OpenSimMirror/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs

554 lines
24 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
{
public class LSL2CSConverter
{
// Uses regex to convert LSL code to C# code.
//private Regex rnw = new Regex(@"[a-zA-Z0-9_\-]", RegexOptions.Compiled);
private Dictionary<string, string> dataTypes = new Dictionary<string, string>();
private Dictionary<string, string> quotes = new Dictionary<string, string>();
private Dictionary<string, scriptEvents> state_events = new Dictionary<string, scriptEvents>();
public LSL2CSConverter()
{
// Only the types we need to convert
dataTypes.Add("void", "void");
dataTypes.Add("integer", "int");
dataTypes.Add("float", "double");
dataTypes.Add("string", "string");
dataTypes.Add("key", "string");
dataTypes.Add("vector", "LSL_Types.Vector3");
dataTypes.Add("rotation", "LSL_Types.Quaternion");
dataTypes.Add("list", "LSL_Types.list");
dataTypes.Add("null", "null");
}
public string Convert(string Script)
{
quotes.Clear();
string Return = String.Empty;
Script = " \r\n" + Script;
//
// Prepare script for processing
//
// Clean up linebreaks
Script = Regex.Replace(Script, @"\r\n", "\n");
Script = Regex.Replace(Script, @"\n", "\r\n");
// QUOTE REPLACEMENT
// temporarily replace quotes so we can work our magic on the script without
// always considering if we are inside our outside quotes's
// TODO: Does this work on half-quotes in strings? ;)
string _Script = String.Empty;
string C;
bool in_quote = false;
bool quote_replaced = false;
string quote_replacement_string = "Q_U_O_T_E_REPLACEMENT_";
string quote = String.Empty;
bool last_was_escape = false;
int quote_replaced_count = 0;
for (int p = 0; p < Script.Length; p++)
{
C = Script.Substring(p, 1);
while (true)
{
// found " and last was not \ so this is not an escaped \"
if (C == "\"" && last_was_escape == false)
{
// Toggle inside/outside quote
in_quote = !in_quote;
if (in_quote)
{
quote_replaced_count++;
}
else
{
if (quote == String.Empty)
{
// We didn't replace quote, probably because of empty string?
_Script += quote_replacement_string +
quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]);
}
// We just left a quote
quotes.Add(
quote_replacement_string +
quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]), quote);
quote = String.Empty;
}
break;
}
if (!in_quote)
{
// We are not inside a quote
quote_replaced = false;
}
else
{
// We are inside a quote
if (!quote_replaced)
{
// Replace quote
_Script += quote_replacement_string +
quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]);
quote_replaced = true;
}
quote += C;
break;
}
_Script += C;
break;
}
last_was_escape = false;
if (C == @"\")
{
last_was_escape = true;
}
}
Script = _Script;
//
// END OF QUOTE REPLACEMENT
//
//
// PROCESS STATES
// Remove state definitions and add state names to start of each event within state
//
int ilevel = 0;
int lastlevel = 0;
string ret = String.Empty;
string cache = String.Empty;
bool in_state = false;
string current_statename = String.Empty;
for (int p = 0; p < Script.Length; p++)
{
C = Script.Substring(p, 1);
while (true)
{
// inc / dec level
if (C == @"{")
ilevel++;
if (C == @"}")
ilevel--;
if (ilevel < 0)
ilevel = 0;
cache += C;
// if level == 0, add to return
if (ilevel == 1 && lastlevel == 0)
{
// 0 => 1: Get last
Match m =
//Regex.Match(cache, @"(?![a-zA-Z_]+)\s*([a-zA-Z_]+)[^a-zA-Z_\(\)]*{",
Regex.Match(cache, @"(?![a-zA-Z_]+)\s*(state\s+)?(?<statename>[a-zA-Z_]+)[^a-zA-Z_\(\)]*{",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
in_state = false;
if (m.Success)
{
// Go back to level 0, this is not a state
in_state = true;
current_statename = m.Groups["statename"].Captures[0].Value;
//Console.WriteLine("Current statename: " + current_statename);
cache =
//@"(?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){",
Regex.Replace(cache,
@"(?<s1>(?![a-zA-Z_]+)\s*)" + @"(state\s+)?([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){",
"${s1}${s2}",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
}
ret += cache;
cache = String.Empty;
}
if (ilevel == 0 && lastlevel == 1)
{
// 1 => 0: Remove last }
if (in_state == true)
{
cache = cache.Remove(cache.Length - 1, 1);
//cache = Regex.Replace(cache, "}$", String.Empty, RegexOptions.Multiline | RegexOptions.Singleline);
//Replace function names
// void dataserver(key query_id, string data) {
