OpenSimMirror/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs

2068 lines
78 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Remoting.Lifetime;
using System.Text;
using System.Net;
using System.Threading;
using OpenMetaverse;
using Nini.Config;
using OpenSim;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Region.CoreModules.Avatar.NPC;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Hypergrid;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using System.Text.RegularExpressions;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
namespace OpenSim.Region.ScriptEngine.Shared.Api
{
//////////////////////////////////////////////////////////////
//
// Level description
//
// None - Function is no threat at all. It doesn't constitute
// an threat to either users or the system and has no
// known side effects
//
// Nuisance - Abuse of this command can cause a nuisance to the
// region operator, such as log message spew
//
// VeryLow - Extreme levels ob abuse of this function can cause
// impaired functioning of the region, or very gullible
// users can be tricked into experiencing harmless effects
//
// Low - Intentional abuse can cause crashes or malfunction
// under certain circumstances, which can easily be rectified,
// or certain users can be tricked into certain situations
// in an avoidable manner.
//
// Moderate - Intentional abuse can cause denial of service and crashes
// with potential of data or state loss, or trusting users
// can be tricked into embarrassing or uncomfortable
// situationsa.
//
// High - Casual abuse can cause impaired functionality or temporary
// denial of service conditions. Intentional abuse can easily
// cause crashes with potential data loss, or can be used to
// trick experienced and cautious users into unwanted situations,
// or changes global data permanently and without undo ability
// Malicious scripting can allow theft of content
//
// VeryHigh - Even normal use may, depending on the number of instances,
// or frequency of use, result in severe service impairment
// or crash with loss of data, or can be used to cause
// unwanted or harmful effects on users without giving the
// user a means to avoid it.
//
// Severe - Even casual use is a danger to region stability, or function
// allows console or OS command execution, or function allows
// taking money without consent, or allows deletion or
// modification of user data, or allows the compromise of
// sensitive data by design.
[Serializable]
public class OSSL_Api : MarshalByRefObject, IOSSL_Api, IScriptApi
{
internal IScriptEngine m_ScriptEngine;
internal ILSL_Api m_LSL_Api = null; // get a reference to the LSL API so we can call methods housed there
internal SceneObjectPart m_host;
internal uint m_localID;
internal UUID m_itemID;
internal bool m_OSFunctionsEnabled = false;
internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow;
internal float m_ScriptDelayFactor = 1.0f;
internal float m_ScriptDistanceFactor = 1.0f;
internal Dictionary<string, List<UUID> > m_FunctionPerms = new Dictionary<string, List<UUID> >();
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
{
m_ScriptEngine = ScriptEngine;
m_host = host;
m_localID = localID;
m_itemID = itemID;
if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false))
m_OSFunctionsEnabled = true;
m_ScriptDelayFactor =
m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
m_ScriptDistanceFactor =
m_ScriptEngine.Config.GetFloat("ScriptDistanceLimitFactor", 1.0f);
string risk = m_ScriptEngine.Config.GetString("OSFunctionThreatLevel", "VeryLow");
switch (risk)
{
case "None":
m_MaxThreatLevel = ThreatLevel.None;
break;
case "VeryLow":
m_MaxThreatLevel = ThreatLevel.VeryLow;
break;
case "Low":
m_MaxThreatLevel = ThreatLevel.Low;
break;
case "Moderate":
m_MaxThreatLevel = ThreatLevel.Moderate;
break;
case "High":
m_MaxThreatLevel = ThreatLevel.High;
break;
case "VeryHigh":
m_MaxThreatLevel = ThreatLevel.VeryHigh;
break;
case "Severe":
m_MaxThreatLevel = ThreatLevel.Severe;
break;
default:
break;
}
}
public override Object InitializeLifetimeService()
{
ILease lease = (ILease)base.InitializeLifetimeService();
if (lease.CurrentState == LeaseState.Initial)
{
lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
// lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
// lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
}
return lease;
}
public Scene World
{
get { return m_ScriptEngine.World; }
}
internal void OSSLError(string msg)
{
throw new Exception("OSSL Runtime Error: " + msg);
}
private void InitLSL()
{
if (m_LSL_Api != null)
return;
m_LSL_Api = (ILSL_Api)m_ScriptEngine.GetApi(m_itemID, "LSL");
}
//
//Dumps an error message on the debug console.
