OpenSimMirror/OpenSim/Region/Physics/BulletSPlugin
Robert Adams 9568f24c26 BulletSim: add post taint taints and post step taints. The post taints operation is most useful and is used by linksets to build and rebuild only once before the simulation step. 2012-11-03 21:13:52 -07:00
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BSCharacter.cs BulletSim: centralize mass/inertia computation with UpdatePhysicalMassProperties() function. Didn't add setMassRaw because assignment with side effect is dirty. 2012-11-03 21:13:35 -07:00
BSConstraint.cs BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh assets weren't already in the cache. Comment cleanups. 2012-10-22 22:24:59 -07:00
BSConstraint6Dof.cs BulletSim: rename constraint classes so they show up together alphabetically. 2012-11-03 21:13:27 -07:00
BSConstraintCollection.cs BulletSim: Add banking and other new code to vechile dynamics. Add third party license and contributor in for for Aurora-Sim project for physics code. 2012-11-03 21:12:46 -07:00
BSConstraintHinge.cs BulletSim: rename constraint classes so they show up together alphabetically. 2012-11-03 21:13:27 -07:00
BSDynamics.cs BulletSim: many small changes for vehicles simulation. 2012-11-03 21:13:19 -07:00
BSLinkset.cs BulletSim: remove unneeded parameter from Refresh(). 2012-11-03 21:13:44 -07:00
BSLinksetConstraints.cs BulletSim: rename constraint classes so they show up together alphabetically. 2012-11-03 21:13:27 -07:00
BSPhysObject.cs BulletSim: centralize mass/inertia computation with UpdatePhysicalMassProperties() function. Didn't add setMassRaw because assignment with side effect is dirty. 2012-11-03 21:13:35 -07:00
BSPlugin.cs BulletSim: remove the trailing spaces from lines to make git happier 2012-09-27 22:02:03 -07:00
BSPrim.cs BulletSim: centralize mass/inertia computation with UpdatePhysicalMassProperties() function. Didn't add setMassRaw because assignment with side effect is dirty. 2012-11-03 21:13:35 -07:00
BSScene.cs BulletSim: add post taint taints and post step taints. The post taints operation is most useful and is used by linksets to build and rebuild only once before the simulation step. 2012-11-03 21:13:52 -07:00
BSShapeCollection.cs BulletSim: Add banking and other new code to vechile dynamics. Add third party license and contributor in for for Aurora-Sim project for physics code. 2012-11-03 21:12:46 -07:00
BSTerrainManager.cs BulletSim: Add banking and other new code to vechile dynamics. Add third party license and contributor in for for Aurora-Sim project for physics code. 2012-11-03 21:12:46 -07:00
BulletSimAPI.cs BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'. 2012-11-03 21:12:54 -07:00