90 lines
4.4 KiB
C#
90 lines
4.4 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
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namespace OpenSim.Region.ScriptEngine.Common
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{
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public class ScriptServerInterfaces
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{
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public interface RemoteEvents
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{
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void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
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void OnRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez);
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void OnRemoveScript(uint localID, LLUUID itemID);
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void state_exit(uint localID);
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void touch(uint localID, LLUUID itemID);
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void touch_end(uint localID, LLUUID itemID);
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void collision_start(uint localID, ColliderArgs col);
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void collision(uint localID, ColliderArgs col);
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void collision_end(uint localID, ColliderArgs col);
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void land_collision_start(uint localID, LLUUID itemID);
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void land_collision(uint localID, ColliderArgs col);
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void land_collision_end(uint localID, LLUUID itemID);
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void timer(uint localID, LLUUID itemID);
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void listen(uint localID, LLUUID itemID);
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void on_rez(uint localID, LLUUID itemID);
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void sensor(uint localID, LLUUID itemID);
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void no_sensor(uint localID, LLUUID itemID);
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void control(uint localID, LLUUID itemID, LLUUID agentID, uint held, uint change);
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void money(uint LocalID, LLUUID agentID, int amount);
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void email(uint localID, LLUUID itemID);
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void at_target(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos);
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void not_at_target(uint localID);
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void at_rot_target(uint localID, LLUUID itemID);
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void not_at_rot_target(uint localID, LLUUID itemID);
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void run_time_permissions(uint localID, LLUUID itemID);
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void changed(uint localID, LLUUID itemID);
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void attach(uint localID, LLUUID itemID);
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void dataserver(uint localID, LLUUID itemID);
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void link_message(uint localID, LLUUID itemID);
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void moving_start(uint localID, LLUUID itemID);
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void moving_end(uint localID, LLUUID itemID);
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void object_rez(uint localID, LLUUID itemID);
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void remote_data(uint localID, LLUUID itemID);
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void http_response(uint localID, LLUUID itemID);
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}
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public interface ServerRemotingObject
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{
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RemoteEvents Events();
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}
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public interface ScriptEngine
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{
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RemoteEvents EventManager();
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void InitializeEngine(Scene Sceneworld, IConfigSource config, bool DontHookUp, ScriptManager newScriptManager);
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ScriptManager GetScriptManager();
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}
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}
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}
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