103 lines
3.1 KiB
C#
103 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using System.Net;
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using System.Net.Sockets;
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using System.IO;
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using libsecondlife;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Assets;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.GridInterfaces.Remote
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{
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public class RemoteAssetServer : IAssetServer
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{
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private IAssetReceiver _receiver;
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private BlockingQueue<ARequest> _assetRequests;
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private Thread _remoteAssetServerThread;
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private string AssetServerUrl;
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private string AssetSendKey;
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public RemoteAssetServer()
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{
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this._assetRequests = new BlockingQueue<ARequest>();
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this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests));
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this._remoteAssetServerThread.IsBackground = true;
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this._remoteAssetServerThread.Start();
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Remote Asset Server class created");
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}
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public void SetReceiver(IAssetReceiver receiver)
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{
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this._receiver = receiver;
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}
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public void RequestAsset(LLUUID assetID, bool isTexture)
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{
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ARequest req = new ARequest();
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req.AssetID = assetID;
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req.IsTexture = isTexture;
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this._assetRequests.Enqueue(req);
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}
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public void UpdateAsset(AssetBase asset)
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{
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}
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public void UploadNewAsset(AssetBase asset)
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{
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}
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public void SetServerInfo(string ServerUrl, string ServerKey)
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{
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this.AssetServerUrl = ServerUrl;
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this.AssetSendKey = ServerKey;
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}
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private void RunRequests()
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{
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while (true)
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{
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//we need to add support for the asset server not knowing about a requested asset
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ARequest req = this._assetRequests.Dequeue();
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LLUUID assetID = req.AssetID;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(" RemoteAssetServer- Got a AssetServer request, processing it");
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WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "getasset/" + AssetSendKey + "/" + assetID + "/data");
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WebResponse AssetResponse = AssetLoad.GetResponse();
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byte[] idata = new byte[(int)AssetResponse.ContentLength];
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BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream());
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idata = br.ReadBytes((int)AssetResponse.ContentLength);
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br.Close();
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AssetBase asset = new AssetBase();
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asset.FullID = assetID;
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asset.Data = idata;
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_receiver.AssetReceived(asset, req.IsTexture);
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}
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}
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public void Close()
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{
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}
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}
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public class RemoteAssetPlugin : IAssetPlugin
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{
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public RemoteAssetPlugin()
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{
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}
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public IAssetServer GetAssetServer()
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{
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return (new RemoteAssetServer());
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}
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}
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}
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