currently it makes things very messy for sandbox mode
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="agentData"></param>
/// <returns></returns>
public override bool InformNeighbourOfChildAgent(ulong regionHandle, AgentCircuitData agentData) //should change from agentCircuitData
{
//Console.WriteLine("CommsManager- Trying to Inform a region to expect child agent");
if (this.regionHosts.ContainsKey(regionHandle))
{
// Console.WriteLine("CommsManager- Informing a region to expect child agent");
this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agentData);
return true;
}
return false;
}
/// <summary>
/// Is a Sandbox mode method, used by the local Login server to inform a region of a connection user/session
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="loginData"></param>
/// <returns></returns>
public bool AddNewSession(ulong regionHandle, Login loginData)
{
//Console.WriteLine(" comms manager been told to expect new user");
AgentCircuitData agent = new AgentCircuitData();
agent.AgentID = loginData.Agent;
agent.firstname = loginData.First;
agent.lastname = loginData.Last;
agent.SessionID = loginData.Session;
agent.SecureSessionID = loginData.SecureSession;
agent.circuitcode = loginData.CircuitCode;
agent.BaseFolder = loginData.BaseFolder;
agent.InventoryFolder = loginData.InventoryFolder;
agent.startpos = new LLVector3(128, 128, 70);
if (this.regionHosts.ContainsKey(regionHandle))
{
this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agent);
return true;
}
// region not found
return false;
}
}
}