507 lines
13 KiB
C#
507 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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namespace Opensim.Framework
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{
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// The delegate we will use for performing fetch from backing store
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//
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public delegate Object FetchDelegate(UUID index);
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public delegate bool ExpireDelegate(UUID index);
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// Strategy
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//
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// Conservative = Minimize memory. Expire items quickly.
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// Balanced = Expire items with few hits quickly.
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// Aggressive = Keep cache full. Expire only when over 90% and adding
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//
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public enum CacheStrategy
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{
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Conservative = 0,
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Balanced = 1,
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Aggressive = 2
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}
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// Select classes to store data on different media
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//
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public enum CacheMedium
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{
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Memory = 0,
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File = 1
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}
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public enum CacheFlags
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{
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CacheMissing = 1,
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AllowUpdate = 2
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}
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// The base class of all cache objects. Implements comparison and sorting
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// by the UUID member.
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//
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// This is not abstract because we need to instantiate it briefly as a
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// method parameter
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//
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public class CacheItemBase : IEquatable<CacheItemBase>, IComparable<CacheItemBase>
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{
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public UUID uuid;
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public DateTime entered;
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public DateTime lastUsed;
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public DateTime expires = new DateTime(0);
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public int hits = 0;
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public virtual Object Retrieve()
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{
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return null;
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}
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public virtual void Store(Object data)
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{
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}
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public CacheItemBase(UUID index)
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{
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uuid = index;
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entered = DateTime.Now;
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lastUsed = entered;
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}
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public CacheItemBase(UUID index, DateTime ttl)
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{
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uuid = index;
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entered = DateTime.Now;
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lastUsed = entered;
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expires = ttl;
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}
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public virtual bool Equals(CacheItemBase item)
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{
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return uuid == item.uuid;
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}
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public virtual int CompareTo(CacheItemBase item)
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{
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return uuid.CompareTo(item.uuid);
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}
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public virtual bool IsLocked()
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{
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return false;
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}
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}
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// Simple in-memory storage. Boxes the object and stores it in a variable
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//
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public class MemoryCacheItem : CacheItemBase
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{
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private Object m_Data;
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public MemoryCacheItem(UUID index) :
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base(index)
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{
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}
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public MemoryCacheItem(UUID index, DateTime ttl) :
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base(index, ttl)
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{
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}
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public MemoryCacheItem(UUID index, Object data) :
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base(index)
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{
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Store(data);
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}
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public MemoryCacheItem(UUID index, DateTime ttl, Object data) :
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base(index, ttl)
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{
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Store(data);
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}
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public override Object Retrieve()
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{
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return m_Data;
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}
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public override void Store(Object data)
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{
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m_Data = data;
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}
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}
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// Simple persistent file storage
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//
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public class FileCacheItem : CacheItemBase
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{
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public FileCacheItem(UUID index) :
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base(index)
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{
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}
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public FileCacheItem(UUID index, DateTime ttl) :
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base(index, ttl)
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{
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}
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public FileCacheItem(UUID index, Object data) :
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base(index)
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{
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Store(data);
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}
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public FileCacheItem(UUID index, DateTime ttl, Object data) :
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base(index, ttl)
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{
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Store(data);
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}
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public override Object Retrieve()
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{
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//TODO: Add file access code
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return null;
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}
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public override void Store(Object data)
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{
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//TODO: Add file access code
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}
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}
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// The main cache class. This is the class you instantiate to create
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// a cache
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//
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public class Cache
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{
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private List<CacheItemBase> m_Index = new List<CacheItemBase>();
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private Dictionary<UUID, CacheItemBase> m_Lookup =
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new Dictionary<UUID, CacheItemBase>();
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private CacheStrategy m_Strategy;
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private CacheMedium m_Medium;
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private CacheFlags m_Flags = 0;
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private int m_Size = 1024;
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private TimeSpan m_DefaultTTL = new TimeSpan(0);
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public ExpireDelegate OnExpire;
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// Comparison interfaces
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//
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private class SortLRU : IComparer<CacheItemBase>
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{
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public int Compare(CacheItemBase a, CacheItemBase b)
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{
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if (a == null && b == null)
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return 0;
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if (a == null)
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return -1;
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if (b == null)
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return 1;
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return(a.lastUsed.CompareTo(b.lastUsed));
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}
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}
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// Convenience constructors
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//
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public Cache()
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{
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m_Strategy = CacheStrategy.Balanced;
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m_Medium = CacheMedium.Memory;
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m_Flags = 0;
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}
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public Cache(CacheMedium medium) :
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this(medium, CacheStrategy.Balanced)
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{
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}
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public Cache(CacheMedium medium, CacheFlags flags) :
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this(medium, CacheStrategy.Balanced, flags)
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{
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}
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public Cache(CacheMedium medium, CacheStrategy strategy) :
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this(medium, strategy, 0)
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{
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}
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public Cache(CacheStrategy strategy, CacheFlags flags) :
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this(CacheMedium.Memory, strategy, flags)
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{
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}
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public Cache(CacheFlags flags) :
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this(CacheMedium.Memory, CacheStrategy.Balanced, flags)
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{
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}
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public Cache(CacheMedium medium, CacheStrategy strategy,
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CacheFlags flags)
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{
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m_Strategy = strategy;
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m_Medium = medium;
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m_Flags = flags;
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}
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// Count of the items currently in cache
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//
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public int Count
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{
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get { lock (m_Index) { return m_Index.Count; } }
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}
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// Maximum number of items this cache will hold
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//
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public int Size
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{
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get { return m_Size; }
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set { SetSize(value); }
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}
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private void SetSize(int newSize)
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{
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lock (m_Index)
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{
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if (Count <= Size)
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return;
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m_Index.Sort(new SortLRU());
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m_Index.Reverse();
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m_Index.RemoveRange(newSize, Count - newSize);
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m_Size = newSize;
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m_Lookup.Clear();
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foreach (CacheItemBase item in m_Index)
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m_Lookup[item.uuid] = item;
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}
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}
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public TimeSpan DefaultTTL
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{
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get { return m_DefaultTTL; }
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set { m_DefaultTTL = value; }
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}
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// Get an item from cache. Return the raw item, not it's data
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//
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protected virtual CacheItemBase GetItem(UUID index)
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{
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CacheItemBase item = null;
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lock (m_Index)
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{
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if (m_Lookup.ContainsKey(index))
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item = m_Lookup[index];
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}
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if (item == null)
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{
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Expire(true);
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return null;
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}
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item.hits++;
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item.lastUsed = DateTime.Now;
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Expire(true);
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return item;
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}
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// Get an item from cache. Do not try to fetch from source if not
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// present. Just return null
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//
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public virtual Object Get(UUID index)
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{
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CacheItemBase item = GetItem(index);
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if (item == null)
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return null;
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return item.Retrieve();
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}
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// Fetch an object from backing store if not cached, serve from
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// cache if it is.
