OpenSimMirror/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs

1493 lines
50 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes.Scripting;
using OpenSim.Region.Physics.Manager;
using System.Drawing;
namespace OpenSim.Region.Environment.Scenes
{
public class SceneObjectPart : IScriptHost
{
private const uint FULL_MASK_PERMISSIONS = 2147483647;
private string m_inventoryFileName = "";
private LLUUID m_folderID = LLUUID.Zero;
[XmlIgnore] public PhysicsActor PhysActor = null;
protected Dictionary<LLUUID, TaskInventoryItem> TaskInventory = new Dictionary<LLUUID, TaskInventoryItem>();
public LLUUID LastOwnerID;
public LLUUID OwnerID;
public LLUUID GroupID;
public int OwnershipCost;
public byte ObjectSaleType;
public int SalePrice;
public uint Category;
public Int32 CreationDate;
public uint ParentID = 0;
public uint OwnerMask = FULL_MASK_PERMISSIONS;
public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
public uint GroupMask = FULL_MASK_PERMISSIONS;
public uint EveryoneMask = FULL_MASK_PERMISSIONS;
public uint BaseMask = FULL_MASK_PERMISSIONS;
protected byte[] m_particleSystem = new byte[0];
[XmlIgnore] public uint TimeStampFull = 0;
[XmlIgnore] public uint TimeStampTerse = 0;
[XmlIgnore] public uint TimeStampLastActivity = 0; // Will be used for AutoReturn
/// <summary>
/// Only used internally to schedule client updates
/// </summary>
private byte m_updateFlag;
#region Properties
public LLUUID CreatorID;
public LLUUID ObjectCreator
{
get { return CreatorID; }
}
/// <summary>
/// Serial count for inventory file , used to tell if inventory has changed
/// no need for this to be part of Database backup
/// </summary>
protected uint m_inventorySerial = 0;
public uint InventorySerial
{
get { return m_inventorySerial; }
}
protected LLUUID m_uuid;
public LLUUID UUID
{
get { return m_uuid; }
set { m_uuid = value; }
}
protected uint m_localID;
public uint LocalID
{
get { return m_localID; }
set { m_localID = value; }
}
protected string m_name;
public virtual string Name
{
get { return m_name; }
set { m_name = value; }
}
protected LLObject.ObjectFlags m_flags = 0;
public uint ObjectFlags
{
get { return (uint) m_flags;}
set {m_flags = (LLObject.ObjectFlags) value;}
}
protected LLObject.MaterialType m_material = 0;
public byte Material
{
get { return (byte) m_material; }
set { m_material = (LLObject.MaterialType) value; }
}
protected ulong m_regionHandle;
public ulong RegionHandle
{
get { return m_regionHandle; }
set { m_regionHandle = value; }
}
//unkown if this will be kept, added as a way of removing the group position from the group class
protected LLVector3 m_groupPosition;
public LLVector3 GroupPosition
{
get
{
if (PhysActor != null)
{
m_groupPosition.X = PhysActor.Position.X;
m_groupPosition.Y = PhysActor.Position.Y;
m_groupPosition.Z = PhysActor.Position.Z;
}
return m_groupPosition;
}
set
{
if (PhysActor != null)
{
try
{
//lock (m_parentGroup.m_scene.SyncRoot)
//{
PhysActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
m_parentGroup.m_scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
//}
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
m_groupPosition = value;
}
}
protected LLVector3 m_offsetPosition;
public LLVector3 OffsetPosition
{
get { return m_offsetPosition; }
set { m_offsetPosition = value; }
}
public LLVector3 AbsolutePosition
{
get { return m_offsetPosition + m_groupPosition; }
}
protected LLQuaternion m_rotationOffset;
public LLQuaternion RotationOffset
{
get
{
if (PhysActor != null)
{
if(PhysActor.Orientation.x != 0 || PhysActor.Orientation.y != 0
|| PhysActor.Orientation.z != 0 || PhysActor.Orientation.w != 0)
{
m_rotationOffset.X = PhysActor.Orientation.x;
m_rotationOffset.Y = PhysActor.Orientation.y;
m_rotationOffset.Z = PhysActor.Orientation.z;
m_rotationOffset.W = PhysActor.Orientation.w;
}
}
return m_rotationOffset;
}
set
{
if (PhysActor != null)
{
try
{
//lock (m_scene.SyncRoot)
//{
