105 lines
4.1 KiB
C#
105 lines
4.1 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using OpenMetaverse;
|
|
using OpenSim.Framework;
|
|
|
|
namespace OpenSim.Data
|
|
{
|
|
public class RegionData
|
|
{
|
|
public UUID RegionID;
|
|
public UUID ScopeID;
|
|
public string RegionName;
|
|
public int posX;
|
|
public int posY;
|
|
public int sizeX;
|
|
public int sizeY;
|
|
public Dictionary<string, object> Data;
|
|
}
|
|
|
|
/// <summary>
|
|
/// An interface for connecting to the authentication datastore
|
|
/// </summary>
|
|
public interface IRegionData
|
|
{
|
|
RegionData Get(UUID regionID, UUID ScopeID);
|
|
List<RegionData> Get(string regionName, UUID ScopeID);
|
|
RegionData Get(int x, int y, UUID ScopeID);
|
|
List<RegionData> Get(int xStart, int yStart, int xEnd, int yEnd, UUID ScopeID);
|
|
|
|
bool Store(RegionData data);
|
|
|
|
bool SetDataItem(UUID principalID, string item, string value);
|
|
|
|
bool Delete(UUID regionID);
|
|
|
|
List<RegionData> GetDefaultRegions(UUID scopeID);
|
|
List<RegionData> GetFallbackRegions(UUID scopeID, int x, int y);
|
|
List<RegionData> GetHyperlinks(UUID scopeID);
|
|
}
|
|
|
|
[Flags]
|
|
public enum RegionFlags : int
|
|
{
|
|
DefaultRegion = 1, // Used for new Rez. Random if multiple defined
|
|
FallbackRegion = 2, // Regions we redirect to when the destination is down
|
|
RegionOnline = 4, // Set when a region comes online, unset when it unregisters and DeleteOnUnregister is false
|
|
NoDirectLogin = 8, // Region unavailable for direct logins (by name)
|
|
Persistent = 16, // Don't remove on unregister
|
|
LockedOut = 32, // Don't allow registration
|
|
NoMove = 64, // Don't allow moving this region
|
|
Reservation = 128, // This is an inactive reservation
|
|
Authenticate = 256, // Require authentication
|
|
Hyperlink = 512 // Record represents a HG link
|
|
}
|
|
|
|
public class RegionDataDistanceCompare : IComparer<RegionData>
|
|
{
|
|
private Vector2 m_origin;
|
|
|
|
public RegionDataDistanceCompare(int x, int y)
|
|
{
|
|
m_origin = new Vector2(x, y);
|
|
}
|
|
|
|
public int Compare(RegionData regionA, RegionData regionB)
|
|
{
|
|
Vector2 vectorA = new Vector2(regionA.posX, regionA.posY);
|
|
Vector2 vectorB = new Vector2(regionB.posX, regionB.posY);
|
|
return Math.Sign(VectorDistance(m_origin, vectorA) - VectorDistance(m_origin, vectorB));
|
|
}
|
|
|
|
private float VectorDistance(Vector2 x, Vector2 y)
|
|
{
|
|
return (x - y).Length();
|
|
}
|
|
}
|
|
}
|