//
internal void OSSLShoutError(string message)
{
if (message.Length > 1023)
message = message.Substring(0, 1023);
World.SimChat(Utils.StringToBytes(message),
ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
}
public void CheckThreatLevel(ThreatLevel level, string function)
{
if (!m_OSFunctionsEnabled)
OSSLError(String.Format("{0} permission denied. All OS functions are disabled.", function)); // throws
if (!m_FunctionPerms.ContainsKey(function))
{
string perm = m_ScriptEngine.Config.GetString("Allow_" + function, "");
if (perm == "")
{
m_FunctionPerms[function] = null; // a null value is default
}
else
{
bool allowed;
if (bool.TryParse(perm, out allowed))
{
// Boolean given
if (allowed)
{
m_FunctionPerms[function] = new List<UUID>();
m_FunctionPerms[function].Add(UUID.Zero);
}
else
m_FunctionPerms[function] = new List<UUID>(); // Empty list = none
}
else
{
m_FunctionPerms[function] = new List<UUID>();
string[] ids = perm.Split(new char[] {','});
foreach (string id in ids)
{
string current = id.Trim();
UUID uuid;
if (UUID.TryParse(current, out uuid))
{
if (uuid != UUID.Zero)
m_FunctionPerms[function].Add(uuid);
}
}
}
}
}
// If the list is null, then the value was true / undefined
// Threat level governs permissions in this case
//
// If the list is non-null, then it is a list of UUIDs allowed
// to use that particular function. False causes an empty
// list and therefore means "no one"
//
// To allow use by anyone, the list contains UUID.Zero
//
if (m_FunctionPerms[function] == null) // No list = true
{
if (level > m_MaxThreatLevel)
OSSLError(
String.Format(
"{0} permission denied. Allowed threat level is {1} but function threat level is {2}.",
function, m_MaxThreatLevel, level));
}
else
{
if (!m_FunctionPerms[function].Contains(UUID.Zero))
{
if (!m_FunctionPerms[function].Contains(m_host.OwnerID))
OSSLError(
String.Format("{0} permission denied. Prim owner is not in the list of users allowed to execute this function.",
function));
}
}
}
protected void ScriptSleep(int delay)
{
delay = (int)((float)delay * m_ScriptDelayFactor);
if (delay == 0)
return;
System.Threading.Thread.Sleep(delay);
}
//
// OpenSim functions
//
public LSL_Integer osTerrainSetHeight(int x, int y, double val)
{
CheckThreatLevel(ThreatLevel.High, "osTerrainSetHeight");
m_host.AddScriptLPS(1);
if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0)
OSSLError("osTerrainSetHeight: Coordinate out of bounds");
if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0)))
{
World.Heightmap[x, y] = val;
return 1;
}
else
{
return 0;
}
}
public LSL_Float osTerrainGetHeight(int x, int y)
{
CheckThreatLevel(ThreatLevel.None, "osTerrainGetHeight");
m_host.AddScriptLPS(1);
if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0)
OSSLError("osTerrainGetHeight: Coordinate out of bounds");
return World.Heightmap[x, y];
}
public void osTerrainFlush()
{
CheckThreatLevel(ThreatLevel.VeryLow, "osTerrainFlush");
ITerrainModule terrainModule = World.RequestModuleInterface<ITerrainModule>();
if (terrainModule != null) terrainModule.TaintTerrain();
}
public int osRegionRestart(double seconds)
{
// This is High here because region restart is not reliable
// it may result in the region staying down or becoming
// unstable. This should be changed to Low or VeryLow once
// The underlying functionality is fixed, since the security
// as such is sound
//
CheckThreatLevel(ThreatLevel.High, "osRegionRestart");
m_host.AddScriptLPS(1);
if (World.Permissions.CanIssueEstateCommand(m_host.OwnerID, false))
{
World.Restart((float)seconds);
return 1;
}
else
{
return 0;
}
}
public void osRegionNotice(string msg)
{
// This implementation provides absolutely no security
// It's high griefing potential makes this classification
// necessary
//
CheckThreatLevel(ThreatLevel.VeryHigh, "osRegionNotice");
m_host.AddScriptLPS(1);
IDialogModule dm = World.RequestModuleInterface<IDialogModule>();
if (dm != null)
dm.SendGeneralAlert(msg);
}
public void osSetRot(UUID target, Quaternion rotation)
{
// This function has no security. It can be used to destroy
// arbitrary builds the user would normally have no rights to
//
CheckThreatLevel(ThreatLevel.VeryHigh, "osSetRot");
m_host.AddScriptLPS(1);
if (World.Entities.ContainsKey(target))
{
EntityBase entity;
if (World.Entities.TryGetValue(target, out entity))
{
if (entity is SceneObjectGroup)
((SceneObjectGroup)entity).Rotation = rotation;
else if (entity is ScenePresence)
((ScenePresence)entity).Rotation = rotation;
}
}
else
{
OSSLError("osSetRot: Invalid target");
}
}
public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,
int timer)
{
// This may be upgraded depending on the griefing or DOS
// potential, or guarded with a delay
//
CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureURL");
m_host.AddScriptLPS(1);
