OpenSimMirror/OpenSim/Framework/EstateSettings.cs

591 lines
19 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using OpenMetaverse;
namespace OpenSim.Framework
{
public class EstateSettings
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public delegate void SaveDelegate(EstateSettings rs);
public event SaveDelegate OnSave;
// Only the client uses these
//
private uint m_EstateID = 0;
public uint EstateID
{
get { return m_EstateID; }
set { m_EstateID = value; }
}
private string m_EstateName = "My Estate";
public string EstateName
{
get { return m_EstateName; }
set { m_EstateName = value; }
}
private bool m_AllowLandmark = true;
public bool AllowLandmark
{
get { return m_AllowLandmark; }
set { m_AllowLandmark = value; }
}
private bool m_AllowParcelChanges = true;
public bool AllowParcelChanges
{
get { return m_AllowParcelChanges; }
set { m_AllowParcelChanges = value; }
}
private bool m_AllowSetHome = true;
public bool AllowSetHome
{
get { return m_AllowSetHome; }
set { m_AllowSetHome = value; }
}
private uint m_ParentEstateID = 1;
public uint ParentEstateID
{
get { return m_ParentEstateID; }
set { m_ParentEstateID = value; }
}
private float m_BillableFactor = 0.0f;
public float BillableFactor
{
get { return m_BillableFactor; }
set { m_BillableFactor = value; }
}
private int m_PricePerMeter = 1;
public int PricePerMeter
{
get { return m_PricePerMeter; }
set { m_PricePerMeter = value; }
}
private int m_RedirectGridX = 0;
public int RedirectGridX
{
get { return m_RedirectGridX; }
set { m_RedirectGridX = value; }
}
private int m_RedirectGridY = 0;
public int RedirectGridY
{
get { return m_RedirectGridY; }
set { m_RedirectGridY = value; }
}
// Used by the sim
//
private bool m_UseGlobalTime = true;
public bool UseGlobalTime
{
get { return m_UseGlobalTime; }
set { m_UseGlobalTime = value; }
}
private bool m_FixedSun = false;
public bool FixedSun
{
get { return m_FixedSun; }
set { m_FixedSun = value; }
}
private double m_SunPosition = 0.0;
public double SunPosition
{
get { return m_SunPosition; }
set { m_SunPosition = value; }
}
private bool m_AllowVoice = true;
public bool AllowVoice
{
get { return m_AllowVoice; }
set { m_AllowVoice = value; }
}
private bool m_AllowDirectTeleport = true;
public bool AllowDirectTeleport
{
get { return m_AllowDirectTeleport; }
set { m_AllowDirectTeleport = value; }
}
private bool m_DenyAnonymous = false;
public bool DenyAnonymous
{
get { return m_DenyAnonymous; }
set { m_DenyAnonymous = value; }
}
// no longer in used, may be reassigned
private bool m_DenyIdentified = false;
public bool DenyIdentified
{
get { return m_DenyIdentified; }
set { m_DenyIdentified = value; }
}
// no longer in used, may be reassigned
private bool m_DenyTransacted = false;
public bool DenyTransacted
{
get { return m_DenyTransacted; }
set { m_DenyTransacted = value; }
}
private bool m_AbuseEmailToEstateOwner = false;
public bool AbuseEmailToEstateOwner
{
get { return m_AbuseEmailToEstateOwner; }
set { m_AbuseEmailToEstateOwner = value; }
}
private bool m_BlockDwell = false;
public bool BlockDwell
{
get { return m_BlockDwell; }
set { m_BlockDwell = value; }
}
private bool m_EstateSkipScripts = false;
public bool EstateSkipScripts
{
get { return m_EstateSkipScripts; }
set { m_EstateSkipScripts = value; }
}
private bool m_ResetHomeOnTeleport = false;
public bool ResetHomeOnTeleport
{
get { return m_ResetHomeOnTeleport; }
set { m_ResetHomeOnTeleport = value; }
}
private bool m_TaxFree = false;
public bool TaxFree // this is now AllowAccessOverride, keeping same name to reuse DB entries
{
get { return m_TaxFree; }
set { m_TaxFree = value; }
}
private bool m_PublicAccess = true;
public bool PublicAccess
{
get { return m_PublicAccess; }
set { m_PublicAccess = value; }
}
private string m_AbuseEmail = String.Empty;
public string AbuseEmail
{
get { return m_AbuseEmail; }
set { m_AbuseEmail= value; }
}
private UUID m_EstateOwner = UUID.Zero;
public UUID EstateOwner
{
get { return m_EstateOwner; }
set { m_EstateOwner = value; }
}
private bool m_DenyMinors = false;
public bool DenyMinors
{
get { return m_DenyMinors; }
set { m_DenyMinors = value; }
}
// All those lists...
