500 lines
20 KiB
C#
500 lines
20 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Net;
|
|
using System.Reflection;
|
|
using System.Threading;
|
|
using System.Timers;
|
|
using log4net;
|
|
using Nwc.XmlRpc;
|
|
using OpenMetaverse;
|
|
using OpenSim.Data;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Grid.Framework;
|
|
using Timer=System.Timers.Timer;
|
|
|
|
namespace OpenSim.Grid.MessagingServer.Modules
|
|
{
|
|
public class MessageService
|
|
{
|
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
private MessageServerConfig m_cfg;
|
|
private UserDataBaseService m_userDataBaseService;
|
|
|
|
private IGridServiceCore m_messageCore;
|
|
|
|
private IInterServiceUserService m_userServerModule;
|
|
private IMessageRegionLookup m_regionModule;
|
|
|
|
// a dictionary of all current presences this server knows about
|
|
private Dictionary<UUID, UserPresenceData> m_presences = new Dictionary<UUID,UserPresenceData>();
|
|
|
|
public MessageService(MessageServerConfig cfg, IGridServiceCore messageCore, UserDataBaseService userDataBaseService)
|
|
{
|
|
m_cfg = cfg;
|
|
m_messageCore = messageCore;
|
|
|
|
m_userDataBaseService = userDataBaseService;
|
|
|
|
//???
|
|
UserConfig uc = new UserConfig();
|
|
uc.DatabaseConnect = cfg.DatabaseConnect;
|
|
uc.DatabaseProvider = cfg.DatabaseProvider;
|
|
}
|
|
|
|
public void Initialise()
|
|
{
|
|
}
|
|
|
|
public void PostInitialise()
|
|
{
|
|
IInterServiceUserService messageUserServer;
|
|
if (m_messageCore.TryGet<IInterServiceUserService>(out messageUserServer))
|
|
{
|
|
m_userServerModule = messageUserServer;
|
|
}
|
|
|
|
IMessageRegionLookup messageRegion;
|
|
if (m_messageCore.TryGet<IMessageRegionLookup>(out messageRegion))
|
|
{
|
|
m_regionModule = messageRegion;
|
|
}
|
|
}
|
|
|
|
public void RegisterHandlers()
|
|
{
|
|
//have these in separate method as some servers restart the http server and reregister all the handlers.
|
|
}
|
|
|
|
#region FriendList Methods
|
|
|
|
/// <summary>
|
|
/// Process Friendlist subscriptions for a user
|
|
/// The login method calls this for a User
|
|
/// </summary>
|
|
/// <param name="userpresence">The Agent we're processing the friendlist subscriptions for</param>
|
|
private void ProcessFriendListSubscriptions(UserPresenceData userpresence)
|
|
{
|
|
lock (m_presences)
|
|
{
|
|
m_presences[userpresence.agentData.AgentID] = userpresence;
|
|
}
|
|
|
|
Dictionary<UUID, FriendListItem> uFriendList = userpresence.friendData;
|
|
foreach (KeyValuePair<UUID, FriendListItem> pair in uFriendList)
|
|
{
|
|
UserPresenceData friendup = null;
|
|
lock (m_presences)
|
|
{
|
|
m_presences.TryGetValue(pair.Key, out friendup);
|
|
}
|
|
if (friendup != null)
|
|
{
|
|
SubscribeToPresenceUpdates(userpresence, friendup, pair.Value);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Enqueues a presence update, sending info about user 'talkingAbout' to user 'receiver'.
|
|
/// </summary>
|
|
/// <param name="talkingAbout">We are sending presence information about this user.</param>
|
|
/// <param name="receiver">We are sending the presence update to this user</param>
|
|
private void enqueuePresenceUpdate(UserPresenceData talkingAbout, UserPresenceData receiver)
|
|
{
|
|
UserAgentData p2Handle = m_userDataBaseService.GetUserAgentData(receiver.agentData.AgentID);
|
|
if (p2Handle != null)
|
|
{
|
|
if (receiver.lookupUserRegionYN)
|
|
{
|
|
receiver.regionData.regionHandle = p2Handle.Handle;
|
|
}
|
|
else
|
|
{
|
|
receiver.lookupUserRegionYN = true; // TODO Huh?
