114 lines
3.7 KiB
C#
114 lines
3.7 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using OpenMetaverse;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Interfaces;
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namespace OpenSim.Region.ScriptEngine.Interfaces
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{
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public enum StateSource
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{
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NewRez = 0,
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PrimCrossing = 1,
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ScriptedRez = 2,
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AttachedRez = 3
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}
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public interface IScriptWorkItem
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{
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bool Cancel();
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void Abort();
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bool Wait(TimeSpan t);
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}
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/// <summary>
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/// Interface for interaction with a particular script instance
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/// </summary>
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public interface IScriptInstance
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{
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bool Running { get; set; }
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bool ShuttingDown { get; set; }
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string State { get; set; }
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IScriptEngine Engine { get; }
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UUID AppDomain { get; set; }
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string PrimName { get; }
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string ScriptName { get; }
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UUID ItemID { get; }
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UUID ObjectID { get; }
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uint LocalID { get; }
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UUID AssetID { get; }
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Queue EventQueue { get; }
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void ClearQueue();
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int StartParam { get; set; }
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void RemoveState();
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void Init();
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void Start();
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bool Stop(int timeout);
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void SetState(string state);
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void PostEvent(EventParams data);
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void Suspend();
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void Resume();
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/// <summary>
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/// Process the next event queued for this script
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/// </summary>
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/// <returns></returns>
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object EventProcessor();
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int EventTime();
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void ResetScript();
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void ApiResetScript();
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Dictionary<string, object> GetVars();
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void SetVars(Dictionary<string, object> vars);
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DetectParams GetDetectParams(int idx);
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UUID GetDetectID(int idx);
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void SaveState(string assembly);
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void DestroyScriptInstance();
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IScriptApi GetApi(string name);
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Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap
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{ get; set; }
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string GetAssemblyName();
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string GetXMLState();
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double MinEventDelay { set; }
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UUID RegionID { get; }
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}
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}
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