//cache = Regex.Replace(cache, @"([^a-zA-Z_]\s*)((?!if|switch|for)[a-zA-Z_]+\s*\([^\)]*\)[^{]*{)", "$1" + "<STATE>" + "$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
//Console.WriteLine("Replacing using statename: " + current_statename);
cache =
Regex.Replace(cache,
@"^(\s*)((?!(if|switch|for|while)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)",
@"$1public " + current_statename + "_event_$2",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
}
ret += cache;
cache = String.Empty;
in_state = true;
current_statename = String.Empty;
}
break;
}
lastlevel = ilevel;
}
ret += cache;
cache = String.Empty;
Script = ret;
ret = String.Empty;
foreach (string key in dataTypes.Keys)
{
string val;
dataTypes.TryGetValue(key, out val);
// Replace CAST - (integer) with (int)
Script =
Regex.Replace(Script, @"\(" + key + @"\)", @"(" + val + ")",
RegexOptions.Compiled | RegexOptions.Multiline);
// Replace return types and function variables - integer a() and f(integer a, integer a)
Script =
Regex.Replace(Script, @"(^|;|}|[\(,])(\s*)" + key + @"(\s+)", @"$1$2" + val + "$3",
RegexOptions.Compiled | RegexOptions.Multiline);
Script =
Regex.Replace(Script, @"(^|;|}|[\(,])(\s*)" + key + @"(\s*)[,]", @"$1$2" + val + "$3,",
RegexOptions.Compiled | RegexOptions.Multiline);
}
// Add "void" in front of functions that needs it
Script =
Regex.Replace(Script,
@"^(\s*public\s+)?((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)",
@"$1void $2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
// Replace <x,y,z> and <x,y,z,r>
Script =
Regex.Replace(Script, @"<([^,>;]*,[^,>;]*,[^,>;]*,[^,>;]*)>", @"new LSL_Types.Quaternion($1)",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
Script =
Regex.Replace(Script, @"<([^,>;)]*,[^,>;]*,[^,>;]*)>", @"new LSL_Types.Vector3($1)",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
// Replace List []'s
Script =
Regex.Replace(Script, @"\[([^\]]*)\]", @"new LSL_Types.list($1)",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
// Replace (string) to .ToString() //
Script =
Regex.Replace(Script, @"\(string\)\s*([a-zA-Z0-9_.]+(\s*\([^\)]*\))?)", @"$1.ToString()",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
Script =
Regex.Replace(Script, @"\((float|int)\)\s*([a-zA-Z0-9_.]+(\s*\([^\)]*\))?)", @"$1.Parse($2)",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
// Replace "state STATENAME" with "state("statename")"
Script =
Regex.Replace(Script, @"(state)\s+([^;\n\r]+)(;[\r\n\s])", "$1(\"$2\")$3",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
// REPLACE BACK QUOTES
foreach (string key in quotes.Keys)
{
string val;
quotes.TryGetValue(key, out val);
Script = Script.Replace(key, "\"" + val + "\"");
}
// Finds out which events are in the script and writes a method call with the events in each state_entry event
// Note the (?:)? block optional, and not returning a group. Less greedy then .*
string[] eventmatches = new string[0];
//Regex stateevents = new Regex(@"(public void )([^_]+)(_event_)([^\(]+)[\(\)]+\s+[^\{]\{");
eventmatches = Regex.Split(Script, @"public void\s([^_]+)_event_([^\(]+)\((?:[a-zA-Z0-9\s_,\.\-]+)?\)(?:[^\{]+)?\{", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
for (int pos = 0; pos<eventmatches.GetUpperBound(0);pos++)
{
pos++; // garbage
string statea = eventmatches[pos]; pos++;
string eventa = eventmatches[pos];
scriptEvents storedEventsForState = scriptEvents.None;
if (state_events.ContainsKey(statea))
{
storedEventsForState = state_events[statea];
state_events[statea] |= convertnametoFlag(eventa);
}
else
{
state_events.Add(statea, convertnametoFlag(eventa));
}
Console.WriteLine("State:" + statea + ", event: " + eventa);
}
Console.WriteLine("Matches:" + eventmatches.GetUpperBound(0));
// Add namespace, class name and inheritance
// Looking *ONLY* for state entry events
string scriptCopy = "";
//Only match State_Entry events now
// Note the whole regex is a group, then we have the state this entry belongs to.
eventmatches = Regex.Split(Script, @"(public void\s([^_]+)_event_state_entry[\(\)](?:[^\{]+)?\{)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
int endloop = eventmatches.GetUpperBound(0);
// Add all the states to a list of
List<string> unUsedStates = new List<string>();
foreach (string state in state_events.Keys)
{
unUsedStates.Add(state);
}
// If endloop is 0, then there are no state entry events in the entire script.
