5813 lines
207 KiB
C#
5813 lines
207 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Scripting;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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using OpenSim.Services.Connectors.Hypergrid;
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using OpenSim.Services.Interfaces;
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using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Runtime.Remoting.Lifetime;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
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using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
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using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
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using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
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using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
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using PermissionMask = OpenSim.Framework.PermissionMask;
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using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
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namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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//////////////////////////////////////////////////////////////
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//
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// Level description
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//
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// None - Function is no threat at all. It doesn't constitute
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// an threat to either users or the system and has no
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// known side effects
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//
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// Nuisance - Abuse of this command can cause a nuisance to the
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// region operator, such as log message spew
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//
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// VeryLow - Extreme levels ob abuse of this function can cause
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// impaired functioning of the region, or very gullible
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// users can be tricked into experiencing harmless effects
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//
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// Low - Intentional abuse can cause crashes or malfunction
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// under certain circumstances, which can easily be rectified,
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// or certain users can be tricked into certain situations
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// in an avoidable manner.
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//
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// Moderate - Intentional abuse can cause denial of service and crashes
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// with potential of data or state loss, or trusting users
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// can be tricked into embarrassing or uncomfortable
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// situationsa.
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//
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// High - Casual abuse can cause impaired functionality or temporary
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// denial of service conditions. Intentional abuse can easily
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// cause crashes with potential data loss, or can be used to
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// trick experienced and cautious users into unwanted situations,
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// or changes global data permanently and without undo ability
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// Malicious scripting can allow theft of content
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//
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// VeryHigh - Even normal use may, depending on the number of instances,
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// or frequency of use, result in severe service impairment
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// or crash with loss of data, or can be used to cause
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// unwanted or harmful effects on users without giving the
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// user a means to avoid it.
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//
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// Severe - Even casual use is a danger to region stability, or function
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// allows console or OS command execution, or function allows
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// taking money without consent, or allows deletion or
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// modification of user data, or allows the compromise of
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// sensitive data by design.
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// flags functions threat control
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public enum AllowedControlFlags : int
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{
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NONE = 0,
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PARCEL_OWNER = 1,
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PARCEL_GROUP_MEMBER = 1 << 1,
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ESTATE_MANAGER = 1 << 2,
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ESTATE_OWNER = 1 << 3,
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ACTIVE_GOD = 1 << 4,
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GOD = 1 << 5,
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GRID_GOD = 1 << 6,
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// internal
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THREATLEVEL = 1 << 28,
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OWNERUUID = 1 << 29,
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CREATORUUID = 1 << 30,
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//int thingie = 1 << 31,
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ALL = 0x0FFFFFFF
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}
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class FunctionPerms
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{
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public List<UUID> AllowedCreators;
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public List<UUID> AllowedOwners;
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public AllowedControlFlags AllowedControl = AllowedControlFlags.NONE;
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}
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[Serializable]
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public class OSSL_Api : MarshalByRefObject, IOSSL_Api, IScriptApi
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{
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public const string GridInfoServiceConfigSectionName = "GridInfoService";
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// shared things
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static object m_OSSLLock = new object();
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private static bool m_doneSharedInit = false;
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internal static bool m_OSFunctionsEnabled = false;
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internal static TimeZoneInfo PSTTimeZone = null;
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internal static bool m_PermissionErrortoOwner = false;
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internal static ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow;
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internal static float m_ScriptDelayFactor = 1.0f;
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internal static float m_ScriptDistanceFactor = 1.0f;
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internal static IConfig m_osslconfig;
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internal static ConcurrentDictionary<string, FunctionPerms> m_FunctionPerms = new ConcurrentDictionary<string, FunctionPerms>();
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internal IScriptEngine m_ScriptEngine;
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internal LSL_Api m_LSL_Api = null; // get a reference to the LSL API so we can call methods housed there
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internal SceneObjectPart m_host;
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internal TaskInventoryItem m_item;
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protected IUrlModule m_UrlModule = null;
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protected ISoundModule m_SoundModule = null;
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public void Initialize(IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item)
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{
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//private init
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m_ScriptEngine = scriptEngine;
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m_host = host;
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m_item = item;
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m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
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m_SoundModule = m_ScriptEngine.World.RequestModuleInterface<ISoundModule>();
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//private init
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lock (m_OSSLLock)
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{
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if(m_doneSharedInit)
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return;
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m_osslconfig = m_ScriptEngine.ConfigSource.Configs["OSSL"];
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if(m_osslconfig == null)
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m_osslconfig = m_ScriptEngine.Config;
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if (m_osslconfig.GetBoolean("AllowOSFunctions", true))
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{
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m_OSFunctionsEnabled = true;
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// m_log.Warn("[OSSL] OSSL FUNCTIONS ENABLED");
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}
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m_PermissionErrortoOwner = m_osslconfig.GetBoolean("PermissionErrorToOwner", m_PermissionErrortoOwner);
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m_ScriptDelayFactor = m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
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m_ScriptDistanceFactor = m_ScriptEngine.Config.GetFloat("ScriptDistanceLimitFactor", 1.0f);
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string risk = m_osslconfig.GetString("OSFunctionThreatLevel", "VeryLow");
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switch (risk)
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{
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case "NoAccess":
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m_MaxThreatLevel = ThreatLevel.NoAccess;
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break;
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case "None":
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m_MaxThreatLevel = ThreatLevel.None;
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break;
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case "VeryLow":
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m_MaxThreatLevel = ThreatLevel.VeryLow;
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break;
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case "Low":
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m_MaxThreatLevel = ThreatLevel.Low;
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break;
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case "Moderate":
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m_MaxThreatLevel = ThreatLevel.Moderate;
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break;
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case "High":
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m_MaxThreatLevel = ThreatLevel.High;
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break;
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case "VeryHigh":
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m_MaxThreatLevel = ThreatLevel.VeryHigh;
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break;
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case "Severe":
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m_MaxThreatLevel = ThreatLevel.Severe;
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break;
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default:
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break;
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}
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try
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{
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PSTTimeZone = TimeZoneInfo.FindSystemTimeZoneById("Pacific Standard Time");
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}
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catch
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{
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PSTTimeZone = null;
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}
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if(PSTTimeZone == null)
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{
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try
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{
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PSTTimeZone = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
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}
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catch
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{
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PSTTimeZone = null;
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}
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}
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m_doneSharedInit = true;
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}
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}
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public override Object InitializeLifetimeService()
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{
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ILease lease = (ILease)base.InitializeLifetimeService();
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if (lease.CurrentState == LeaseState.Initial)
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{
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lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
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// lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
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// lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
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}
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return lease;
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}
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public Scene World
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{
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get { return m_ScriptEngine.World; }
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}
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internal void OSSLError(string msg)
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{
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throw new ScriptException("OSSL Runtime Error: " + msg);
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}
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/// <summary>
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/// Initialize the LSL interface.
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/// </summary>
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/// <remarks>
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/// FIXME: This is an abomination. We should be able to set this up earlier but currently we have no
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/// guarantee the interface is present on Initialize(). There needs to be another post initialize call from
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/// ScriptInstance.
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/// </remarks>
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private void InitLSL()
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{
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if (m_LSL_Api != null)
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return;
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m_LSL_Api = (LSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "LSL");
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}
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//
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//Dumps an error message on the debug console.
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//
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internal void OSSLShoutError(string message)
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{
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if (message.Length > 1023)
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message = message.Substring(0, 1023);
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World.SimChat(Utils.StringToBytes(message),
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ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false);
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IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
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if(wComm != null)
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wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
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if (m_item != null)
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m_ScriptEngine.SleepScript(m_item.ItemID, 1000);
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else
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Thread.Sleep(1000);
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}
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// Returns if OSSL is enabled. Throws a script exception if OSSL is not allowed..
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// for safe funtions always active
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public void CheckThreatLevel()
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{
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m_host.AddScriptLPS(1);
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if (!m_OSFunctionsEnabled)
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OSSLError("permission denied. All unsafe OSSL funtions disabled"); // throws
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}
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// Returns if the function is allowed. Throws a script exception if not allowed.
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public void CheckThreatLevel(ThreatLevel level, string function)
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{
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m_host.AddScriptLPS(1);
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if (!m_OSFunctionsEnabled)
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{
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if (m_PermissionErrortoOwner)
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throw new ScriptException("(OWNER)OSSL Permission Error: All unsafe OSSL funtions disabled");
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else
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throw new ScriptException("OSSL Permission Error: All unsafe OSSL funtions disabled");
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}
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string reasonWhyNot = CheckThreatLevelTest(level, function);
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if (!String.IsNullOrEmpty(reasonWhyNot))
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{
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if (m_PermissionErrortoOwner)
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throw new ScriptException("(OWNER)OSSL Permission Error: " + reasonWhyNot);
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else
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throw new ScriptException("OSSL Permission Error: " + reasonWhyNot);
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}
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}
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// Check to see if function is allowed. Returns an empty string if function permitted
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// or a string explaining why this function can't be used.
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private string CheckThreatLevelTest(ThreatLevel level, string function)
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{
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FunctionPerms perms;
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if (!m_FunctionPerms.TryGetValue(function, out perms))
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{
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perms = new FunctionPerms();
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string ownerPerm = m_osslconfig.GetString("Allow_" + function, "");
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string creatorPerm = m_osslconfig.GetString("Creators_" + function, "");
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if (string.IsNullOrWhiteSpace(ownerPerm) && string.IsNullOrWhiteSpace(creatorPerm))
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{
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// Default Threat level check
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perms.AllowedControl = AllowedControlFlags.THREATLEVEL;
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}
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else
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{
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if (bool.TryParse(ownerPerm, out bool allowed))
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{
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// Boolean given
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if (allowed)
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{
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// Allow globally
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perms.AllowedControl = AllowedControlFlags.ALL;
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}
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// false is fallback
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}
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else
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{
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string[] ids;
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bool error = false;
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if (!string.IsNullOrWhiteSpace(ownerPerm))
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{
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ids = ownerPerm.Split(new char[] {','});
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foreach (string id in ids)
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{
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string current = id.Trim();
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current = current.ToUpper();
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switch(current)
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{
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case "":
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break;
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case "PARCEL_OWNER":
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perms.AllowedControl |= AllowedControlFlags.PARCEL_OWNER;
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break;
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case "PARCEL_GROUP_MEMBER":
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perms.AllowedControl |= AllowedControlFlags.PARCEL_GROUP_MEMBER;
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break;
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case "ESTATE_MANAGER":
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perms.AllowedControl |= AllowedControlFlags.ESTATE_MANAGER;
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break;
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case "ESTATE_OWNER":
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perms.AllowedControl |= AllowedControlFlags.ESTATE_OWNER;
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break;
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case "ACTIVE_GOD":
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perms.AllowedControl |= AllowedControlFlags.ACTIVE_GOD;
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break;
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case "GOD":
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perms.AllowedControl |= AllowedControlFlags.GOD;
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break;
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case "GRID_GOD":
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perms.AllowedControl |= AllowedControlFlags.GRID_GOD;
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break;
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default:
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{
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if (UUID.TryParse(current, out UUID uuid))
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{
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if (uuid != UUID.Zero)
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{
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if (perms.AllowedOwners == null)
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perms.AllowedOwners = new List<UUID>();
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perms.AllowedControl |= AllowedControlFlags.OWNERUUID;
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perms.AllowedOwners.Add(uuid);
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}
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}
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else
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{
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error = true;
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}
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break;
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}
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}
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}
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if (error)
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m_log.WarnFormat("[OSSLENABLE]: error parsing line Allow_{0} = {1}", function, ownerPerm);
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}
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error = false;
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if (!string.IsNullOrWhiteSpace(creatorPerm))
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{
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ids = creatorPerm.Split(new char[] {','});
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foreach (string id in ids)
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{
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string current = id.Trim();
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if (UUID.TryParse(current, out UUID uuid))
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{
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if (uuid != UUID.Zero)
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{
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if (perms.AllowedCreators == null)
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perms.AllowedCreators = new List<UUID>();
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perms.AllowedControl |= AllowedControlFlags.CREATORUUID;
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perms.AllowedCreators.Add(uuid);
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}
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}
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else
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{
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error = true;
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}
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}
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if (error)
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m_log.WarnFormat("[OSSLENABLE]: error parsing line Creators_{0} = {1}", function, creatorPerm);
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}
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// both empty fallback as disabled
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}
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}
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m_FunctionPerms.TryAdd(function,perms);
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}
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AllowedControlFlags functionControl = perms.AllowedControl;
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if (functionControl == AllowedControlFlags.THREATLEVEL)
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{
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// Allow / disallow by threat level
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if (level <= m_MaxThreatLevel)
