103 lines
3.2 KiB
C#
103 lines
3.2 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using libsecondlife;
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namespace OpenSim.Framework
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{
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[Serializable]
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public class AssetBase
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{
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private byte[] _data;
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private string _description = String.Empty;
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private LLUUID _fullid;
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private bool _local = false;
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private string _name = String.Empty;
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private bool _temporary = false;
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private sbyte _type;
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public AssetBase()
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{
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}
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public AssetBase(LLUUID assetId, string name)
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{
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FullID = assetId;
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Name = name;
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}
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public virtual LLUUID FullID
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{
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get { return _fullid; }
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set { _fullid = value; }
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}
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public virtual string ID
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{
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get { return _fullid.ToString(); }
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set { _fullid = new LLUUID(value); }
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}
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public virtual byte[] Data
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{
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get { return _data; }
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set { _data = value; }
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}
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public virtual sbyte Type
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{
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get { return _type; }
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set { _type = value; }
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}
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public virtual string Name
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{
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get { return _name; }
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set { _name = value; }
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}
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public virtual string Description
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{
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get { return _description; }
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set { _description = value; }
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}
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public virtual bool Local
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{
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get { return _local; }
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set { _local = value; }
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}
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public virtual bool Temporary
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{
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get { return _temporary; }
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set { _temporary = value; }
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}
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}
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}
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