PhysActor.Orientation = new Quaternion(value.W, value.X, value.Y, value.Z);
m_parentGroup.m_scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
//}
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
m_rotationOffset = value;
}
}
protected LLVector3 m_velocity;
protected LLVector3 m_rotationalvelocity;
/// <summary></summary>
public LLVector3 Velocity
{
get {
//if (PhysActor.Velocity.x != 0 || PhysActor.Velocity.y != 0
//|| PhysActor.Velocity.z != 0)
//{
if (PhysActor != null)
{
if (PhysActor.IsPhysical)
{
m_velocity.X = PhysActor.Velocity.X;
m_velocity.Y = PhysActor.Velocity.Y;
m_velocity.Z = PhysActor.Velocity.Z;
}
}
return m_velocity;
}
set { m_velocity = value; }
}
public LLVector3 RotationalVelocity
{
get
{
//if (PhysActor.Velocity.x != 0 || PhysActor.Velocity.y != 0
//|| PhysActor.Velocity.z != 0)
//{
if (PhysActor != null)
{
if (PhysActor.IsPhysical)
{
m_rotationalvelocity.X = PhysActor.RotationalVelocity.X;
m_rotationalvelocity.Y = PhysActor.RotationalVelocity.Y;
m_rotationalvelocity.Z = PhysActor.RotationalVelocity.Z;
}
}
return m_rotationalvelocity;
}
set { m_rotationalvelocity = value; }
}
protected LLVector3 m_angularVelocity;
/// <summary></summary>
public LLVector3 AngularVelocity
{
get { return m_angularVelocity; }
set { m_angularVelocity = value; }
}
protected LLVector3 m_acceleration;
/// <summary></summary>
public LLVector3 Acceleration
{
get { return m_acceleration; }
set { m_acceleration = value; }
}
private string m_description = "";
public string Description
{
get { return m_description; }
set { m_description = value; }
}
private Color m_color = Color.Black;
public Color Color
{
get { return m_color; }
set
{
m_color = value;
/* ScheduleFullUpdate() need not be called b/c after
* setting the color, the text will be set, so then
* ScheduleFullUpdate() will be called. */
//ScheduleFullUpdate();
}
}
private string m_text = "";
public string Text
{
get { return m_text; }
set
{
m_text = value;
ScheduleFullUpdate();
}
}
private string m_sitName = "";
public string SitName
{
get { return m_sitName; }
set { m_sitName = value; }
}
private string m_touchName = "";
public string TouchName
{
get { return m_touchName; }
set { m_touchName = value; }
}
private byte m_clickAction = 0;
public byte ClickAction
{
get { return m_clickAction; }
set
{
m_clickAction = value;
this.ScheduleFullUpdate();
}
}
protected PrimitiveBaseShape m_shape;
public PrimitiveBaseShape Shape
{
get { return m_shape; }
set { m_shape = value; }
}
public LLVector3 Scale
{
set { m_shape.Scale = value; }
get { return m_shape.Scale; }
}
#endregion
public LLUUID ObjectOwner
{
get { return OwnerID; }
}
// FIXME, TODO, ERROR: 'ParentGroup' can't be in here, move it out.
protected SceneObjectGroup m_parentGroup;
public SceneObjectGroup ParentGroup
{
get { return m_parentGroup; }
}
public byte UpdateFlag
{
get { return m_updateFlag; }
set { m_updateFlag = value; }
}
#region Constructors
/// <summary>
///
/// </summary>
public SceneObjectPart()
{
}
public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition)
: this(regionHandle, parent, ownerID, localID, shape, groupPosition, LLQuaternion.Identity, offsetPosition)
{
}
/// <summary>
/// Create a completely new SceneObjectPart (prim)
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="parent"></param>
/// <param name="ownerID"></param>
/// <param name="localID"></param>
/// <param name="shape"></param>
/// <param name="position"></param>
public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
PrimitiveBaseShape shape, LLVector3 groupPosition, LLQuaternion rotationOffset,
LLVector3 offsetPosition)
{
m_name = "Primitive";
m_regionHandle = regionHandle;
m_parentGroup = parent;
CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
OwnerID = ownerID;
CreatorID = OwnerID;
LastOwnerID = LLUUID.Zero;
UUID = LLUUID.Random();
LocalID = (uint) (localID);
Shape = shape;
// Todo: Add More Object Parameter from above!
