119 lines
4.9 KiB
C#
119 lines
4.9 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.ScriptEngine.Shared;
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using EventParams=OpenSim.ScriptEngine.Shared.EventParams;
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namespace OpenSim.ScriptEngine.Components.DotNetEngine.Events
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{
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public class LSLEventProvider : IScriptEventProvider
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{
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public delegate void RezScriptDelegate(uint localID, UUID itemID, string script, int startParam, bool postOnRez,
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string engine);
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public event RezScriptDelegate RezScript;
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public delegate void RemoveScriptDelegate(uint localID, UUID itemID);
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public event RemoveScriptDelegate RemoveScript;
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public delegate void ScriptChangedDelegate(uint localID, uint change);
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public event ScriptChangedDelegate ScriptChanged;
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private RegionInfoStructure CurrentRegion;
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public void Initialize(RegionInfoStructure currentRegion)
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{
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CurrentRegion = currentRegion;
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HookupEvents();
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}
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private void HookupEvents()
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{
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CurrentRegion.Scene.EventManager.OnObjectGrab += OnObjectGrab;
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CurrentRegion.Scene.EventManager.OnRezScript += OnRezScript;
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CurrentRegion.Scene.EventManager.OnRemoveScript += OnRemoveScript;
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CurrentRegion.Scene.EventManager.OnScriptChangedEvent += OnScriptChangedEvent;
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}
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private void OnScriptChangedEvent(uint localID, uint change)
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{
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// Script is being changed, fire event
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if (ScriptChanged != null)
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ScriptChanged(localID, change);
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}
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private void OnRemoveScript(uint localID, UUID itemID)
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{
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// Script is being removed, fire event
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if (RemoveScript != null)
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RemoveScript(localID, itemID);
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}
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private void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine)
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{
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// New script being created, fire event
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if (RezScript != null)
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RezScript(localID, itemID, script, startParam, postOnRez, engine);
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}
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private void OnObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient)
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{
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// Add to queue for all scripts in ObjectID object
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DetectParams[] det = new DetectParams[1];
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det[0] = new DetectParams();
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det[0].Key = remoteClient.AgentId;
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//det[0].Populate(World);
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if (originalID == 0)
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{
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SceneObjectPart part =
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CurrentRegion.Scene.GetSceneObjectPart(localID);
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if (part == null)
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return;
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det[0].LinkNum = part.LinkNum;
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}
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else
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{
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SceneObjectPart originalPart =
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CurrentRegion.Scene.GetSceneObjectPart(originalID);
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det[0].LinkNum = originalPart.LinkNum;
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}
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Shared.EventParams ep =
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new Shared.EventParams(localID, "touch_start", new Object[] {new LSL_Types.LSLInteger(1)}, det);
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CurrentRegion.Executors_Execute(ep);
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}
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}
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}
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