This is because macosx mono is 32-bit and this can't p/invoke 64-bit binaries. However, the reverse is also true. If OpenSimulator stops working for you then please complain! Long term alternative is probably to build a fat binary with both architectures. |
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|---|---|---|
| .. | ||
| BulletSim.dll | ||
| libBulletSim.so | ||
| libode-x86_64.so | ||
| libode.dylib | ||
| libopenjpeg-dotnet-x86_64.so | ||
| libopenjpeg-dotnet.dylib | ||
| libsqlite3.dylib | ||
| libsqlite3_64.so | ||
| ode.dll | ||
| sqlite3.dll | ||