|
|
}
|
|
|
|
PresenceInformer friendlistupdater = new PresenceInformer();
|
|
friendlistupdater.presence1 = talkingAbout;
|
|
friendlistupdater.presence2 = receiver;
|
|
friendlistupdater.OnGetRegionData += m_regionModule.GetRegionInfo;
|
|
friendlistupdater.OnDone += PresenceUpdateDone;
|
|
Util.FireAndForget(friendlistupdater.go);
|
|
}
|
|
else
|
|
{
|
|
m_log.WarnFormat("[PRESENCE]: no data found for user {0}", receiver.agentData.AgentID);
|
|
// Skip because we can't find any data on the user
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Does the necessary work to subscribe one agent to another's presence notifications
|
|
/// Gets called by ProcessFriendListSubscriptions. You shouldn't call this directly
|
|
/// unless you know what you're doing
|
|
/// </summary>
|
|
/// <param name="userpresence">P1</param>
|
|
/// <param name="friendpresence">P2</param>
|
|
/// <param name="uFriendListItem"></param>
|
|
private void SubscribeToPresenceUpdates(UserPresenceData userpresence,
|
|
UserPresenceData friendpresence,
|
|
FriendListItem uFriendListItem)
|
|
{
|
|
// Can the friend see me online?
|
|
if ((uFriendListItem.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
|
|
{
|
|
// tell user to update friend about user's presence changes
|
|
if (!userpresence.subscriptionData.Contains(friendpresence.agentData.AgentID))
|
|
{
|
|
userpresence.subscriptionData.Add(friendpresence.agentData.AgentID);
|
|
}
|
|
|
|
// send an update about user's presence to the friend
|
|
enqueuePresenceUpdate(userpresence, friendpresence);
|
|
}
|
|
|
|
// Can I see the friend online?
|
|
if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
|
|
{
|
|
// tell friend to update user about friend's presence changes
|
|
if (!friendpresence.subscriptionData.Contains(userpresence.agentData.AgentID))
|
|
{
|
|
friendpresence.subscriptionData.Add(userpresence.agentData.AgentID);
|
|
}
|
|
|
|
// send an update about friend's presence to user.
|
|
enqueuePresenceUpdate(friendpresence, userpresence);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Logoff Processor. Call this to clean up agent presence data and send logoff presence notifications
|
|
/// </summary>
|
|
/// <param name="AgentID"></param>
|
|
private void ProcessLogOff(UUID AgentID)
|
|
{
|
|
m_log.Info("[LOGOFF]: Processing Logoff");
|
|
|
|
UserPresenceData userPresence = null;
|
|
lock (m_presences)
|
|
{
|
|
m_presences.TryGetValue(AgentID, out userPresence);
|
|
}
|
|
|
|
if (userPresence != null) // found the user
|
|
{
|
|
List<UUID> AgentsNeedingNotification = userPresence.subscriptionData;
|
|
userPresence.OnlineYN = false;
|
|
|
|
for (int i = 0; i < AgentsNeedingNotification.Count; i++)
|
|
{
|
|
UserPresenceData friendPresence = null;
|
|
lock (m_presences)
|
|
{
|
|
m_presences.TryGetValue(AgentsNeedingNotification[i], out friendPresence);
|
|
}
|
|
|
|
// This might need to be enumerated and checked before we try to remove it.
|
|
if (friendPresence != null)
|
|
{
|
|
lock (friendPresence)
|
|
{
|
|
// no updates for this user anymore
|
|
friendPresence.subscriptionData.Remove(AgentID);
|
|
|
|
// set user's entry in the friend's list to offline (if it exists)
|
|
if (friendPresence.friendData.ContainsKey(AgentID))
|
|
{
|
|
friendPresence.friendData[AgentID].onlinestatus = false;
|
|
}
|
|
}
|
|
|
|
enqueuePresenceUpdate(userPresence, friendPresence);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
private void PresenceUpdateDone(PresenceInformer obj)
|
|
{
|
|
obj.OnGetRegionData -= m_regionModule.GetRegionInfo;
|
|
obj.OnDone -= PresenceUpdateDone;
|
|
}
|
|
|
|
#region UserServer Comms
|
|
|
|
/// <summary>
|
|
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend
|
|
/// relationship for UUID friendslistowner. For faster lookup, we index by friend's UUID.