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return String.Empty;
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return String.Format(
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"{0} permission denied. Allowed threat level is {1} but function threat level is {2}.",
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function, m_MaxThreatLevel, level);
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}
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if (functionControl == 0)
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return String.Format("{0} disabled in region configuration", function);
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if (functionControl == AllowedControlFlags.ALL)
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return String.Empty;
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if (((functionControl & AllowedControlFlags.OWNERUUID) != 0) && perms.AllowedOwners.Contains(m_host.OwnerID))
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{
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// prim owner is in the list of allowed owners
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return String.Empty;
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}
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UUID ownerID = m_item.OwnerID;
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if ((functionControl & AllowedControlFlags.PARCEL_OWNER) != 0)
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{
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
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if (land.LandData.OwnerID == ownerID)
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{
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return String.Empty;
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}
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}
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//OSSL only may be used if object is in the same group as the parcel
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if ((functionControl & AllowedControlFlags.PARCEL_GROUP_MEMBER) != 0)
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{
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
|
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if (land.LandData.GroupID == m_item.GroupID && land.LandData.GroupID != UUID.Zero)
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{
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return String.Empty;
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}
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}
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//Only Estate Managers may use the function
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if ((functionControl & AllowedControlFlags.ESTATE_MANAGER) != 0)
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{
|
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//Only Estate Managers may use the function
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if (World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID)
|
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{
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return String.Empty;
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}
|
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}
|
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|
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//Only regionowners may use the function
|
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if ((functionControl & AllowedControlFlags.ESTATE_OWNER) != 0)
|
|
{
|
|
if (World.RegionInfo.EstateSettings.EstateOwner == ownerID)
|
|
{
|
|
return String.Empty;
|
|
}
|
|
}
|
|
|
|
//Only grid gods may use the function
|
|
if ((functionControl & AllowedControlFlags.GRID_GOD) != 0)
|
|
{
|
|
if (World.Permissions.IsGridGod(ownerID))
|
|
{
|
|
return String.Empty;
|
|
}
|
|
}
|
|
|
|
//Any god may use the function
|
|
if ((functionControl & AllowedControlFlags.GOD) != 0)
|
|
{
|
|
if (World.Permissions.IsAdministrator(ownerID))
|
|
{
|
|
return String.Empty;
|
|
}
|
|
}
|
|
|
|
//Only active gods may use the function
|
|
if ((functionControl & AllowedControlFlags.ACTIVE_GOD) != 0)
|
|
{
|
|
ScenePresence sp = World.GetScenePresence(ownerID);
|
|
if (sp != null && !sp.IsDeleted && sp.IsGod)
|
|
{
|
|
return String.Empty;
|
|
}
|
|
}
|
|
|
|
// else if no creators its denied
|
|
if((functionControl & AllowedControlFlags.CREATORUUID) == 0)
|
|
return String.Format("{0} permission denied.", function);
|
|
|
|
if (!perms.AllowedCreators.Contains(m_item.CreatorID))
|
|
return(
|
|
String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.",
|
|
function));
|
|
|
|
if (m_item.CreatorID != ownerID)
|
|
{
|
|
if ((m_item.CurrentPermissions & (uint)PermissionMask.Modify) != 0)
|
|
return String.Format("{0} permission denied. Script creator is not prim owner.", function);
|
|
|
|
}
|
|
|
|
return String.Empty;
|
|
}
|
|
|
|
internal void OSSLDeprecated(string function, string replacement)
|
|
{
|
|
OSSLShoutError(string.Format("Use of function {0} is deprecated. Use {1} instead.", function, replacement));
|
|
}
|
|
|
|
protected void ScriptSleep(int delay)
|
|
{
|
|
delay = (int)(delay * m_ScriptDelayFactor);
|
|
if (delay < 10)
|
|
return;
|
|
if(m_item != null)
|
|
m_ScriptEngine.SleepScript(m_item.ItemID, delay);
|
|
else
|
|
Thread.Sleep(delay);
|
|
}
|
|
|
|
public LSL_Integer osSetTerrainHeight(int x, int y, double val)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osSetTerrainHeight");
|
|
|
|
return SetTerrainHeight(x, y, val);
|
|
}
|
|
|
|
public LSL_Integer osTerrainSetHeight(int x, int y, double val)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osTerrainSetHeight");
|
|
OSSLDeprecated("osTerrainSetHeight", "osSetTerrainHeight");
|
|
|
|
return SetTerrainHeight(x, y, val);
|
|
}
|
|
|
|
private LSL_Integer SetTerrainHeight(int x, int y, double val)
|
|
{
|
|
if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0)
|
|
OSSLError("osSetTerrainHeight: Coordinate out of bounds");
|
|
|
|
if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0)))
|
|
{
|
|
World.Heightmap[x, y] = (float)val;
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
public LSL_Float osGetTerrainHeight(int x, int y)
|
|
{
|
|
CheckThreatLevel();
|
|
return GetTerrainHeight(x, y);
|
|
}
|
|
|
|
public LSL_Float osTerrainGetHeight(int x, int y)
|
|
{
|
|
CheckThreatLevel();
|
|
OSSLDeprecated("osTerrainGetHeight", "osGetTerrainHeight");
|
|
return GetTerrainHeight(x, y);
|
|
}
|
|
|
|
private LSL_Float GetTerrainHeight(int x, int y)
|
|
{
|
|
if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0)
|
|
OSSLError("osGetTerrainHeight: Coordinate out of bounds");
|
|
|
|
return World.Heightmap[x, y];
|
|
}
|
|
|
|
public void osTerrainFlush()
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryLow, "osTerrainFlush");
|
|
|
|
ITerrainModule terrainModule = World.RequestModuleInterface<ITerrainModule>();
|
|
if (terrainModule != null) terrainModule.TaintTerrain();
|
|
}
|
|
|
|
public int osRegionRestart(double seconds)
|
|
{
|
|
// This is High here because region restart is not reliable
|
|
// it may result in the region staying down or becoming
|
|
// unstable. This should be changed to Low or VeryLow once
|
|
// The underlying functionality is fixed, since the security
|
|
// as such is sound
|
|
//
|
|
CheckThreatLevel(ThreatLevel.High, "osRegionRestart");
|
|
|
|
IRestartModule restartModule = World.RequestModuleInterface<IRestartModule>();
|
|
if (World.Permissions.CanIssueEstateCommand(m_host.OwnerID, false) && (restartModule != null))
|
|
{
|
|
if (seconds < 15)
|
|
{
|
|
restartModule.AbortRestart("Region restart has been aborted\n");
|
|
return 1;
|
|
}
|
|
|
|
RegionRestart(seconds, String.Empty);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
public int osRegionRestart(double seconds, string msg)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osRegionRestart");
|
|
|
|
IRestartModule restartModule = World.RequestModuleInterface<IRestartModule>();
|
|
if (World.Permissions.CanIssueEstateCommand(m_host.OwnerID, false) && (restartModule != null))
|
|
{
|
|
if (seconds < 15)
|
|
{
|
|
restartModule.AbortRestart("Region restart has been aborted\n");
|
|
return 1;
|
|
}
|
|
|
|
RegionRestart(seconds, msg);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
private void RegionRestart(double seconds, string msg)
|
|
{
|
|
IRestartModule restartModule = World.RequestModuleInterface<IRestartModule>();
|
|
|
|
List<int> times = new List<int>();
|
|
while (seconds > 0)
|
|
{
|
|
times.Add((int)seconds);
|
|
if (seconds > 300)
|
|
seconds -= 120;
|
|
else if (seconds > 120)
|
|
seconds -= 60;
|
|
else if (seconds > 60)
|
|
seconds -= 30;
|
|
else
|
|
seconds -= 15;
|
|
}
|
|
|
|
if (msg == String.Empty)
|
|
restartModule.ScheduleRestart(UUID.Zero, "Region: " + World.RegionInfo.RegionName + " is about to restart.\n\nIf you stay here you will be logged out.\n\n\nTime remaining: {0}.\n", times.ToArray(), true);
|
|
|
|
else
|
|
restartModule.ScheduleRestart(UUID.Zero, msg + "\n\nTime remaining: {0}.\n", times.ToArray(), true);
|
|
}
|
|
|
|
public void osRegionNotice(string msg)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osRegionNotice");
|
|
|
|
IDialogModule dm = World.RequestModuleInterface<IDialogModule>();
|
|
if (dm == null)
|
|
return;
|
|
|
|
if (!World.Permissions.CanIssueEstateCommand(m_host.OwnerID, false))
|
|
return;
|
|
|
|
dm.SendGeneralAlert(msg + "\n");
|
|
}
|
|
|
|
public void osRegionNotice(LSL_Key agentID, string msg)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osRegionNotice");
|
|
|
|
if (!World.Permissions.CanIssueEstateCommand(m_host.OwnerID, false))
|
|
return;
|
|
|
|
IDialogModule dm = World.RequestModuleInterface<IDialogModule>();
|
|
if (dm == null)
|
|
return;
|
|
|
|
UUID avatarID;
|
|
if (!UUID.TryParse(agentID, out avatarID))
|
|
return;
|
|
|
|
ScenePresence sp = null;
|
|
if (!World.TryGetScenePresence(avatarID, out sp))
|
|
return;
|
|
|
|
if (sp == null || sp.IsChildAgent || sp.IsDeleted || sp.IsInTransit || sp.IsNPC)
|
|
return;
|
|
|
|
dm.SendAlertToUser(sp.ControllingClient, msg + "\n", false);
|
|
}
|
|
|
|
public void osSetRot(UUID target, Quaternion rotation)
|
|
{
|
|
// if enabled It can be used to destroy
|
|
// arbitrary builds the user would normally have no rights to
|
|
//
|
|
CheckThreatLevel(ThreatLevel.VeryHigh, "osSetRot");
|
|
|
|
if (World.Entities.ContainsKey(target))
|
|
{
|
|
EntityBase entity;
|
|
if (World.Entities.TryGetValue(target, out entity))
|
|
{
|
|
if (entity is SceneObjectGroup)
|
|
((SceneObjectGroup)entity).UpdateGroupRotationR(rotation);
|
|
else if (entity is ScenePresence)
|
|
((ScenePresence)entity).Rotation = rotation;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
OSSLError("osSetRot: Invalid target");
|
|
}
|
|
}
|
|
|
|
public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,
|
|
int timer)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryHigh, "osSetDynamicTextureURL");
|
|
|
|
if (dynamicID == String.Empty)
|
|
{
|
|
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
|
|
UUID createdTexture =
|
|
textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
|
|
extraParams);
|
|
return createdTexture.ToString();
|
|
}
|
|
else
|
|
{
|
|
//TODO update existing dynamic textures
|
|
}
|
|
|
|
return UUID.Zero.ToString();
|
|
}
|
|
|
|
public string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
|
|
int timer, int alpha)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryHigh, "osSetDynamicTextureURLBlend");
|
|
|
|
if (dynamicID == String.Empty)
|
|
{
|
|
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
|
|
UUID createdTexture =
|
|
textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
|
|
extraParams, true, (byte) alpha);
|
|
return createdTexture.ToString();
|
|
}
|
|
else
|
|
{
|
|
//TODO update existing dynamic textures
|
|
}
|
|
|
|
return UUID.Zero.ToString();
|
|
}
|
|
|
|
public string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
|
|
bool blend, int disp, int timer, int alpha, int face)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryHigh, "osSetDynamicTextureURLBlendFace");
|
|
|
|
if (dynamicID == String.Empty)
|
|
{
|
|
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
|
|
UUID createdTexture =
|
|
textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
|
|
extraParams, blend, disp, (byte) alpha, face);
|
|
return createdTexture.ToString();
|
|
}
|
|
else
|
|
{
|
|
//TODO update existing dynamic textures
|
|
}
|
|
|
|
return UUID.Zero.ToString();
|
|
}
|
|
|
|
public string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams,
|
|
int timer)
|
|
{
|
|
return osSetDynamicTextureDataFace(dynamicID, contentType, data, extraParams, timer, -1);
|
|
}
|
|
|
|
public string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams,
|
|
int timer, int face)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureData");
|
|
|
|
if (dynamicID == String.Empty)
|
|
{
|
|
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
|
|
if (textureManager != null)
|
|
{
|
|
if (extraParams == String.Empty)
|
|
{
|
|
extraParams = "256";
|
|
}
|
|
UUID createdTexture =
|
|
textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data,
|
|
extraParams, false, 3, 255, face);
|
|
|
|
return createdTexture.ToString();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//TODO update existing dynamic textures
|
|
}
|
|
|
|
return UUID.Zero.ToString();
|
|
}
|
|
|
|
public string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
|
|
int timer, int alpha)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureDataBlend");
|
|
|
|
if (dynamicID == String.Empty)
|
|
{
|
|
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
|
|
if (textureManager != null)
|
|
{
|
|
if (extraParams == String.Empty)
|
|
{
|
|
extraParams = "256";
|
|
}
|
|
UUID createdTexture =
|
|
textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data,
|
|
extraParams, true, (byte) alpha);
|
|
return createdTexture.ToString();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//TODO update existing dynamic textures
|
|
}
|
|
|
|
return UUID.Zero.ToString();
|
|
}
|
|
|
|
public string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
|
|
bool blend, int disp, int timer, int alpha, int face)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryLow , "osSetDynamicTextureDataBlendFace");
|
|
|
|
if (dynamicID == String.Empty)
|
|
{
|
|
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
|
|
if (textureManager != null)
|
|
{
|
|
if (extraParams == String.Empty)
|
|
{
|
|
extraParams = "256";
|
|
}
|
|
UUID createdTexture =
|
|
textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data,
|
|
extraParams, blend, disp, (byte) alpha, face);
|
|
return createdTexture.ToString();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//TODO update existing dynamic textures
|
|
}
|
|
|
|
return UUID.Zero.ToString();
|
|
}
|
|
|
|
public bool osConsoleCommand(string command)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Severe, "osConsoleCommand");
|
|
|
|
// For safety, we add another permission check here, and don't rely only on the standard OSSL permissions
|
|
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
|
|
{
|
|
MainConsole.Instance.RunCommand(command);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void osSetPrimFloatOnWater(int floatYN)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryLow, "osSetPrimFloatOnWater");
|
|
|
|
m_host.ParentGroup.RootPart.SetFloatOnWater(floatYN);
|
|
}
|
|
|
|
private bool checkAllowAgentTPbyLandOwner(UUID agentId, Vector3 pos)
|
|
{
|
|
UUID hostOwner = m_host.OwnerID;
|
|
|
|
if(hostOwner == agentId)
|
|
return true;
|
|
|
|
if (m_item.PermsGranter == agentId)
|
|
{
|
|
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0)
|
|
return true;
|
|
}
|
|
|
|
ILandObject land = World.LandChannel.GetLandObject(pos);
|
|
if(land == null)
|
|
return true;
|
|
|
|
LandData landdata = land.LandData;
|
|
if(landdata == null)
|
|
return true;
|
|
|
|
if(landdata.OwnerID == hostOwner)
|
|
return true;
|
|
|
|
EstateSettings es = World.RegionInfo.EstateSettings;
|
|
if(es != null && es.IsEstateManagerOrOwner(hostOwner))
|
|
return true;
|
|
|
|
if(!landdata.IsGroupOwned)
|
|
return false;
|
|
|
|
UUID landGroup = landdata.GroupID;
|
|
if(landGroup == UUID.Zero)
|
|
return false;
|
|
|
|
if(landGroup == m_host.GroupID)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
// Teleport functions
|
|
public void osLocalTeleportAgent(LSL_Key agent, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Vector3 lookat, LSL_Integer flags)
|
|
{
|
|
UUID agentId;
|
|
if (!UUID.TryParse(agent, out agentId))
|
|
return;
|
|
|
|
ScenePresence presence = World.GetScenePresence(agentId);
|
|
if (presence == null || presence.IsDeleted || presence.IsInTransit)
|
|
return;
|
|
|
|
Vector3 pos = presence.AbsolutePosition;
|
|
if (!checkAllowAgentTPbyLandOwner(agentId, pos))
|
|
return;
|
|
|
|
World.RequestLocalTeleport(presence, position, velocity, lookat, flags);
|
|
}
|
|
|
|
public void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
|
|
{
|
|
// High because there is no security check. High griefer potential
|
|
//
|
|
CheckThreatLevel(ThreatLevel.Severe, "osTeleportAgent");
|
|
|
|
TeleportAgent(agent, regionName, position, lookat);
|
|
}
|
|
|
|
private void TeleportAgent(string agent, string regionName,
|
|
LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
|
|
{
|
|
if(String.IsNullOrEmpty(regionName))
|
|
regionName = World.RegionInfo.RegionName;
|
|
|
|
UUID agentId;
|
|
if (UUID.TryParse(agent, out agentId))
|
|
{
|
|
ScenePresence presence = World.GetScenePresence(agentId);
|
|
if (presence == null || presence.IsDeleted || presence.IsInTransit)
|
|
return;
|
|
|
|
Vector3 pos = presence.AbsolutePosition;
|
|
if(!checkAllowAgentTPbyLandOwner(agentId, pos))
|
|
{
|
|
ScriptSleep(500);
|
|
return;
|
|
}
|
|
|
|
if(regionName == World.RegionInfo.RegionName)
|
|
{
|
|
// should be faster than going to threadpool
|
|
World.RequestTeleportLocation(presence.ControllingClient, regionName, position,
|
|
lookat, (uint)TPFlags.ViaLocation);
|
|
ScriptSleep(500);
|
|
}
|
|
else
|
|
{
|
|
// We will launch the teleport on a new thread so that when the script threads are terminated
|
|
// before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
|
|
Util.FireAndForget(
|
|
o => World.RequestTeleportLocation(
|
|
presence.ControllingClient, regionName, position,
|
|
lookat, (uint)TPFlags.ViaLocation),
|
|
null, "OSSL_Api.TeleportAgentByRegionCoords");
|
|
ScriptSleep(5000);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void osTeleportAgent(string agent, int regionGridX, int regionGridY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
|
|
{
|
|
// High because there is no security check. High griefer potential
|
|
//
|
|
CheckThreatLevel(ThreatLevel.Severe, "osTeleportAgent");
|
|
|
|
TeleportAgent(agent, regionGridX, regionGridY, position, lookat);
|
|
}
|
|
|
|
private void TeleportAgent(string agent, int regionGridX, int regionGridY,
|
|
LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
|
|
{
|
|
ulong regionHandle = Util.RegionGridLocToHandle((uint)regionGridX, (uint)regionGridY);
|
|
|
|
UUID agentId;
|
|
if (UUID.TryParse(agent, out agentId))
|
|
{
|
|
ScenePresence presence = World.GetScenePresence(agentId);
|
|
if (presence == null || presence.IsDeleted || presence.IsInTransit)
|
|
return;
|
|
|
|
Vector3 pos = presence.AbsolutePosition;
|
|
if(!checkAllowAgentTPbyLandOwner(agentId, pos))
|
|
{
|
|
ScriptSleep(500);
|
|
return;
|
|
}
|
|
|
|
Util.FireAndForget(
|
|
o => World.RequestTeleportLocation(
|
|
presence.ControllingClient, regionHandle,
|
|
position, lookat, (uint)TPFlags.ViaLocation),
|
|
null, "OSSL_Api.TeleportAgentByRegionName");
|
|
|
|
ScriptSleep(5000);
|
|
}
|
|
}
|
|
|
|
public void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
|
|
{
|
|
UUID agentId;
|
|
if (UUID.TryParse(agent, out agentId))
|
|
{
|
|
ScenePresence presence = World.GetScenePresence(agentId);
|
|
if (presence == null || presence.IsDeleted || presence.IsInTransit)
|
|
return;
|
|
|
|
Vector3 pos = presence.AbsolutePosition;
|
|
if(!checkAllowAgentTPbyLandOwner(agentId, pos))
|
|
{
|
|
ScriptSleep(500);
|
|
return;
|
|
}
|
|
|
|
World.RequestTeleportLocation(presence.ControllingClient, World.RegionInfo.RegionName, position,
|
|
lookat, (uint)TPFlags.ViaLocation);
|
|
ScriptSleep(500);
|
|
}
|
|
}
|
|
|
|
public void osTeleportOwner(string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
|
|
{
|
|
// Threat level None because this is what can already be done with the World Map in the viewer
|
|
CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
|
|
|
|
TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat);
|
|
}
|
|
|
|
public void osTeleportOwner(int regionGridX, int regionGridY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
|
|
|
|
TeleportAgent(m_host.OwnerID.ToString(), regionGridX, regionGridY, position, lookat);
|
|
}
|
|
|
|
public void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
|
|
|
|
osTeleportAgent(m_host.OwnerID.ToString(), position, lookat);
|
|
}
|
|
|
|
///<summary>
|
|
/// Allows a script IN the target prim to force an avatar to sit on it using normal methods
|
|
/// as if called by the client.
|
|
/// Silent fail if agent (or target if overloaded) not found.
|
|
/// Does work if passed key (or keys if overloaded).
|
|
/// </summary>
|
|
/// <param name="avatar"></param>
|
|
public void osForceOtherSit(string avatar)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryHigh, "osForceOtherSit");
|
|
|
|
ForceSit(avatar, m_host.UUID);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Overload method of osForceOtherSit(string avatar) to allow a script NOT in the target prim to force
|
|
/// an avatar to sit on the target prim using normal methods as if called by the client.
|
|
/// </summary>
|
|
/// <param name="avatar"></param>
|
|
/// <param name="target"></param>
|
|
public void osForceOtherSit(string avatar, string target)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryHigh, "osForceOtherSit");
|
|
|
|
UUID targetID = new UUID(target);
|
|
|
|
ForceSit(avatar, targetID);
|
|
}
|
|
|
|
public void ForceSit(string avatar, UUID targetID)
|
|
{
|
|
UUID agentID;
|
|
|
|
if (!UUID.TryParse(avatar, out agentID))
|
|
return;
|
|
|
|
ScenePresence presence = World.GetScenePresence(agentID);
|
|
|
|
SceneObjectPart part = World.GetSceneObjectPart(targetID);
|
|
|
|
if (presence != null &&
|
|
part != null &&
|
|
part.SitTargetAvatar == UUID.Zero)
|
|
presence.HandleAgentRequestSit(presence.ControllingClient,
|
|
agentID,
|
|
targetID,
|
|
part.SitTargetPosition);
|
|
}
|
|
|
|
// Get a list of all the avatars/agents in the region
|
|
public LSL_List osGetAgents()
|
|
{
|
|
// threat level is None as we could get this information with an
|
|
// in-world script as well, just not as efficient
|
|
CheckThreatLevel(ThreatLevel.None, "osGetAgents");
|
|
|
|
LSL_List result = new LSL_List();
|
|
World.ForEachRootScenePresence(delegate(ScenePresence sp)
|
|
{
|
|
result.Add(new LSL_String(sp.Name));
|
|
});
|
|
return result;
|
|
}
|
|
|
|
public string osGetAgentIP(string agent)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Severe, "osGetAgentIP");
|
|
if(!(World.Permissions.IsGod(m_host.OwnerID))) // user god always needed
|
|
return "";
|
|
|
|
UUID avatarID = (UUID)agent;
|
|
|
|
if (World.Entities.ContainsKey((UUID)agent) && World.Entities[avatarID] is ScenePresence)
|
|
{
|
|
ScenePresence target = (ScenePresence)World.Entities[avatarID];
|
|
return target.ControllingClient.RemoteEndPoint.Address.ToString();
|
|
}
|
|
|
|
// fall through case, just return nothing
|
|
return "";
|
|
}
|
|
|
|
// Adam's super super custom animation functions
|
|
public void osAvatarPlayAnimation(LSL_Key avatar, string animation)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryHigh, "osAvatarPlayAnimation");
|
|
|
|
UUID avatarID;
|
|
if(!UUID.TryParse(avatar, out avatarID))
|
|
return;
|
|
|
|
ScenePresence target = World.GetScenePresence(avatarID);
|
|
if (target == null)
|
|
return;
|
|
|
|
UUID animID = UUID.Zero;
|
|
m_host.TaskInventory.LockItemsForRead(true);
|
|
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
|
{
|
|
if (inv.Value.Type == (int)AssetType.Animation)
|
|
{
|
|
if (inv.Value.Name == animation)
|
|
{
|
|
animID = inv.Value.AssetID;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
m_host.TaskInventory.LockItemsForRead(false);
|
|
|
|
if (animID == UUID.Zero)
|
|
target.Animator.AddAnimation(animation, m_host.UUID);
|
|
else
|
|
target.Animator.AddAnimation(animID, m_host.UUID);
|
|
}
|
|
|
|
public void osAvatarStopAnimation(LSL_Key avatar, string animation)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryHigh, "osAvatarStopAnimation");
|
|
|
|
UUID avatarID;
|
|
if(!UUID.TryParse(avatar, out avatarID))
|
|
return;
|
|
|
|
ScenePresence target = World.GetScenePresence(avatarID);
|
|
if (target == null)
|
|
return;
|
|
|
|
UUID animID;
|
|
if (!UUID.TryParse(animation, out animID))
|
|
{
|
|
TaskInventoryItem item = m_host.Inventory.GetInventoryItem(animation);
|
|
if (item != null && item.Type == (int)AssetType.Animation)
|
|
animID = item.AssetID;
|
|
else
|
|
animID = UUID.Zero;
|
|
}
|
|
|
|
if (animID == UUID.Zero)
|
|
target.Animator.RemoveAnimation(animation);
|
|
else
|
|
target.Animator.RemoveAnimation(animID, true);
|
|
}
|
|
|
|
//Texture draw functions
|
|
|
|
public string osDrawResetTransform(string drawList)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
drawList += "ResetTransf;";
|
|
return drawList;
|
|
}
|
|
|
|
public string osDrawRotationTransform(string drawList, LSL_Float x)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
drawList += "RotTransf " + x + ";";
|
|
return drawList;
|
|
}
|
|
|
|
public string osDrawScaleTransform(string drawList, LSL_Float x, LSL_Float y)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
drawList += "ScaleTransf " + x + "," + y + ";";
|
|
return drawList;
|
|
}
|
|
|
|
public string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float y)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
drawList += "TransTransf " + x + "," + y + ";";
|
|
return drawList;
|
|
}
|
|
|
|
public string osMovePen(string drawList, int x, int y)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
drawList += "MoveTo " + x + "," + y + ";";
|
|
return drawList;
|
|
}
|
|
|
|
public string osDrawLine(string drawList, int startX, int startY, int endX, int endY)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
drawList += "MoveTo "+ startX+","+ startY +"; LineTo "+endX +","+endY +"; ";
|
|
return drawList;
|
|
}
|
|
|
|
public string osDrawLine(string drawList, int endX, int endY)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
drawList += "LineTo " + endX + "," + endY + "; ";
|
|
return drawList;
|
|
}
|
|
|
|
public string osDrawText(string drawList, string text)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.None, "osDrawText");
|
|
|
|
drawList += "Text " + text + "; ";
|
|
return drawList;
|
|
}
|
|
|
|
public string osDrawEllipse(string drawList, int width, int height)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
drawList += "Ellipse " + width + "," + height + "; ";
|
|
return drawList;
|
|
}
|
|
|
|
public string osDrawFilledEllipse(string drawList, int width, int height)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
drawList += "FillEllipse " + width + "," + height + "; ";
|
|
return drawList;
|
|
}
|
|
|
|
public string osDrawRectangle(string drawList, int width, int height)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
drawList += "Rectangle " + width + "," + height + "; ";
|
|
return drawList;
|
|
}
|
|
|
|
public string osDrawFilledRectangle(string drawList, int width, int height)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
drawList += "FillRectangle " + width + "," + height + "; ";
|
|
return drawList;
|
|
}
|
|
|
|
public string osDrawFilledPolygon(string drawList, LSL_List x, LSL_List y)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
if (x.Length != y.Length || x.Length < 3)
|
|
{
|
|
return "";
|
|
}
|
|
drawList += "FillPolygon " + x.GetLSLStringItem(0) + "," + y.GetLSLStringItem(0);
|
|
for (int i = 1; i < x.Length; i++)
|
|
{
|
|
drawList += "," + x.GetLSLStringItem(i) + "," + y.GetLSLStringItem(i);
|
|
}
|
|
drawList += "; ";
|
|
return drawList;
|
|
}
|
|
|
|
public string osDrawPolygon(string drawList, LSL_List x, LSL_List y)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
if (x.Length != y.Length || x.Length < 3)
|
|
{
|
|
return "";
|
|
}
|
|
drawList += "Polygon " + x.GetLSLStringItem(0) + "," + y.GetLSLStringItem(0);
|
|
for (int i = 1; i < x.Length; i++)
|
|
{
|
|
drawList += "," + x.GetLSLStringItem(i) + "," + y.GetLSLStringItem(i);
|
|
}
|
|
drawList += "; ";
|
|
return drawList;
|
|
}
|
|
|
|
public string osSetFontSize(string drawList, int fontSize)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
drawList += "FontSize "+ fontSize +"; ";
|
|
return drawList;
|
|
}
|
|
|
|
public string osSetFontName(string drawList, string fontName)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
drawList += "FontName "+ fontName +"; ";
|
|
return drawList;
|
|
}
|
|
|
|
public string osSetPenSize(string drawList, int penSize)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
drawList += "PenSize " + penSize + "; ";
|
|
return drawList;
|
|
}
|
|
|
|
public string osSetPenColor(string drawList, string color)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
drawList += "PenColor " + color + "; ";
|
|
return drawList;
|
|
}
|
|
|
|
// Deprecated
|
|
public string osSetPenColour(string drawList, string colour)
|
|
{
|
|
CheckThreatLevel();
|
|
OSSLDeprecated("osSetPenColour", "osSetPenColor");
|
|
|
|
drawList += "PenColour " + colour + "; ";
|
|
return drawList;
|
|
}
|
|
|
|
public string osSetPenCap(string drawList, string direction, string type)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
drawList += "PenCap " + direction + "," + type + "; ";
|
|
return drawList;
|
|
}
|
|
|
|
public string osDrawImage(string drawList, int width, int height, string imageUrl)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
drawList +="Image " +width + "," + height+ ","+ imageUrl +"; " ;
|
|
return drawList;
|
|
}
|
|
|
|
public LSL_Vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
LSL_Vector vec = new LSL_Vector(0,0,0);
|
|
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
|
|
if (textureManager != null)
|
|
{
|
|
double xSize, ySize;
|
|
textureManager.GetDrawStringSize(contentType, text, fontName, fontSize,
|
|
out xSize, out ySize);
|
|
vec.x = xSize;
|
|
vec.y = ySize;
|
|
}
|
|
return vec;
|
|
}
|
|
|
|
public void osSetStateEvents(int events)
|
|
{
|
|
// This function is a hack. There is no reason for it's existence
|
|
// anymore, since state events now work properly.