// Stick a default state entry in there.
if (endloop == 0)
{
if (state_events.ContainsKey("default"))
{
scriptCopy = "\r\n// programmatically added this state entry event.\r\n\r\npublic void default_event_state_entry() {\r\n\tosSetStateEvents((int)" + (int)state_events["default"] + ");\r\n }\r\n\r\n " + Script;
unUsedStates.Remove("default");
}
else
{
throw new Exception("You must define a default state. Compile failed. See LSL documentation for more details.");
}
}
// Loop over state entry events and rewrite the first line to define the events the state listens for.
for (int pos = 0; pos < endloop; pos++)
{
// Returns text before state entry match,
scriptCopy += eventmatches[pos]; pos++;
// Returns text of state entry match,
scriptCopy += eventmatches[pos]; pos++;
// Returns which state we're matching and writes a method call to the end of the above state_entry
scriptCopy += "\r\n\t\tosSetStateEvents((int)" + (int)state_events[eventmatches[pos]] + ");"; //pos++;
// Remove the state from the unused list. There might be more states matched then defined, so we
// check if the state was defined first
if (unUsedStates.Contains(eventmatches[pos]))
unUsedStates.Remove(eventmatches[pos]);
// adds the remainder of the script.
if ((pos + 1) == endloop)
{
pos++;
scriptCopy += eventmatches[pos++];
}
}
// states with missing state_entry blocks won't publish their events,
// so, to fix that we write a state entry with only the event publishing method for states missing a state_entry event
foreach (string state in unUsedStates)
{
// Write the remainder states out into a blank state entry with the event setting routine
scriptCopy = "\r\n// programmatically added this state entry event.\r\n\r\npublic void " + state + "_event_state_entry() {\r\n\tosSetStateEvents((int)" + (int)state_events[state] + ");\r\n}\r\n\r\n " + scriptCopy;
}
// save modified script.
Script = scriptCopy;
//System.Console.WriteLine(Script);
Return = String.Empty;// +
//"using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;";
//Return += String.Empty +
// "namespace SecondLife { ";
//Return += String.Empty +
// //"[Serializable] " +
// "public class Script : OpenSim.Region.ScriptEngine.Common.LSL_BaseClass { ";
//Return += @"public Script() { } ";
Return += Script;
//Return += "} }\r\n";
unUsedStates.Clear();
state_events.Clear();
quotes.Clear();
return Return;
}
public scriptEvents convertnametoFlag(string eventname)
{
switch (eventname)
{
case "attach":
return scriptEvents.attach;
//break;
// case "at_rot_target":
//return (long)scriptEvents.at_rot_target;
//break;
case "at_target":
return scriptEvents.at_target;
//break;
//case "changed":
//return (long)scriptEvents.changed;
//break;
case "collision":
return scriptEvents.collision;
// break;
case "collision_end":
return scriptEvents.collision_end;
//break;
case "collision_start":
return scriptEvents.collision_start;
// break;
case "control":
return scriptEvents.control;
//break;
case "dataserver":
return scriptEvents.dataserver;
// break;
case "email":
return scriptEvents.email;
// break;
case "http_response":
return scriptEvents.http_response;
// break;
case "land_collision":
return scriptEvents.land_collision;
// break;
case "land_collision_end":
return scriptEvents.land_collision_end;
// break;
case "land_collision_start":
return scriptEvents.land_collision_start;
// break;
//case "link_message":
//return scriptEvents.link_message;
// break;
case "listen":
return scriptEvents.listen;
// break;
case "money":
return scriptEvents.money;
// break;
case "moving_end":
return scriptEvents.moving_end;
// break;
case "moving_start":
return scriptEvents.moving_start;
// break;
case "not_at_rot_target":
return scriptEvents.not_at_rot_target;
// break;
case "not_at_target":
return scriptEvents.not_at_target;
// break;
// case "no_sensor":
//return (long)scriptEvents.no_sensor;
//break;
//case "on_rez":
//return (long)scriptEvents.on_rez;
// break;
case "remote_data":
return scriptEvents.remote_data;
// break;
case "run_time_permissions":
return scriptEvents.run_time_permissions;
// break;
//case "sensor":
//return (long)scriptEvents.sensor;
// break;
case "state_entry":
return scriptEvents.state_entry;
// break;
case "state_exit":
return scriptEvents.state_exit;
// break;
case "timer":
return scriptEvents.timer;
// break;
case "touch":
return scriptEvents.touch;
// break;
case "touch_end":
return scriptEvents.touch_end;
// break;
case "touch_start":
return scriptEvents.touch_start;
// break;
case "object_rez":
return scriptEvents.object_rez;
default:
return 0;
//break;
}
//return 0;
}
}
[Flags]
public enum scriptEvents : int
{
None = 0,
attach = 1,
collision = 15,
collision_end = 32,
collision_start = 64,
control = 128,
dataserver = 256,
email = 512,
http_response = 1024,
land_collision = 2048,
land_collision_end = 4096,
land_collision_start = 8192,
at_target = 16384,
listen = 32768,
money = 65536,
moving_end = 131072,
moving_start = 262144,
not_at_rot_target = 524288,
not_at_target = 1048576,
remote_data = 8388608,
run_time_permissions = 268435456,
state_entry = 1073741824,
state_exit = 2,
timer = 4,
touch = 8,
touch_end = 536870912,
touch_start = 2097152,
object_rez = 4194304
}
}