133 lines
3.0 KiB
C#
133 lines
3.0 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Region.Framework.Scenes;
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using IEnumerable=System.Collections.IEnumerable;
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namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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internal class IObjEnum : IEnumerator<IObject>
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{
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private readonly Scene m_scene;
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private readonly IEnumerator<EntityBase> m_sogEnum;
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public IObjEnum(Scene scene)
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{
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m_scene = scene;
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m_sogEnum = m_scene.Entities.GetAllByType<SceneObjectGroup>().GetEnumerator();
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}
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public void Dispose()
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{
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m_sogEnum.Dispose();
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}
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public bool MoveNext()
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{
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return m_sogEnum.MoveNext();
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}
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public void Reset()
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{
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m_sogEnum.Reset();
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}
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public IObject Current
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{
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get
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{
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return new SOPObject(m_scene, m_sogEnum.Current.LocalId);
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}
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}
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object IEnumerator.Current
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{
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get { return Current; }
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}
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}
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public class ObjectAccessor : IObjectAccessor
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{
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private readonly Scene m_scene;
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public ObjectAccessor(Scene scene)
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{
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m_scene = scene;
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}
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public IObject this[int index]
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{
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get
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{
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return new SOPObject(m_scene, m_scene.Entities[(uint)index].LocalId);
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}
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}
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public IObject this[uint index]
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{
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get
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{
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return new SOPObject(m_scene, m_scene.Entities[index].LocalId);
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}
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}
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public IObject this[UUID index]
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{
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get
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{
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return new SOPObject(m_scene, m_scene.Entities[index].LocalId);
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}
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}
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public IEnumerator<IObject> GetEnumerator()
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{
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return new IObjEnum(m_scene);
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Add(IObject item)
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{
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throw new NotSupportedException("Collection is read-only. This is an API TODO FIX, creation of objects is presently impossible.");
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}
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public void Clear()
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{
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throw new NotSupportedException("Collection is read-only. TODO FIX.");
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}
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public bool Contains(IObject item)
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{
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return m_scene.Entities.ContainsKey(item.LocalID);
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}
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public void CopyTo(IObject[] array, int arrayIndex)
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{
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for (int i = arrayIndex; i < Count + arrayIndex; i++)
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{
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array[i] = this[i - arrayIndex];
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}
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}
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public bool Remove(IObject item)
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{
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throw new NotSupportedException("Collection is read-only. TODO FIX.");
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}
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public int Count
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{
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get { return m_scene.Entities.Count; }
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}
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public bool IsReadOnly
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{
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get { return true; }
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}
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}
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}
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