|
|
// It was probably added as a crutch or debugging aid, and
|
|
// should be removed
|
|
//
|
|
CheckThreatLevel(ThreatLevel.High, "osSetStateEvents");
|
|
|
|
m_host.SetScriptEvents(m_item.ItemID, events);
|
|
}
|
|
|
|
public void osSetRegionWaterHeight(double height)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight");
|
|
|
|
World.EventManager.TriggerRequestChangeWaterHeight((float)height);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Changes the Region Sun Settings, then Triggers a Sun Update
|
|
/// </summary>
|
|
/// <param name="useEstateSun">True to use Estate Sun instead of Region Sun</param>
|
|
/// <param name="sunFixed">True to keep the sun stationary</param>
|
|
/// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param>
|
|
public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osSetRegionSunSettings");
|
|
|
|
while (sunHour > 24.0)
|
|
sunHour -= 24.0;
|
|
|
|
while (sunHour < 0)
|
|
sunHour += 24.0;
|
|
|
|
World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun;
|
|
World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30
|
|
World.RegionInfo.RegionSettings.FixedSun = sunFixed;
|
|
World.RegionInfo.RegionSettings.Save();
|
|
|
|
World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Changes the Estate Sun Settings, then Triggers a Sun Update
|
|
/// </summary>
|
|
/// <param name="sunFixed">True to keep the sun stationary, false to use global time</param>
|
|
/// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param>
|
|
public void osSetEstateSunSettings(bool sunFixed, double sunHour)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osSetEstateSunSettings");
|
|
|
|
while (sunHour > 24.0)
|
|
sunHour -= 24.0;
|
|
|
|
while (sunHour < 0)
|
|
sunHour += 24.0;
|
|
|
|
World.RegionInfo.EstateSettings.UseGlobalTime = !sunFixed;
|
|
World.RegionInfo.EstateSettings.SunPosition = sunHour;
|
|
World.RegionInfo.EstateSettings.FixedSun = sunFixed;
|
|
World.EstateDataService.StoreEstateSettings(World.RegionInfo.EstateSettings);
|
|
|
|
World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Return the current Sun Hour 0...24, with 0 being roughly sun-rise
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public double osGetCurrentSunHour()
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
// Must adjust for the fact that Region Sun Settings are still LL offset
|
|
double sunHour = World.RegionInfo.RegionSettings.SunPosition - 6;
|
|
|
|
// See if the sun module has registered itself, if so it's authoritative
|
|
ISunModule module = World.RequestModuleInterface<ISunModule>();
|
|
if (module != null)
|
|
{
|
|
sunHour = module.GetCurrentSunHour();
|
|
}
|
|
|
|
return sunHour;
|
|
}
|
|
|
|
public double osSunGetParam(string param)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.None, "osSunGetParam");
|
|
OSSLDeprecated("osSunGetParam", "osGetSunParam");
|
|
return GetSunParam(param);
|
|
}
|
|
|
|
public double osGetSunParam(string param)
|
|
{
|
|
CheckThreatLevel();
|
|
return GetSunParam(param);
|
|
}
|
|
|
|
private double GetSunParam(string param)
|
|
{
|
|
double value = 0.0;
|
|
|
|
ISunModule module = World.RequestModuleInterface<ISunModule>();
|
|
if (module != null)
|
|
{
|
|
value = module.GetSunParameter(param);
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
public void osSunSetParam(string param, double value)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.None, "osSunSetParam");
|
|
OSSLDeprecated("osSunSetParam", "osSetSunParam");
|
|
SetSunParam(param, value);
|
|
}
|
|
|
|
public void osSetSunParam(string param, double value)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.None, "osSetSunParam");
|
|
SetSunParam(param, value);
|
|
}
|
|
|
|
private void SetSunParam(string param, double value)
|
|
{
|
|
ISunModule module = World.RequestModuleInterface<ISunModule>();
|
|
if (module != null)
|
|
{
|
|
module.SetSunParameter(param, value);
|
|
}
|
|
}
|
|
|
|
public string osWindActiveModelPluginName()
|
|
{
|
|
CheckThreatLevel(ThreatLevel.None, "osWindActiveModelPluginName");
|
|
|
|
IWindModule module = World.RequestModuleInterface<IWindModule>();
|
|
if (module != null)
|
|
{
|
|
return module.WindActiveModelPluginName;
|
|
}
|
|
|
|
return String.Empty;
|
|
}
|
|
|
|
public void osSetWindParam(string plugin, string param, LSL_Float value)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryLow, "osSetWindParam");
|
|
|
|
IWindModule module = World.RequestModuleInterface<IWindModule>();
|
|
if (module != null)
|
|
{
|
|
try
|
|
{
|
|
module.WindParamSet(plugin, param, (float)value);
|
|
}
|
|
catch (Exception) { }
|
|
}
|
|
}
|
|
|
|
public LSL_Float osGetWindParam(string plugin, string param)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryLow, "osGetWindParam");
|
|
|
|
IWindModule module = World.RequestModuleInterface<IWindModule>();
|
|
if (module != null)
|
|
{
|
|
return module.WindParamGet(plugin, param);
|
|
}
|
|
|
|
return 0.0f;
|
|
}
|
|
|
|
public LSL_Integer osGetParcelDwell(LSL_Vector pos)
|
|
{
|
|
LandData land = World.GetLandData(pos);
|
|
if (land != null)
|
|
{
|
|
return (int)land.Dwell;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Routines for creating and managing parcels programmatically
|
|
public void osParcelJoin(LSL_Vector pos1, LSL_Vector pos2)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osParcelJoin");
|
|
|
|
int startx = (int)(pos1.x < pos2.x ? pos1.x : pos2.x);
|
|
int starty = (int)(pos1.y < pos2.y ? pos1.y : pos2.y);
|
|
int endx = (int)(pos1.x > pos2.x ? pos1.x : pos2.x);
|
|
int endy = (int)(pos1.y > pos2.y ? pos1.y : pos2.y);
|
|
|
|
World.LandChannel.Join(startx,starty,endx,endy,m_host.OwnerID);
|
|
}
|
|
|
|
public void osParcelSubdivide(LSL_Vector pos1, LSL_Vector pos2)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osParcelSubdivide");
|
|
|
|
int startx = (int)(pos1.x < pos2.x ? pos1.x : pos2.x);
|
|
int starty = (int)(pos1.y < pos2.y ? pos1.y : pos2.y);
|
|
int endx = (int)(pos1.x > pos2.x ? pos1.x : pos2.x);
|
|
int endy = (int)(pos1.y > pos2.y ? pos1.y : pos2.y);
|
|
|
|
World.LandChannel.Subdivide(startx,starty,endx,endy,m_host.OwnerID);
|
|
}
|
|
|
|
public void osParcelSetDetails(LSL_Vector pos, LSL_List rules)
|
|
{
|
|
const string functionName = "osParcelSetDetails";
|
|
CheckThreatLevel(ThreatLevel.High, functionName);
|
|
OSSLDeprecated(functionName, "osSetParcelDetails");
|
|
SetParcelDetails(pos, rules, functionName);
|
|
}
|
|
|
|
public void osSetParcelDetails(LSL_Vector pos, LSL_List rules)
|
|
{
|
|
const string functionName = "osSetParcelDetails";
|
|
CheckThreatLevel(ThreatLevel.High, functionName);
|
|
SetParcelDetails(pos, rules, functionName);
|
|
}
|
|
|
|
private void SetParcelDetails(LSL_Vector pos, LSL_List rules, string functionName)
|
|
{
|
|
// Get a reference to the land data and make sure the owner of the script
|
|
// can modify it
|
|
|
|
ILandObject startLandObject = World.LandChannel.GetLandObject((int)pos.x, (int)pos.y);
|
|
if (startLandObject == null)
|
|
{
|
|
OSSLShoutError("There is no land at that location");
|
|
return;
|
|
}
|
|
|
|
if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, startLandObject, GroupPowers.LandOptions, false))
|
|
{
|
|
OSSLShoutError("script owner does not have permission to modify the parcel");
|
|
return;
|
|
}
|
|
|
|
// Create a new land data object we can modify
|
|
LandData newLand = startLandObject.LandData.Copy();
|
|
UUID uuid;
|
|
EstateSettings es = World.RegionInfo.EstateSettings;
|
|
|
|
bool changed = false;
|
|
bool changedSeeAvs = false;
|
|
bool changedoverlay = false;
|
|
bool changedneedupdate = false;
|
|
|
|
// Process the rules, not sure what the impact would be of changing owner or group
|
|
for (int idx = 0; idx < rules.Length;)
|
|
{
|
|
int code = rules.GetLSLIntegerItem(idx++);
|
|
string arg = rules.GetLSLStringItem(idx++);
|
|
switch (code)
|
|
{
|
|
case ScriptBaseClass.PARCEL_DETAILS_NAME:
|
|
if(newLand.Name != arg)
|
|
{
|
|
newLand.Name = arg;
|
|
changed = true;
|
|
}
|
|
break;
|
|
|
|
case ScriptBaseClass.PARCEL_DETAILS_DESC:
|
|
if(newLand.Description != arg)
|
|
{
|
|
newLand.Description = arg;
|
|
changed = true;
|
|
}
|
|
break;
|
|
|
|
case ScriptBaseClass.PARCEL_DETAILS_OWNER:
|
|
if(es != null && !es.IsEstateManagerOrOwner(m_host.OwnerID))
|
|
{
|
|
OSSLShoutError("script owner does not have permission to modify the parcel owner");
|
|
}
|
|
else
|
|
{
|
|
if (UUID.TryParse(arg, out uuid))
|
|
{
|
|
if(newLand.OwnerID != uuid)
|
|
{
|
|
changed = true;
|
|
newLand.OwnerID = uuid;
|
|
newLand.GroupID = UUID.Zero;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ScriptBaseClass.PARCEL_DETAILS_GROUP:
|
|
if(m_host.OwnerID == newLand.OwnerID || es == null || es.IsEstateManagerOrOwner(m_host.OwnerID))
|
|
{
|
|
if (UUID.TryParse(arg, out uuid))
|
|
{
|
|
if(newLand.GroupID != uuid)
|
|
{
|
|
if(uuid == UUID.Zero)
|
|
{
|
|
changed = true;
|
|
newLand.GroupID = uuid;
|
|
}
|
|
else
|
|
{
|
|
IGroupsModule groupsModule = m_ScriptEngine.World.RequestModuleInterface<IGroupsModule>();
|
|
GroupMembershipData member = null;
|
|
if (groupsModule != null)
|
|
member = groupsModule.GetMembershipData(uuid, newLand.OwnerID);
|
|
if (member == null)
|
|
OSSLShoutError(string.Format("land owner is not member of the new group for parcel"));
|
|
else
|
|
{
|
|
changed = true;
|
|
newLand.GroupID = uuid;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
OSSLShoutError("script owner does not have permission to modify the parcel group");
|
|
}
|
|
break;
|
|
|
|
case ScriptBaseClass.PARCEL_DETAILS_CLAIMDATE:
|
|
if(es != null && !es.IsEstateManagerOrOwner(m_host.OwnerID))
|
|
{
|
|
OSSLShoutError("script owner does not have permission to modify the parcel CLAIM DATE");
|
|
}
|
|
else
|
|
{
|
|
int date = Convert.ToInt32(arg);
|
|
if (date == 0)
|
|
date = Util.UnixTimeSinceEpoch();
|
|
if(newLand.ClaimDate != date)
|
|
{
|
|
changed = true;
|
|
newLand.ClaimDate = date;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ScriptBaseClass.PARCEL_DETAILS_SEE_AVATARS:
|
|
bool newavs = (Convert.ToInt32(arg) != 0);
|
|
if(newLand.SeeAVs != newavs)
|
|
{
|
|
changed = true;
|
|
changedSeeAvs = true;
|
|
changedoverlay = true;
|
|
changedneedupdate = true;
|
|
newLand.SeeAVs = newavs;
|
|
}
|
|
break;
|
|
|
|
case ScriptBaseClass.PARCEL_DETAILS_ANY_AVATAR_SOUNDS:
|
|
bool newavsounds = (Convert.ToInt32(arg) != 0);
|
|
if(newLand.AnyAVSounds != newavsounds)
|
|
{
|
|
changed = true;
|
|
newLand.AnyAVSounds = newavsounds;
|
|
}
|
|
break;
|
|
|
|
case ScriptBaseClass.PARCEL_DETAILS_GROUP_SOUNDS:
|
|
bool newgrpsounds = (Convert.ToInt32(arg) != 0);
|
|
if(newLand.GroupAVSounds != newgrpsounds)
|
|
{
|
|
changed = true;
|
|
newLand.GroupAVSounds = newgrpsounds;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if(changed)
|
|
{
|
|
World.LandChannel.UpdateLandObject(newLand.LocalID, newLand);
|
|
|
|
if(changedneedupdate)
|
|
{
|
|
UUID parcelID= newLand.GlobalID;
|
|
World.ForEachRootScenePresence(delegate (ScenePresence avatar)
|
|
{
|
|
if (avatar == null || avatar.IsDeleted || avatar.IsInTransit)
|
|
return;
|
|
|
|
if(changedSeeAvs && avatar.currentParcelUUID == parcelID )
|
|
avatar.currentParcelUUID = parcelID; // force parcel flags review
|
|
|
|
if(avatar.ControllingClient == null)
|
|
return;
|
|
|
|
// this will be needed for some things like damage etc
|
|
// if(avatar.currentParcelUUID == parcelID)
|
|
// startLandObject.SendLandUpdateToClient(avatar.ControllingClient);
|
|
|
|
if(changedoverlay && !avatar.IsNPC)
|
|
World.LandChannel.SendParcelsOverlay(avatar.ControllingClient);
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
public void osSetParcelMediaURL(string url)
|
|
{
|
|
// What actually is the difference to the LL function?
|
|
//
|
|
CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelMediaURL");
|
|
|
|
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
|
|
|
|
if (land.LandData.OwnerID != m_host.OwnerID)
|
|
return;
|
|
|
|
land.SetMediaUrl(url);
|
|
}
|
|
|
|
public void osSetParcelSIPAddress(string SIPAddress)
|
|
{
|
|
// What actually is the difference to the LL function?
|
|
//
|
|
CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelSIPAddress");
|
|
|
|
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
|
|
|
|
if (land.LandData.OwnerID != m_host.OwnerID)
|
|
{
|
|
OSSLError("osSetParcelSIPAddress: Sorry, you need to own the land to use this function");
|
|
return;
|
|
}
|
|
|
|
// get the voice module
|
|
IVoiceModule voiceModule = World.RequestModuleInterface<IVoiceModule>();
|
|
|
|
if (voiceModule != null)
|
|
voiceModule.setLandSIPAddress(SIPAddress,land.LandData.GlobalID);
|
|
else
|
|
OSSLError("osSetParcelSIPAddress: No voice module enabled for this land");
|
|
}
|
|
|
|
public string osGetScriptEngineName()
|
|
{
|
|
// This gets a "high" because knowing the engine may be used
|
|
// to exploit engine-specific bugs or induce usage patterns
|
|
// that trigger engine-specific failures.
|
|
// Besides, public grid users aren't supposed to know.
|
|
//
|
|
CheckThreatLevel(ThreatLevel.High, "osGetScriptEngineName");
|
|
|
|
int scriptEngineNameIndex = 0;
|
|
|
|
if (!String.IsNullOrEmpty(m_ScriptEngine.ScriptEngineName))
|
|
{
|
|
// parse off the "ScriptEngine."
|
|
scriptEngineNameIndex = m_ScriptEngine.ScriptEngineName.IndexOf(".", scriptEngineNameIndex);
|
|
scriptEngineNameIndex++; // get past delimiter
|
|
|
|
int scriptEngineNameLength = m_ScriptEngine.ScriptEngineName.Length - scriptEngineNameIndex;
|
|
|
|
// create char array then a string that is only the script engine name
|
|
Char[] scriptEngineNameCharArray = m_ScriptEngine.ScriptEngineName.ToCharArray(scriptEngineNameIndex, scriptEngineNameLength);
|
|
String scriptEngineName = new String(scriptEngineNameCharArray);
|
|
|
|
return scriptEngineName;
|
|
}
|
|
else
|
|
{
|
|
return String.Empty;
|
|
}
|
|
}
|
|
|
|
public LSL_Integer osCheckODE()
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
LSL_Integer ret = 0; // false
|
|
if (m_ScriptEngine.World.PhysicsScene != null)
|
|
{
|
|
string physEngine = m_ScriptEngine.World.PhysicsScene.EngineType;
|
|
if (physEngine == "OpenDynamicsEngine")
|
|
{
|
|
ret = 1; // true
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
public string osGetPhysicsEngineType()
|
|
{
|
|
// High because it can be used to target attacks to known weaknesses
|
|
// This would allow a new class of griefer scripts that don't even
|
|
// require their user to know what they are doing (see script
|
|
// kiddie)
|
|
// Because it would be nice if scripts didn't blow up if the information
|
|
// about the physics engine, this function returns an empty string if
|
|
// the user does not have permission to see it. This as opposed to
|
|
// throwing an exception.
|
|
|
|
m_host.AddScriptLPS(1);
|
|
string ret = String.Empty;
|
|
if (String.IsNullOrEmpty(CheckThreatLevelTest(ThreatLevel.High, "osGetPhysicsEngineType")))
|
|
{
|
|
if (m_ScriptEngine.World.PhysicsScene != null)
|
|
{
|
|
ret = m_ScriptEngine.World.PhysicsScene.EngineType;
|
|
// An old physics engine might have an uninitialized engine type
|
|
if (ret == null)
|
|
ret = "unknown";
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
public string osGetPhysicsEngineName()
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
string ret = "NoEngine";
|
|
if (m_ScriptEngine.World.PhysicsScene != null)
|
|
{
|
|
ret = m_ScriptEngine.World.PhysicsScene.EngineName;
|
|
// An old physics engine might have an uninitialized engine type
|
|
if (ret == null)
|
|
ret = "UnknownEngine";
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
public string osGetSimulatorVersion()
|
|
{
|
|
// High because it can be used to target attacks to known weaknesses
|
|
// This would allow a new class of griefer scripts that don't even
|
|
// require their user to know what they are doing (see script
|
|
// kiddie)
|
|
//
|
|
CheckThreatLevel(ThreatLevel.High,"osGetSimulatorVersion");
|
|
|
|
return m_ScriptEngine.World.GetSimulatorVersion();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Send a message to to object identified by the given UUID
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// A script in the object must implement the dataserver function
|
|
/// the dataserver function is passed the ID of the calling function and a string message
|
|
/// </remarks>
|
|
/// <param name="objectUUID"></param>
|
|
/// <param name="message"></param>
|
|
public void osMessageObject(LSL_Key objectUUID, string message)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Low, "osMessageObject");
|
|
|
|
UUID objUUID;
|
|
if (!UUID.TryParse(objectUUID, out objUUID)) // prior to patching, a thrown exception regarding invalid GUID format would be shouted instead.
|
|
{
|
|
OSSLShoutError("osMessageObject() cannot send messages to objects with invalid UUIDs");
|
|
return;
|
|
}
|
|
|
|
MessageObject(objUUID, message);
|
|
}
|
|
|
|
private void MessageObject(UUID objUUID, string message)
|
|
{
|
|
object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) };
|
|
|
|
SceneObjectPart sceneOP = World.GetSceneObjectPart(objUUID);
|
|
|
|
if (sceneOP == null) // prior to patching, PostObjectEvent() would cause a throw exception to be shouted instead.
|
|
{
|
|
OSSLShoutError("osMessageObject() cannot send message to " + objUUID.ToString() + ", object was not found in scene.");
|
|
return;
|
|
}
|
|
|
|
m_ScriptEngine.PostObjectEvent(
|
|
sceneOP.LocalId, new EventParams(
|
|
"dataserver", resobj, new DetectParams[0]));
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Similar to llDie but given an object UUID
|
|
/// </summary>
|
|
/// <param name="objectUUID"></param>
|
|
|
|
public void osDie(LSL_Key objectUUID)
|
|
{
|
|
// CheckThreatLevel(ThreatLevel.VeryHigh, "osDie");
|
|
// if this is restricted to objects rezzed by this host level can be reduced
|
|
|
|
CheckThreatLevel(ThreatLevel.Low, "osDie");
|
|
|
|
UUID objUUID;
|
|
if (!UUID.TryParse(objectUUID, out objUUID))
|
|
{
|
|
OSSLShoutError("osDie() cannot delete objects with invalid UUIDs");
|
|
return;
|
|
}
|
|
|
|
InitLSL();
|
|
// harakiri check
|
|
if(objUUID == UUID.Zero)
|
|
{
|
|
if (!m_host.ParentGroup.IsAttachment)
|
|
m_LSL_Api.llDie();
|
|
return;
|
|
}
|
|
|
|
SceneObjectGroup sceneOG = World.GetSceneObjectGroup(objUUID);
|
|
|
|
if (sceneOG == null || sceneOG.IsDeleted)
|
|
return;
|
|
|
|
if(sceneOG.IsAttachment)
|
|
return;
|
|
|
|
if (sceneOG.OwnerID != m_host.OwnerID)
|
|
return;
|
|
|
|
// harakiri check
|
|
if(sceneOG.UUID == m_host.ParentGroup.UUID)
|
|
{
|
|
m_LSL_Api.llDie();
|
|
return;
|
|
}
|
|
|
|
// restrict to objects rezzed by host
|
|
if(sceneOG.RezzerID == m_host.ParentGroup.UUID)
|
|
World.DeleteSceneObject(sceneOG, false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a notecard directly to the prim's inventory.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This needs ThreatLevel high. It is an excellent griefer tool,
|
|
/// In a loop, it can cause asset bloat and DOS levels of asset
|
|
/// writes.
|
|
/// </remarks>
|
|
/// <param name="notecardName">The name of the notecard to write.</param>
|
|
/// <param name="contents">The contents of the notecard.</param>
|
|
public void osMakeNotecard(string notecardName, LSL_Types.list contents)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osMakeNotecard");
|
|
|
|
StringBuilder notecardData = new StringBuilder();
|
|
|
|
for (int i = 0; i < contents.Length; i++)
|
|
notecardData.Append((string)(contents.GetLSLStringItem(i) + "\n"));
|
|
|
|
SaveNotecard(notecardName, "Script generated notecard", notecardData.ToString(), false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Save a notecard to prim inventory.
|
|
/// </summary>
|
|
/// <param name="name"></param>
|
|
/// <param name="description">Description of notecard</param>
|
|
/// <param name="notecardData"></param>
|
|
/// <param name="forceSameName">
|
|
/// If true, then if an item exists with the same name, it is replaced.
|
|
/// If false, then a new item is created witha slightly different name (e.g. name 1)
|
|
/// </param>
|
|
/// <returns>Prim inventory item created.</returns>
|
|
protected TaskInventoryItem SaveNotecard(string name, string description, string data, bool forceSameName)
|
|
{
|
|
// Create new asset
|
|
AssetBase asset = new AssetBase(UUID.Random(), name, (sbyte)AssetType.Notecard, m_host.OwnerID.ToString());
|
|
asset.Description = description;
|
|
byte[] a;
|
|
byte[] b;
|
|
byte[] c;
|
|
|
|
b = Util.UTF8.GetBytes(data);
|
|
|
|
a = Util.UTF8.GetBytes(
|
|
"Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length " + b.Length.ToString() + "\n");
|
|
|
|
c = Util.UTF8.GetBytes("}");
|
|
|
|
byte[] d = new byte[a.Length + b.Length + c.Length];
|
|
Buffer.BlockCopy(a, 0, d, 0, a.Length);
|
|
Buffer.BlockCopy(b, 0, d, a.Length, b.Length);
|
|
Buffer.BlockCopy(c, 0, d, a.Length + b.Length, c.Length);
|
|
|
|
asset.Data = d;
|
|
World.AssetService.Store(asset);
|
|
|
|
// Create Task Entry
|
|
TaskInventoryItem taskItem = new TaskInventoryItem();
|
|
|
|
taskItem.ResetIDs(m_host.UUID);
|
|
taskItem.ParentID = m_host.UUID;
|
|
taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch();
|
|
taskItem.Name = name;
|
|
taskItem.Description = description;
|
|
taskItem.Type = (int)AssetType.Notecard;
|
|
taskItem.InvType = (int)InventoryType.Notecard;
|
|
taskItem.OwnerID = m_host.OwnerID;
|
|
taskItem.CreatorID = m_host.OwnerID;
|
|
taskItem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
|
|
taskItem.CurrentPermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
|
|
taskItem.EveryonePermissions = 0;
|
|
taskItem.NextPermissions = (uint)PermissionMask.All;
|
|
taskItem.GroupID = m_host.GroupID;
|
|
taskItem.GroupPermissions = 0;
|
|
taskItem.Flags = 0;
|
|
taskItem.PermsGranter = UUID.Zero;
|
|
taskItem.PermsMask = 0;
|
|
taskItem.AssetID = asset.FullID;
|
|
|
|
if (forceSameName)
|
|
m_host.Inventory.AddInventoryItemExclusive(taskItem, false);
|
|
else
|
|
m_host.Inventory.AddInventoryItem(taskItem, false);
|
|
m_host.ParentGroup.InvalidateDeepEffectivePerms();
|
|
|
|
return taskItem;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Load the notecard data found at the given prim inventory item name or asset uuid.
|
|
/// </summary>
|
|
/// <param name="notecardNameOrUuid"></param>
|
|
/// <returns>The text loaded. Null if no notecard was found.</returns>
|
|
protected string LoadNotecard(string notecardNameOrUuid)
|
|
{
|
|
UUID assetID = CacheNotecard(notecardNameOrUuid);
|
|
|
|
if (assetID != UUID.Zero)
|
|
{
|
|
StringBuilder notecardData = new StringBuilder();
|
|
|
|
for (int count = 0; count < NotecardCache.GetLines(assetID); count++)
|
|
{
|
|
string line = NotecardCache.GetLine(assetID, count) + "\n";
|
|
|
|
// m_log.DebugFormat("[OSSL]: From notecard {0} loading line {1}", notecardNameOrUuid, line);
|
|
|
|
notecardData.Append(line);
|
|
}
|
|
|
|
return notecardData.ToString();
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Cache a notecard's contents.
|
|
/// </summary>
|
|
/// <param name="notecardNameOrUuid"></param>
|
|
/// <returns>
|
|
/// The asset id of the notecard, which is used for retrieving the cached data.
|
|
/// UUID.Zero if no asset could be found.