if (dynamicID == String.Empty)
{
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
UUID createdTexture =
textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
extraParams, timer);
return createdTexture.ToString();
}
else
{
//TODO update existing dynamic textures
}
return UUID.Zero.ToString();
}
public string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
int timer, int alpha)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureURLBlend");
m_host.AddScriptLPS(1);
if (dynamicID == String.Empty)
{
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
UUID createdTexture =
textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
extraParams, timer, true, (byte) alpha);
return createdTexture.ToString();
}
else
{
//TODO update existing dynamic textures
}
return UUID.Zero.ToString();
}
public string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
bool blend, int disp, int timer, int alpha, int face)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureURLBlendFace");
m_host.AddScriptLPS(1);
if (dynamicID == String.Empty)
{
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
UUID createdTexture =
textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
extraParams, timer, blend, disp, (byte) alpha, face);
return createdTexture.ToString();
}
else
{
//TODO update existing dynamic textures
}
return UUID.Zero.ToString();
}
public string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams,
int timer)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureData");
m_host.AddScriptLPS(1);
if (dynamicID == String.Empty)
{
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
if (textureManager != null)
{
if (extraParams == String.Empty)
{
extraParams = "256";
}
UUID createdTexture =
textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data,
extraParams, timer);
return createdTexture.ToString();
}
}
else
{
//TODO update existing dynamic textures
}
return UUID.Zero.ToString();
}
public string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
int timer, int alpha)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureDataBlend");
m_host.AddScriptLPS(1);
if (dynamicID == String.Empty)
{
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
if (textureManager != null)
{
if (extraParams == String.Empty)
{
extraParams = "256";
}
UUID createdTexture =
textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data,
extraParams, timer, true, (byte) alpha);
return createdTexture.ToString();
}
}
else
{
//TODO update existing dynamic textures
}
return UUID.Zero.ToString();
}
public string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
bool blend, int disp, int timer, int alpha, int face)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureDataBlendFace");
m_host.AddScriptLPS(1);
if (dynamicID == String.Empty)
{
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
if (textureManager != null)
{
if (extraParams == String.Empty)
{
extraParams = "256";
}
UUID createdTexture =
textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data,
extraParams, timer, blend, disp, (byte) alpha, face);
return createdTexture.ToString();
}
}
else
{
//TODO update existing dynamic textures
}
return UUID.Zero.ToString();
}
public bool osConsoleCommand(string command)
{
CheckThreatLevel(ThreatLevel.Severe, "osConsoleCommand");
m_host.AddScriptLPS(1);
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
{
MainConsole.Instance.RunCommand(command);
return true;
}
return false;
}
public void osSetPrimFloatOnWater(int floatYN)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osSetPrimFloatOnWater");
m_host.AddScriptLPS(1);
if (m_host.ParentGroup != null)
{
if (m_host.ParentGroup.RootPart != null)
{
m_host.ParentGroup.RootPart.SetFloatOnWater(floatYN);
}
}
}
// Teleport functions
public void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
// High because there is no security check. High griefer potential
//
CheckThreatLevel(ThreatLevel.High, "osTeleportAgent");
m_host.AddScriptLPS(1);
UUID agentId = new UUID();
if (UUID.TryParse(agent, out agentId))
{
ScenePresence presence = World.GetScenePresence(agentId);
if (presence != null)
{
// agent must be over owners land to avoid abuse
if (m_host.OwnerID
== World.LandChannel.GetLandObject(
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
{
// Check for hostname , attempt to make a hglink
// and convert the regionName to the target region
if (regionName.Contains(".") && regionName.Contains(":"))
{
// Try to link the region
IHyperlinkService hyperService = World.RequestModuleInterface<IHyperlinkService>();
if (hyperService != null)
{
GridRegion regInfo = hyperService.TryLinkRegion(presence.ControllingClient,
regionName);
// Get the region name
if (regInfo != null)
{
regionName = regInfo.RegionName;
}
else
{
// Might need to ping the client here in case of failure??