OwnershipCost = 0;
ObjectSaleType = (byte)0;
SalePrice = 0;
Category = (uint)0;
LastOwnerID = CreatorID;
// End Todo: ///
GroupPosition = groupPosition;
OffsetPosition = offsetPosition;
RotationOffset = rotationOffset;
Velocity = new LLVector3(0, 0, 0);
m_rotationalvelocity = new LLVector3(0, 0, 0);
AngularVelocity = new LLVector3(0, 0, 0);
Acceleration = new LLVector3(0, 0, 0);
m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString();
m_folderID = LLUUID.Random();
m_flags = 0;
m_flags |= LLObject.ObjectFlags.ObjectModify |
LLObject.ObjectFlags.ObjectCopy |
LLObject.ObjectFlags.ObjectYouOwner |
LLObject.ObjectFlags.Touch |
LLObject.ObjectFlags.ObjectMove |
LLObject.ObjectFlags.AllowInventoryDrop |
LLObject.ObjectFlags.ObjectTransfer |
LLObject.ObjectFlags.CreateSelected |
LLObject.ObjectFlags.ObjectOwnerModify;
ApplyPermissions();
ApplyPhysics();
ScheduleFullUpdate();
}
/// <summary>
/// Re/create a SceneObjectPart (prim)
/// currently not used, and maybe won't be
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="parent"></param>
/// <param name="ownerID"></param>
/// <param name="localID"></param>
/// <param name="shape"></param>
/// <param name="position"></param>
public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, int creationDate, LLUUID ownerID,
LLUUID creatorID, LLUUID lastOwnerID, uint localID, PrimitiveBaseShape shape,
LLVector3 position, LLQuaternion rotation, uint flags)
{
m_regionHandle = regionHandle;
m_parentGroup = parent;
TimeStampTerse = (uint)Util.UnixTimeSinceEpoch();
CreationDate = creationDate;
OwnerID = ownerID;
CreatorID = creatorID;
LastOwnerID = lastOwnerID;
UUID = LLUUID.Random();
LocalID = (uint) (localID);
Shape = shape;
OwnershipCost = 0;
ObjectSaleType = (byte)0;
SalePrice = 0;
Category = (uint)0;
LastOwnerID = CreatorID;
OffsetPosition = position;
RotationOffset = rotation;
ObjectFlags = flags;
ApplyPermissions();
ApplyPhysics();
ScheduleFullUpdate();
}
#endregion
/// <summary>
///
/// </summary>
/// <param name="xmlreader"></param>
/// <returns></returns>
public static SceneObjectPart FromXml(XmlReader xmlReader)
{
XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
SceneObjectPart newobject = (SceneObjectPart) serializer.Deserialize(xmlReader);
return newobject;
}
public void ApplyPhysics()
{
bool UsePhysics = ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0);
DoPhysicsPropertyUpdate(UsePhysics, true);
}
public void ApplyPermissions()
{
if (!ParentGroup.m_scene.PermissionsMngr.BypassPermissions)
{
EveryoneMask = ObjectFlags;
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner;
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectTransfer;
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectCopy;
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectModify;
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectMove;
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectAnyOwner;
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOfficer;
}
else
{
EveryoneMask = ObjectFlags;
}
}
/// <summary>
///
/// </summary>
/// <param name="xmlWriter"></param>
public void ToXml(XmlWriter xmlWriter)
{
XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
serializer.Serialize(xmlWriter, this);
}
public EntityIntersection TestIntersection(Ray iray, Quaternion parentrot)
{
// In this case we're using a sphere with a radius of the largest dimention of the prim
// TODO: Change to take shape into account
EntityIntersection returnresult = new EntityIntersection();
Vector3 vAbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
Vector3 vScale = new Vector3(Scale.X, Scale.Y, Scale.Z);
Quaternion qRotation = new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z);
Quaternion worldRotation = (qRotation * parentrot);
Matrix3 worldRotM = worldRotation.ToRotationMatrix();
Vector3 rOrigin = iray.Origin;
Vector3 rDirection = iray.Direction;
// Buidling the first part of the Quadratic equation
Vector3 r2ndDirection = rDirection * rDirection;
float itestPart1 = r2ndDirection.x + r2ndDirection.y + r2ndDirection.z;
// Buidling the second part of the Quadratic equation
Vector3 tmVal2 = rOrigin - vAbsolutePosition;
Vector3 r2Direction = rDirection * 2.0f;
Vector3 tmVal3 = r2Direction * tmVal2;
float itestPart2 = tmVal3.x + tmVal3.y + tmVal3.z;
// Buidling the third part of the Quadratic equation
Vector3 tmVal4 = rOrigin * rOrigin;
Vector3 tmVal5 = vAbsolutePosition * vAbsolutePosition;
Vector3 tmVal6 = vAbsolutePosition * rOrigin;
// Set Radius to the largest dimention of the prim
float radius = 0f;
if (vScale.x > radius)
radius = vScale.x;
if (vScale.y > radius)
radius = vScale.y;
if (vScale.z > radius)
radius = vScale.z;
//radius = radius;
float itestPart3 = tmVal4.x + tmVal4.y + tmVal4.z + tmVal5.x + tmVal5.y + tmVal5.z -(2.0f * (tmVal6.x + tmVal6.y + tmVal6.z + (radius * radius)));
// Yuk Quadradrics.. Solve first
float rootsqr = (itestPart2 * itestPart2) - (4.0f * itestPart1 * itestPart3);
if (rootsqr < 0.0f)
{
// No intersection
return returnresult;
}
float root = ((-itestPart2) - (float)Math.Sqrt((double)rootsqr)) / (itestPart1 * 2.0f);
if (root < 0.0f)
{
// perform second quadratic root solution
root = ((-itestPart2) + (float)Math.Sqrt((double)rootsqr)) / (itestPart1 * 2.0f);
// is there any intersection?