|
|
/// </returns>
|
|
protected UUID CacheNotecard(string notecardNameOrUuid)
|
|
{
|
|
UUID assetID = UUID.Zero;
|
|
|
|
bool notecardNameIsUUID = UUID.TryParse(notecardNameOrUuid, out assetID);
|
|
|
|
if (!notecardNameIsUUID)
|
|
{
|
|
assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid);
|
|
}
|
|
|
|
if (assetID == UUID.Zero)
|
|
return UUID.Zero;
|
|
|
|
if (!NotecardCache.IsCached(assetID))
|
|
{
|
|
AssetBase a = World.AssetService.Get(assetID.ToString());
|
|
|
|
if (a == null)
|
|
{
|
|
// Whoops, it's still possible here that the notecard name was properly
|
|
// formatted like a UUID but isn't an asset UUID so lets look it up by name after all
|
|
assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid);
|
|
if (assetID == UUID.Zero)
|
|
return UUID.Zero;
|
|
|
|
if (!NotecardCache.IsCached(assetID))
|
|
{
|
|
a = World.AssetService.Get(assetID.ToString());
|
|
|
|
if (a == null)
|
|
{
|
|
return UUID.Zero;
|
|
}
|
|
}
|
|
}
|
|
|
|
NotecardCache.Cache(assetID, a.Data);
|
|
};
|
|
|
|
return assetID;
|
|
}
|
|
protected UUID SearchTaskInventoryForAssetId(string name)
|
|
{
|
|
UUID assetId = UUID.Zero;
|
|
m_host.TaskInventory.LockItemsForRead(true);
|
|
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
|
{
|
|
if (item.Type == 7 && item.Name == name)
|
|
{
|
|
assetId = item.AssetID;
|
|
}
|
|
}
|
|
m_host.TaskInventory.LockItemsForRead(false);
|
|
return assetId;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Directly get an entire notecard at once.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Instead of using the LSL Dataserver event to pull notecard data
|
|
/// this will simply read the entire notecard and return its data as a string.
|
|
///
|
|
/// Warning - due to the synchronous method this function uses to fetch assets, its use
|
|
/// may be dangerous and unreliable while running in grid mode.
|
|
/// </remarks>
|
|
/// <param name="name">Name of the notecard or its asset id</param>
|
|
/// <param name="line">The line number to read. The first line is line 0</param>
|
|
/// <returns>Notecard line</returns>
|
|
public string osGetNotecardLine(string name, int line)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryHigh, "osGetNotecardLine");
|
|
|
|
UUID assetID = CacheNotecard(name);
|
|
|
|
if (assetID == UUID.Zero)
|
|
{
|
|
OSSLShoutError("Notecard '" + name + "' could not be found.");
|
|
return "ERROR!";
|
|
}
|
|
|
|
return NotecardCache.GetLine(assetID, line);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get an entire notecard at once.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Instead of using the LSL Dataserver event to pull notecard data line by line,
|
|
/// this will simply read the entire notecard and return its data as a string.
|
|
///
|
|
/// Warning - due to the synchronous method this function uses to fetch assets, its use
|
|
/// may be dangerous and unreliable while running in grid mode.
|
|
/// </remarks>
|
|
/// <param name="name">Name of the notecard or its asset id</param>
|
|
/// <returns>Notecard text</returns>
|
|
public string osGetNotecard(string name)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryHigh, "osGetNotecard");
|
|
|
|
string text = LoadNotecard(name);
|
|
|
|
if (text == null)
|
|
{
|
|
OSSLShoutError("Notecard '" + name + "' could not be found.");
|
|
return "ERROR!";
|
|
}
|
|
else
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the number of lines in the given notecard.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Instead of using the LSL Dataserver event to pull notecard data,
|
|
/// this will simply read the number of note card lines and return this data as an integer.
|
|
///
|
|
/// Warning - due to the synchronous method this function uses to fetch assets, its use
|
|
/// may be dangerous and unreliable while running in grid mode.
|
|
/// </remarks>
|
|
/// <param name="name">Name of the notecard or its asset id</param>
|
|
/// <returns></returns>
|
|
public int osGetNumberOfNotecardLines(string name)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryHigh, "osGetNumberOfNotecardLines");
|
|
|
|
UUID assetID = CacheNotecard(name);
|
|
|
|
if (assetID == UUID.Zero)
|
|
{
|
|
OSSLShoutError("Notecard '" + name + "' could not be found.");
|
|
return -1;
|
|
}
|
|
|
|
return NotecardCache.GetLines(assetID);
|
|
}
|
|
|
|
public string osAvatarName2Key(string firstname, string lastname)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Low, "osAvatarName2Key");
|
|
|
|
IUserManagement userManager = World.RequestModuleInterface<IUserManagement>();
|
|
if (userManager == null)
|
|
{
|
|
OSSLShoutError("osAvatarName2Key: UserManagement module not available");
|
|
return string.Empty;
|
|
}
|
|
|
|
// Check local grid
|
|
UUID userID = userManager.GetUserIdByName(firstname, lastname);
|
|
if (userID != UUID.Zero)
|
|
return userID.ToString();
|
|
|
|
// HG ?
|
|
string realFirstName;
|
|
string realLastName;
|
|
string serverURI;
|
|
if (Util.ParseForeignAvatarName(firstname, lastname, out realFirstName, out realLastName, out serverURI))
|
|
{
|
|
try
|
|
{
|
|
UserAgentServiceConnector userConnection = new UserAgentServiceConnector(serverURI);
|
|
|
|
if (userConnection != null)
|
|
{
|
|
userID = userConnection.GetUUID(realFirstName, realLastName);
|
|
if (userID != UUID.Zero)
|
|
{
|
|
userManager.AddUser(userID, realFirstName, realLastName, serverURI);
|
|
return userID.ToString();
|
|
}
|
|
}
|
|
}
|
|
catch (Exception /*e*/)
|
|
{
|
|
// m_log.Warn("[osAvatarName2Key] UserAgentServiceConnector - Unable to connect to destination grid ", e);
|
|
}
|
|
}
|
|
|
|
return UUID.Zero.ToString();
|
|
}
|
|
|
|
public string osKey2Name(string id)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Low, "osKey2Name");
|
|
|
|
UUID key = new UUID();
|
|
|
|
if (UUID.TryParse(id, out key))
|
|
{
|
|
UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, key);
|
|
if (account != null)
|
|
return account.Name;
|
|
|
|
if (m_ScriptEngine.World.GridUserService != null)
|
|
{
|
|
GridUserInfo uInfo = m_ScriptEngine.World.GridUserService.GetGridUserInfo(key.ToString());
|
|
|
|
if (uInfo != null)
|
|
{
|
|
UUID userUUID; String gridURL; String firstName; String lastName; String tmp;
|
|
|
|
if (Util.ParseUniversalUserIdentifier(uInfo.UserID, out userUUID, out gridURL, out firstName, out lastName, out tmp))
|
|
{
|
|
string grid = new Uri(gridURL).Authority;
|
|
return firstName + "." + lastName + " @" + grid;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
private enum InfoType
|
|
{
|
|
Nick,
|
|
Name,
|
|
Login,
|
|
Home,
|
|
Custom
|
|
};
|
|
|
|
private string GridUserInfo(InfoType type)
|
|
{
|
|
return GridUserInfo(type, "");
|
|
}
|
|
|
|
private string GridUserInfo(InfoType type, string key)
|
|
{
|
|
string retval = String.Empty;
|
|
IConfigSource config = m_ScriptEngine.ConfigSource;
|
|
string url = null;
|
|
|
|
IConfig gridInfoConfig = config.Configs["GridInfo"];
|
|
|
|
if (gridInfoConfig != null)
|
|
url = gridInfoConfig.GetString("GridInfoURI", String.Empty);
|
|
|
|
if (String.IsNullOrEmpty(url))
|
|
return "Configuration Error!";
|
|
|
|
string verb ="/json_grid_info";
|
|
OSDMap json = new OSDMap();
|
|
|
|
OSDMap info = WebUtil.GetFromService(String.Format("{0}{1}",url,verb), 3000);
|
|
|
|
if (info["Success"] != true)
|
|
return "Get GridInfo Failed!";
|
|
|
|
json = (OSDMap)OSDParser.DeserializeJson(info["_RawResult"].AsString());
|
|
|
|
switch (type)
|
|
{
|
|
case InfoType.Nick:
|
|
retval = json["gridnick"];
|
|
break;
|
|
|
|
case InfoType.Name:
|
|
retval = json["gridname"];
|
|
break;
|
|
|
|
case InfoType.Login:
|
|
retval = json["login"];
|
|
break;
|
|
|
|
case InfoType.Home:
|
|
retval = json["home"];
|
|
break;
|
|
|
|
case InfoType.Custom:
|
|
retval = json[key];
|
|
break;
|
|
|
|
default:
|
|
retval = "error";
|
|
break;
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the nickname of this grid, as set in the [GridInfo] config section.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Threat level is Moderate because intentional abuse, for instance
|
|
/// scripts that are written to be malicious only on one grid,
|
|
/// for instance in a HG scenario, are a distinct possibility.
|
|
/// </remarks>
|
|
/// <returns></returns>
|
|
public string osGetGridNick()
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Moderate, "osGetGridNick");
|
|
|
|
string nick = String.Empty;
|
|
IConfigSource config = m_ScriptEngine.ConfigSource;
|
|
|
|
if (config.Configs[GridInfoServiceConfigSectionName] != null)
|
|
nick = config.Configs[GridInfoServiceConfigSectionName].GetString("gridnick", nick);
|
|
|
|
if (String.IsNullOrEmpty(nick))
|
|
nick = GridUserInfo(InfoType.Nick);
|
|
|
|
return nick;
|
|
}
|
|
|
|
public string osGetGridName()
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Moderate, "osGetGridName");
|
|
|
|
string name = String.Empty;
|
|
IConfigSource config = m_ScriptEngine.ConfigSource;
|
|
|
|
if (config.Configs[GridInfoServiceConfigSectionName] != null)
|
|
name = config.Configs[GridInfoServiceConfigSectionName].GetString("gridname", name);
|
|
|
|
if (String.IsNullOrEmpty(name))
|
|
name = GridUserInfo(InfoType.Name);
|
|
|
|
return name;
|
|
}
|
|
|
|
public string osGetGridLoginURI()
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Moderate, "osGetGridLoginURI");
|
|
|
|
string loginURI = String.Empty;
|
|
IConfigSource config = m_ScriptEngine.ConfigSource;
|
|
|
|
if (config.Configs[GridInfoServiceConfigSectionName] != null)
|
|
loginURI = config.Configs[GridInfoServiceConfigSectionName].GetString("login", loginURI);
|
|
|
|
if (String.IsNullOrEmpty(loginURI))
|
|
loginURI = GridUserInfo(InfoType.Login);
|
|
|
|
return loginURI;
|
|
}
|
|
|
|
public string osGetGridHomeURI()
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Moderate, "osGetGridHomeURI");
|
|
|
|
IConfigSource config = m_ScriptEngine.ConfigSource;
|
|
string HomeURI = Util.GetConfigVarFromSections<string>(config, "HomeURI",
|
|
new string[] { "Startup", "Hypergrid" }, String.Empty);
|
|
|
|
if (!string.IsNullOrEmpty(HomeURI))
|
|
return HomeURI;
|
|
|
|
// Legacy. Remove soon!
|
|
if (config.Configs["LoginService"] != null)
|
|
HomeURI = config.Configs["LoginService"].GetString("SRV_HomeURI", HomeURI);
|
|
|
|
if (String.IsNullOrEmpty(HomeURI))
|
|
HomeURI = GridUserInfo(InfoType.Home);
|
|
|
|
return HomeURI;
|
|
}
|
|
|
|
public string osGetGridGatekeeperURI()
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Moderate, "osGetGridGatekeeperURI");
|
|
|
|
IConfigSource config = m_ScriptEngine.ConfigSource;
|
|
string gatekeeperURI = Util.GetConfigVarFromSections<string>(config, "GatekeeperURI",
|
|
new string[] { "Startup", "Hypergrid" }, String.Empty);
|
|
|
|
if (!string.IsNullOrEmpty(gatekeeperURI))
|
|
return gatekeeperURI;
|
|
|
|
// Legacy. Remove soon!
|
|
if (config.Configs["GridService"] != null)
|
|
gatekeeperURI = config.Configs["GridService"].GetString("Gatekeeper", gatekeeperURI);
|
|
|
|
return gatekeeperURI;
|
|
}
|
|
|
|
public string osGetGridCustom(string key)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Moderate, "osGetGridCustom");
|
|
|
|
string retval = String.Empty;
|
|
IConfigSource config = m_ScriptEngine.ConfigSource;
|
|
|
|
if (config.Configs[GridInfoServiceConfigSectionName] != null)
|
|
retval = config.Configs[GridInfoServiceConfigSectionName].GetString(key, retval);
|
|
|
|
if (String.IsNullOrEmpty(retval))
|
|
retval = GridUserInfo(InfoType.Custom, key);
|
|
|
|
return retval;
|
|
}
|
|
|
|
public string osGetAvatarHomeURI(string uuid)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Low, "osGetAvatarHomeURI");
|
|
|
|
IUserManagement userManager = m_ScriptEngine.World.RequestModuleInterface<IUserManagement>();
|
|
string returnValue = "";
|
|
|
|
if (userManager != null)
|
|
{
|
|
returnValue = userManager.GetUserServerURL(new UUID(uuid), "HomeURI");
|
|
}
|
|
|
|
if (returnValue == "")
|
|
{
|
|
IConfigSource config = m_ScriptEngine.ConfigSource;
|
|
returnValue = Util.GetConfigVarFromSections<string>(config, "HomeURI",
|
|
new string[] { "Startup", "Hypergrid" }, String.Empty);
|
|
|
|
if (!string.IsNullOrEmpty(returnValue))
|
|
return returnValue;
|
|
|
|
// Legacy. Remove soon!
|
|
if (config.Configs["LoginService"] != null)
|
|
returnValue = config.Configs["LoginService"].GetString("SRV_HomeURI", returnValue);
|
|
|
|
if (String.IsNullOrEmpty(returnValue))
|
|
returnValue = GridUserInfo(InfoType.Home);
|
|
}
|
|
|
|
return returnValue;
|
|
}
|
|
|
|
public LSL_String osFormatString(string str, LSL_List strings)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryLow, "osFormatString");
|
|
|
|
return String.Format(str, strings.Data);
|
|
}
|
|
|
|
public LSL_List osMatchString(string src, string pattern, int start)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryLow, "osMatchString");
|
|
|
|
LSL_List result = new LSL_List();
|
|
|
|
// Normalize indices (if negative).
|
|
// After normlaization they may still be
|
|
// negative, but that is now relative to
|
|
// the start, rather than the end, of the
|
|
// sequence.
|
|
if (start < 0)
|
|
{
|
|
start = src.Length + start;
|
|
}
|
|
|
|
if (start < 0 || start >= src.Length)
|
|
{
|
|
return result; // empty list
|
|
}
|
|
|
|
// Find matches beginning at start position
|
|
Regex matcher = new Regex(pattern);
|
|
Match match = matcher.Match(src, start);
|
|
while (match.Success)
|
|
{
|
|
foreach (System.Text.RegularExpressions.Group g in match.Groups)
|
|
{
|
|
if (g.Success)
|
|
{
|
|
result.Add(new LSL_String(g.Value));
|
|
result.Add(new LSL_Integer(g.Index));
|
|
}
|
|
}
|
|
|
|
match = match.NextMatch();
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
public LSL_String osReplaceString(string src, string pattern, string replace, int count, int start)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryLow, "osReplaceString");
|
|
|
|
// Normalize indices (if negative).
|
|
// After normlaization they may still be
|
|
// negative, but that is now relative to
|
|
// the start, rather than the end, of the
|
|
// sequence.
|
|
if (start < 0)
|
|
{
|
|
start = src.Length + start;
|
|
}
|
|
|
|
if (start < 0 || start >= src.Length)
|
|
{
|
|
return src;
|
|
}
|
|
|
|
// Find matches beginning at start position
|
|
Regex matcher = new Regex(pattern);
|
|
return matcher.Replace(src,replace,count,start);
|
|
}
|
|
|
|
public string osLoadedCreationDate()
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Low, "osLoadedCreationDate");
|
|
|
|
return World.RegionInfo.RegionSettings.LoadedCreationDate;
|
|
}
|
|
|
|
public string osLoadedCreationTime()
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Low, "osLoadedCreationTime");
|
|
|
|
return World.RegionInfo.RegionSettings.LoadedCreationTime;
|
|
}
|
|
|
|
public string osLoadedCreationID()
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Low, "osLoadedCreationID");
|
|
|
|
return World.RegionInfo.RegionSettings.LoadedCreationID;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the primitive parameters of a linked prim.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Threat level is 'Low' because certain users could possibly be tricked into
|
|
/// dropping an unverified script into one of their own objects, which could
|
|
/// then gather the physical construction details of the object and transmit it
|
|
/// to an unscrupulous third party, thus permitting unauthorized duplication of
|
|
/// the object's form.
|
|
/// </remarks>
|
|
/// <param name="linknumber"></param>
|
|
/// <param name="rules"></param>
|
|
/// <returns></returns>
|
|
public LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams");
|
|
|
|
InitLSL();
|
|
// One needs to cast m_LSL_Api because we're using functions not
|
|
// on the ILSL_Api interface.
|
|
LSL_List retVal = new LSL_List();
|
|
LSL_List remaining = new LSL_List();
|
|
List<SceneObjectPart> parts = m_LSL_Api.GetLinkParts(linknumber);
|
|
foreach (SceneObjectPart part in parts)
|
|
{
|
|
remaining = m_LSL_Api.GetPrimParams(part, rules, ref retVal);
|
|
}
|
|
|
|
while (remaining.Length > 1)
|
|
{
|
|
linknumber = remaining.GetLSLIntegerItem(0);
|
|
parts = m_LSL_Api.GetLinkParts(linknumber);
|
|
if(parts.Count == 0)
|
|
break;
|
|
|
|
rules = remaining.GetSublist(1, -1);
|
|
foreach (SceneObjectPart part in parts)
|
|
remaining = m_LSL_Api.GetPrimParams(part, rules, ref retVal);
|
|
}
|
|
return retVal;
|
|
}
|
|
|
|
public void osForceCreateLink(string target, int parent)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryLow, "osForceCreateLink");
|
|
|
|
InitLSL();
|
|
m_LSL_Api.CreateLink(target, parent);
|
|
}
|
|
|
|
public void osForceBreakLink(int linknum)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryLow, "osForceBreakLink");
|
|
|
|
InitLSL();
|
|
m_LSL_Api.BreakLink(linknum);
|
|
}
|
|
|
|
public void osForceBreakAllLinks()
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryLow, "osForceBreakAllLinks");
|
|
|
|
InitLSL();
|
|
m_LSL_Api.BreakAllLinks();
|
|
}
|
|
|
|
public LSL_Integer osIsNpc(LSL_Key npc)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
|
if (module != null)
|
|
{
|
|
UUID npcId;
|
|
if (UUID.TryParse(npc.m_string, out npcId))
|
|
if (module.IsNPC(npcId, World))
|
|
return ScriptBaseClass.TRUE;
|
|
}
|
|
|
|
return ScriptBaseClass.FALSE;
|
|
}
|
|
|
|
public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
|
|
|
|
// have to get the npc module also here to set the default Not Owned
|
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
|
if(module == null)
|
|
return new LSL_Key(UUID.Zero.ToString());
|
|
|
|
bool owned = (module.NPCOptionFlags & NPCOptionsFlags.AllowNotOwned) == 0;
|
|
|
|
return NpcCreate(firstname, lastname, position, notecard, owned, false, false);
|
|
}
|
|
|
|
public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
|
|
|
|
return NpcCreate(
|
|
firstname, lastname, position, notecard,
|
|
(options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0,
|
|
(options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0,
|
|
(options & ScriptBaseClass.OS_NPC_OBJECT_GROUP) != 0);
|
|
}
|
|
|
|
private LSL_Key NpcCreate(
|
|
string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent, bool hostGroupID)
|
|
{
|
|
if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z)))
|
|
{
|
|
OSSLError("no permission to rez NPC at requested location");
|
|
return new LSL_Key(UUID.Zero.ToString());
|
|
}
|
|
|
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
|
if(module == null)
|
|
{
|
|
OSSLError("NPC module not enabled");
|
|
return new LSL_Key(UUID.Zero.ToString());
|
|
}
|
|
|
|
string groupTitle = String.Empty;
|
|
UUID groupID = UUID.Zero;
|
|
|
|
AvatarAppearance appearance = null;
|
|
|
|
// check creation options
|
|
NPCOptionsFlags createFlags = module.NPCOptionFlags;
|
|
|
|
if((createFlags & NPCOptionsFlags.AllowNotOwned) == 0 && !owned)
|
|
{
|
|
OSSLError("Not owned NPCs disabled");
|
|
owned = true; // we should get here...
|
|
}
|
|
|
|
if((createFlags & NPCOptionsFlags.AllowSenseAsAvatar) == 0 && senseAsAgent)
|
|
{
|
|
OSSLError("NPC allow sense as Avatar disabled");
|
|
senseAsAgent = false;
|
|
}
|
|
|
|
if(hostGroupID && m_host.GroupID != UUID.Zero)
|
|
{
|
|
IGroupsModule groupsModule = m_ScriptEngine.World.RequestModuleInterface<IGroupsModule>();
|
|
if (groupsModule != null)
|
|
{
|
|
GroupMembershipData member = groupsModule.GetMembershipData(m_host.GroupID, m_host.OwnerID);
|
|
if (member == null)
|
|
{
|
|
OSSLError(string.Format("osNpcCreate: the object owner is not member of the object group"));
|
|
return new LSL_Key(UUID.Zero.ToString());
|
|
}
|
|
|
|
groupID = m_host.GroupID;
|
|
|
|
if((createFlags & NPCOptionsFlags.NoNPCGroup) != 0)
|
|
{
|
|
GroupRecord grprec = groupsModule.GetGroupRecord(m_host.GroupID);
|
|
if(grprec != null && grprec.GroupName != "")
|
|
groupTitle = grprec.GroupName;
|
|
}
|
|
}
|
|
}
|
|
|
|
if((createFlags & NPCOptionsFlags.NoNPCGroup) == 0)
|
|
{
|
|
if (firstname != String.Empty || lastname != String.Empty)
|
|
{
|
|
if (firstname != "Shown outfit:")
|
|
groupTitle = "- NPC -";
|
|
}
|
|
}
|
|
|
|
if((createFlags & NPCOptionsFlags.AllowCloneOtherAvatars) != 0)
|
|
{
|
|
UUID id;
|
|
if (UUID.TryParse(notecard, out id))
|
|
{
|
|
ScenePresence clonePresence = World.GetScenePresence(id);
|
|
if (clonePresence != null)
|
|
appearance = clonePresence.Appearance;
|
|
}
|
|
}
|
|
|
|
if (appearance == null)
|
|
{
|
|
if(!string.IsNullOrWhiteSpace(notecard))
|
|
{
|
|
string appearanceSerialized = LoadNotecard(notecard);
|
|
if (appearanceSerialized == null)
|
|
{
|
|
OSSLError(string.Format("osNpcCreate: Notecard '{0}' not found.", notecard));
|
|
return new LSL_Key(UUID.Zero.ToString());
|
|
}
|
|
|
|
try
|
|
{
|
|
OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized);
|
|
appearance = new AvatarAppearance();
|
|
appearance.Unpack(appearanceOsd);
|
|
}
|
|
catch
|
|
{
|
|
OSSLError(string.Format("osNpcCreate: Error processing notecard '{0}'", notecard));
|
|
return new LSL_Key(UUID.Zero.ToString());
|
|
}
|
|
}
|
|
}
|
|
|
|
UUID ownerID = UUID.Zero;
|
|
if (owned)
|
|
ownerID = m_host.OwnerID;
|
|
UUID x = module.CreateNPC(firstname,
|
|
lastname,
|
|
position,
|
|
UUID.Random(),
|
|
ownerID,
|
|
groupTitle,
|
|
groupID,
|
|
senseAsAgent,
|
|
World,
|
|
appearance);
|
|
|
|
ScenePresence sp;
|
|
if (World.TryGetScenePresence(x, out sp))
|
|
{
|
|
sp.SendAvatarDataToAllAgents();
|
|
}
|
|
return new LSL_Key(x.ToString());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Save the current appearance of the NPC permanently to the named notecard.
