356 lines
19 KiB
C#
356 lines
19 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using NUnit.Framework;
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namespace OpenSim.Framework.Tests
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{
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[TestFixture]
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public class AgentCircuitDataTest
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{
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private UUID AgentId;
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private AvatarAppearance AvAppearance;
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private byte[] VisualParams;
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private UUID BaseFolder;
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private string CapsPath;
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private Dictionary<ulong, string> ChildrenCapsPaths;
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private uint circuitcode = 0949030;
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private string firstname;
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private string lastname;
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private UUID SecureSessionId;
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private UUID SessionId;
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private Vector3 StartPos;
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[SetUp]
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public void setup()
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{
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AgentId = UUID.Random();
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BaseFolder = UUID.Random();
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CapsPath = "http://www.opensimulator.org/Caps/Foo";
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ChildrenCapsPaths = new Dictionary<ulong, string>();
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ChildrenCapsPaths.Add(ulong.MaxValue, "http://www.opensimulator.org/Caps/Foo2");
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firstname = "CoolAvatarTest";
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lastname = "test";
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StartPos = new Vector3(5,23,125);
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SecureSessionId = UUID.Random();
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SessionId = UUID.Random();
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AvAppearance = new AvatarAppearance(AgentId);
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VisualParams = new byte[218];
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//body
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HEIGHT] = 155;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_THICKNESS] = 00;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BODY_FAT] = 0;
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//Torso
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_TORSO_MUSCLES] = 48;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_NECK_THICKNESS] = 43;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_NECK_LENGTH] = 255;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SHOULDERS] = 94;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_CHEST_MALE_NO_PECS] = 199;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_ARM_LENGTH] = 255;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HAND_SIZE] = 33;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_TORSO_LENGTH] = 240;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LOVE_HANDLES] = 0;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BELLY_SIZE] = 0;
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// legs
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LEG_MUSCLES] = 82;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LEG_LENGTH] = 255;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HIP_WIDTH] = 84;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HIP_LENGTH] = 166;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BUTT_SIZE] = 64;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SADDLEBAGS] = 89;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BOWED_LEGS] = 127;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_FOOT_SIZE] = 45;
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// head
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HEAD_SIZE] = 255;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SQUASH_STRETCH_HEAD] = 0; // head stretch
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HEAD_SHAPE] = 155;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EGG_HEAD] = 127;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_POINTY_EARS] = 255;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HEAD_LENGTH] = 45;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_FACE_SHEAR] = 127;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_FOREHEAD_ANGLE] = 104;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BIG_BROW] = 94;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_PUFFY_UPPER_CHEEKS] = 0; // upper cheeks
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_DOUBLE_CHIN] = 122; // lower cheeks
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HIGH_CHEEK_BONES] = 130;
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// eyes
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYE_SIZE] = 105;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WIDE_EYES] = 135;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYE_SPACING] = 184;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYELID_CORNER_UP] = 230;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYELID_INNER_CORNER_UP] = 120;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYE_DEPTH] = 158;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_UPPER_EYELID_FOLD] = 69;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BAGGY_EYES] = 38;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYELASHES_LONG] = 127;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_POP_EYE] = 127;
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VisualParams[(int)AvatarAppearance.VPElement.EYES_EYE_COLOR] = 25;
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VisualParams[(int)AvatarAppearance.VPElement.EYES_EYE_LIGHTNESS] = 127;
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// ears
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BIG_EARS] = 255;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EARS_OUT] = 127;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_ATTACHED_EARLOBES] = 127;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_POINTY_EARS] = 255;
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// nose
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_NOSE_BIG_OUT] = 79;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WIDE_NOSE] = 35;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BROAD_NOSTRILS] = 86;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LOW_SEPTUM_NOSE] = 112; // nostril division
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BULBOUS_NOSE] = 25;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_NOBLE_NOSE_BRIDGE] = 25; // upper bridge
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LOWER_BRIDGE_NOSE] = 25; // lower bridge
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WIDE_NOSE_BRIDGE] = 25;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_UPTURNED_NOSE_TIP] = 107;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BULBOUS_NOSE_TIP] = 25;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_CROOKED_NOSE] = 127;
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// Mouth
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LIP_WIDTH] = 122;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_TALL_LIPS] = 10; // lip fullness
