119 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			119 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C#
		
	
	
| /*
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|  * Copyright (c) Contributors, http://opensimulator.org/
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|  * See CONTRIBUTORS.TXT for a full list of copyright holders.
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|  *
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|  * Redistribution and use in source and binary forms, with or without
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|  * modification, are permitted provided that the following conditions are met:
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|  *     * Redistributions of source code must retain the above copyright
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|  *       notice, this list of conditions and the following disclaimer.
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|  *     * Redistributions in binary form must reproduce the above copyright
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|  *       notice, this list of conditions and the following disclaimer in the
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|  *       documentation and/or other materials provided with the distribution.
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|  *     * Neither the name of the OpenSim Project nor the
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|  *       names of its contributors may be used to endorse or promote products
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|  *       derived from this software without specific prior written permission.
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|  *
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|  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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|  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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|  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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|  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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|  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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|  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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|  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|  */
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| using System;
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| using System.Collections.Generic;
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| using System.Text;
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| using OpenMetaverse;
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| using OpenSim.Framework;
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| using OpenSim.Region.Environment.Scenes;
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| using OpenSim.Region.ScriptEngine.Shared;
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| using OpenSim.ScriptEngine.Shared;
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| using EventParams=OpenSim.ScriptEngine.Shared.EventParams;
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| 
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| namespace OpenSim.ScriptEngine.Components.DotNetEngine.Events
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| {
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|     public class LSLEventProvider : IScriptEventProvider
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|     {
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|         public delegate void RezScriptDelegate(uint localID, UUID itemID, string script, int startParam, bool postOnRez,
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|                                     string engine);
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|         public event RezScriptDelegate RezScript;
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|         public delegate void RemoveScriptDelegate(uint localID, UUID itemID);
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|         public event RemoveScriptDelegate RemoveScript;
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|         public delegate void ScriptChangedDelegate(uint localID, uint change);
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|         public event ScriptChangedDelegate ScriptChanged;
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| 
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|         private RegionInfoStructure CurrentRegion;
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|         public void Initialize(RegionInfoStructure currentRegion)
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|         {
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|             CurrentRegion = currentRegion;
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|             HookupEvents();
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|         }
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| 
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|         private void HookupEvents()
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|         {
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|             CurrentRegion.Scene.EventManager.OnObjectGrab += OnObjectGrab;
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|             CurrentRegion.Scene.EventManager.OnRezScript += OnRezScript;
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|             CurrentRegion.Scene.EventManager.OnRemoveScript += OnRemoveScript;
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|             CurrentRegion.Scene.EventManager.OnScriptChangedEvent += OnScriptChangedEvent;
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| 
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| 
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|         }
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| 
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|         private void OnScriptChangedEvent(uint localID, uint change)
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|         {
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|             // Script is being changed, fire event
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|             if (ScriptChanged != null)
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|                 ScriptChanged(localID, change);
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|         }
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| 
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|         private void OnRemoveScript(uint localID, UUID itemID)
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|         {
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|             // Script is being removed, fire event
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|             if (RemoveScript != null)
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|                 RemoveScript(localID, itemID);
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|         }
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| 
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|         private void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine)
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|         {
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|             // New script being created, fire event
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|             if (RezScript != null)
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|                 RezScript(localID, itemID, script, startParam, postOnRez, engine);
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|         }
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| 
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|         private void OnObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient)
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|         {
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|             // Add to queue for all scripts in ObjectID object
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|             DetectParams[] det = new DetectParams[1];
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|             det[0] = new DetectParams();
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|             det[0].Key = remoteClient.AgentId;
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|             //det[0].Populate(World);
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| 
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|             if (originalID == 0)
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|             {
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|                 SceneObjectPart part =
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|                         CurrentRegion.Scene.GetSceneObjectPart(localID);
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| 
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|                 if (part == null)
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|                     return;
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| 
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|                 det[0].LinkNum = part.LinkNum;
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|             }
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|             else
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|             {
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|                 SceneObjectPart originalPart =
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|                         CurrentRegion.Scene.GetSceneObjectPart(originalID);
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|                 det[0].LinkNum = originalPart.LinkNum;
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|             }
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| 
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|             Shared.EventParams ep =
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|                 new Shared.EventParams(localID, "touch_start", new Object[] {new LSL_Types.LSLInteger(1)}, det);
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|             CurrentRegion.Executors_Execute(ep);
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|                 
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|         }
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|     }
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| }
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