|
|
/// </summary>
|
|
/// <param name="avatar"></param>
|
|
/// <param name="notecard">The name of the notecard to which to save the appearance.</param>
|
|
/// <returns>The asset ID of the notecard saved.</returns>
|
|
|
|
public LSL_Key osNpcSaveAppearance(LSL_Key npc, LSL_String notecard)
|
|
{
|
|
return NpcSaveAppearance(npc, notecard, true);
|
|
}
|
|
|
|
public LSL_Key osNpcSaveAppearance(LSL_Key npc, LSL_String notecard, LSL_Integer includeHuds)
|
|
{
|
|
return NpcSaveAppearance(npc, notecard, includeHuds == 0);
|
|
}
|
|
|
|
protected LSL_Key NpcSaveAppearance(LSL_Key npc, string notecard, bool NoHUds)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osNpcSaveAppearance");
|
|
|
|
INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
|
|
|
|
if (npcModule != null)
|
|
{
|
|
if (!UUID.TryParse(npc.m_string, out UUID npcId))
|
|
return new LSL_Key(UUID.Zero.ToString());
|
|
|
|
if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
|
|
return new LSL_Key(UUID.Zero.ToString());
|
|
|
|
return SaveAppearanceToNotecard(npcId, notecard, NoHUds);
|
|
}
|
|
|
|
return new LSL_Key(UUID.Zero.ToString());
|
|
}
|
|
|
|
public void osNpcLoadAppearance(LSL_Key npc, string notecard)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osNpcLoadAppearance");
|
|
|
|
INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
|
|
|
|
if (npcModule != null)
|
|
{
|
|
UUID npcId;
|
|
if (!UUID.TryParse(npc.m_string, out npcId))
|
|
return;
|
|
|
|
if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
|
|
return;
|
|
|
|
string appearanceSerialized = LoadNotecard(notecard);
|
|
|
|
if (appearanceSerialized == null)
|
|
OSSLError(string.Format("osNpcCreate: Notecard reference '{0}' not found.", notecard));
|
|
|
|
OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized);
|
|
// OSD a = OSDParser.DeserializeLLSDXml(appearanceSerialized);
|
|
// Console.WriteLine("appearanceSerialized {0}", appearanceSerialized);
|
|
// Console.WriteLine("a.Type {0}, a.ToString() {1}", a.Type, a);
|
|
AvatarAppearance appearance = new AvatarAppearance();
|
|
appearance.Unpack(appearanceOsd);
|
|
|
|
npcModule.SetNPCAppearance(npcId, appearance, m_host.ParentGroup.Scene);
|
|
}
|
|
}
|
|
|
|
public LSL_Key osNpcGetOwner(LSL_Key npc)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.None, "osNpcGetOwner");
|
|
|
|
INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
|
|
if (npcModule != null)
|
|
{
|
|
UUID npcId;
|
|
if (UUID.TryParse(npc.m_string, out npcId))
|
|
{
|
|
UUID owner = npcModule.GetOwner(npcId);
|
|
if (owner != UUID.Zero)
|
|
return new LSL_Key(owner.ToString());
|
|
else
|
|
return npc;
|
|
}
|
|
}
|
|
|
|
return new LSL_Key(UUID.Zero.ToString());
|
|
}
|
|
|
|
public LSL_Vector osNpcGetPos(LSL_Key npc)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osNpcGetPos");
|
|
|
|
INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
|
|
if (npcModule != null)
|
|
{
|
|
UUID npcId;
|
|
if (!UUID.TryParse(npc.m_string, out npcId))
|
|
return new LSL_Vector(0, 0, 0);
|
|
|
|
if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
|
|
return new LSL_Vector(0, 0, 0);
|
|
|
|
ScenePresence sp = World.GetScenePresence(npcId);
|
|
|
|
if (sp != null)
|
|
return new LSL_Vector(sp.AbsolutePosition);
|
|
}
|
|
|
|
return Vector3.Zero;
|
|
}
|
|
|
|
public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo");
|
|
|
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
|
if (module != null)
|
|
{
|
|
UUID npcId;
|
|
if (!UUID.TryParse(npc.m_string, out npcId))
|
|
return;
|
|
|
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
|
return;
|
|
|
|
module.MoveToTarget(npcId, World, pos, false, true, false);
|
|
}
|
|
}
|
|
|
|
public void osNpcMoveToTarget(LSL_Key npc, LSL_Vector target, int options)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osNpcMoveToTarget");
|
|
|
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
|
if (module != null)
|
|
{
|
|
UUID npcId;
|
|
if (!UUID.TryParse(npc.m_string, out npcId))
|
|
return;
|
|
|
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
|
return;
|
|
|
|
module.MoveToTarget(
|
|
new UUID(npc.m_string),
|
|
World,
|
|
target,
|
|
(options & ScriptBaseClass.OS_NPC_NO_FLY) != 0,
|
|
(options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0,
|
|
(options & ScriptBaseClass.OS_NPC_RUNNING) != 0);
|
|
}
|
|
}
|
|
|
|
public LSL_Rotation osNpcGetRot(LSL_Key npc)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osNpcGetRot");
|
|
|
|
INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
|
|
if (npcModule != null)
|
|
{
|
|
UUID npcId;
|
|
if (!UUID.TryParse(npc.m_string, out npcId))
|
|
return new LSL_Rotation(Quaternion.Identity);
|
|
|
|
if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
|
|
return new LSL_Rotation(Quaternion.Identity);
|
|
|
|
ScenePresence sp = World.GetScenePresence(npcId);
|
|
|
|
if (sp != null)
|
|
return new LSL_Rotation(sp.GetWorldRotation());
|
|
}
|
|
|
|
return Quaternion.Identity;
|
|
}
|
|
|
|
public void osNpcSetRot(LSL_Key npc, LSL_Rotation rotation)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osNpcSetRot");
|
|
|
|
INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
|
|
if (npcModule != null)
|
|
{
|
|
UUID npcId;
|
|
if (!UUID.TryParse(npc.m_string, out npcId))
|
|
return;
|
|
|
|
if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
|
|
return;
|
|
|
|
ScenePresence sp = World.GetScenePresence(npcId);
|
|
|
|
if (sp != null)
|
|
sp.Rotation = rotation;
|
|
}
|
|
}
|
|
|
|
public void osNpcStopMoveToTarget(LSL_Key npc)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osNpcStopMoveToTarget");
|
|
|
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
|
if (module != null)
|
|
{
|
|
UUID npcId = new UUID(npc.m_string);
|
|
|
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
|
return;
|
|
|
|
module.StopMoveToTarget(npcId, World);
|
|
}
|
|
}
|
|
|
|
public void osNpcSetProfileAbout(LSL_Key npc, string about)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Low, "osNpcSetProfileAbout");
|
|
|
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
|
if (module != null)
|
|
{
|
|
UUID npcId = new UUID(npc.m_string);
|
|
|
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
|
return;
|
|
|
|
ScenePresence sp = World.GetScenePresence(npcId);
|
|
if (sp != null)
|
|
((INPC)(sp.ControllingClient)).profileAbout = about;
|
|
}
|
|
}
|
|
|
|
public void osNpcSetProfileImage(LSL_Key npc, string image)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Low, "osNpcSetProfileImage");
|
|
|
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
|
if (module != null)
|
|
{
|
|
UUID npcId = new UUID(npc.m_string);
|
|
|
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
|
return;
|
|
|
|
UUID ImageID = new UUID();
|
|
|
|
ImageID = ScriptUtils.GetAssetIdFromItemName(m_host, image, (int)AssetType.Texture);
|
|
|
|
if (ImageID == null || ImageID == UUID.Zero)
|
|
{
|
|
if (!UUID.TryParse(image, out ImageID))
|
|
return;
|
|
}
|
|
|
|
ScenePresence sp = World.GetScenePresence(npcId);
|
|
if (sp != null)
|
|
((INPC)(sp.ControllingClient)).profileImage = ImageID;
|
|
}
|
|
}
|
|
|
|
public void osNpcSay(LSL_Key npc, string message)
|
|
{
|
|
osNpcSay(npc, 0, message);
|
|
}
|
|
|
|
public void osNpcSay(LSL_Key npc, int channel, string message)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osNpcSay");
|
|
|
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
|
if (module != null)
|
|
{
|
|
UUID npcId = new UUID(npc.m_string);
|
|
|
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
|
return;
|
|
|
|
module.Say(npcId, World, message, channel);
|
|
}
|
|
}
|
|
|
|
public void osNpcSayTo(LSL_Key npc, LSL_Key target, int channel, string msg)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osNpcSayTo");
|
|
|
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
|
if (module == null)
|
|
return;
|
|
|
|
UUID npcId;
|
|
if (!UUID.TryParse(npc.m_string, out npcId))
|
|
return;
|
|
|
|
UUID TargetID;
|
|
if (!UUID.TryParse(target.m_string, out TargetID))
|
|
return;
|
|
|
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
|
return;
|
|
|
|
ScenePresence NPCpresence = World.GetScenePresence(npcId);
|
|
if (NPCpresence == null || NPCpresence.IsDeleted || !NPCpresence.IsNPC)
|
|
return;
|
|
|
|
Vector3 npcPOS = NPCpresence.AbsolutePosition;
|
|
string npcNAME = NPCpresence.Name;
|
|
|
|
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
|
if (wComm != null)
|
|
wComm.DeliverMessageTo(TargetID, channel, npcPOS, npcNAME, npcId, msg);
|
|
}
|
|
|
|
public void osNpcShout(LSL_Key npc, int channel, string message)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osNpcShout");
|
|
|
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
|
if (module != null)
|
|
{
|
|
UUID npcId = new UUID(npc.m_string);
|
|
|
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
|
return;
|
|
|
|
module.Shout(npcId, World, message, channel);
|
|
}
|
|
}
|
|
|
|
public void osNpcSit(LSL_Key npc, LSL_Key target, int options)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osNpcSit");
|
|
|
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
|
if (module != null)
|
|
{
|
|
UUID npcId = new UUID(npc.m_string);
|
|
|
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
|
return;
|
|
|
|
module.Sit(npcId, new UUID(target.m_string), World);
|
|
}
|
|
}
|
|
|
|
public void osNpcStand(LSL_Key npc)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osNpcStand");
|
|
|
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
|
if (module != null)
|
|
{
|
|
UUID npcId = new UUID(npc.m_string);
|
|
|
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
|
return;
|
|
|
|
module.Stand(npcId, World);
|
|
}
|
|
}
|
|
|
|
public void osNpcRemove(LSL_Key npc)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osNpcRemove");
|
|
|
|
try
|
|
{
|
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
|
if (module != null)
|
|
{
|
|
UUID npcId = new UUID(npc.m_string);
|
|
|
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
|
return;
|
|
|
|
module.DeleteNPC(npcId, World);
|
|
}
|
|
}
|
|
catch { }
|
|
}
|
|
|
|
public void osNpcPlayAnimation(LSL_Key npc, string animation)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osNpcPlayAnimation");
|
|
|
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
|
if (module == null)
|
|
return;
|
|
|
|
UUID npcID;
|
|
if(!UUID.TryParse(npc.m_string, out npcID))
|
|
return;
|
|
|
|
ScenePresence target = World.GetScenePresence(npcID);
|
|
if (target == null || !target.IsNPC)
|
|
return;
|
|
|
|
if (!module.CheckPermissions(npcID, m_host.OwnerID))
|
|
return;
|
|
|
|
UUID animID = UUID.Zero;
|
|
m_host.TaskInventory.LockItemsForRead(true);
|
|
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
|
{
|
|
if (inv.Value.Type == (int)AssetType.Animation)
|
|
{
|
|
if (inv.Value.Name == animation)
|
|
{
|
|
animID = inv.Value.AssetID;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
m_host.TaskInventory.LockItemsForRead(false);
|
|
|
|
if (animID == UUID.Zero)
|
|
target.Animator.AddAnimation(animation, m_host.UUID);
|
|
else
|
|
target.Animator.AddAnimation(animID, m_host.UUID);
|
|
}
|
|
|
|
public void osNpcStopAnimation(LSL_Key npc, string animation)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osNpcStopAnimation");
|
|
|
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
|
if (module == null)
|
|
return;
|
|
|
|
UUID npcID;
|
|
if (!UUID.TryParse(npc.m_string, out npcID))
|
|
return;
|
|
|
|
ScenePresence target = World.GetScenePresence(npcID);
|
|
if (target == null || !target.IsNPC)
|
|
return;
|
|
|
|
if (!module.CheckPermissions(npcID, m_host.OwnerID))
|
|
return;
|
|
|
|
UUID animID;
|
|
if (!UUID.TryParse(animation, out animID))
|
|
{
|
|
TaskInventoryItem item = m_host.Inventory.GetInventoryItem(animation);
|
|
if (item != null && item.Type == (int)AssetType.Animation)
|
|
animID = item.AssetID;
|
|
else
|
|
animID = UUID.Zero;
|
|
}
|
|
|
|
if (animID == UUID.Zero)
|
|
target.Animator.RemoveAnimation(animation);
|
|
else
|
|
target.Animator.RemoveAnimation(animID, true);
|
|
}
|
|
|
|
public void osNpcWhisper(LSL_Key npc, int channel, string message)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osNpcWhisper");
|
|
|
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
|
if (module != null)
|
|
{
|
|
UUID npcId = new UUID(npc.m_string);
|
|
|
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
|
return;
|
|
|
|
module.Whisper(npcId, World, message, channel);
|
|
}
|
|
}
|
|
|
|
public void osNpcTouch(LSL_Key npcLSL_Key, LSL_Key object_key, LSL_Integer link_num)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osNpcTouch");
|
|
|
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
|
int linkNum = link_num.value;
|
|
if (module != null || (linkNum < 0 && linkNum != ScriptBaseClass.LINK_THIS))
|
|
{
|
|
UUID npcId;
|
|
if (!UUID.TryParse(npcLSL_Key, out npcId) || !module.CheckPermissions(npcId, m_host.OwnerID))
|
|
return;
|
|
|
|
SceneObjectPart part = null;
|
|
UUID objectId;
|
|
if (UUID.TryParse(LSL_String.ToString(object_key), out objectId))
|
|
part = World.GetSceneObjectPart(objectId);
|
|
|
|
if (part == null)
|
|
return;
|
|
|
|
if (linkNum != ScriptBaseClass.LINK_THIS)
|
|
{
|
|
if (linkNum == 0 || linkNum == ScriptBaseClass.LINK_ROOT)
|
|
{ // 0 and 1 are treated as root, find the root if the current part isnt it
|
|
if (!part.IsRoot)
|
|
part = part.ParentGroup.RootPart;
|
|
}
|
|
else
|
|
{ // Find the prim with the given link number if not found then fail silently
|
|
part = part.ParentGroup.GetLinkNumPart(linkNum);
|
|
if (part == null)
|
|
return;
|
|
}
|
|
}
|
|
|
|
module.Touch(npcId, part.UUID);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Save the current appearance of the script owner permanently to the named notecard.
|
|
/// </summary>
|
|
/// <param name="notecard">The name of the notecard to which to save the appearance.</param>
|
|
/// <returns>The asset ID of the notecard saved.</returns>
|
|
public LSL_Key osOwnerSaveAppearance(LSL_String notecard)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osOwnerSaveAppearance");
|
|
|
|
return SaveAppearanceToNotecard(m_host.OwnerID, notecard, false);
|
|
}
|
|
|
|
public LSL_Key osOwnerSaveAppearance(LSL_String notecard, LSL_Integer includeHuds)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osOwnerSaveAppearance");
|
|
|
|
return SaveAppearanceToNotecard(m_host.OwnerID, notecard, includeHuds == 0);
|
|
}
|
|
|
|
public LSL_Key osAgentSaveAppearance(LSL_Key avatarKey, LSL_String notecard)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryHigh, "osAgentSaveAppearance");
|
|
|
|
if (!UUID.TryParse(avatarKey, out UUID avatarId))
|
|
return new LSL_Key(UUID.Zero.ToString());
|
|
|
|
return SaveAppearanceToNotecard(avatarId, notecard, false);
|
|
}
|
|
|
|
public LSL_Key osAgentSaveAppearance(LSL_Key avatarKey, LSL_String notecard, LSL_Integer includeHuds)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryHigh, "osAgentSaveAppearance");
|
|
|
|
if (!UUID.TryParse(avatarKey, out UUID avatarId))
|
|
return new LSL_Key(UUID.Zero.ToString());
|
|
|
|
return SaveAppearanceToNotecard(avatarId, notecard, includeHuds == 0);
|
|
}
|
|
|
|
protected LSL_Key SaveAppearanceToNotecard(UUID avatarId, string notecard, bool NoHuds)
|
|
{
|
|
ScenePresence sp = World.GetScenePresence(avatarId);
|
|
if (sp == null || sp.IsChildAgent)
|
|
return new LSL_Key(UUID.Zero.ToString());
|
|
|
|
return SaveAppearanceToNotecard(sp, notecard, NoHuds);
|
|
}
|
|
|
|
protected LSL_Key SaveAppearanceToNotecard(ScenePresence sp, string notecard, bool NoHuds)
|
|
{
|
|
IAvatarFactoryModule appearanceModule = World.RequestModuleInterface<IAvatarFactoryModule>();
|
|
|
|
if (appearanceModule != null)
|
|
{
|
|
appearanceModule.SaveBakedTextures(sp.UUID);
|
|
OSDMap appearancePacked = sp.Appearance.PackForNotecard(NoHuds);
|
|
|
|
TaskInventoryItem item
|
|
= SaveNotecard(notecard, "Avatar Appearance", Util.GetFormattedXml(appearancePacked as OSD), true);
|
|
|
|
return new LSL_Key(item.AssetID.ToString());
|
|
}
|
|
else
|
|
{
|
|
return new LSL_Key(UUID.Zero.ToString());
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the gender as specified in avatar appearance for a given avatar key
|
|
/// </summary>
|
|
/// <param name="rawAvatarId"></param>
|
|
/// <returns>"male" or "female" or "unknown"</returns>
|
|
public LSL_String osGetGender(LSL_Key rawAvatarId)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.None, "osGetGender");
|
|
|
|
UUID avatarId;
|
|
if (!UUID.TryParse(rawAvatarId, out avatarId))
|
|
return new LSL_String("unknown");
|
|
|
|
ScenePresence sp = World.GetScenePresence(avatarId);
|
|
|
|
if (sp == null || sp.IsChildAgent || sp.Appearance == null || sp.Appearance.VisualParams == null)
|
|
return new LSL_String("unknown");
|
|
|
|
// find the index of "shape" parameter "male"
|
|
int vpShapeMaleIndex = 0;
|
|
bool indexFound = false;
|
|
VisualParam param = new VisualParam();
|
|
foreach(var vpEntry in VisualParams.Params)
|
|
{
|
|
param = vpEntry.Value;
|
|
if (param.Name == "male" && param.Wearable == "shape")
|
|
{
|
|
indexFound = true;
|
|
break;
|
|
}
|
|
|
|
if (param.Group == 0)
|
|
vpShapeMaleIndex++;
|
|
}
|
|
|
|
if (!indexFound)
|
|
return new LSL_String("unknown");
|
|
|
|
float vpShapeMale = Utils.ByteToFloat(sp.Appearance.VisualParams[vpShapeMaleIndex], param.MinValue, param.MaxValue);
|
|
|
|
bool isMale = vpShapeMale > 0.5f;
|
|
return new LSL_String(isMale ? "male" : "female");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get current region's map texture UUID
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public LSL_Key osGetMapTexture()
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
return m_ScriptEngine.World.RegionInfo.RegionSettings.TerrainImageID.ToString();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a region's map texture UUID by region UUID or name.
|
|
/// </summary>
|
|
/// <param name="regionName"></param>
|
|
/// <returns></returns>
|
|
public LSL_Key osGetRegionMapTexture(string regionNameOrID)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osGetRegionMapTexture");
|
|
|
|
Scene scene = m_ScriptEngine.World;
|
|
UUID key = UUID.Zero;
|
|
GridRegion region;
|
|
|
|
if(string.IsNullOrWhiteSpace(regionNameOrID))
|
|
{
|
|
return scene.RegionInfo.RegionSettings.TerrainImageID.ToString();
|
|
}
|
|
|
|
//If string is a key, use it. Otherwise, try to locate region by name.
|
|
if (UUID.TryParse(regionNameOrID, out key))
|
|
region = scene.GridService.GetRegionByUUID(UUID.Zero, key);
|
|
else
|
|
region = scene.GridService.GetRegionByName(UUID.Zero, regionNameOrID);
|
|
|
|
// If region was found, return the regions map texture key.
|
|
if (region != null)
|
|
key = region.TerrainImage;
|
|
|
|
ScriptSleep(1000);
|
|
|
|
return key.ToString();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Return information regarding various simulator statistics (sim fps, physics fps, time
|
|
/// dilation, total number of prims, total number of active scripts, script lps, various
|
|
/// timing data, packets in/out, etc. Basically much the information that's shown in the
|
|
/// client's Statistics Bar (Ctrl-Shift-1)
|
|
/// </summary>
|
|
/// <returns>List of floats</returns>
|
|
public LSL_List osGetRegionStats()
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Moderate, "osGetRegionStats");
|
|
|
|
LSL_List ret = new LSL_List();
|
|
float[] stats = World.StatsReporter.LastReportedSimStats;
|
|
|
|
for (int i = 0; i < 21; i++)
|
|
{
|
|
ret.Add(new LSL_Float(stats[i]));
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
public LSL_Vector osGetRegionSize()
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
Scene scene = m_ScriptEngine.World;
|
|
RegionInfo reg = World.RegionInfo;
|
|
// GridRegion region = scene.GridService.GetRegionByUUID(UUID.Zero, World.RegionInfo.RegionID);
|
|
// return new LSL_Vector((float)region.RegionSizeX, (float)region.RegionSizeY, (float)Constants.RegionHeight);
|
|
return new LSL_Vector((float)reg.RegionSizeX, (float)reg.RegionSizeY, 0.0f);
|
|
}
|
|
|
|
public int osGetSimulatorMemory()
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Moderate, "osGetSimulatorMemory");
|
|
|
|
long pws = Util.GetPhysicalMemUse();
|
|
|
|
if (pws > Int32.MaxValue)
|
|
return Int32.MaxValue;
|
|
if (pws < 0)
|
|
return 0;
|
|
|
|
return (int)pws;
|
|
}
|
|
|
|
public int osGetSimulatorMemoryKB()
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Moderate, "osGetSimulatorMemoryKB");
|
|
|
|
long pws = Util.GetPhysicalMemUse();
|
|
|
|
if ((pws & 0x3FFL) != 0)
|
|
pws += 0x400L;
|
|
pws >>= 10;
|
|
|
|
if (pws > Int32.MaxValue)
|
|
return Int32.MaxValue;
|
|
|
|
return (int)pws;
|
|
}
|
|
|
|
public void osSetSpeed(string ID, LSL_Float SpeedModifier)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
|
|
|
|
UUID avid;
|
|
if(!UUID.TryParse(ID, out avid))
|
|
return;
|
|
|
|
ScenePresence avatar = World.GetScenePresence(avid);
|
|
if (avatar != null)
|
|
avatar.SpeedModifier = (float)SpeedModifier;
|
|
}
|
|
|
|
public void osSetOwnerSpeed(LSL_Float SpeedModifier)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Moderate, "osSetOwnerSpeed");
|
|
|
|
if(SpeedModifier > 4)
|
|
SpeedModifier = 4;
|
|
|
|
ScenePresence avatar = World.GetScenePresence(m_host.OwnerID);
|
|
if (avatar != null)
|
|
avatar.SpeedModifier = (float)SpeedModifier;
|
|
}
|
|
|
|
public void osKickAvatar(string FirstName, string SurName, string alert)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
|
|
|
|
World.ForEachRootScenePresence(delegate (ScenePresence sp)
|
|
{
|
|
if (sp.Firstname == FirstName && sp.Lastname == SurName)
|
|
{
|
|
// kick client...