|
|
/// </summary>
|
|
/// <param name="friendlistowner">The agent that we're retreiving the friends Data for.</param>
|
|
private Dictionary<UUID, FriendListItem> GetUserFriendList(UUID friendlistowner)
|
|
{
|
|
Dictionary<UUID, FriendListItem> buddies = new Dictionary<UUID,FriendListItem>();
|
|
|
|
try
|
|
{
|
|
Hashtable param = new Hashtable();
|
|
param["ownerID"] = friendlistowner.ToString();
|
|
|
|
IList parameters = new ArrayList();
|
|
parameters.Add(param);
|
|
XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters);
|
|
XmlRpcResponse resp = req.Send(m_cfg.UserServerURL, 3000);
|
|
Hashtable respData = (Hashtable)resp.Value;
|
|
|
|
if (respData.Contains("avcount"))
|
|
{
|
|
buddies = ConvertXMLRPCDataToFriendListItemList(respData);
|
|
}
|
|
|
|
}
|
|
catch (WebException e)
|
|
{
|
|
m_log.Warn("[FRIENDS]: Error when trying to fetch Avatar's friends list: " +
|
|
e.Message);
|
|
// Return Empty list (no friends)
|
|
}
|
|
return buddies;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts XMLRPC Friend List to FriendListItem Object
|
|
/// </summary>
|
|
/// <param name="data">XMLRPC response data Hashtable</param>
|
|
/// <returns></returns>
|
|
public Dictionary<UUID, FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
|
|
{
|
|
Dictionary<UUID, FriendListItem> buddies = new Dictionary<UUID,FriendListItem>();
|
|
int buddycount = Convert.ToInt32((string)data["avcount"]);
|
|
|
|
for (int i = 0; i < buddycount; i++)
|
|
{
|
|
FriendListItem buddylistitem = new FriendListItem();
|
|
|
|
buddylistitem.FriendListOwner = new UUID((string)data["ownerID" + i.ToString()]);
|
|
buddylistitem.Friend = new UUID((string)data["friendID" + i.ToString()]);
|
|
buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]);
|
|
buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]);
|
|
|
|
buddies.Add(buddylistitem.Friend, buddylistitem);
|
|
}
|
|
|
|
return buddies;
|
|
}
|
|
|
|
/// <summary>
|
|
/// UserServer sends an expect_user method
|
|
/// this handles the method and provisions the
|
|
/// necessary info for presence to work
|
|
/// </summary>
|
|
/// <param name="request">UserServer Data</param>
|
|
/// <returns></returns>
|
|
public XmlRpcResponse UserLoggedOn(XmlRpcRequest request, IPEndPoint remoteClient)
|
|
{
|
|
try
|
|
{
|
|
Hashtable requestData = (Hashtable)request.Params[0];
|
|
|
|
AgentCircuitData agentData = new AgentCircuitData();
|
|
agentData.SessionID = new UUID((string)requestData["sessionid"]);
|
|
agentData.SecureSessionID = new UUID((string)requestData["secure_session_id"]);
|
|
agentData.firstname = (string)requestData["firstname"];
|
|
agentData.lastname = (string)requestData["lastname"];
|
|
agentData.AgentID = new UUID((string)requestData["agentid"]);
|
|
agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
|
|
agentData.CapsPath = (string)requestData["caps_path"];
|
|
|
|
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
|
|
{
|
|
agentData.child = true;
|
|
}
|
|
else
|
|
{
|
|
agentData.startpos =
|
|
new Vector3(Convert.ToSingle(requestData["positionx"]),
|
|
Convert.ToSingle(requestData["positiony"]),
|
|
Convert.ToSingle(requestData["positionz"]));
|
|
agentData.child = false;
|
|
}
|
|
|
|
ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
|
|
|
|
m_log.DebugFormat("[LOGIN]: User {0} {1} logged into region {2} as {3} agent, building indexes for user",
|
|
agentData.firstname, agentData.lastname, regionHandle, agentData.child ? "child" : "root");
|
|
|
|
UserPresenceData up = new UserPresenceData();
|
|
up.agentData = agentData;
|
|
up.friendData = GetUserFriendList(agentData.AgentID);
|
|
up.regionData = m_regionModule.GetRegionInfo(regionHandle);
|
|
up.OnlineYN = true;
|
|
up.lookupUserRegionYN = false;
|
|
ProcessFriendListSubscriptions(up);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat("[LOGIN]: Exception on UserLoggedOn: {0} {1}", e.Message, e.StackTrace);