//
private List<UUID> l_EstateManagers = new List<UUID>();
public UUID[] EstateManagers
{
get { return l_EstateManagers.ToArray(); }
set { l_EstateManagers = new List<UUID>(value); }
}
private List<EstateBan> l_EstateBans = new List<EstateBan>();
public EstateBan[] EstateBans
{
get { return l_EstateBans.ToArray(); }
set { l_EstateBans = new List<EstateBan>(value); }
}
private List<UUID> l_EstateAccess = new List<UUID>();
public UUID[] EstateAccess
{
get { return l_EstateAccess.ToArray(); }
set { l_EstateAccess = new List<UUID>(value); }
}
private List<UUID> l_EstateGroups = new List<UUID>();
public UUID[] EstateGroups
{
get { return l_EstateGroups.ToArray(); }
set { l_EstateGroups = new List<UUID>(value); }
}
public bool DoDenyMinors = true;
public bool DoDenyAnonymous = true;
public EstateSettings()
{
}
public void Save()
{
if (OnSave != null)
OnSave(this);
}
public int EstateUsersCount()
{
return l_EstateAccess.Count;
}
public void AddEstateUser(UUID avatarID)
{
if (avatarID == UUID.Zero)
return;
if (!l_EstateAccess.Contains(avatarID) &&
(l_EstateAccess.Count < (int)Constants.EstateAccessLimits.AllowedAccess))
l_EstateAccess.Add(avatarID);
}
public void RemoveEstateUser(UUID avatarID)
{
if (l_EstateAccess.Contains(avatarID))
l_EstateAccess.Remove(avatarID);
}
public int EstateGroupsCount()
{
return l_EstateGroups.Count;
}
public void AddEstateGroup(UUID avatarID)
{
if (avatarID == UUID.Zero)
return;
if (!l_EstateGroups.Contains(avatarID) &&
(l_EstateGroups.Count < (int)Constants.EstateAccessLimits.AllowedGroups))
l_EstateGroups.Add(avatarID);
}
public void RemoveEstateGroup(UUID avatarID)
{
if (l_EstateGroups.Contains(avatarID))
l_EstateGroups.Remove(avatarID);
}
public int EstateManagersCount()
{
return l_EstateManagers.Count;
}
public void AddEstateManager(UUID avatarID)
{
if (avatarID == UUID.Zero)
return;
if (!l_EstateManagers.Contains(avatarID) &&
(l_EstateManagers.Count < (int)Constants.EstateAccessLimits.EstateManagers))
l_EstateManagers.Add(avatarID);
}
public void RemoveEstateManager(UUID avatarID)
{
if (l_EstateManagers.Contains(avatarID))
l_EstateManagers.Remove(avatarID);
}
public bool IsEstateManagerOrOwner(UUID avatarID)
{
if (IsEstateOwner(avatarID))
return true;
return l_EstateManagers.Contains(avatarID);
}
public bool IsEstateOwner(UUID avatarID)
{
if (avatarID == m_EstateOwner)
return true;
return false;
}
public bool IsBanned(UUID avatarID)
{
if (!IsEstateManagerOrOwner(avatarID))
{
foreach (EstateBan ban in l_EstateBans)
if (ban.BannedUserID == avatarID)
return true;
}
return false;
}
public bool IsBanned(UUID avatarID, int userFlags)
{
if (!IsEstateManagerOrOwner(avatarID))
{
foreach (EstateBan ban in l_EstateBans)
if (ban.BannedUserID == avatarID)
return true;
if (!HasAccess(avatarID))
{
if (DoDenyMinors && DenyMinors)
{
if ((userFlags & 32) == 0)
{
return true;
}
}
if (DoDenyAnonymous && DenyAnonymous)
{
if ((userFlags & 4) == 0)
{
return true;
}
}
}
}
return false;
}
public int EstateBansCount()
{
return l_EstateBans.Count;
}
public void AddBan(EstateBan ban)
{
if (ban == null)
return;
if (!IsBanned(ban.BannedUserID, 32) &&
(l_EstateBans.Count < (int)Constants.EstateAccessLimits.EstateBans)) //Ignore age-based bans
l_EstateBans.Add(ban);
}
public void ClearBans()
{
l_EstateBans.Clear();
}
public void RemoveBan(UUID avatarID)
{
foreach (EstateBan ban in new List<EstateBan>(l_EstateBans))
if (ban.BannedUserID == avatarID)
l_EstateBans.Remove(ban);
}
public bool HasAccess(UUID user)
{
if (IsEstateManagerOrOwner(user))
return true;
return l_EstateAccess.Contains(user);
}
public void SetFromFlags(ulong regionFlags)
{
ResetHomeOnTeleport = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport) == (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport);
BlockDwell = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.BlockDwell) == (ulong)OpenMetaverse.RegionFlags.BlockDwell);
AllowLandmark = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowLandmark) == (ulong)OpenMetaverse.RegionFlags.AllowLandmark);