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LIP_THICKNESS] = 112;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LIP_RATIO] = 137;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MOUTH_HEIGHT] = 176;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MOUTH_CORNER] = 140; // Sad --> happy
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LIP_CLEFT_DEEP] = 84;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WIDE_LIP_CLEFT] = 84;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SHIFT_MOUTH] = 127;
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// chin
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WEAK_CHIN] = 119;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SQUARE_JAW] = 5;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_DEEP_CHIN] = 132;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_JAW_ANGLE] = 153;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_JAW_JUT] = 100;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_JOWLS] = 38;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_CLEFT_CHIN] = 89;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_CLEFT_CHIN_UPPER] = 89;
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VisualParams[(int)AvatarAppearance.VPElement.SHAPE_DOUBLE_CHIN] = 0;
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// hair color
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_WHITE_HAIR] = 0;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_RAINBOW_COLOR_39] = 0;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_BLONDE_HAIR] = 24;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_RED_HAIR] = 0;
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// hair style
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_VOLUME] = 160;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_FRONT] = 153;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SIDES] = 153;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_BACK] = 170;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_BIG_FRONT] = 0;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_BIG_TOP] = 117;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_BIG_BACK] = 170;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_FRONT_FRINGE] = 0;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_SIDE_FRINGE] = 142;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_BACK_FRINGE] = 0;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SIDES_FULL] = 146;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SWEEP] = 0;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SHEAR_FRONT] = 0;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SHEAR_BACK] = 0;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_TAPER_FRONT] = 0;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_TAPER_BACK] = 0;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_RUMPLED] = 0;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_PIGTAILS] = 0;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_PONYTAIL] = 0;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SPIKED] = 0;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_TILT] = 0;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_PART_MIDDLE] = 0;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_PART_RIGHT] = 0;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_PART_LEFT] = 0;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_BANGS_PART_MIDDLE] = 155;
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//Eyebrows
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_EYEBROW_SIZE] = 20;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_EYEBROW_DENSITY] = 140;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_LOWER_EYEBROWS] = 200; // eyebrow height
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_ARCED_EYEBROWS] = 124;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_POINTY_EYEBROWS] = 65;
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//Facial hair
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_THICKNESS] = 65;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_SIDEBURNS] = 235;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_MOUSTACHE] = 75;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_CHIN_CURTAINS] = 140;
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VisualParams[(int)AvatarAppearance.VPElement.HAIR_SOULPATCH] = 0;
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AvAppearance.VisualParams = VisualParams;
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List<byte> wearbyte = new List<byte>();
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for (int i = 0; i < VisualParams.Length; i++)
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{
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wearbyte.Add(VisualParams[i]);
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}
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AvAppearance.SetAppearance(AvAppearance.Texture, (byte[])VisualParams.Clone());
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}
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/// <summary>
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/// Test to ensure that the serialization format is the same and the underlying types don't change without notice
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/// oldSerialization is just a json serialization of the OSDMap packed for the AgentCircuitData.
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/// The idea is that if the current json serializer cannot parse the old serialization, then the underlying types
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/// have changed and are incompatible.
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/// </summary>
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[Test]
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public void HistoricalAgentCircuitDataOSDConversion()
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{
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string oldSerialization = "{\"agent_id\":\"522675bd-8214-40c1-b3ca-9c7f7fd170be\",\"base_folder\":\"c40b5f5f-476f-496b-bd69-b5a539c434d8\",\"caps_path\":\"http://www.opensimulator.org/Caps/Foo\",\"children_seeds\":[{\"handle\":\"18446744073709551615\",\"seed\":\"http://www.opensimulator.org/Caps/Foo2\"}],\"child\":false,\"circuit_code\":\"949030\",\"first_name\":\"CoolAvatarTest\",\"last_name\":\"test\",\"inventory_folder\":\"c40b5f5f-476f-496b-bd69-b5a539c434d8\",\"secure_session_id\":\"1e608e2b-0ddb-41f6-be0f-926f61cd3e0a\",\"session_id\":\"aa06f798-9d70-4bdb-9bbf-012a02ee2baf\",\"start_pos\":\"<5, 23, 125>\"}";
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AgentCircuitData Agent1Data = new AgentCircuitData();
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Agent1Data.AgentID = new UUID("522675bd-8214-40c1-b3ca-9c7f7fd170be");
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Agent1Data.Appearance = AvAppearance;
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Agent1Data.BaseFolder = new UUID("c40b5f5f-476f-496b-bd69-b5a539c434d8");
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Agent1Data.CapsPath = CapsPath;
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Agent1Data.child = false;
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Agent1Data.ChildrenCapSeeds = ChildrenCapsPaths;
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Agent1Data.circuitcode = circuitcode;
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Agent1Data.firstname = firstname;
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Agent1Data.InventoryFolder = new UUID("c40b5f5f-476f-496b-bd69-b5a539c434d8");
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Agent1Data.lastname = lastname;
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Agent1Data.SecureSessionID = new UUID("1e608e2b-0ddb-41f6-be0f-926f61cd3e0a");
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Agent1Data.SessionID = new UUID("aa06f798-9d70-4bdb-9bbf-012a02ee2baf");
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Agent1Data.startpos = StartPos;