|
|
if (alert != null)
|
|
sp.ControllingClient.Kick(alert);
|
|
|
|
// ...and close on our side
|
|
sp.Scene.CloseAgent(sp.UUID, false);
|
|
}
|
|
});
|
|
}
|
|
|
|
public void osKickAvatar(LSL_Key agentKey, string alert)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
|
|
|
|
UUID id;
|
|
if (!UUID.TryParse(agentKey, out id) || id == UUID.Zero)
|
|
return;
|
|
|
|
ScenePresence sp = World.GetScenePresence(id);
|
|
if(sp == null)
|
|
return;
|
|
|
|
// kick client...
|
|
if (alert != null)
|
|
sp.ControllingClient.Kick(alert);
|
|
|
|
// ...and close on our side
|
|
sp.Scene.CloseAgent(id, false);
|
|
}
|
|
|
|
public LSL_Float osGetHealth(LSL_Key agentKey)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.None, "osGetHealth");
|
|
|
|
LSL_Float health = new LSL_Float(-1);
|
|
|
|
UUID id;
|
|
if (!UUID.TryParse(agentKey, out id) || id == UUID.Zero)
|
|
return health;
|
|
|
|
ScenePresence presence = World.GetScenePresence(id);
|
|
if (presence != null)
|
|
health = presence.Health;
|
|
return health;
|
|
}
|
|
|
|
public void osCauseDamage(LSL_Key avatar, LSL_Float damage)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
|
|
|
|
UUID avatarId;
|
|
if (!UUID.TryParse(avatar, out avatarId))
|
|
return;
|
|
|
|
ScenePresence presence = World.GetScenePresence(avatarId);
|
|
if (presence == null)
|
|
return;
|
|
|
|
Vector3 pos = m_host.GetWorldPosition();
|
|
LandData land = World.GetLandData(pos);
|
|
if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
|
|
{
|
|
float health = presence.Health;
|
|
health -= (float)damage;
|
|
presence.setHealthWithUpdate(health);
|
|
if (health <= 0)
|
|
{
|
|
float healthliveagain = 100;
|
|
presence.ControllingClient.SendAgentAlertMessage("You died!", true);
|
|
presence.setHealthWithUpdate(healthliveagain);
|
|
presence.Scene.TeleportClientHome(presence.UUID, presence.ControllingClient);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void osCauseHealing(LSL_Key avatar, LSL_Float healing)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osCauseHealing");
|
|
|
|
UUID avatarId;
|
|
if (!UUID.TryParse(avatar, out avatarId))
|
|
return;
|
|
|
|
ScenePresence presence = World.GetScenePresence(avatarId);
|
|
if (presence == null)
|
|
return;
|
|
|
|
float health = presence.Health;
|
|
health += (float)healing;
|
|
|
|
if (health >= 100)
|
|
health = 100;
|
|
|
|
presence.setHealthWithUpdate(health);
|
|
}
|
|
|
|
public void osSetHealth(LSL_Key avatar, LSL_Float health)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osSetHealth");
|
|
|
|
UUID avatarId = new UUID(avatar);
|
|
ScenePresence presence = World.GetScenePresence(avatarId);
|
|
|
|
if (presence != null)
|
|
{
|
|
if (health > 100.0)
|
|
health = 100.0;
|
|
else if (health < 1.0)
|
|
health = 1.0;
|
|
|
|
presence.setHealthWithUpdate((float)health);
|
|
}
|
|
}
|
|
|
|
public void osSetHealRate(LSL_Key avatar, LSL_Float healrate)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osSetHealRate");
|
|
|
|
UUID avatarId;
|
|
if (!UUID.TryParse(avatar, out avatarId))
|
|
return;
|
|
|
|
ScenePresence presence = World.GetScenePresence(avatarId);
|
|
if (presence == null)
|
|
return;
|
|
|
|
presence.HealRate = (float)healrate;
|
|
}
|
|
|
|
public LSL_Float osGetHealRate(LSL_Key avatar)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.None, "osGetHealRate");
|
|
|
|
LSL_Float rate = new LSL_Float(0);
|
|
|
|
UUID avatarId;
|
|
if (!UUID.TryParse(avatar, out avatarId))
|
|
return rate;
|
|
|
|
ScenePresence presence = World.GetScenePresence(avatarId);
|
|
if (presence != null)
|
|
rate = presence.HealRate;
|
|
return rate;
|
|
}
|
|
|
|
public LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
InitLSL();
|
|
return m_LSL_Api.GetPrimitiveParamsEx(prim, rules);
|
|
}
|
|
|
|
public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
InitLSL();
|
|
m_LSL_Api.SetPrimitiveParamsEx(prim, rules, "osSetPrimitiveParams");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set parameters for light projection in host prim
|
|
/// </summary>
|
|
public void osSetProjectionParams(LSL_Integer projection, LSL_Key texture, LSL_Float fov, LSL_Float focus, LSL_Float amb)
|
|
{
|
|
SetProjectionParams(m_host, projection, texture, fov, focus, amb);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set parameters for light projection of a linkset prim
|
|
/// </summary>
|
|
public void osSetProjectionParams(LSL_Integer linknum, LSL_Integer projection, LSL_Key texture, LSL_Float fov, LSL_Float focus, LSL_Float amb)
|
|
{
|
|
if (linknum == ScriptBaseClass.LINK_THIS || linknum == m_host.LinkNum)
|
|
{
|
|
SetProjectionParams(m_host, projection, texture, fov, focus, amb);
|
|
return;
|
|
}
|
|
|
|
if (linknum < 0 || linknum > m_host.ParentGroup.PrimCount)
|
|
return;
|
|
|
|
if(linknum < 2 && m_host.LinkNum < 2)
|
|
{
|
|
SetProjectionParams(m_host, projection, texture, fov, focus, amb);
|
|
return;
|
|
}
|
|
|
|
SceneObjectPart obj = m_host.ParentGroup.GetLinkNumPart(linknum);
|
|
if(obj != null)
|
|
SetProjectionParams(obj, projection, texture, fov, focus, amb);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set parameters for light projection with uuid of target prim
|
|
/// </summary>
|
|
public void osSetProjectionParams(LSL_Key prim, LSL_Integer llprojection, LSL_Key texture, LSL_Float fov, LSL_Float focus, LSL_Float amb)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osSetProjectionParams");
|
|
|
|
SceneObjectPart obj = null;
|
|
if (prim == UUID.Zero.ToString())
|
|
{
|
|
obj = m_host;
|
|
}
|
|
else
|
|
{
|
|
obj = World.GetSceneObjectPart(new UUID(prim));
|
|
if (obj == null)
|
|
return;
|
|
}
|
|
SetProjectionParams(obj, llprojection, texture, fov, focus, amb);
|
|
}
|
|
|
|
private void SetProjectionParams(SceneObjectPart obj, LSL_Integer llprojection, LSL_Key texture, LSL_Float fov, LSL_Float focus, LSL_Float amb)
|
|
{
|
|
bool projection = llprojection != 0;
|
|
obj.Shape.ProjectionEntry = projection;
|
|
obj.Shape.ProjectionTextureUUID = new UUID(texture);
|
|
obj.Shape.ProjectionFOV = (float)fov;
|
|
obj.Shape.ProjectionFocus = (float)focus;
|
|
obj.Shape.ProjectionAmbiance = (float)amb;
|
|
|
|
obj.ParentGroup.HasGroupChanged = true;
|
|
obj.ScheduleFullUpdate();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Like osGetAgents but returns enough info for a radar
|
|
/// </summary>
|
|
/// <returns>Strided list of the UUID, position and name of each avatar in the region</returns>
|
|
public LSL_List osGetAvatarList()
|
|
{
|
|
CheckThreatLevel(ThreatLevel.None, "osGetAvatarList");
|
|
|
|
LSL_List result = new LSL_List();
|
|
World.ForEachRootScenePresence(delegate (ScenePresence avatar)
|
|
{
|
|
if (avatar != null && !avatar.IsDeleted && avatar.UUID != m_host.OwnerID )
|
|
{
|
|
result.Add(new LSL_String(avatar.UUID.ToString()));
|
|
result.Add(new LSL_Vector(avatar.AbsolutePosition));
|
|
result.Add(new LSL_String(avatar.Name));
|
|
}
|
|
});
|
|
|
|
return result;
|
|
}
|
|
|
|
public LSL_List osGetNPCList()
|
|
{
|
|
CheckThreatLevel(ThreatLevel.None, "osGetNPCList");
|
|
|
|
LSL_List result = new LSL_List();
|
|
World.ForEachRootScenePresence(delegate (ScenePresence avatar)
|
|
{
|
|
// npcs are not childagents but that is now.
|
|
if (avatar != null && avatar.IsNPC && !avatar.IsDeleted && !avatar.IsChildAgent && !avatar.IsInTransit)
|
|
{
|
|
result.Add(new LSL_String(avatar.UUID.ToString()));
|
|
result.Add(new LSL_Vector(avatar.AbsolutePosition));
|
|
result.Add(new LSL_String(avatar.Name));
|
|
}
|
|
});
|
|
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Convert a unix time to a llGetTimestamp() like string
|
|
/// </summary>
|
|
/// <param name="unixTime"></param>
|
|
/// <returns></returns>
|
|
public LSL_String osUnixTimeToTimestamp(LSL_Integer time)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryLow, "osUnixTimeToTimestamp");
|
|
|
|
long baseTicks = 621355968000000000;
|
|
long tickResolution = 10000000;
|
|
long epochTicks = (time * tickResolution) + baseTicks;
|
|
DateTime date = new DateTime(epochTicks);
|
|
|
|
return date.ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Invite user to the group this object is set to
|
|
/// </summary>
|
|
/// <param name="agentId"></param>
|
|
/// <returns></returns>
|
|
public LSL_Integer osInviteToGroup(LSL_Key agentId)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryLow, "osInviteToGroup");
|
|
|
|
UUID agent = new UUID(agentId);
|
|
|
|
// groups module is required
|
|
IGroupsModule groupsModule = m_ScriptEngine.World.RequestModuleInterface<IGroupsModule>();
|
|
if (groupsModule == null) return ScriptBaseClass.FALSE;
|
|
|
|
// object has to be set to a group, but not group owned
|
|
if (m_host.GroupID == UUID.Zero || m_host.GroupID == m_host.OwnerID) return ScriptBaseClass.FALSE;
|
|
|
|
// object owner has to be in that group and required permissions
|
|
GroupMembershipData member = groupsModule.GetMembershipData(m_host.GroupID, m_host.OwnerID);
|
|
if (member == null || (member.GroupPowers & (ulong)GroupPowers.Invite) == 0) return ScriptBaseClass.FALSE;
|
|
|
|
// check if agent is in that group already
|
|
//member = groupsModule.GetMembershipData(agent, m_host.GroupID, agent);
|
|
//if (member != null) return ScriptBaseClass.FALSE;
|
|
|
|
// invited agent has to be present in this scene
|
|
if (World.GetScenePresence(agent) == null) return ScriptBaseClass.FALSE;
|
|
|
|
groupsModule.InviteGroup(null, m_host.OwnerID, m_host.GroupID, agent, UUID.Zero);
|
|
|
|
return ScriptBaseClass.TRUE;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Eject user from the group this object is set to
|
|
/// </summary>
|
|
/// <param name="agentId"></param>
|
|
/// <returns></returns>
|
|
public LSL_Integer osEjectFromGroup(LSL_Key agentId)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryLow, "osEjectFromGroup");
|
|
|
|
UUID agent = new UUID(agentId);
|
|
|
|
// groups module is required
|
|
IGroupsModule groupsModule = m_ScriptEngine.World.RequestModuleInterface<IGroupsModule>();
|
|
if (groupsModule == null) return ScriptBaseClass.FALSE;
|
|
|
|
// object has to be set to a group, but not group owned
|
|
if (m_host.GroupID == UUID.Zero || m_host.GroupID == m_host.OwnerID) return ScriptBaseClass.FALSE;
|
|
|
|
// object owner has to be in that group and required permissions
|
|
GroupMembershipData member = groupsModule.GetMembershipData(m_host.GroupID, m_host.OwnerID);
|
|
if (member == null || (member.GroupPowers & (ulong)GroupPowers.Eject) == 0) return ScriptBaseClass.FALSE;
|
|
|
|
// agent has to be in that group
|
|
//member = groupsModule.GetMembershipData(agent, m_host.GroupID, agent);
|
|
//if (member == null) return ScriptBaseClass.FALSE;
|
|
|
|
// ejectee can be offline
|
|
|
|
groupsModule.EjectGroupMember(null, m_host.OwnerID, m_host.GroupID, agent);
|
|
|
|
return ScriptBaseClass.TRUE;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets terrain estate texture
|
|
/// </summary>
|
|
/// <param name="level"></param>
|
|
/// <param name="texture"></param>
|
|
/// <returns></returns>
|
|
public void osSetTerrainTexture(int level, LSL_Key texture)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osSetTerrainTexture");
|
|
|
|
//Check to make sure that the script's owner is the estate manager/master
|
|
//World.Permissions.GenericEstatePermission(
|
|
if (World.Permissions.IsGod(m_host.OwnerID))
|
|
{
|
|
if (level < 0 || level > 3)
|
|
return;
|
|
|
|
UUID textureID = new UUID();
|
|
if (!UUID.TryParse(texture, out textureID))
|
|
return;
|
|
|
|
// estate module is required
|
|
IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
|
|
if (estate != null)
|
|
estate.setEstateTerrainBaseTexture(level, textureID);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets terrain heights of estate
|
|
/// </summary>
|
|
/// <param name="corner"></param>
|
|
/// <param name="low"></param>
|
|
/// <param name="high"></param>
|
|
/// <returns></returns>
|
|
public void osSetTerrainTextureHeight(int corner, double low, double high)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osSetTerrainTextureHeight");
|
|
|
|
//Check to make sure that the script's owner is the estate manager/master
|
|
//World.Permissions.GenericEstatePermission(
|
|
if (World.Permissions.IsGod(m_host.OwnerID))
|
|
{
|
|
if (corner < 0 || corner > 3)
|
|
return;
|
|
|
|
// estate module is required
|
|
IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
|
|
if (estate != null)
|
|
estate.setEstateTerrainTextureHeights(corner, (float)low, (float)high);
|
|
}
|
|
}
|
|
|
|
#region Attachment commands
|
|
|
|
public void osForceAttachToAvatar(int attachmentPoint)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar");
|
|
|
|
InitLSL();
|
|
m_LSL_Api.AttachToAvatar(attachmentPoint);
|
|
}
|
|
|
|
public void osForceAttachToAvatarFromInventory(string itemName, int attachmentPoint)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatarFromInventory");
|
|
|
|
ForceAttachToAvatarFromInventory(m_host.OwnerID, itemName, attachmentPoint);
|
|
}
|
|
|
|
public void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.VeryHigh, "osForceAttachToOtherAvatarFromInventory");
|
|
|
|
UUID avatarId;
|
|
|
|
if (!UUID.TryParse(rawAvatarId, out avatarId))
|
|
return;
|
|
|
|
ForceAttachToAvatarFromInventory(avatarId, itemName, attachmentPoint);
|
|
}
|
|
|
|
public void ForceAttachToAvatarFromInventory(UUID avatarId, string itemName, int attachmentPoint)
|
|
{
|
|
IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
|
|
|
|
if (attachmentsModule == null)
|
|
return;
|
|
|
|
InitLSL();
|
|
|
|
TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName);
|
|
|
|
if (item == null)
|
|
{
|
|
m_LSL_Api.llSay(0, string.Format("Could not find object '{0}'", itemName));
|
|
throw new Exception(String.Format("The inventory item '{0}' could not be found", itemName));
|
|
}
|
|
|
|
if (item.InvType != (int)InventoryType.Object)
|
|
{
|
|
// FIXME: Temporary null check for regression tests since they dont' have the infrastructure to set
|
|
// up the api reference.
|
|
if (m_LSL_Api != null)
|
|
m_LSL_Api.llSay(0, string.Format("Unable to attach, item '{0}' is not an object.", itemName));
|
|
|
|
throw new Exception(String.Format("The inventory item '{0}' is not an object", itemName));
|
|
}
|
|
|
|
ScenePresence sp = World.GetScenePresence(avatarId);
|
|
|
|
if (sp == null)
|
|
return;
|
|
|
|
string message;
|
|
InventoryItemBase newItem = World.MoveTaskInventoryItem(sp.UUID, UUID.Zero, m_host, item.ItemID, out message);
|
|
|
|
if (newItem == null)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[OSSL API]: Could not create user inventory item {0} for {1}, attach point {2} in {3}: {4}",
|
|
itemName, m_host.Name, attachmentPoint, World.Name, message);
|
|
m_LSL_Api.llSay(0, message);
|
|
return;
|
|
}
|
|
|
|
attachmentsModule.RezSingleAttachmentFromInventory(sp, newItem.ID, (uint)attachmentPoint);
|
|
}
|
|
|
|
public void osForceDetachFromAvatar()
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osForceDetachFromAvatar");
|
|
|
|
InitLSL();
|
|
m_LSL_Api.DetachFromAvatar();
|
|
}
|
|
|
|
public LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Moderate, "osGetNumberOfAttachments");
|
|
|
|
UUID targetUUID;
|
|
ScenePresence target;
|
|
LSL_List resp = new LSL_List();
|
|
|
|
if (attachmentPoints.Length >= 1 && UUID.TryParse(avatar.ToString(), out targetUUID) && World.TryGetScenePresence(targetUUID, out target))
|
|
{
|
|
foreach (object point in attachmentPoints.Data)
|
|
{
|
|
LSL_Integer ipoint = new LSL_Integer(
|
|
(point is LSL_Integer || point is int || point is uint) ?
|
|
(int)point :
|
|
0
|
|
);
|
|
resp.Add(ipoint);
|
|
if (ipoint == 0)
|
|
{
|
|
// indicates zero attachments
|
|
resp.Add(new LSL_Integer(0));
|
|
}
|
|
else
|
|
{
|
|
// gets the number of attachments on the attachment point
|
|
resp.Add(new LSL_Integer(target.GetAttachments((uint)ipoint).Count));
|
|
}
|
|
}
|
|
}
|
|
|
|
return resp;
|
|
}
|
|
|
|
public void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int options)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Moderate, "osMessageAttachments");
|
|
|
|
UUID targetUUID;
|
|
if(!UUID.TryParse(avatar.ToString(), out targetUUID))
|
|
return;
|
|
|
|
if(targetUUID == UUID.Zero)
|
|
return;
|
|
|
|
ScenePresence target;
|
|
if(!World.TryGetScenePresence(targetUUID, out target))
|
|
return;
|
|
|
|
if(target.IsDeleted || target.IsInTransit)
|
|
return;
|
|
|
|
List<int> aps = new List<int>();
|
|
if(attachmentPoints.Length != 0)
|
|
{
|
|
foreach (object point in attachmentPoints.Data)
|
|
{
|
|
int ipoint;
|
|
if (int.TryParse(point.ToString(), out ipoint))
|
|
{
|
|
aps.Add(ipoint);
|
|
}
|
|
}
|
|
// parsing failed
|
|
if(aps.Count != attachmentPoints.Length)
|
|
return;
|
|
}
|
|
|
|
List<SceneObjectGroup> attachments = new List<SceneObjectGroup>();
|
|
|
|
bool msgAll;
|
|
bool invertPoints = (options & ScriptBaseClass.OS_ATTACH_MSG_INVERT_POINTS) != 0;
|
|
|
|
if(aps.Count == 0)
|
|
{
|
|
if(!invertPoints)
|
|
return;
|
|
msgAll = true;
|
|
invertPoints = false;
|
|
}
|
|
else
|
|
msgAll = aps.Contains(ScriptBaseClass.OS_ATTACH_MSG_ALL);
|
|
|
|
if (msgAll && invertPoints)
|
|
return;
|
|
|
|
if (msgAll || invertPoints)
|
|
{
|
|
attachments = target.GetAttachments();
|
|
}
|
|
else
|
|
{
|
|
foreach (int point in aps)
|
|
{
|
|
if (point > 0)
|
|
{
|
|
attachments.AddRange(target.GetAttachments((uint)point));
|
|
}
|
|
}
|
|
}
|
|
|
|
// if we have no attachments at this point, exit now
|
|
if (attachments.Count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
bool optionObjCreator = (options &
|
|
ScriptBaseClass.OS_ATTACH_MSG_OBJECT_CREATOR) != 0;
|
|
bool optionScriptCreator = (options &
|
|
ScriptBaseClass.OS_ATTACH_MSG_SCRIPT_CREATOR) != 0;
|
|
|
|
UUID hostCreatorID = m_host.CreatorID;
|
|
UUID itemCreatorID = m_item.CreatorID;
|
|
|
|
foreach (SceneObjectGroup sog in attachments)
|
|
{
|
|
if(sog.IsDeleted || sog.inTransit)
|
|
continue;
|
|
|
|
if (invertPoints && aps.Contains((int)sog.AttachmentPoint))
|
|
continue;
|
|
|
|
UUID CreatorID = sog.RootPart.CreatorID;
|
|
if (optionObjCreator && CreatorID != hostCreatorID)
|
|
continue;
|
|
|
|
if (optionScriptCreator && CreatorID != itemCreatorID)
|
|
continue;
|
|
|
|
SceneObjectPart[] parts = sog.Parts;
|
|
foreach(SceneObjectPart p in parts)
|
|
MessageObject(p.UUID, message);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// Checks if thing is a UUID.
