OpenSimMirror/OpenSim/Services/AssetService
John Hurliman 0d2e6463d7 * Minimized the number of times textures are pulled off the priority queue
* OnQueueEmpty is still called async, but will not be called for a given category if the previous callback for that category is still running. This is the most balanced behavior I could find, and seems to work well
* Added support for the old [ClientStack.LindenUDP] settings (including setting the receive buffer size) and added the new token bucket and global throttle settings
* Added the AssetLoaderEnabled config variable to optionally disable loading assets from XML every startup. This gives a dramatic improvement in startup times for those who don't need the functionality every startup
2009-10-14 11:43:31 -07:00
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AssetService.cs * Minimized the number of times textures are pulled off the priority queue 2009-10-14 11:43:31 -07:00
AssetServiceBase.cs Fix the AssetServiceBase bug I introduced by reordering configuration load 2009-06-23 08:37:12 +00:00