}
}
}
presence.ControllingClient.SendTeleportLocationStart();
World.RequestTeleportLocation(presence.ControllingClient, regionName,
new Vector3((float)position.x, (float)position.y, (float)position.z),
new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation);
ScriptSleep(5000);
}
}
}
}
// Teleport functions
public void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
// High because there is no security check. High griefer potential
//
CheckThreatLevel(ThreatLevel.High, "osTeleportAgent");
ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
m_host.AddScriptLPS(1);
UUID agentId = new UUID();
if (UUID.TryParse(agent, out agentId))
{
ScenePresence presence = World.GetScenePresence(agentId);
if (presence != null)
{
// agent must be over owners land to avoid abuse
if (m_host.OwnerID
== World.LandChannel.GetLandObject(
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
{
presence.ControllingClient.SendTeleportLocationStart();
World.RequestTeleportLocation(presence.ControllingClient, regionHandle,
new Vector3((float)position.x, (float)position.y, (float)position.z),
new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation);
ScriptSleep(5000);
}
}
}
}
public void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
osTeleportAgent(agent, World.RegionInfo.RegionName, position, lookat);
}
// Functions that get information from the agent itself.
//
// osGetAgentIP - this is used to determine the IP address of
//the client. This is needed to help configure other in world
//resources based on the IP address of the clients connected.
//I think High is a good risk level for this, as it is an
//information leak.
public string osGetAgentIP(string agent)
{
CheckThreatLevel(ThreatLevel.High, "osGetAgentIP");
UUID avatarID = (UUID)agent;
m_host.AddScriptLPS(1);
if (World.Entities.ContainsKey((UUID)agent) && World.Entities[avatarID] is ScenePresence)
{
ScenePresence target = (ScenePresence)World.Entities[avatarID];
EndPoint ep = target.ControllingClient.GetClientEP();
if (ep is IPEndPoint)
{
IPEndPoint ip = (IPEndPoint)ep;
return ip.Address.ToString();
}
}
// fall through case, just return nothing
return "";
}
// Get a list of all the avatars/agents in the region
public LSL_List osGetAgents()
{
// threat level is None as we could get this information with an
// in-world script as well, just not as efficient
CheckThreatLevel(ThreatLevel.None, "osGetAgents");
LSL_List result = new LSL_List();
foreach (ScenePresence avatar in World.GetAvatars())
{
result.Add(avatar.Name);
}
return result;
}
// Adam's super super custom animation functions
public void osAvatarPlayAnimation(string avatar, string animation)
{
CheckThreatLevel(ThreatLevel.VeryHigh, "osAvatarPlayAnimation");
UUID avatarID = (UUID)avatar;
m_host.AddScriptLPS(1);
if (World.Entities.ContainsKey((UUID)avatar) && World.Entities[avatarID] is ScenePresence)
{
ScenePresence target = (ScenePresence)World.Entities[avatarID];
if (target != null)
{
UUID animID=UUID.Zero;
lock (m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
if (inv.Value.Name == animation)
{
if (inv.Value.Type == (int)AssetType.Animation)
animID = inv.Value.AssetID;
continue;
}
}
}
if (animID == UUID.Zero)
target.Animator.AddAnimation(animation, m_host.UUID);
else
target.Animator.AddAnimation(animID, m_host.UUID);
}
}
}
public void osAvatarStopAnimation(string avatar, string animation)
{
CheckThreatLevel(ThreatLevel.VeryHigh, "osAvatarStopAnimation");
UUID avatarID = (UUID)avatar;
m_host.AddScriptLPS(1);
if (World.Entities.ContainsKey(avatarID) && World.Entities[avatarID] is ScenePresence)
{
ScenePresence target = (ScenePresence)World.Entities[avatarID];