if (root < 0.0f)
{
// nope, no intersection
return returnresult;
}
}
// We got an intersection. putting together an EntityIntersection object with the
// intersection information
Vector3 ipoint = new Vector3(iray.Origin.x + (iray.Direction.x * root),iray.Origin.y + (iray.Direction.y * root),iray.Origin.z + (iray.Direction.z * root));
returnresult.HitTF = true;
returnresult.ipoint = ipoint;
// Normal is calculated by the difference and then normalizing the result
Vector3 normalpart = ipoint-vAbsolutePosition;
returnresult.normal = normalpart.Normalize();
// It's funny how the LLVector3 object has a Distance function, but the Axiom.Math object doesnt.
// I can write a function to do it.. but I like the fact that this one is Static.
LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x,iray.Origin.y,iray.Origin.z);
LLVector3 distanceConvert2 = new LLVector3(ipoint.x, ipoint.y, ipoint.z);
float distance = (float)distanceConvert1.GetDistanceTo(distanceConvert2);
returnresult.distance = distance;
return returnresult;
}
/// <summary>
///
/// </summary>
public void SetParent(SceneObjectGroup parent)
{
m_parentGroup = parent;
}
public LLUUID GetRootPartUUID()
{
if (m_parentGroup != null)
{
return m_parentGroup.UUID;
}
return LLUUID.Zero;
}
#region Copying
/// <summary>
///
/// </summary>
/// <returns></returns>
public SceneObjectPart Copy(uint localID, LLUUID AgentID, LLUUID GroupID)
{
SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone();
dupe.m_shape = m_shape.Copy();
dupe.m_regionHandle = m_regionHandle;
dupe.UUID = LLUUID.Random();
dupe.LocalID = localID;
dupe.OwnerID = AgentID;
dupe.GroupID = GroupID;
dupe.GroupPosition = new LLVector3(GroupPosition.X, GroupPosition.Y, GroupPosition.Z);
dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z);
dupe.RotationOffset =
new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W);
dupe.Velocity = new LLVector3(0, 0, 0);
dupe.Acceleration = new LLVector3(0, 0, 0);
dupe.AngularVelocity = new LLVector3(0, 0, 0);
dupe.ObjectFlags = ObjectFlags;
dupe.OwnershipCost = OwnershipCost;
dupe.ObjectSaleType = ObjectSaleType;
dupe.SalePrice = SalePrice;
dupe.Category = Category;
// This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
dupe.LastOwnerID = ObjectOwner;
byte[] extraP = new byte[Shape.ExtraParams.Length];
Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
dupe.Shape.ExtraParams = extraP;
bool UsePhysics = ((dupe.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0);
dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
return dupe;
}
#endregion
#region Update Scheduling
/// <summary>
///
/// </summary>
private void ClearUpdateSchedule()
{
m_updateFlag = 0;
}
/// <summary>
///
/// </summary>
public void ScheduleFullUpdate()
{
if (m_parentGroup != null)
{
m_parentGroup.HasChanged = true;
}
TimeStampFull = (uint) Util.UnixTimeSinceEpoch();
m_updateFlag = 2;
}
public void AddFlag(LLObject.ObjectFlags flag)
{
LLObject.ObjectFlags prevflag = m_flags;
//uint objflags = m_flags;
if ((ObjectFlags & (uint) flag) == 0)
{
//Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString());
m_flags |= flag;
BaseMask |= (uint)flag;
GroupMask |= (uint)flag;
EveryoneMask |= (uint)flag;
}
uint currflag = (uint) m_flags;
//System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + m_flags.ToString());
//ScheduleFullUpdate();
}
public void RemFlag(LLObject.ObjectFlags flag)
{
LLObject.ObjectFlags prevflag = m_flags;
if ((ObjectFlags & (uint) flag) != 0)
{
//Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString());
m_flags &= ~flag;
BaseMask &= ~(uint)flag;
GroupMask &= ~(uint)flag;
EveryoneMask &= ~(uint)flag;
}
//System.Console.WriteLine("prev: " + prevflag.ToString() + " curr: " + m_flags.ToString());
//ScheduleFullUpdate();
}
/// <summary>
///
/// </summary>
public void ScheduleTerseUpdate()
{
if (m_updateFlag < 1)
{
if (m_parentGroup != null)
{
m_parentGroup.HasChanged = true;
}
TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
m_updateFlag = 1;
}
}
/// <summary>
///
/// </summary>
public void SendScheduledUpdates()
{
if (m_updateFlag == 1) //some change has been made so update the clients
{
AddTerseUpdateToAllAvatars();
ClearUpdateSchedule();
// This causes the Scene to 'poll' physical objects every couple of frames
// bad, so it's been replaced by an event driven method.