|
|
}
|
|
|
|
return new XmlRpcResponse();
|
|
}
|
|
|
|
/// <summary>
|
|
/// The UserServer got a Logoff message
|
|
/// Cleanup time for that user. Send out presence notifications
|
|
/// </summary>
|
|
/// <param name="request"></param>
|
|
/// <returns></returns>
|
|
public XmlRpcResponse UserLoggedOff(XmlRpcRequest request, IPEndPoint remoteClient)
|
|
{
|
|
try
|
|
{
|
|
m_log.Info("[USERLOGOFF]: User logged off called");
|
|
Hashtable requestData = (Hashtable)request.Params[0];
|
|
|
|
UUID AgentID = new UUID((string)requestData["agentid"]);
|
|
ProcessLogOff(AgentID);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.WarnFormat("[USERLOGOFF]: Exception on UserLoggedOff: {0}", e);
|
|
}
|
|
|
|
return new XmlRpcResponse();
|
|
}
|
|
|
|
#endregion
|
|
|
|
public XmlRpcResponse GetPresenceInfoBulk(XmlRpcRequest request, IPEndPoint remoteClient)
|
|
{
|
|
Hashtable paramHash = (Hashtable)request.Params[0];
|
|
Hashtable result = new Hashtable();
|
|
|
|
// TODO check access (recv_key/send_key)
|
|
|
|
IList list = (IList)paramHash["uuids"];
|
|
|
|
// convert into List<UUID>
|
|
List<UUID> uuids = new List<UUID>();
|
|
for (int i = 0; i < list.Count; ++i)
|
|
{
|
|
UUID uuid;
|
|
if (UUID.TryParse((string)list[i], out uuid))
|
|
{
|
|
uuids.Add(uuid);
|
|
}
|
|
}
|
|
|
|
try {
|
|
Dictionary<UUID, FriendRegionInfo> infos = m_userDataBaseService.GetFriendRegionInfos(uuids);
|
|
m_log.DebugFormat("[FRIEND]: Got {0} region entries back.", infos.Count);
|
|
int count = 0;
|
|
foreach (KeyValuePair<UUID, FriendRegionInfo> pair in infos)
|
|
{
|
|
result["uuid_" + count] = pair.Key.ToString();
|
|
result["isOnline_" + count] = pair.Value.isOnline;
|
|
result["regionHandle_" + count] = pair.Value.regionHandle.ToString(); // XML-RPC doesn't know ulongs
|
|
++count;
|
|
}
|
|
result["count"] = count;
|
|
|
|
XmlRpcResponse response = new XmlRpcResponse();
|
|
response.Value = result;
|
|
return response;
|
|
}
|
|
catch(Exception e) {
|
|
m_log.Error("Got exception:", e);
|
|
throw e;
|
|
}
|
|
}
|
|
|
|
public XmlRpcResponse AgentLocation(XmlRpcRequest request, IPEndPoint remoteClient)
|
|
{
|
|
Hashtable requestData = (Hashtable)request.Params[0];
|
|
Hashtable result = new Hashtable();
|
|
result["success"] = "FALSE";
|
|
|
|
if (m_userServerModule.SendToUserServer(requestData, "agent_location"))
|
|
result["success"] = "TRUE";
|
|
|
|
|
|
XmlRpcResponse response = new XmlRpcResponse();
|
|
response.Value = result;
|
|
return response;
|
|
}
|
|
|
|
public XmlRpcResponse AgentLeaving(XmlRpcRequest request, IPEndPoint remoteClient)
|
|
{
|
|
Hashtable requestData = (Hashtable)request.Params[0];
|
|
Hashtable result = new Hashtable();
|
|
result["success"] = "FALSE";
|
|
|
|
if (m_userServerModule.SendToUserServer(requestData, "agent_leaving"))
|
|
result["success"] = "TRUE";
|
|
|
|
XmlRpcResponse response = new XmlRpcResponse();
|
|
response.Value = result;
|
|
return response;
|
|
}
|
|
|
|
public XmlRpcResponse ProcessRegionShutdown(XmlRpcRequest request, IPEndPoint remoteClient)
|
|
{
|
|
Hashtable requestData = (Hashtable)request.Params[0];
|
|
Hashtable result = new Hashtable();
|
|
result["success"] = "FALSE";
|
|
|
|
UUID regionID;
|
|
if (UUID.TryParse((string)requestData["regionid"], out regionID))
|
|
{
|
|
m_log.DebugFormat("[PRESENCE]: Processing region restart for {0}", regionID);
|
|
result["success"] = "TRUE";
|
|
|
|
foreach (UserPresenceData up in m_presences.Values)
|
|
{
|
|
if (up.regionData.UUID == regionID)
|
|
{
|
|
if (up.OnlineYN)
|
|
{
|
|
m_log.DebugFormat("[PRESENCE]: Logging off {0} because the region they were in has gone", up.agentData.AgentID);
|
|
ProcessLogOff(up.agentData.AgentID);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
XmlRpcResponse response = new XmlRpcResponse();
|
|
response.Value = result;
|
|
return response;
|
|
}
|
|
}
|
|
} |