if (target != null)
{
UUID animID=UUID.Zero;
lock (m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
if (inv.Value.Name == animation)
{
if (inv.Value.Type == (int)AssetType.Animation)
animID = inv.Value.AssetID;
continue;
}
}
}
if (animID == UUID.Zero)
target.Animator.RemoveAnimation(animation);
else
target.Animator.RemoveAnimation(animID);
}
}
}
//Texture draw functions
public string osMovePen(string drawList, int x, int y)
{
CheckThreatLevel(ThreatLevel.None, "osMovePen");
m_host.AddScriptLPS(1);
drawList += "MoveTo " + x + "," + y + ";";
return drawList;
}
public string osDrawLine(string drawList, int startX, int startY, int endX, int endY)
{
CheckThreatLevel(ThreatLevel.None, "osDrawLine");
m_host.AddScriptLPS(1);
drawList += "MoveTo "+ startX+","+ startY +"; LineTo "+endX +","+endY +"; ";
return drawList;
}
public string osDrawLine(string drawList, int endX, int endY)
{
CheckThreatLevel(ThreatLevel.None, "osDrawLine");
m_host.AddScriptLPS(1);
drawList += "LineTo " + endX + "," + endY + "; ";
return drawList;
}
public string osDrawText(string drawList, string text)
{
CheckThreatLevel(ThreatLevel.None, "osDrawText");
m_host.AddScriptLPS(1);
drawList += "Text " + text + "; ";
return drawList;
}
public string osDrawEllipse(string drawList, int width, int height)
{
CheckThreatLevel(ThreatLevel.None, "osDrawEllipse");
m_host.AddScriptLPS(1);
drawList += "Ellipse " + width + "," + height + "; ";
return drawList;
}
public string osDrawRectangle(string drawList, int width, int height)
{
CheckThreatLevel(ThreatLevel.None, "osDrawRectangle");
m_host.AddScriptLPS(1);
drawList += "Rectangle " + width + "," + height + "; ";
return drawList;
}
public string osDrawFilledRectangle(string drawList, int width, int height)
{
CheckThreatLevel(ThreatLevel.None, "osDrawFilledRectangle");
m_host.AddScriptLPS(1);
drawList += "FillRectangle " + width + "," + height + "; ";
return drawList;
}
public string osDrawFilledPolygon(string drawList, LSL_List x, LSL_List y)
{
CheckThreatLevel(ThreatLevel.None, "osDrawFilledPolygon");
m_host.AddScriptLPS(1);
if (x.Length != y.Length || x.Length < 3)
{
return "";
}
drawList += "FillPolygon " + x.GetLSLStringItem(0) + "," + y.GetLSLStringItem(0);
for (int i = 1; i < x.Length; i++)
{
drawList += "," + x.GetLSLStringItem(i) + "," + y.GetLSLStringItem(i);
}
drawList += "; ";
return drawList;
}
public string osDrawPolygon(string drawList, LSL_List x, LSL_List y)
{
CheckThreatLevel(ThreatLevel.None, "osDrawFilledPolygon");
m_host.AddScriptLPS(1);
if (x.Length != y.Length || x.Length < 3)
{
return "";
}
drawList += "Polygon " + x.GetLSLStringItem(0) + "," + y.GetLSLStringItem(0);
for (int i = 1; i < x.Length; i++)
{
drawList += "," + x.GetLSLStringItem(i) + "," + y.GetLSLStringItem(i);
}
drawList += "; ";
return drawList;
}
public string osSetFontSize(string drawList, int fontSize)
{
CheckThreatLevel(ThreatLevel.None, "osSetFontSize");
m_host.AddScriptLPS(1);
drawList += "FontSize "+ fontSize +"; ";
return drawList;
}
public string osSetFontName(string drawList, string fontName)
{
CheckThreatLevel(ThreatLevel.None, "osSetFontName");
m_host.AddScriptLPS(1);
drawList += "FontName "+ fontName +"; ";
return drawList;
}
public string osSetPenSize(string drawList, int penSize)
{
CheckThreatLevel(ThreatLevel.None, "osSetPenSize");
m_host.AddScriptLPS(1);
drawList += "PenSize " + penSize + "; ";
return drawList;
}
public string osSetPenColour(string drawList, string colour)
{
CheckThreatLevel(ThreatLevel.None, "osSetPenColour");
m_host.AddScriptLPS(1);
drawList += "PenColour " + colour + "; ";
return drawList;
}
public string osSetPenCap(string drawList, string direction, string type)