//if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0)
//{
// Only send the constant terse updates on physical objects!
//ScheduleTerseUpdate();
//}
}
else
{
if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes
{
AddFullUpdateToAllAvatars();
ClearUpdateSchedule();
}
}
}
#endregion
#region Shape
/// <summary>
///
/// </summary>
/// <param name="shapeBlock"></param>
public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
{
m_shape.PathBegin = shapeBlock.PathBegin;
m_shape.PathEnd = shapeBlock.PathEnd;
m_shape.PathScaleX = shapeBlock.PathScaleX;
m_shape.PathScaleY = shapeBlock.PathScaleY;
m_shape.PathShearX = shapeBlock.PathShearX;
m_shape.PathShearY = shapeBlock.PathShearY;
m_shape.PathSkew = shapeBlock.PathSkew;
m_shape.ProfileBegin = shapeBlock.ProfileBegin;
m_shape.ProfileEnd = shapeBlock.ProfileEnd;
m_shape.PathCurve = shapeBlock.PathCurve;
m_shape.ProfileCurve = shapeBlock.ProfileCurve;
m_shape.ProfileHollow = shapeBlock.ProfileHollow;
m_shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
m_shape.PathRevolutions = shapeBlock.PathRevolutions;
m_shape.PathTaperX = shapeBlock.PathTaperX;
m_shape.PathTaperY = shapeBlock.PathTaperY;
m_shape.PathTwist = shapeBlock.PathTwist;
m_shape.PathTwistBegin = shapeBlock.PathTwistBegin;
ScheduleFullUpdate();
}
#endregion
#region Inventory
public void AddInventoryItem(TaskInventoryItem item)
{
item.parent_id = m_folderID;
item.creation_date = 1000;
item.ParentPartID = UUID;
TaskInventory.Add(item.item_id, item);
m_inventorySerial++;
}
public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID)
{
if (localID == LocalID)
{
if (TaskInventory.ContainsKey(itemID))
{
string type = TaskInventory[itemID].inv_type;
TaskInventory.Remove(itemID);
m_inventorySerial++;
if (type == "lsltext")
{
return 10;
}
else
{
return 0;
}
}
}
return -1;
}
/// <summary>
///
/// </summary>
/// <param name="client"></param>
/// <param name="localID"></param>
public bool GetInventoryFileName(IClientAPI client, uint localID)
{
if (localID == m_localID)
{
if (m_inventorySerial > 0)
{
client.SendTaskInventory(m_uuid, (short) m_inventorySerial,
Helpers.StringToField(m_inventoryFileName));
return true;
}
else
{
client.SendTaskInventory(m_uuid, 0, new byte[0]);
return false;
}
}
return false;
}
public string RequestInventoryFile(IXfer xferManager)
{
byte[] fileData = new byte[0];
InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, UUID);
foreach (TaskInventoryItem item in TaskInventory.Values)
{
invString.AddItemStart();
invString.AddNameValueLine("item_id", item.item_id.ToStringHyphenated());
invString.AddNameValueLine("parent_id", item.parent_id.ToStringHyphenated());
invString.AddPermissionsStart();
invString.AddNameValueLine("base_mask", "0x7FFFFFFF");
invString.AddNameValueLine("owner_mask", "0x7FFFFFFF");
invString.AddNameValueLine("group_mask", "0x7FFFFFFF");
invString.AddNameValueLine("everyone_mask", "0x7FFFFFFF");
invString.AddNameValueLine("next_owner_mask", "0x7FFFFFFF");
invString.AddNameValueLine("creator_id", item.creator_id.ToStringHyphenated());
invString.AddNameValueLine("owner_id", item.owner_id.ToStringHyphenated());