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//
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public virtual Object Get(UUID index, FetchDelegate fetch)
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{
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Object item = Get(index);
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if (item != null)
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return item;
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Object data = fetch(index);
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if (data == null)
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{
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if ((m_Flags & CacheFlags.CacheMissing) != 0)
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{
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lock (m_Index)
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{
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CacheItemBase missing = new CacheItemBase(index);
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if (!m_Index.Contains(missing))
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{
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m_Index.Add(missing);
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m_Lookup[index] = missing;
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}
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}
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}
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return null;
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}
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Store(index, data);
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return data;
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}
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// Find an object in cache by delegate.
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//
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public Object Find(Predicate<Opensim.Framework.CacheItemBase> d)
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{
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CacheItemBase item = m_Index.Find(d);
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if (item == null)
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return null;
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return item.Retrieve();
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}
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public virtual void Store(UUID index, Object data)
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{
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Type container;
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switch (m_Medium)
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{
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case CacheMedium.Memory:
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container = typeof(MemoryCacheItem);
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break;
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case CacheMedium.File:
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return;
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default:
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return;
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}
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Store(index, data, container);
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}
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public virtual void Store(UUID index, Object data, Type container)
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{
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Store(index, data, container, new Object[] { index });
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}
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public virtual void Store(UUID index, Object data, Type container,
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Object[] parameters)
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{
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Expire(false);
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CacheItemBase item;
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lock (m_Index)
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{
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if (m_Index.Contains(new CacheItemBase(index)))
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{
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if ((m_Flags & CacheFlags.AllowUpdate) != 0)
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{
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item = GetItem(index);
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item.hits++;
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item.lastUsed = DateTime.Now;
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if (m_DefaultTTL.Ticks != 0)
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item.expires = DateTime.Now + m_DefaultTTL;
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item.Store(data);
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}
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return;
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}
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item = (CacheItemBase)Activator.CreateInstance(container,
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parameters);
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if (m_DefaultTTL.Ticks != 0)
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item.expires = DateTime.Now + m_DefaultTTL;
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m_Index.Add(item);
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m_Lookup[index] = item;
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}
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item.Store(data);
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}
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protected virtual void Expire(bool getting)
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{
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if (getting && (m_Strategy == CacheStrategy.Aggressive))
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return;
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if (m_DefaultTTL.Ticks != 0)
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{
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DateTime now= System.DateTime.Now;
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foreach (CacheItemBase item in new List<CacheItemBase>(m_Index))
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{
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if (item.expires.Ticks == 0 ||
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item.expires <= now)
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{
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m_Index.Remove(item);
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m_Lookup.Remove(item.uuid);
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}
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}
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}
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switch (m_Strategy)
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{
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case CacheStrategy.Aggressive:
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if (Count < Size)
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return;
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lock (m_Index)
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{
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m_Index.Sort(new SortLRU());
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m_Index.Reverse();
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int target = (int)((float)Size * 0.9);
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if (target == Count) // Cover ridiculous cache sizes
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return;
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ExpireDelegate doExpire = OnExpire;
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if (doExpire != null)
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{
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List<CacheItemBase> candidates =
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m_Index.GetRange(target, Count - target);
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foreach (CacheItemBase i in candidates)
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{
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if (doExpire(i.uuid))
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{
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m_Index.Remove(i);
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m_Lookup.Remove(i.uuid);
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}
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}
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}
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else
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{
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m_Index.RemoveRange(target, Count - target);
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m_Lookup.Clear();
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foreach (CacheItemBase item in m_Index)
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m_Lookup[item.uuid] = item;
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}
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}
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break;
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default:
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break;
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}
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}
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public void Invalidate(UUID uuid)
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{
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if (!m_Lookup.ContainsKey(uuid))
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return;
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CacheItemBase item = m_Lookup[uuid];
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m_Lookup.Remove(uuid);
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m_Index.Remove(item);
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}
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}
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}
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