AllowParcelChanges = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges) == (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges);
AllowSetHome = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowSetHome) == (ulong)OpenMetaverse.RegionFlags.AllowSetHome);
}
public bool GroupAccess(UUID groupID)
{
return l_EstateGroups.Contains(groupID);
}
public Dictionary<string, object> ToMap()
{
Dictionary<string, object> map = new Dictionary<string, object>();
PropertyInfo[] properties = this.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance);
foreach (PropertyInfo p in properties)
{
// EstateBans is a complex type, let's treat it as special
if (p.Name == "EstateBans")
continue;
object value = p.GetValue(this, null);
if (value != null)
{
if (p.PropertyType.IsArray) // of UUIDs
{
if (((Array)value).Length > 0)
{
string[] args = new string[((Array)value).Length];
int index = 0;
foreach (object o in (Array)value)
args[index++] = o.ToString();
map[p.Name] = String.Join(",", args);
}
}
else // simple types
map[p.Name] = value;
}
}
// EstateBans are special
if (EstateBans.Length > 0)
{
Dictionary<string, object> bans = new Dictionary<string, object>();
int i = 0;
foreach (EstateBan ban in EstateBans)
bans["ban" + i++] = ban.ToMap();
map["EstateBans"] = bans;
}
return map;
}
/// <summary>
/// For debugging
/// </summary>
/// <returns></returns>
public override string ToString()
{
Dictionary<string, object> map = ToMap();
String result = String.Empty;
foreach (KeyValuePair<string, object> kvp in map)
{
if (kvp.Key == "EstateBans")
{
result += "EstateBans:" + Environment.NewLine;
foreach (KeyValuePair<string, object> ban in (Dictionary<string, object>)kvp.Value)
result += ban.Value.ToString();
}
else
result += string.Format("{0}: {1} {2}", kvp.Key, kvp.Value.ToString(), Environment.NewLine);
}
return result;
}
public EstateSettings(Dictionary<string, object> map)
{
foreach (KeyValuePair<string, object> kvp in map)
{
PropertyInfo p = this.GetType().GetProperty(kvp.Key, BindingFlags.Public | BindingFlags.Instance);
if (p == null)
continue;
// EstateBans is a complex type, let's treat it as special
if (p.Name == "EstateBans")
continue;
if (p.PropertyType.IsArray)
{
string[] elements = ((string)map[p.Name]).Split(new char[] { ',' });
UUID[] uuids = new UUID[elements.Length];
int i = 0;
foreach (string e in elements)
uuids[i++] = new UUID(e);
p.SetValue(this, uuids, null);
}
else
{
object value = p.GetValue(this, null);
if (value is String)
p.SetValue(this, map[p.Name], null);
else if (value is UInt32)
p.SetValue(this, UInt32.Parse((string)map[p.Name]), null);
else if (value is Boolean)
p.SetValue(this, Boolean.Parse((string)map[p.Name]), null);
else if (value is UUID)
p.SetValue(this, UUID.Parse((string)map[p.Name]), null);
}
}
// EstateBans are special
if (map.ContainsKey("EstateBans"))
{
if(map["EstateBans"] is string)
{
// JSON encoded bans map
Dictionary<string, EstateBan> bdata = new Dictionary<string, EstateBan>();
try
{
// bypass libovm, we dont need even more useless high level maps
// this should only be called once.. but no problem, i hope
// (other uses may need more..)
LitJson.JsonMapper.RegisterImporter<string, UUID>((input) => new UUID(input));
bdata = LitJson.JsonMapper.ToObject<Dictionary<string,EstateBan>>((string)map["EstateBans"]);
}
// catch(Exception e)
catch
{
return;
}
EstateBan[] jbans = new EstateBan[bdata.Count];
bdata.Values.CopyTo(jbans,0);
PropertyInfo jbansProperty = this.GetType().GetProperty("EstateBans", BindingFlags.Public | BindingFlags.Instance);
jbansProperty.SetValue(this, jbans, null);
}
else
{
var banData = ((Dictionary<string, object>)map["EstateBans"]).Values;
EstateBan[] bans = new EstateBan[banData.Count];
int b = 0;
foreach (Dictionary<string, object> ban in banData)
bans[b++] = new EstateBan(ban);
PropertyInfo bansProperty = this.GetType().GetProperty("EstateBans", BindingFlags.Public | BindingFlags.Instance);
bansProperty.SetValue(this, bans, null);
}
}
}
}
}