{
CheckThreatLevel(ThreatLevel.None, "osSetPenColour");
m_host.AddScriptLPS(1);
drawList += "PenCap " + direction + "," + type + "; ";
return drawList;
}
public string osDrawImage(string drawList, int width, int height, string imageUrl)
{
CheckThreatLevel(ThreatLevel.None, "osDrawImage");
m_host.AddScriptLPS(1);
drawList +="Image " +width + "," + height+ ","+ imageUrl +"; " ;
return drawList;
}
public LSL_Vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osGetDrawStringSize");
m_host.AddScriptLPS(1);
LSL_Vector vec = new LSL_Vector(0,0,0);
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
if (textureManager != null)
{
double xSize, ySize;
textureManager.GetDrawStringSize(contentType, text, fontName, fontSize,
out xSize, out ySize);
vec.x = xSize;
vec.y = ySize;
}
return vec;
}
public void osSetStateEvents(int events)
{
// This function is a hack. There is no reason for it's existence
// anymore, since state events now work properly.
// It was probably added as a crutch or debugging aid, and
// should be removed
//
CheckThreatLevel(ThreatLevel.High, "osSetStateEvents");
m_host.SetScriptEvents(m_itemID, events);
}
public void osSetRegionWaterHeight(double height)
{
CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight");
m_host.AddScriptLPS(1);
//Check to make sure that the script's owner is the estate manager/master
//World.Permissions.GenericEstatePermission(
if (World.Permissions.IsGod(m_host.OwnerID))
{
World.EventManager.TriggerRequestChangeWaterHeight((float)height);
}
}
/// <summary>
/// Changes the Region Sun Settings, then Triggers a Sun Update
/// </summary>
/// <param name="useEstateSun">True to use Estate Sun instead of Region Sun</param>
/// <param name="sunFixed">True to keep the sun stationary</param>
/// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param>
public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour)
{
CheckThreatLevel(ThreatLevel.Nuisance, "osSetRegionSunSettings");
m_host.AddScriptLPS(1);
//Check to make sure that the script's owner is the estate manager/master
//World.Permissions.GenericEstatePermission(
if (World.Permissions.IsGod(m_host.OwnerID))
{
while (sunHour > 24.0)
sunHour -= 24.0;
while (sunHour < 0)
sunHour += 24.0;
World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun;
World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30
World.RegionInfo.RegionSettings.FixedSun = sunFixed;
World.RegionInfo.RegionSettings.Save();
World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour);
}
}
/// <summary>
/// Changes the Estate Sun Settings, then Triggers a Sun Update
/// </summary>
/// <param name="sunFixed">True to keep the sun stationary, false to use global time</param>
/// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param>
public void osSetEstateSunSettings(bool sunFixed, double sunHour)
{
CheckThreatLevel(ThreatLevel.Nuisance, "osSetEstateSunSettings");
m_host.AddScriptLPS(1);
//Check to make sure that the script's owner is the estate manager/master
//World.Permissions.GenericEstatePermission(
if (World.Permissions.IsGod(m_host.OwnerID))
{
while (sunHour > 24.0)
sunHour -= 24.0;
while (sunHour < 0)
sunHour += 24.0;
World.RegionInfo.EstateSettings.UseGlobalTime = !sunFixed;
World.RegionInfo.EstateSettings.SunPosition = sunHour;
World.RegionInfo.EstateSettings.FixedSun = sunFixed;
World.RegionInfo.EstateSettings.Save();
World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour);
}
}
/// <summary>
/// Return the current Sun Hour 0...24, with 0 being roughly sun-rise
/// </summary>
/// <returns></returns>
public double osGetCurrentSunHour()
{