|
|
/// </summary>
|
|
/// <param name="thing"></param>
|
|
/// <returns>1 if thing is a valid UUID, 0 otherwise</returns>
|
|
public LSL_Integer osIsUUID(string thing)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
UUID test;
|
|
return UUID.TryParse(thing, out test) ? 1 : 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Wraps to Math.Min()
|
|
/// </summary>
|
|
/// <param name="a"></param>
|
|
/// <param name="b"></param>
|
|
/// <returns></returns>
|
|
public LSL_Float osMin(double a, double b)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
return Math.Min(a, b);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Wraps to Math.max()
|
|
/// </summary>
|
|
/// <param name="a"></param>
|
|
/// <param name="b"></param>
|
|
/// <returns></returns>
|
|
public LSL_Float osMax(double a, double b)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
return Math.Max(a, b);
|
|
}
|
|
|
|
public LSL_Key osGetRezzingObject()
|
|
{
|
|
CheckThreatLevel(ThreatLevel.None, "osGetRezzingObject");
|
|
|
|
UUID rezID = m_host.ParentGroup.RezzerID;
|
|
if(rezID == UUID.Zero || m_host.ParentGroup.Scene.GetScenePresence(rezID) != null)
|
|
return new LSL_Key(UUID.Zero.ToString());
|
|
return new LSL_Key(rezID.ToString());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the response type for an HTTP request/response
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public void osSetContentType(LSL_Key id, string type)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Severe, "osSetContentType");
|
|
|
|
if (m_UrlModule != null)
|
|
m_UrlModule.HttpContentType(new UUID(id),type);
|
|
}
|
|
|
|
/// Shout an error if the object owner did not grant the script the specified permissions.
|
|
/// </summary>
|
|
/// <param name="perms"></param>
|
|
/// <returns>boolean indicating whether an error was shouted.</returns>
|
|
protected bool ShoutErrorOnLackingOwnerPerms(int perms, string errorPrefix)
|
|
{
|
|
bool fail = false;
|
|
if (m_item.PermsGranter != m_host.OwnerID)
|
|
{
|
|
fail = true;
|
|
OSSLShoutError(string.Format("{0}. Permissions not granted to owner.", errorPrefix));
|
|
}
|
|
else if ((m_item.PermsMask & perms) == 0)
|
|
{
|
|
fail = true;
|
|
OSSLShoutError(string.Format("{0}. Permissions not granted.", errorPrefix));
|
|
}
|
|
|
|
return fail;
|
|
}
|
|
|
|
protected void DropAttachment(bool checkPerms)
|
|
{
|
|
if (checkPerms && ShoutErrorOnLackingOwnerPerms(ScriptBaseClass.PERMISSION_ATTACH, "Cannot drop attachment"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
|
|
ScenePresence sp = attachmentsModule == null ? null : m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.OwnerID);
|
|
|
|
if (attachmentsModule != null && sp != null)
|
|
{
|
|
attachmentsModule.DetachSingleAttachmentToGround(sp, m_host.ParentGroup.LocalId);
|
|
}
|
|
}
|
|
|
|
protected void DropAttachmentAt(bool checkPerms, LSL_Vector pos, LSL_Rotation rot)
|
|
{
|
|
if (checkPerms && ShoutErrorOnLackingOwnerPerms(ScriptBaseClass.PERMISSION_ATTACH, "Cannot drop attachment"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
|
|
ScenePresence sp = attachmentsModule == null ? null : m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.OwnerID);
|
|
|
|
if (attachmentsModule != null && sp != null)
|
|
{
|
|
attachmentsModule.DetachSingleAttachmentToGround(sp, m_host.ParentGroup.LocalId, pos, rot);
|
|
}
|
|
}
|
|
|
|
public void osDropAttachment()
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Moderate, "osDropAttachment");
|
|
|
|
DropAttachment(true);
|
|
}
|
|
|
|
public void osForceDropAttachment()
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osForceDropAttachment");
|
|
|
|
DropAttachment(false);
|
|
}
|
|
|
|
public void osDropAttachmentAt(LSL_Vector pos, LSL_Rotation rot)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Moderate, "osDropAttachmentAt");
|
|
|
|
DropAttachmentAt(true, pos, rot);
|
|
}
|
|
|
|
public void osForceDropAttachmentAt(LSL_Vector pos, LSL_Rotation rot)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.High, "osForceDropAttachmentAt");
|
|
|
|
DropAttachmentAt(false, pos, rot);
|
|
}
|
|
|
|
public LSL_Integer osListenRegex(int channelID, string name, string ID, string msg, int regexBitfield)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Low, "osListenRegex");
|
|
|
|
UUID keyID;
|
|
UUID.TryParse(ID, out keyID);
|
|
|
|
// if we want the name to be used as a regular expression, ensure it is valid first.
|
|
if ((regexBitfield & ScriptBaseClass.OS_LISTEN_REGEX_NAME) == ScriptBaseClass.OS_LISTEN_REGEX_NAME)
|
|
{
|
|
try
|
|
{
|
|
Regex.IsMatch("", name);
|
|
}
|
|
catch (Exception)
|
|
{
|
|
OSSLShoutError("Name regex is invalid.");
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
// if we want the msg to be used as a regular expression, ensure it is valid first.
|
|
if ((regexBitfield & ScriptBaseClass.OS_LISTEN_REGEX_MESSAGE) == ScriptBaseClass.OS_LISTEN_REGEX_MESSAGE)
|
|
{
|
|
try
|
|
{
|
|
Regex.IsMatch("", msg);
|
|
}
|
|
catch (Exception)
|
|
{
|
|
OSSLShoutError("Message regex is invalid.");
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
|
return (wComm == null) ? -1 : wComm.Listen(
|
|
m_host.LocalId,
|
|
m_item.ItemID,
|
|
m_host.UUID,
|
|
channelID,
|
|
name,
|
|
keyID,
|
|
msg,
|
|
regexBitfield
|
|
);
|
|
}
|
|
|
|
public LSL_Integer osRegexIsMatch(string input, string pattern)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Low, "osRegexIsMatch");
|
|
|
|
try
|
|
{
|
|
return Regex.IsMatch(input, pattern) ? 1 : 0;
|
|
}
|
|
catch (Exception)
|
|
{
|
|
OSSLShoutError("Possible invalid regular expression detected.");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
public LSL_String osRequestURL(LSL_List options)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Moderate, "osRequestSecureURL");
|
|
|
|
Hashtable opts = new Hashtable();
|
|
for (int i = 0 ; i < options.Length ; i++)
|
|
{
|
|
object opt = options.Data[i];
|
|
if (opt.ToString() == "allowXss")
|
|
opts["allowXss"] = true;
|
|
}
|
|
|
|
if (m_UrlModule != null)
|
|
return m_UrlModule.RequestURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID, opts).ToString();
|
|
return UUID.Zero.ToString();
|
|
}
|
|
|
|
public LSL_String osRequestSecureURL(LSL_List options)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Moderate, "osRequestSecureURL");
|
|
|
|
Hashtable opts = new Hashtable();
|
|
for (int i = 0 ; i < options.Length ; i++)
|
|
{
|
|
object opt = options.Data[i];
|
|
if (opt.ToString() == "allowXss")
|
|
opts["allowXss"] = true;
|
|
}
|
|
|
|
if (m_UrlModule != null)
|
|
return m_UrlModule.RequestSecureURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID, opts).ToString();
|
|
return UUID.Zero.ToString();
|
|
}
|
|
|
|
public void osCollisionSound(string impact_sound, double impact_volume)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
if(impact_sound == "")
|
|
{
|
|
m_host.CollisionSoundVolume = (float)impact_volume;
|
|
m_host.CollisionSound = m_host.invalidCollisionSoundUUID;
|
|
if(impact_volume == 0.0)
|
|
m_host.CollisionSoundType = -1; // disable all sounds
|
|
else if(impact_volume == 1.0f)
|
|
m_host.CollisionSoundType = 0; // full return to default sounds
|
|
else
|
|
m_host.CollisionSoundType = 2; // default sounds with volume
|
|
m_host.aggregateScriptEvents();
|
|
return;
|
|
}
|
|
// TODO: Parameter check logic required.
|
|
UUID soundId = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound);
|
|
if(soundId != UUID.Zero)
|
|
{
|
|
m_host.CollisionSound = soundId;
|
|
m_host.CollisionSoundVolume = (float)impact_volume;
|
|
m_host.CollisionSoundType = 1;
|
|
}
|
|
else
|
|
m_host.CollisionSoundType = -1;
|
|
|
|
m_host.aggregateScriptEvents();
|
|
}
|
|
|
|
// still not very usefull, detector is lost on rez, restarts, etc
|
|
public void osVolumeDetect(int detect)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
if (m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted || m_host.ParentGroup.IsAttachment)
|
|
return;
|
|
|
|
m_host.ScriptSetVolumeDetect(detect != 0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get inertial data
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// </remarks>
|
|
/// <returns>
|
|
/// a LSL list with contents:
|
|
/// LSL_Float mass, the total mass of a linkset
|
|
/// LSL_Vector CenterOfMass, center mass relative to root prim
|
|
/// LSL_Vector Inertia, elements of diagonal of inertia Ixx,Iyy,Izz divided by total mass
|
|
/// LSL_Vector aux, elements of upper triagle of inertia Ixy (= Iyx), Ixz (= Izx), Iyz(= Izy) divided by total mass
|
|
/// </returns>
|
|
public LSL_List osGetInertiaData()
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
LSL_List result = new LSL_List();
|
|
float TotalMass;
|
|
Vector3 CenterOfMass;
|
|
Vector3 Inertia;
|
|
Vector4 aux;
|
|
|
|
SceneObjectGroup sog = m_host.ParentGroup;
|
|
if(sog== null || sog.IsDeleted)
|
|
return result;
|
|
|
|
sog.GetInertiaData(out TotalMass, out CenterOfMass, out Inertia, out aux );
|
|
if(TotalMass > 0)
|
|
{
|
|
float t = 1.0f/TotalMass;
|
|
Inertia.X *= t;
|
|
Inertia.Y *= t;
|
|
Inertia.Z *= t;
|
|
|
|
aux.X *= t;
|
|
aux.Y *= t;
|
|
aux.Z *= t;
|
|
}
|
|
|
|
result.Add(new LSL_Float(TotalMass));
|
|
result.Add(new LSL_Vector(CenterOfMass.X, CenterOfMass.Y, CenterOfMass.Z));
|
|
result.Add(new LSL_Vector(Inertia.X, Inertia.Y, Inertia.Z));
|
|
result.Add(new LSL_Vector(aux.X, aux.Y, aux.Z));
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// set inertial data
|
|
/// replaces the automatic calculation of mass, center of mass and inertia
|
|
///
|
|
/// </summary>
|
|
/// <param name="Mass">total mass of linkset</param>
|
|
/// <param name="centerOfMass">location of center of mass relative to root prim in local coords</param>
|
|
/// <param name="principalInertiaScaled">moment of inertia relative to principal axis and center of mass,Ixx, Iyy, Izz divided by mass</param>
|
|
/// <param name="lslrot">rotation of the inertia, relative to local axis</param>
|
|
/// <remarks>
|
|
/// the inertia argument is is inertia divided by mass, so corresponds only to the geometric distribution of mass and both can be changed independently.
|
|
/// </remarks>
|
|
|
|
public void osSetInertia(LSL_Float mass, LSL_Vector centerOfMass, LSL_Vector principalInertiaScaled, LSL_Rotation lslrot)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
SceneObjectGroup sog = m_host.ParentGroup;
|
|
if(sog== null || sog.IsDeleted)
|
|
return;
|
|
|
|
if(mass < 0 || principalInertiaScaled.x < 0 || principalInertiaScaled.y < 0 || principalInertiaScaled.z < 0)
|
|
return;
|
|
|
|
// need more checks
|
|
|
|
Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z);
|
|
Vector3 Inertia;
|
|
float m = (float)mass;
|
|
|
|
Inertia.X = m * (float)principalInertiaScaled.x;
|
|
Inertia.Y = m * (float)principalInertiaScaled.y;
|
|
Inertia.Z = m * (float)principalInertiaScaled.z;
|
|
|
|
Vector4 rot = new Vector4((float)lslrot.x, (float)lslrot.y, (float)lslrot.y, (float)lslrot.s);
|
|
rot.Normalize();
|
|
|
|
sog.SetInertiaData(m, CenterOfMass, Inertia, rot );
|
|
}
|
|
|
|
/// <summary>
|
|
/// set inertial data as a sphere
|
|
/// replaces the automatic calculation of mass, center of mass and inertia
|
|
///
|
|
/// </summary>
|
|
/// <param name="Mass">total mass of linkset</param>
|
|
/// <param name="boxsize">size of the Box</param>
|
|
/// <param name="centerOfMass">location of center of mass relative to root prim in local coords</param>
|
|
/// <param name="lslrot">rotation of the box, and so inertia, relative to local axis</param>
|
|
/// <remarks>
|
|
/// </remarks>
|
|
public void osSetInertiaAsBox(LSL_Float mass, LSL_Vector boxSize, LSL_Vector centerOfMass, LSL_Rotation lslrot)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
SceneObjectGroup sog = m_host.ParentGroup;
|
|
if(sog== null || sog.IsDeleted)
|
|
return;
|
|
|
|
if(mass < 0)
|
|
return;
|
|
|
|
// need more checks
|
|
|
|
Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z);
|
|
Vector3 Inertia;
|
|
float lx = (float)boxSize.x;
|
|
float ly = (float)boxSize.y;
|
|
float lz = (float)boxSize.z;
|
|
float m = (float)mass;
|
|
float t = m / 12.0f;
|
|
|
|
Inertia.X = t * (ly*ly + lz*lz);
|
|
Inertia.Y = t * (lx*lx + lz*lz);
|
|
Inertia.Z = t * (lx*lx + ly*ly);
|
|
|
|
Vector4 rot = new Vector4((float)lslrot.x, (float)lslrot.y, (float)lslrot.z, (float)lslrot.s);
|
|
rot.Normalize();
|
|
|
|
sog.SetInertiaData(m, CenterOfMass, Inertia, rot );
|
|
}
|
|
|
|
/// <summary>
|
|
/// set inertial data as a sphere
|
|
/// replaces the automatic calculation of mass, center of mass and inertia
|
|
///
|
|
/// </summary>
|
|
/// <param name="Mass">total mass of linkset</param>
|
|
/// <param name="radius">radius of the sphere</param>
|
|
/// <param name="centerOfMass">location of center of mass relative to root prim in local coords</param>
|
|
/// <remarks>
|
|
/// </remarks>
|
|
public void osSetInertiaAsSphere(LSL_Float mass, LSL_Float radius, LSL_Vector centerOfMass)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
SceneObjectGroup sog = m_host.ParentGroup;
|
|
if(sog== null || sog.IsDeleted)
|
|
return;
|
|
|
|
if(mass < 0)
|
|
return;
|
|
|
|
// need more checks
|
|
|
|
Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z);
|
|
Vector3 Inertia;
|
|
float r = (float)radius;
|
|
float m = (float)mass;
|
|
float t = 0.4f * m * r * r;
|
|
|
|
Inertia.X = t;
|
|
Inertia.Y = t;
|
|
Inertia.Z = t;
|
|
|
|
sog.SetInertiaData(m, CenterOfMass, Inertia, new Vector4(0f, 0f, 0f,1.0f));
|
|
}
|
|
|
|
/// <summary>
|
|
/// set inertial data as a cylinder
|
|
/// replaces the automatic calculation of mass, center of mass and inertia
|
|
///
|
|
/// </summary>
|
|
/// <param name="Mass">total mass of linkset</param>
|
|
/// <param name="radius">radius of the cylinder</param>
|
|
/// <param name="lenght">lenght of the cylinder</param>
|
|
/// <param name="centerOfMass">location of center of mass relative to root prim in local coords</param>
|
|
/// <param name="lslrot">rotation of the cylinder, and so inertia, relative to local axis</param>
|
|
/// <remarks>
|
|
/// cylinder axis aligned with Z axis. For other orientations provide the rotation.
|
|
/// </remarks>
|
|
public void osSetInertiaAsCylinder(LSL_Float mass, LSL_Float radius, LSL_Float lenght, LSL_Vector centerOfMass, LSL_Rotation lslrot)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
SceneObjectGroup sog = m_host.ParentGroup;
|
|
if(sog== null || sog.IsDeleted)
|
|
return;
|
|
|
|
if(mass < 0)
|
|
return;
|
|
|
|
// need more checks
|
|
|
|
Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z);
|
|
Vector3 Inertia;
|
|
float m = (float)mass;
|
|
float r = (float)radius;
|
|
r *= r;
|
|
Inertia.Z = 0.5f * m * r;
|
|
float t = (float)lenght;
|
|
t *= t;
|
|
t += 3.0f * r;
|
|
t *= 8.333333e-2f * m;
|
|
|
|
Inertia.X = t;
|
|
Inertia.Y = t;
|
|
|
|
Vector4 rot = new Vector4((float)lslrot.x, (float)lslrot.y, (float)lslrot.z, (float)lslrot.s);
|
|
rot.Normalize();
|
|
|
|
sog.SetInertiaData(m, CenterOfMass, Inertia, rot);
|
|
}
|
|
|
|
/// <summary>
|
|
/// removes inertial data manual override
|
|
/// default automatic calculation is used again
|
|
///
|
|
/// </summary>
|
|
public void osClearInertia()
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
SceneObjectGroup sog = m_host.ParentGroup;
|
|
if(sog== null || sog.IsDeleted)
|
|
return;
|
|
|
|
sog.SetInertiaData(-1, Vector3.Zero, Vector3.Zero, Vector4.Zero );
|
|
}
|
|
|
|
private bool checkAllowObjectTPbyLandOwner(Vector3 pos)
|
|
{
|
|
ILandObject land = World.LandChannel.GetLandObject(pos);
|
|
if(land == null)
|
|
return true;
|
|
|
|
LandData landdata = land.LandData;
|
|
if(landdata == null)
|
|
return true;
|
|
|
|
UUID hostOwner = m_host.OwnerID;
|
|
if(landdata.OwnerID == hostOwner)
|
|
return true;
|
|
|
|
EstateSettings es = World.RegionInfo.EstateSettings;
|
|
if(es != null && es.IsEstateManagerOrOwner(hostOwner))
|
|
return true;
|
|
|
|
if(!landdata.IsGroupOwned)
|
|
return false;
|
|
|
|
UUID landGroup = landdata.GroupID;
|
|
if(landGroup == UUID.Zero)
|
|
return false;
|
|
|
|
if(landGroup == m_host.GroupID)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// teleports a object (full linkset)
|
|
/// </summary>
|
|
/// <param name="objectUUID">the id of the linkset to teleport</param>
|
|
/// <param name="targetPos">target position</param>
|
|
/// <param name="rotation"> a rotation to apply</param>
|
|
/// <param name="flags">several flags/param>
|
|
/// <remarks>
|
|
/// only does teleport local to region
|
|
/// if object has scripts, owner must have rights to run scripts on target location
|
|
/// object owner must have rights to enter ojects on target location
|
|
/// target location parcel must have enought free prims capacity for the linkset prims
|
|
/// all avatars siting on the object must have access to target location
|
|
/// has a cool down time. retries before expire reset it
|
|
/// fail conditions are silent ignored
|
|
/// </remarks>
|
|
public LSL_Integer osTeleportObject(LSL_Key objectUUID, LSL_Vector targetPos, LSL_Rotation rotation, LSL_Integer flags)
|
|
{
|
|
CheckThreatLevel(ThreatLevel.Severe, "osTeleportObject");
|
|
|
|
UUID objUUID;
|
|
if (!UUID.TryParse(objectUUID, out objUUID))
|
|
{
|
|
OSSLShoutError("osTeleportObject() invalid object Key");
|
|
return -1;
|
|
}
|
|
|
|
SceneObjectGroup sog = World.GetSceneObjectGroup(objUUID);
|
|
if(sog== null || sog.IsDeleted || sog.inTransit)
|
|
return -1;
|
|
|
|
if(sog.OwnerID != m_host.OwnerID)
|
|
{
|
|
Vector3 pos = sog.AbsolutePosition;
|
|
if(!checkAllowObjectTPbyLandOwner(pos))
|
|
return -1;
|
|
}
|
|
|
|
UUID myid = m_host.ParentGroup.UUID;
|
|
|
|
return sog.TeleportObject(myid, targetPos, rotation, flags);
|
|
// a delay here may break vehicles
|
|
}
|
|
|
|
public LSL_Integer osGetLinkNumber(LSL_String name)
|
|
{
|
|
CheckThreatLevel();
|
|
|
|
SceneObjectGroup sog = m_host.ParentGroup;
|
|
if(sog== null || sog.IsDeleted)
|
|
return -1;
|
|
return sog.GetLinkNumber(name);
|
|
}
|
|
|
|
// rounds to the nearest number with provided number of decimal places
|
|
public LSL_Float osRound(LSL_Float value, LSL_Integer ndigits)
|
|
{
|
|
if(ndigits <= 0)
|
|
return Math.Round(value, MidpointRounding.AwayFromZero);
|
|
if(ndigits > 15)
|
|
ndigits = 15;
|
|
return Math.Round(value, ndigits, MidpointRounding.AwayFromZero);
|
|
}
|
|
|
|
public LSL_Float osVecMagSquare(LSL_Vector a)
|
|
{
|
|
return LSL_Vector.MagSquare(a);
|
|
}
|
|
|
|
public LSL_Float osVecDistSquare(LSL_Vector a, LSL_Vector b)
|
|
{
|
|
return LSL_Vector.MagSquare(a - b);
|
|
}
|
|
|
|
// returns the angle between 2 vectors 0 to pi
|
|
public LSL_Float osAngleBetween(LSL_Vector a, LSL_Vector b)
|
|
{
|
|
double dot = LSL_Vector.Dot(a,b);
|
|
double mcross = LSL_Vector.Mag(LSL_Vector.Cross(a,b));
|
|
return Math.Atan2(mcross, dot);
|
|
}
|
|
|
|
public void osAdjustSoundVolume(LSL_Integer linknum, LSL_Float volume)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
SceneObjectPart sop = GetSingleLinkPart(linknum);
|
|
if(sop == null)
|
|
return;
|
|
sop.AdjustSoundGain(volume);
|
|
}
|
|
|
|
public void osSetSoundRadius(LSL_Integer linknum, LSL_Float radius)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
SceneObjectPart sop = GetSingleLinkPart(linknum);
|
|
if(sop == null)
|
|
return;
|
|
sop.SoundRadius = radius;
|
|
}
|
|
|
|
public void osPlaySound(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
|
|
if (m_SoundModule == null)
|
|
return;
|
|
|
|
SceneObjectPart sop = GetSingleLinkPart(linknum);
|
|
if(sop == null)
|
|
return;
|
|
|
|
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, m_host, sound, AssetType.Sound);
|
|
if (soundID == UUID.Zero)
|
|
return;
|
|
|
|
// send the sound, once, to all clients in range
|
|
m_SoundModule.SendSound(sop.UUID, soundID, volume, false, 0, false, false);
|
|
}
|
|
|
|
public void osLoopSound(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
|
|
if (m_SoundModule == null)
|
|
return;
|
|
|
|
SceneObjectPart sop = GetSingleLinkPart(linknum);
|
|
if(sop == null)
|
|
return;
|
|
|
|
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, m_host, sound, AssetType.Sound);
|
|
if (soundID == UUID.Zero)
|
|
return;
|
|
|
|
m_SoundModule.LoopSound(sop.UUID, soundID, volume, false,false);
|
|
}
|
|
|
|
public void osLoopSoundMaster(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
|
|
if (m_SoundModule == null)
|
|
return;
|
|
|
|
SceneObjectPart sop = GetSingleLinkPart(linknum);
|
|
if(sop == null)
|
|
return;
|
|
|
|
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, m_host, sound, AssetType.Sound);
|
|
if (soundID == UUID.Zero)
|
|
return;
|
|
|
|
m_SoundModule.LoopSound(sop.UUID, soundID, volume, true, false);
|
|
}
|
|
|
|
public void osLoopSoundSlave(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
|
|
if (m_SoundModule == null)
|
|
return;
|
|
|
|
SceneObjectPart sop = GetSingleLinkPart(linknum);
|
|
if(sop == null)
|
|
return;
|
|
|
|
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, m_host, sound, AssetType.Sound);
|
|
if (soundID == UUID.Zero)
|
|
return;
|
|
|
|
m_SoundModule.LoopSound(sop.UUID, soundID, volume, false, true);
|
|
}
|
|
|
|
public void osPlaySoundSlave(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
|
|
if (m_SoundModule == null)
|
|
return;
|
|
|
|
SceneObjectPart sop = GetSingleLinkPart(linknum);
|
|
if(sop == null)
|
|
return;
|
|
|
|
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, m_host, sound, AssetType.Sound);
|
|
if (soundID == UUID.Zero)
|
|
return;
|
|
|
|
// send the sound, once, to all clients in range
|
|
m_SoundModule.SendSound(sop.UUID, soundID, volume, false, 0, true, false);
|
|
}
|
|
|
|
public void osTriggerSound(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
|
|
if (m_SoundModule == null)
|
|
return;
|
|
|
|
SceneObjectPart sop = GetSingleLinkPart(linknum);
|
|
if(sop == null)
|
|
return;
|
|
|
|
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, m_host, sound, AssetType.Sound);
|
|
if (soundID == UUID.Zero)
|
|
return;
|
|
|
|
// send the sound, once, to all clients in rangeTrigger or play an attached sound in this part's inventory.
