OpenSimMirror/bin/assets/OpenSimAssetSet
Justin Clarke Casey 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 2008-07-02 16:34:24 +00:00
..
4-tile2.jp2
4-tile3.jp2
OpenSimAssetSet.xml
base_shape.dat
base_skin.dat
brick1_256.jp2
brick2_256.jp2
brick_mono.jp2
bricks.jp2
cedar.jp2
cement_block.jp2
clear.jp2
cloud.jp2
cobbles.jp2
coffee.jp2
creambrick.jp2
femalebody.jp2
femalebottom.jp2
femaleface.jp2
fgrass.jp2
glasstile2.jp2
goblin_skin.dat
granite.jp2
graniteblock.jp2
grass.jp2
grass2.jp2
gravel.jp2
greybrick.jp2
hardwood.jp2
ivy.jp2
jim_shape.dat
jim_skin.dat
licenses.txt
little_goblin_shape.dat
mahogany.jp2
map1.jp2
map_base.jp2
maple.jp2 Migrate opensim default assets up another directory in preparation for extraction of hardcoded asset locations into xml 2007-12-28 22:49:32 +00:00
moon.jp2
mosaic02.jp2
newhair.dat
newpants.dat
newshirt.dat
palm1.jp2
papaya.jp2
papaya_bark.jp2
pastelbrick.jp2
peaches.jp2
pine1_10m.jp2
plywood.jp2
poplar.jp2
redtri_tile.jp2
rockbuilding.jp2
rocks.jp2
rockwallbig.jp2
roof01.jp2
rooftiles1.jp2
rooftiles2_peach.jp2
rooftiles2_roy.jp2
saguaro_8m.jp2
seawater.jp2
shingle.jp2
snow1.jp2
steel.jp2
stone1wall.jp2
stonetile.jp2
street2.jp2
testpic2.jp2
thatch.jp2
water1.jp2
water3.jp2
welcomeNote.dat
wood1.jp2