CheckThreatLevel(ThreatLevel.None, "osGetCurrentSunHour");
m_host.AddScriptLPS(1);
// Must adjust for the fact that Region Sun Settings are still LL offset
double sunHour = World.RegionInfo.RegionSettings.SunPosition - 6;
// See if the sun module has registered itself, if so it's authoritative
ISunModule module = World.RequestModuleInterface<ISunModule>();
if (module != null)
{
sunHour = module.GetCurrentSunHour();
}
return sunHour;
}
public double osSunGetParam(string param)
{
CheckThreatLevel(ThreatLevel.None, "osSunGetParam");
m_host.AddScriptLPS(1);
double value = 0.0;
ISunModule module = World.RequestModuleInterface<ISunModule>();
if (module != null)
{
value = module.GetSunParameter(param);
}
return value;
}
public void osSunSetParam(string param, double value)
{
CheckThreatLevel(ThreatLevel.None, "osSunSetParam");
m_host.AddScriptLPS(1);
ISunModule module = World.RequestModuleInterface<ISunModule>();
if (module != null)
{
module.SetSunParameter(param, value);
}
}
public string osWindActiveModelPluginName()
{
CheckThreatLevel(ThreatLevel.None, "osWindActiveModelPluginName");
m_host.AddScriptLPS(1);
IWindModule module = World.RequestModuleInterface<IWindModule>();
if (module != null)
{
return module.WindActiveModelPluginName;
}
return String.Empty;
}
public void osWindParamSet(string plugin, string param, float value)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osWindParamSet");
m_host.AddScriptLPS(1);
IWindModule module = World.RequestModuleInterface<IWindModule>();
if (module != null)
{
try
{
module.WindParamSet(plugin, param, value);
}
catch (Exception) { }
}
}
public float osWindParamGet(string plugin, string param)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osWindParamGet");
m_host.AddScriptLPS(1);
IWindModule module = World.RequestModuleInterface<IWindModule>();
if (module != null)
{
return module.WindParamGet(plugin, param);
}
return 0.0f;
}
public double osList2Double(LSL_Types.list src, int index)
{
// There is really no double type in OSSL. C# and other
// have one, but the current implementation of LSL_Types.list
// is not allowed to contain any.
// This really should be removed.
//
CheckThreatLevel(ThreatLevel.None, "osList2Double");
m_host.AddScriptLPS(1);
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return 0.0;
}
return Convert.ToDouble(src.Data[index]);
}
public void osSetParcelMediaURL(string url)
{
// What actually is the difference to the LL function?
//
CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelMediaURL");
m_host.AddScriptLPS(1);
ILandObject land
= World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if (land.LandData.OwnerID != m_host.OwnerID)
return;
land.SetMediaUrl(url);
}
public void osSetParcelSIPAddress(string SIPAddress)
{
// What actually is the difference to the LL function?
//
CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelMediaURL");
m_host.AddScriptLPS(1);
ILandObject land
= World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if (land.LandData.OwnerID != m_host.OwnerID)
{
OSSLError("osSetParcelSIPAddress: Sorry, you need to own the land to use this function");
return;
}
// get the voice module
IVoiceModule voiceModule = World.RequestModuleInterface<IVoiceModule>();
if (voiceModule != null)
voiceModule.setLandSIPAddress(SIPAddress,land.LandData.GlobalID);
else
OSSLError("osSetParcelSIPAddress: No voice module enabled for this land");
}
public string osGetScriptEngineName()
{
// This gets a "high" because knowing the engine may be used
// to exploit engine-specific bugs or induce usage patterns
// that trigger engine-specific failures.
// Besides, public grid users aren't supposed to know.