invString.AddNameValueLine("last_owner_id", item.last_owner_id.ToStringHyphenated());
invString.AddNameValueLine("group_id", item.group_id.ToStringHyphenated());
invString.AddSectionEnd();
invString.AddNameValueLine("asset_id", item.asset_id.ToStringHyphenated());
invString.AddNameValueLine("type", item.type);
invString.AddNameValueLine("inv_type", item.inv_type);
invString.AddNameValueLine("flags", "0x00");
invString.AddNameValueLine("name", item.name + "|");
invString.AddNameValueLine("desc", item.desc + "|");
invString.AddNameValueLine("creation_date", item.creation_date.ToString());
invString.AddSectionEnd();
}
fileData = Helpers.StringToField(invString.BuildString);
if (fileData.Length > 2)
{
xferManager.AddNewFile(m_inventoryFileName, fileData);
}
return "";
}
#endregion
#region ExtraParams
public void UpdatePrimFlags(ushort type, bool inUse, byte[] data)
{
bool hasPrim = false;
bool usePhysics = false;
bool IsTemporary = false;
bool IsPhantom = false;
bool castsShadows = false;
bool wasUsingPhysics = ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0);
//bool IsLocked = false;
int i = 0;
try
{
i += 46;
//IsLocked = (data[i++] != 0) ? true : false;
usePhysics = ((data[i++] != 0) && m_parentGroup.m_scene.m_physicalPrim) ? true : false;
//System.Console.WriteLine("U" + packet.ToBytes().Length.ToString());
IsTemporary = (data[i++] != 0) ? true : false;
IsPhantom = (data[i++] != 0) ? true : false;
castsShadows = (data[i++] != 0) ? true : false;
}
catch (Exception)
{
Console.WriteLine("Ignoring invalid Packet:");
//Silently ignore it - TODO: FIXME Quick
}
if (usePhysics )
{
AddFlag(LLObject.ObjectFlags.Physics);
if (!wasUsingPhysics)
{
DoPhysicsPropertyUpdate(usePhysics,false);
}
}
else
{
RemFlag(LLObject.ObjectFlags.Physics);
if (wasUsingPhysics)
{
DoPhysicsPropertyUpdate(usePhysics, false);
}
}
if (IsPhantom)
{
AddFlag(LLObject.ObjectFlags.Phantom);
if (PhysActor != null)
{
m_parentGroup.m_scene.PhysicsScene.RemovePrim(PhysActor);
/// that's not wholesome. Had to make m_scene public
PhysActor = null;
}
}
else
{
RemFlag(LLObject.ObjectFlags.Phantom);
if (PhysActor == null)
{
PhysActor = m_parentGroup.m_scene.PhysicsScene.AddPrimShape(
Name,
Shape,
new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
AbsolutePosition.Z),
new PhysicsVector(Scale.X, Scale.Y, Scale.Z),
new Quaternion(RotationOffset.W, RotationOffset.X,
RotationOffset.Y, RotationOffset.Z), usePhysics);
DoPhysicsPropertyUpdate(usePhysics, true);
}
else
{
PhysActor.IsPhysical = usePhysics;
DoPhysicsPropertyUpdate(usePhysics,false);
}
}
if (IsTemporary)
{
AddFlag(LLObject.ObjectFlags.TemporaryOnRez);
}
else
{
RemFlag(LLObject.ObjectFlags.TemporaryOnRez);
}
// System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString());
ScheduleFullUpdate();
}
public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
{
if (PhysActor != null)
{
if (UsePhysics != PhysActor.IsPhysical || isNew)
{
if (PhysActor.IsPhysical)
{
PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
PhysActor.OnOutOfBounds -= PhysicsOutOfBounds;
}
PhysActor.IsPhysical = UsePhysics;
// If we're not what we're supposed to be in the physics scene, recreate ourselves.
