106 lines
3.4 KiB
C#
106 lines
3.4 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// A Class for folders which contain users inventory
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/// </summary>
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public class InventoryFolderBase
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{
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/// <summary>
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/// The UUID for this folder
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/// </summary>
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private UUID _id;
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/// <summary>
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/// The name of the folder (64 characters or less)
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/// </summary>
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private string _name;
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/// <summary>
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/// The agent who's inventory this is contained by
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/// </summary>
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private UUID _owner;
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/// <summary>
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/// The folder this folder is contained in
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/// </summary>
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private UUID _parentID;
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/// <summary>
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/// Type of items normally stored in this folder
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/// </summary>
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private short _type;
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/// <summary>
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/// This is used to denote the version of the client, needed
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/// because of the changes clients have with inventory from
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/// time to time (1.19.1 caused us some fits there).
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/// </summary>
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private ushort _version;
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public virtual string Name
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{
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get { return _name; }
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set { _name = value; }
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}
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public virtual UUID Owner
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{
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get { return _owner; }
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set { _owner = value; }
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}
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public virtual UUID ParentID
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{
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get { return _parentID; }
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set { _parentID = value; }
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}
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public virtual UUID ID
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{
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get { return _id; }
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set { _id = value; }
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}
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public virtual short Type
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{
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get { return _type; }
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set { _type = value; }
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}
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public virtual ushort Version
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{
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get { return _version; }
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set { _version = value; }
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}
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}
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}
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