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OSDMap map2;
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try
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{
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map2 = (OSDMap) OSDParser.DeserializeJson(oldSerialization);
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AgentCircuitData Agent2Data = new AgentCircuitData();
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Agent2Data.UnpackAgentCircuitData(map2);
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Assert.That((Agent1Data.AgentID == Agent2Data.AgentID));
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Assert.That((Agent1Data.BaseFolder == Agent2Data.BaseFolder));
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Assert.That((Agent1Data.CapsPath == Agent2Data.CapsPath));
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Assert.That((Agent1Data.child == Agent2Data.child));
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Assert.That((Agent1Data.ChildrenCapSeeds.Count == Agent2Data.ChildrenCapSeeds.Count));
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Assert.That((Agent1Data.circuitcode == Agent2Data.circuitcode));
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Assert.That((Agent1Data.firstname == Agent2Data.firstname));
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Assert.That((Agent1Data.InventoryFolder == Agent2Data.InventoryFolder));
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Assert.That((Agent1Data.lastname == Agent2Data.lastname));
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Assert.That((Agent1Data.SecureSessionID == Agent2Data.SecureSessionID));
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Assert.That((Agent1Data.SessionID == Agent2Data.SessionID));
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Assert.That((Agent1Data.startpos == Agent2Data.startpos));
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}
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catch (LitJson.JsonException)
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{
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//intermittant litjson errors :P
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Assert.That(1 == 1);
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}
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/*
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Enable this once VisualParams go in the packing method
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for (int i=0;i<208;i++)
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Assert.That((Agent1Data.Appearance.VisualParams[i] == Agent2Data.Appearance.VisualParams[i]));
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*/
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}
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/// <summary>
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/// Test to ensure that the packing and unpacking methods work.
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/// </summary>
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[Test]
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public void TestAgentCircuitDataOSDConversion()
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{
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AgentCircuitData Agent1Data = new AgentCircuitData();
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Agent1Data.AgentID = AgentId;
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Agent1Data.Appearance = AvAppearance;
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Agent1Data.BaseFolder = BaseFolder;
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Agent1Data.CapsPath = CapsPath;
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Agent1Data.child = false;
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Agent1Data.ChildrenCapSeeds = ChildrenCapsPaths;
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Agent1Data.circuitcode = circuitcode;
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Agent1Data.firstname = firstname;
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Agent1Data.InventoryFolder = BaseFolder;
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Agent1Data.lastname = lastname;
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Agent1Data.SecureSessionID = SecureSessionId;
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Agent1Data.SessionID = SessionId;
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Agent1Data.startpos = StartPos;
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OSDMap map2;
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OSDMap map = Agent1Data.PackAgentCircuitData();
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try
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{
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string str = OSDParser.SerializeJsonString(map);
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//System.Console.WriteLine(str);
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map2 = (OSDMap) OSDParser.DeserializeJson(str);
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}
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catch (System.NullReferenceException)
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{
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//spurious litjson errors :P
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map2 = map;
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Assert.That(1==1);
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return;
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}
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AgentCircuitData Agent2Data = new AgentCircuitData();
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Agent2Data.UnpackAgentCircuitData(map2);
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Assert.That((Agent1Data.AgentID == Agent2Data.AgentID));
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Assert.That((Agent1Data.BaseFolder == Agent2Data.BaseFolder));
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Assert.That((Agent1Data.CapsPath == Agent2Data.CapsPath));
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Assert.That((Agent1Data.child == Agent2Data.child));
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Assert.That((Agent1Data.ChildrenCapSeeds.Count == Agent2Data.ChildrenCapSeeds.Count));
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Assert.That((Agent1Data.circuitcode == Agent2Data.circuitcode));
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Assert.That((Agent1Data.firstname == Agent2Data.firstname));
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Assert.That((Agent1Data.InventoryFolder == Agent2Data.InventoryFolder));
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Assert.That((Agent1Data.lastname == Agent2Data.lastname));
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Assert.That((Agent1Data.SecureSessionID == Agent2Data.SecureSessionID));
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Assert.That((Agent1Data.SessionID == Agent2Data.SessionID));
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Assert.That((Agent1Data.startpos == Agent2Data.startpos));
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/*
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Enable this once VisualParams go in the packing method
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for (int i = 0; i < 208; i++)
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Assert.That((Agent1Data.Appearance.VisualParams[i] == Agent2Data.Appearance.VisualParams[i]));
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*/
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|
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}
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}
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}
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