//m_parentGroup.m_scene.PhysicsScene.RemovePrim(PhysActor);
/// that's not wholesome. Had to make m_scene public
//PhysActor = null;
if ((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
{
//PhysActor = m_parentGroup.m_scene.PhysicsScene.AddPrimShape(
//Name,
//Shape,
//new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
//AbsolutePosition.Z),
//new PhysicsVector(Scale.X, Scale.Y, Scale.Z),
//new Quaternion(RotationOffset.W, RotationOffset.X,
//RotationOffset.Y, RotationOffset.Z), UsePhysics);
if (UsePhysics)
{
PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate;
PhysActor.OnOutOfBounds += PhysicsOutOfBounds;
}
}
}
m_parentGroup.m_scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
}
}
public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
{
m_shape.ExtraParams = new byte[data.Length + 7];
int i = 0;
uint length = (uint) data.Length;
m_shape.ExtraParams[i++] = 1;
m_shape.ExtraParams[i++] = (byte) (type%256);
m_shape.ExtraParams[i++] = (byte) ((type >> 8)%256);
m_shape.ExtraParams[i++] = (byte) (length%256);
m_shape.ExtraParams[i++] = (byte) ((length >> 8)%256);
m_shape.ExtraParams[i++] = (byte) ((length >> 16)%256);
m_shape.ExtraParams[i++] = (byte) ((length >> 24)%256);
Array.Copy(data, 0, m_shape.ExtraParams, i, data.Length);
ScheduleFullUpdate();
}
#endregion
#region Texture
/// <summary>
///
/// </summary>
/// <param name="textureEntry"></param>
public void UpdateTextureEntry(byte[] textureEntry)
{
m_shape.TextureEntry = textureEntry;
ScheduleFullUpdate();
}
#endregion
#region ParticleSystem
public void AddNewParticleSystem(Primitive.ParticleSystem pSystem)
{
m_particleSystem = pSystem.GetBytes();
}
#endregion
#region Position
/// <summary>
///
/// </summary>
/// <param name="pos"></param>
public void UpdateOffSet(LLVector3 pos)
{
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
OffsetPosition = newPos;
ScheduleTerseUpdate();
}
public void UpdateGroupPosition(LLVector3 pos)
{
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
GroupPosition = newPos;
ScheduleTerseUpdate();
}
#endregion
#region rotation
public void UpdateRotation(LLQuaternion rot)
{
RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
ScheduleTerseUpdate();
}
#endregion
#region Resizing/Scale
/// <summary>
///
/// </summary>
/// <param name="scale"></param>
public void Resize(LLVector3 scale)
{
m_shape.Scale = scale;
ScheduleFullUpdate();
}
#endregion
#region Client Update Methods
public void AddFullUpdateToAllAvatars()
{
List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
for (int i = 0; i < avatars.Count; i++)
{
avatars[i].QueuePartForUpdate(this);
}
}
public void AddFullUpdateToAvatar(ScenePresence presence)
{
presence.QueuePartForUpdate(this);
}
/// <summary>
///
/// </summary>
public void SendFullUpdateToAllClients()
{
List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
for (int i = 0; i < avatars.Count; i++)
{
m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this);
}
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
public void SendFullUpdate(IClientAPI remoteClient)
{
m_parentGroup.SendPartFullUpdate(remoteClient, this);
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
public void SendFullUpdateToClient(IClientAPI remoteClient)
{
LLVector3 lPos;
lPos = OffsetPosition;
SendFullUpdateToClient(remoteClient, lPos);
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="lPos"></param>
public void SendFullUpdateToClient(IClientAPI remoteClient, LLVector3 lPos)
{
LLQuaternion lRot;
lRot = RotationOffset;
uint clientFlags = ObjectFlags & ~(uint) LLObject.ObjectFlags.CreateSelected;
List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
foreach (ScenePresence s in avatars)
{
if (s.m_uuid == OwnerID)
{
if (s.ControllingClient == remoteClient)
{
clientFlags = ObjectFlags;
m_flags &= ~LLObject.ObjectFlags.CreateSelected;
}
break;
}
}
// If you can't edit it, send the base permissions minus the flag to edit
// We're going to be moving this into ScenePresence and the PermissionsManager itself.
if (!ParentGroup.m_scene.PermissionsMngr.BypassPermissions)
{
if (ParentGroup.m_scene.PermissionsMngr.CanEditObject(remoteClient.AgentId, this.ParentGroup.UUID))
{
// we should be merging the objectflags with the ownermask here.
// TODO: Future refactoring here.
