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MySQL
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store the new variables on mysql
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2020-01-22 21:32:40 +00:00 |
Null
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work on previus 2 patchs
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2019-11-14 06:34:44 +00:00 |
PGSQL
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fix the dbs migrations
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2020-01-23 11:14:12 +00:00 |
Properties
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Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore.
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2016-02-21 11:14:02 -08:00 |
Resources
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Removed a few obsolete mono addin references. Mantis #4854
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2010-07-14 14:47:01 -07:00 |
SQLite
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changes on sqlite estatedata
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2020-01-31 13:09:37 +00:00 |
Tests
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disable tests that now fail bc a scenegraph is now needed to find prims by local id
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2019-01-21 13:45:05 +00:00 |
AssetDataBase.cs
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bad merge?
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2015-09-01 14:54:35 +01:00 |
DBGuids.cs
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change DBGSuids a bit, let it return uuid.zero in more fail cases, not killing region
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2018-12-29 13:29:39 +00:00 |
IAgentPreferencesData.cs
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Refactor AgentPreferences so that database operations happen centrally. the opensim way.
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2015-06-13 07:27:42 -07:00 |
IAssetData.cs
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bad merge?
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2015-09-01 14:54:35 +01:00 |
IAuthenticationData.cs
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…
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IAvatarData.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
IEstateDataStore.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
IFSAssetData.cs
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Bringing FSAssets more inline with current OpenSim standards. * If no connection string found in assets config, fallback to using default database config * Create database storage interface to allow other db connectors to be written at some point * Add MySQL migrations file to create the initial db table * Added new config option named DaysBetweenAccessTimeUpdates to reduce db load by only updating access times when fetching assets if the last access time was over the threshold. This idea was taken from XAssets service. * Change log message headers to indicate FS assets is the source not just assets
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2015-07-12 04:03:08 +02:00 |
IFriendsData.cs
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More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
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2011-05-22 16:51:03 -07:00 |
IGridUserData.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
IGroupsData.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
IHGTravelingData.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
IInventoryData.cs
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First pass at cleaning up thread safety in EntityManager and SceneGraph
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2010-09-10 12:04:12 -07:00 |
IMuteListData.cs
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commit what i did so far for core mutes module, befere i lose it
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2017-12-11 23:58:27 +00:00 |
IOfflineIMData.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
IPresenceData.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
IProfilesData.cs
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seems to compile ( tests comented out)
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2015-09-02 19:54:53 +01:00 |
IRegionData.cs
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work on previus 2 patchs
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2019-11-14 06:34:44 +00:00 |
IUserAccountData.cs
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Add the ability for gods to impersonate users. For this, bit 6 needs to be
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2010-11-25 20:34:55 +01:00 |
IXAssetDataPlugin.cs
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Added assets service method AssetsExist(), which returns whether the given list of assets exist.
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2014-04-02 06:30:57 +01:00 |
IXGroupData.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
IXInventoryData.cs
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minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder.
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2012-11-09 01:18:11 +00:00 |
IniConfig.cs
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…
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Migration.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |