OpenSimMirror/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs

70 lines
2.8 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
namespace OpenSim.Tests.Common.Mock
{
/// <summary>
/// In memory asset data plugin for test purposes. Could be another dll when properly filled out and when the
/// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit
/// tests are single threaded.
/// </summary>
public class MockAssetDataPlugin : BaseAssetRepository, IAssetDataPlugin
{
public string Version { get { return "0"; } }
public string Name { get { return "MockAssetDataPlugin"; } }
public void Initialise() {}
public void Initialise(string connect) {}
public void Dispose() {}
private readonly List<AssetBase> assets = new List<AssetBase>();
public AssetBase GetAsset(UUID uuid)
{
return assets.Find(x=>x.FullID == uuid);
}
public void StoreAsset(AssetBase asset)
{
assets.Add(asset);
}
public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); }
public bool Delete(string id)
{
return false;
}
}
}