clientFlags = ObjectFlags;
}
else
{
clientFlags = ObjectFlags;
if (!ParentGroup.m_scene.PermissionsMngr.AnyoneCanCopyPermission(remoteClient.AgentId, this.ParentGroup.UUID))
{
clientFlags = (clientFlags &= ~(uint) LLObject.ObjectFlags.ObjectCopy);
}
if (!ParentGroup.m_scene.PermissionsMngr.AnyoneCanMovePermission(remoteClient.AgentId, this.ParentGroup.UUID))
{
clientFlags = clientFlags &= ~(uint) LLObject.ObjectFlags.ObjectMove;
}
clientFlags = EveryoneMask;
clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectModify;
clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop;
clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectTransfer;
}
}
byte[] color = new byte[] { m_color.R, m_color.G, m_color.B, m_color.A };
remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, clientFlags, m_uuid,
OwnerID,
m_text, color, ParentID, m_particleSystem, lRot, m_clickAction);
}
/// Terse updates
public void AddTerseUpdateToAllAvatars()
{
List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
for (int i = 0; i < avatars.Count; i++)
{
avatars[i].QueuePartForUpdate(this);
}
}
public void AddTerseUpdateToAvatar(ScenePresence presence)
{
presence.QueuePartForUpdate(this);
}
/// <summary>
///
/// </summary>
public void SendTerseUpdateToAllClients()
{
List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
for (int i = 0; i < avatars.Count; i++)
{
m_parentGroup.SendPartTerseUpdate(avatars[i].ControllingClient, this);
}
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
public void SendTerseUpdate(IClientAPI remoteClient)
{
m_parentGroup.SendPartTerseUpdate(remoteClient, this);
}
public void SendTerseUpdateToClient(IClientAPI remoteClient)
{
LLVector3 lPos;
lPos = OffsetPosition;
LLQuaternion mRot = RotationOffset;
if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0)
{
remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot);
}
else
{
remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot, Velocity, RotationalVelocity);
}
}
public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos)
{
LLQuaternion mRot = RotationOffset;
if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0)
{
remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot);
}
else
{
remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot, Velocity, RotationalVelocity);
//System.Console.WriteLine("RVel:" + RotationalVelocity);
}
}
#endregion
public virtual void UpdateMovement()
{
}
#region Events
public void PhysicsRequestingTerseUpdate()
{
ScheduleTerseUpdate();
//SendTerseUpdateToAllClients();
}
#endregion
public void PhysicsOutOfBounds(PhysicsVector pos)
{
OpenSim.Framework.Console.MainLog.Instance.Verbose("PHYSICS", "Physical Object went out of bounds.");
RemFlag(LLObject.ObjectFlags.Physics);
DoPhysicsPropertyUpdate(false,true);
m_parentGroup.m_scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
}
public virtual void OnGrab(LLVector3 offsetPos, IClientAPI remoteClient)
{
}
public void SetText(string text, Vector3 color, double alpha)
{
Color = Color.FromArgb (0xff - (int)(alpha * 0xff),
(int)(color.x * 0xff),
(int)(color.y * 0xff),
(int)(color.z * 0xff));
Text = text;
}
public class InventoryStringBuilder
{
public string BuildString = "";
public InventoryStringBuilder(LLUUID folderID, LLUUID parentID)
{
BuildString += "\tinv_object\t0\n\t{\n";
AddNameValueLine("obj_id", folderID.ToStringHyphenated());
AddNameValueLine("parent_id", parentID.ToStringHyphenated());
AddNameValueLine("type", "category");
AddNameValueLine("name", "Contents");
AddSectionEnd();
}
public void AddItemStart()
{
BuildString += "\tinv_item\t0\n";
BuildString += "\t{\n";
}
public void AddPermissionsStart()
{
BuildString += "\tpermissions 0\n";
BuildString += "\t{\n";
}
public void AddSectionEnd()
{
BuildString += "\t}\n";
}
public void AddLine(string addLine)
{
BuildString += addLine;
}
public void AddNameValueLine(string name, string value)
{
BuildString += "\t\t";
BuildString += name + "\t";
BuildString += value + "\n";
}
public void Close()
{
}
}
public class TaskInventoryItem
{
public static string[] Types = new string[]
{
"texture",
"sound",
"",
"",
"",
"",
"",
"",
"",
"",
"lsltext",
""
};
public LLUUID item_id = LLUUID.Zero;
public LLUUID parent_id = LLUUID.Zero; //parent folder id
public uint base_mask = FULL_MASK_PERMISSIONS;
public uint owner_mask = FULL_MASK_PERMISSIONS;
public uint group_mask = FULL_MASK_PERMISSIONS;
public uint everyone_mask = FULL_MASK_PERMISSIONS;
public uint next_owner_mask = FULL_MASK_PERMISSIONS;
public LLUUID creator_id = LLUUID.Zero;
public LLUUID owner_id = LLUUID.Zero;
public LLUUID last_owner_id = LLUUID.Zero;
public LLUUID group_id = LLUUID.Zero;
public LLUUID asset_id = LLUUID.Zero;
public string type = "";
public string inv_type = "";
public uint flags = 0;
public string name = "";
public string desc = "";
public uint creation_date = 0;
public LLUUID ParentPartID = LLUUID.Zero;
public TaskInventoryItem()
{
}
}
}
}