|
|
m_SoundModule.SendSound(sop.UUID, soundID, volume, true, 0, false, false);
|
|
}
|
|
|
|
public void osTriggerSoundLimited(LSL_Integer linknum, LSL_String sound, LSL_Float volume,
|
|
LSL_Vector top_north_east, LSL_Vector bottom_south_west)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
|
|
if (m_SoundModule == null)
|
|
return;
|
|
|
|
SceneObjectPart sop = GetSingleLinkPart(linknum);
|
|
if(sop == null)
|
|
return;
|
|
|
|
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, m_host, sound, AssetType.Sound);
|
|
if (soundID == UUID.Zero)
|
|
return;
|
|
|
|
m_SoundModule.TriggerSoundLimited(sop.UUID, soundID, volume,
|
|
bottom_south_west, top_north_east);
|
|
}
|
|
|
|
public void osStopSound(LSL_Integer linknum)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
|
|
if (m_SoundModule == null)
|
|
return;
|
|
|
|
SceneObjectPart sop = GetSingleLinkPart(linknum);
|
|
if(sop == null)
|
|
return;
|
|
|
|
m_SoundModule.StopSound(sop.UUID);
|
|
}
|
|
|
|
public void osPreloadSound(LSL_Integer linknum, LSL_String sound)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
|
|
if (m_SoundModule == null)
|
|
return;
|
|
|
|
SceneObjectPart sop = GetSingleLinkPart(linknum);
|
|
if(sop == null)
|
|
return;
|
|
|
|
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, m_host, sound, AssetType.Sound);
|
|
if (soundID == UUID.Zero)
|
|
return;
|
|
|
|
m_SoundModule.PreloadSound(sop.UUID, soundID);
|
|
ScriptSleep(1000);
|
|
}
|
|
|
|
// get only one part
|
|
private SceneObjectPart GetSingleLinkPart(int linkType)
|
|
{
|
|
if (m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
|
|
return null;
|
|
|
|
switch (linkType)
|
|
{
|
|
case ScriptBaseClass.LINK_SET:
|
|
case ScriptBaseClass.LINK_ALL_OTHERS:
|
|
case ScriptBaseClass.LINK_ALL_CHILDREN:
|
|
return null;
|
|
|
|
case 0:
|
|
case ScriptBaseClass.LINK_ROOT:
|
|
return m_host.ParentGroup.RootPart;
|
|
|
|
case ScriptBaseClass.LINK_THIS:
|
|
return m_host;
|
|
|
|
default:
|
|
if(linkType < 0)
|
|
return null;
|
|
|
|
return m_host.ParentGroup.GetLinkNumPart(linkType);
|
|
}
|
|
}
|
|
|
|
// funtions to retrieve user country
|
|
// adaptation cm* counter parts from Avination Careminster extensions API
|
|
// included in Avination code contribution
|
|
// for now users country can only be set directly on DB
|
|
|
|
public LSL_String osDetectedCountry(LSL_Integer number)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
CheckThreatLevel(ThreatLevel.Moderate, "osDetectedCountry");
|
|
|
|
if (World.UserAccountService == null)
|
|
return String.Empty;
|
|
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
|
|
if (detectedParams == null)
|
|
return String.Empty;
|
|
UUID key = detectedParams.Key;
|
|
if (key == UUID.Zero)
|
|
return String.Empty;
|
|
UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, key);
|
|
return account.UserCountry;
|
|
}
|
|
|
|
public LSL_String osGetAgentCountry(LSL_Key id)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
CheckThreatLevel(ThreatLevel.Moderate, "osGetAgentCountry");
|
|
|
|
if (World.UserAccountService == null)
|
|
return String.Empty;
|
|
|
|
UUID key;
|
|
if (!UUID.TryParse(id, out key))
|
|
return String.Empty;
|
|
if (key == UUID.Zero)
|
|
return String.Empty;
|
|
|
|
//if owner is not god, target must be in region, or nearby regions
|
|
if (!World.Permissions.IsGod(m_host.OwnerID))
|
|
{
|
|
ScenePresence sp = World.GetScenePresence(key);
|
|
if(sp == null)
|
|
return String.Empty;
|
|
}
|
|
|
|
UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, key);
|
|
return account.UserCountry;
|
|
}
|
|
|
|
public LSL_String osStringSubString(LSL_String src, LSL_Integer offset)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
CheckThreatLevel();
|
|
|
|
if (string.IsNullOrEmpty(src))
|
|
return "";
|
|
if (offset >= src.Length)
|
|
return "";
|
|
if (offset <= 0)
|
|
return src;
|
|
return ((string)src).Substring(offset);
|
|
}
|
|
|
|
public LSL_String osStringSubString(LSL_String src, LSL_Integer offset, LSL_Integer length)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
CheckThreatLevel();
|
|
|
|
if (string.IsNullOrEmpty(src))
|
|
return "";
|
|
if (length <= 0 || offset >= src.Length)
|
|
return "";
|
|
if (offset <= 0)
|
|
{
|
|
if(length == src.Length)
|
|
return src;
|
|
offset = 0;
|
|
}
|
|
if (length > src.Length - offset)
|
|
length = src.Length - offset;
|
|
return ((string)src).Substring(offset, length);
|
|
}
|
|
|
|
public LSL_Integer osStringStartsWith(LSL_String src, LSL_String value, LSL_Integer ignorecase)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
CheckThreatLevel();
|
|
|
|
if (string.IsNullOrEmpty(src))
|
|
return 0;
|
|
if (string.IsNullOrEmpty(value))
|
|
return 0;
|
|
|
|
bool ign = (ignorecase != 0);
|
|
return ((string)src).StartsWith(value, ignorecase, Culture.GetDefaultCurrentCulture()) ? 1 : 0;
|
|
}
|
|
|
|
public LSL_Integer osStringEndsWith(LSL_String src, LSL_String value, LSL_Integer ignorecase)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
CheckThreatLevel();
|
|
|
|
if (string.IsNullOrEmpty(src))
|
|
return 0;
|
|
if (string.IsNullOrEmpty(value))
|
|
return 0;
|
|
|
|
bool ign = (ignorecase != 0);
|
|
return ((string)src).EndsWith(value, ign, Culture.GetDefaultCurrentCulture()) ? 1 : 0;
|
|
}
|
|
|
|
public LSL_Integer osStringIndexOf(LSL_String src, LSL_String value, LSL_Integer ignorecase)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
CheckThreatLevel();
|
|
|
|
if (string.IsNullOrEmpty(src))
|
|
return -1;
|
|
if (string.IsNullOrEmpty(value))
|
|
return -1;
|
|
|
|
if (ignorecase == 0)
|
|
return ((string)src).IndexOf(value, StringComparison.CurrentCulture);
|
|
return ((string)src).IndexOf(value, StringComparison.CurrentCultureIgnoreCase);
|
|
}
|
|
|
|
public LSL_Integer osStringIndexOf(LSL_String src, LSL_String value,
|
|
LSL_Integer offset, LSL_Integer count, LSL_Integer ignorecase)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
CheckThreatLevel();
|
|
|
|
if (string.IsNullOrEmpty(src))
|
|
return -1;
|
|
if (string.IsNullOrEmpty(value))
|
|
return -1;
|
|
if (offset >= src.Length)
|
|
return -1;
|
|
else if (offset < 0)
|
|
offset = 0;
|
|
|
|
if (count <= 0)
|
|
count = src.Length - offset;
|
|
else if (count > src.Length - offset)
|
|
count = src.Length - offset;
|
|
|
|
if (ignorecase == 0)
|
|
return ((string)src).IndexOf(value, offset, count, StringComparison.CurrentCulture);
|
|
return ((string)src).IndexOf(value, offset, count, StringComparison.CurrentCultureIgnoreCase);
|
|
}
|
|
|
|
public LSL_Integer osStringLastIndexOf(LSL_String src, LSL_String value, LSL_Integer ignorecase)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
CheckThreatLevel();
|
|
|
|
if (string.IsNullOrEmpty(src))
|
|
return -1;
|
|
if (string.IsNullOrEmpty(value))
|
|
return -1;
|
|
|
|
if (ignorecase == 0)
|
|
return ((string)src).LastIndexOf(value, StringComparison.CurrentCulture);
|
|
return ((string)src).LastIndexOf(value, StringComparison.CurrentCultureIgnoreCase);
|
|
}
|
|
|
|
public LSL_Integer osStringLastIndexOf(LSL_String src, LSL_String value,
|
|
LSL_Integer offset, LSL_Integer count, LSL_Integer ignorecase)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
CheckThreatLevel();
|
|
|
|
if (string.IsNullOrEmpty(src))
|
|
return -1;
|
|
if (string.IsNullOrEmpty(value))
|
|
return -1;
|
|
if (offset >= src.Length)
|
|
return -1;
|
|
if (offset < 0)
|
|
offset = 0;
|
|
|
|
if (count <= 0)
|
|
count = src.Length - offset;
|
|
else if (count > src.Length - offset)
|
|
count = src.Length - offset;
|
|
|
|
if (ignorecase == 0)
|
|
return ((string)src).LastIndexOf(value, offset, count, StringComparison.CurrentCulture);
|
|
return ((string)src).LastIndexOf(value, offset, count, StringComparison.CurrentCultureIgnoreCase);
|
|
}
|
|
|
|
public LSL_String osStringRemove(LSL_String src, LSL_Integer offset, LSL_Integer count)
|
|
{
|
|
if (string.IsNullOrEmpty(src))
|
|
return "";
|
|
if (offset >= src.Length)
|
|
return "";
|
|
if (offset < 0)
|
|
offset = 0;
|
|
|
|
if (count <= 0)
|
|
count = src.Length - offset;
|
|
else if (count > src.Length - offset)
|
|
count = src.Length - offset;
|
|
|
|
if (count >= src.Length)
|
|
return "";
|
|
|
|
|
|
return ((string)src).Remove(offset, count);
|
|
}
|
|
|
|
public LSL_String osStringReplace(LSL_String src, LSL_String oldvalue, LSL_String newvalue)
|
|
{
|
|
if (string.IsNullOrEmpty(src))
|
|
return "";
|
|
if (string.IsNullOrEmpty(oldvalue))
|
|
return "";
|
|
if (string.IsNullOrEmpty(newvalue))
|
|
newvalue = null;
|
|
|
|
return ((string)src).Replace(oldvalue, newvalue);
|
|
}
|
|
|
|
public LSL_Integer osApproxEquals(LSL_Float a, LSL_Float b)
|
|
{
|
|
if (a > b + 1.0e-6 || a < b - 1.0e-6)
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
public LSL_Integer osApproxEquals(LSL_Float a, LSL_Float b, LSL_Float margin)
|
|
{
|
|
double e = Math.Abs(margin);
|
|
if (a > b + e || a < b - e)
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
public LSL_Integer osApproxEquals(LSL_Vector va, LSL_Vector vb)
|
|
{
|
|
double a = va.x;
|
|
double b = vb.x;
|
|
if (a > b + 1.0e-6 || a < b - 1.0e-6)
|
|
return 0;
|
|
a = va.y;
|
|
b = vb.y;
|
|
if (a > b + 1.0e-6 || a < b - 1.0e-6)
|
|
return 0;
|
|
a = va.z;
|
|
b = vb.z;
|
|
if (a > b + 1.0e-6 || a < b - 1.0e-6)
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
public LSL_Integer osApproxEquals(LSL_Vector va, LSL_Vector vb, LSL_Float margin)
|
|
{
|
|
double e = Math.Abs(margin);
|
|
double a = va.x;
|
|
double b = vb.x;
|
|
if (a > b + e || a < b - e)
|
|
return 0;
|
|
a = va.y;
|
|
b = vb.y;
|
|
if (a > b + e || a < b - e)
|
|
return 0;
|
|
a = va.z;
|
|
b = vb.z;
|
|
if (a > b + e || a < b - e)
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
public LSL_Integer osApproxEquals(LSL_Rotation ra, LSL_Rotation rb)
|
|
{
|
|
double a = ra.x;
|
|
double b = rb.x;
|
|
if (a > b + 1.0e-6 || a < b - 1.0e-6)
|
|
return 0;
|
|
a = ra.y;
|
|
b = rb.y;
|
|
if (a > b + 1.0e-6 || a < b - 1.0e-6)
|
|
return 0;
|
|
a = ra.z;
|
|
b = rb.z;
|
|
if (a > b + 1.0e-6 || a < b - 1.0e-6)
|
|
return 0;
|
|
a = ra.s;
|
|
b = rb.s;
|
|
if (a > b + 1.0e-6 || a < b - 1.0e-6)
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
public LSL_Integer osApproxEquals(LSL_Rotation ra, LSL_Rotation rb, LSL_Float margin)
|
|
{
|
|
double e = Math.Abs(margin);
|
|
double a = ra.x;
|
|
double b = rb.x;
|
|
if (a > b + e || a < b - e)
|
|
return 0;
|
|
a = ra.y;
|
|
b = rb.y;
|
|
if (a > b + e || a < b - e)
|
|
return 0;
|
|
a = ra.z;
|
|
b = rb.z;
|
|
if (a > b + e || a < b - e)
|
|
return 0;
|
|
a = ra.s;
|
|
b = rb.s;
|
|
if (a > b + e || a < b - e)
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
public LSL_Key osGetInventoryLastOwner(LSL_String itemNameorid)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
|
|
TaskInventoryItem item = null;
|
|
UUID itemID;
|
|
if (UUID.TryParse(itemNameorid, out itemID))
|
|
item = m_host.Inventory.GetInventoryItem(itemID);
|
|
else
|
|
item = m_host.Inventory.GetInventoryItem(itemNameorid);
|
|
|
|
if (item == null)
|
|
return UUID.Zero.ToString();
|
|
|
|
UUID id = item.LastOwnerID;
|
|
if(id == UUID.Zero)
|
|
id= item.OwnerID;
|
|
return id.ToString();
|
|
}
|
|
|
|
public LSL_Key osGetInventoryItemKey(LSL_String name)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
|
|
TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name);
|
|
|
|
if (item == null)
|
|
return UUID.Zero.ToString();
|
|
|
|
if ((item.CurrentPermissions
|
|
& (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
|
|
== (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
|
|
{
|
|
return item.ItemID.ToString();
|
|
}
|
|
|
|
return UUID.Zero.ToString();
|
|
}
|
|
|
|
public LSL_String osGetInventoryName(LSL_Key itemId)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
|
|
TaskInventoryItem item = null;
|
|
UUID itemID;
|
|
if (UUID.TryParse(itemId, out itemID))
|
|
item = m_host.Inventory.GetInventoryItem(itemID);
|
|
|
|
if (item == null)
|
|
return String.Empty;
|
|
|
|
return item.Name;
|
|
}
|
|
|
|
public LSL_String osGetInventoryDesc(LSL_String itemNameorid)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
|
|
TaskInventoryItem item = null;
|
|
UUID itemID;
|
|
if (UUID.TryParse(itemNameorid, out itemID))
|
|
item = m_host.Inventory.GetInventoryItem(itemID);
|
|
else
|
|
item = m_host.Inventory.GetInventoryItem(itemNameorid);
|
|
|
|
if (item == null)
|
|
return String.Empty;
|
|
|
|
return item.Description;
|
|
}
|
|
|
|
public LSL_Key osGetLastChangedEventKey()
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0);
|
|
if (detectedParams == null)
|
|
return String.Empty;
|
|
return detectedParams.Key.ToString();
|
|
}
|
|
|
|
// returns PST or PDT wall clock
|
|
public LSL_Float osGetPSTWallclock()
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
if(PSTTimeZone == null)
|
|
return DateTime.Now.TimeOfDay.TotalSeconds;
|
|
|
|
DateTime time = TimeZoneInfo.ConvertTime(DateTime.UtcNow, PSTTimeZone);
|
|
return time.TimeOfDay.TotalSeconds;
|
|
}
|
|
|
|
public LSL_Rotation osSlerp(LSL_Rotation a, LSL_Rotation b, LSL_Float amount)
|
|
{
|
|
if(amount < 0)
|
|
amount= 0;
|
|
else if(amount > 1.0)
|
|
amount = 1.0;
|
|
a.Normalize();
|
|
b.Normalize();
|
|
|
|
return LSL_Rotation.Slerp(a, b, amount);
|
|
}
|
|
|
|
public void osResetAllScripts(LSL_Integer linkset)
|
|
{
|
|
UUID me = m_item.ItemID;
|
|
List<TaskInventoryItem> scripts = new List<TaskInventoryItem>();
|
|
|
|
if(linkset != 0)
|
|
{
|
|
SceneObjectGroup sog = m_host.ParentGroup;
|
|
if(sog.inTransit || sog.IsDeleted)
|
|
return;
|
|
|
|
SceneObjectPart[] parts = sog.Parts;
|
|
for (int i = 0; i < parts.Length; i++)
|
|
{
|
|
scripts.AddRange(parts[i].Inventory.GetInventoryItems(InventoryType.LSL));
|
|
}
|
|
}
|
|
else
|
|
scripts.AddRange(m_host.Inventory.GetInventoryItems(InventoryType.LSL));
|
|
|
|
foreach(TaskInventoryItem script in scripts)
|
|
{
|
|
if(script.ItemID == me)
|
|
continue;
|
|
m_ScriptEngine.ResetScript(script.ItemID);
|
|
}
|
|
|
|
if (m_UrlModule != null)
|
|
m_UrlModule.ScriptRemoved(me);
|
|
|
|
m_ScriptEngine.ApiResetScript(me);
|
|
|
|
}
|
|
|
|
public LSL_Integer osIsNotValidNumber(LSL_Float v)
|
|
{
|
|
double d = v;
|
|
if (double.IsNaN(d))
|
|
return 1;
|
|
if (double.IsNegativeInfinity(d))
|
|
return 2;
|
|
if (double.IsPositiveInfinity(d))
|
|
return 3;
|
|
return 0;
|
|
}
|
|
|
|
public void osSetSitActiveRange(LSL_Float v)
|
|
{
|
|
if (v > 128f)
|
|
v = 128f;
|
|
float old = m_host.SitActiveRange;
|
|
m_host.SitActiveRange = (float)v;
|
|
if(old != (float)v)
|
|
m_host.ParentGroup.HasGroupChanged = true;
|
|
}
|
|
|
|
public void osSetLinkSitActiveRange(LSL_Integer linkNumber, LSL_Float v)
|
|
{
|
|
if (v > 128f)
|
|
v = 128f;
|
|
|
|
bool changed = false;
|
|
InitLSL();
|
|
List<SceneObjectPart> parts = m_LSL_Api.GetLinkParts(linkNumber);
|
|
for(int i = 0; i < parts.Count; ++i)
|
|
{
|
|
SceneObjectPart sop = parts[i];
|
|
float old = sop.SitActiveRange;
|
|
sop.SitActiveRange = (float)v;
|
|
if (old != (float)v)
|
|
changed = true;
|
|
}
|
|
|
|
if (changed)
|
|
m_host.ParentGroup.HasGroupChanged = true;
|
|
}
|
|
|
|
public LSL_Float osGetSitActiveRange()
|
|
{
|
|
return m_host.SitActiveRange;
|
|
}
|
|
|
|
public LSL_Float osGetLinkSitActiveRange(LSL_Integer linkNumber)
|
|
{
|
|
if (linkNumber == ScriptBaseClass.LINK_THIS)
|
|
return m_host.SitActiveRange;
|
|
if (linkNumber < 0)
|
|
return int.MinValue;
|
|
if (linkNumber < 2)
|
|
return m_host.ParentGroup.RootPart.SitActiveRange;
|
|
SceneObjectPart target = m_host.ParentGroup.GetLinkNumPart(linkNumber);
|
|
if (target == null)
|
|
return int.MinValue;
|
|
return target.SitActiveRange;
|
|
}
|
|
|
|
public void osSetStandTarget(LSL_Vector v)
|
|
{
|
|
// todo add limits ?
|
|
Vector3 old = m_host.StandOffset;
|
|
m_host.StandOffset = v;
|
|
if(!old.ApproxEquals(v))
|
|
m_host.ParentGroup.HasGroupChanged = true;
|
|
}
|
|
|
|
public void osSetLinkStandTarget(LSL_Integer linkNumber, LSL_Vector v)
|
|
{
|
|
// todo add limits ?
|
|
SceneObjectPart target = null;
|
|
if (linkNumber == ScriptBaseClass.LINK_THIS)
|
|
target = m_host;
|
|
else if (linkNumber < 0)
|
|
return;
|
|
else if (linkNumber < 2)
|
|
target = m_host.ParentGroup.RootPart;
|
|
else
|
|
target = m_host.ParentGroup.GetLinkNumPart(linkNumber);
|
|
|
|
if (target == null)
|
|
return;
|
|
|
|
Vector3 old = target.StandOffset;
|
|
target.StandOffset = v;
|
|
if (!old.ApproxEquals(v))
|
|
m_host.ParentGroup.HasGroupChanged = true;
|
|
}
|
|
|
|
public LSL_Vector osGetStandTarget()
|
|
{
|
|
return m_host.StandOffset;
|
|
}
|
|
|
|
public LSL_Vector osGetLinkStandTarget(LSL_Integer linkNumber)
|
|
{
|
|
if (linkNumber == ScriptBaseClass.LINK_THIS)
|
|
return m_host.StandOffset;
|
|
if (linkNumber < 0)
|
|
return Vector3.Zero;
|
|
if (linkNumber < 2)
|
|
return m_host.ParentGroup.RootPart.StandOffset;
|
|
SceneObjectPart target = m_host.ParentGroup.GetLinkNumPart(linkNumber);
|
|
if (target == null)
|
|
return Vector3.Zero;
|
|
return target.StandOffset;
|
|
}
|
|
|
|
public LSL_Integer osClearObjectAnimations()
|
|
{
|
|
return m_host.ClearObjectAnimations();
|
|
}
|
|
}
|
|
} |