//
CheckThreatLevel(ThreatLevel.High, "osGetScriptEngineName");
m_host.AddScriptLPS(1);
int scriptEngineNameIndex = 0;
if (!String.IsNullOrEmpty(m_ScriptEngine.ScriptEngineName))
{
// parse off the "ScriptEngine."
scriptEngineNameIndex = m_ScriptEngine.ScriptEngineName.IndexOf(".", scriptEngineNameIndex);
scriptEngineNameIndex++; // get past delimiter
int scriptEngineNameLength = m_ScriptEngine.ScriptEngineName.Length - scriptEngineNameIndex;
// create char array then a string that is only the script engine name
Char[] scriptEngineNameCharArray = m_ScriptEngine.ScriptEngineName.ToCharArray(scriptEngineNameIndex, scriptEngineNameLength);
String scriptEngineName = new String(scriptEngineNameCharArray);
return scriptEngineName;
}
else
{
return String.Empty;
}
}
public string osGetSimulatorVersion()
{
// High because it can be used to target attacks to known weaknesses
// This would allow a new class of griefer scripts that don't even
// require their user to know what they are doing (see script
// kiddie)
//
CheckThreatLevel(ThreatLevel.High,"osGetSimulatorVersion");
m_host.AddScriptLPS(1);
return m_ScriptEngine.World.GetSimulatorVersion();
}
public Hashtable osParseJSON(string JSON)
{
CheckThreatLevel(ThreatLevel.None, "osParseJSON");
m_host.AddScriptLPS(1);
// see http://www.json.org/ for more details on JSON
string currentKey = null;
Stack objectStack = new Stack(); // objects in JSON can be nested so we need to keep a track of this
Hashtable jsondata = new Hashtable(); // the hashtable to be returned
int i = 0;
try
{
// iterate through the serialised stream of tokens and store at the right depth in the hashtable
// the top level hashtable may contain more nested hashtables within it each containing an objects representation
for (i = 0; i < JSON.Length; i++)
{
// m_log.Debug(""+JSON[i]);
switch (JSON[i])
{
case '{':
// create hashtable and add it to the stack or array if we are populating one, we can have a lot of nested objects in JSON
Hashtable currentObject = new Hashtable();
if (objectStack.Count == 0) // the stack should only be empty for the first outer object
{
objectStack.Push(jsondata);
}
else if (objectStack.Peek().ToString() == "System.Collections.ArrayList")
{
// add it to the parent array
((ArrayList)objectStack.Peek()).Add(currentObject);
objectStack.Push(currentObject);
}
else
{
// add it to the parent hashtable
((Hashtable)objectStack.Peek()).Add(currentKey,currentObject);
objectStack.Push(currentObject);
}
// clear the key
currentKey = null;
break;
case '}':
// pop the hashtable off the stack
objectStack.Pop();
break;
case '"':// string boundary
string tokenValue = "";
i++; // move to next char
// just loop through until the next quote mark storing the string, ignore quotes with pre-ceding \
while (JSON[i] != '"')
{
tokenValue += JSON[i];
// handle escaped double quotes \"
if (JSON[i] == '\\' && JSON[i+1] == '"')
{
tokenValue += JSON[i+1];
i++;
}
i++;
}
// ok we've got a string, if we've got an array on the top of the stack then we store it
if (objectStack.Peek().ToString() == "System.Collections.ArrayList")
{
((ArrayList)objectStack.Peek()).Add(tokenValue);
}
else if (currentKey == null) // no key stored and its not an array this must be a key so store it
{
currentKey = tokenValue;
}
else
{
// we have a key so lets store this value
((Hashtable)objectStack.Peek()).Add(currentKey,tokenValue);
// now lets clear the key, we're done with it and moving on
currentKey = null;
}
break;
case ':':// key : value separator
// just ignore
break;
case ' ':// spaces
// just ignore
break;
case '[': // array start
ArrayList currentArray = new ArrayList();
if (objectStack.Peek().ToString() == "System.Collections.ArrayList")
{
((ArrayList)objectStack.Peek()).Add(currentArray);
}
else
{
((Hashtable)objectStack.Peek()).Add(currentKey,currentArray);
// clear the key
currentKey = null;
}
objectStack.Push(currentArray);
break;
case ',':// seperator
// just ignore
break;
case ']'://Array end
// pop the array off the stack
objectStack.Pop();
break;
case 't': // we've found a character start not in quotes, it must be a boolean true
if (objectStack.Peek().ToString() == "System.Collections.ArrayList")
{
((ArrayList)objectStack.Peek()).Add(true);
}
else
{
((Hashtable)objectStack.Peek()).Add(currentKey,true);
currentKey = null;
}
//advance the counter to the letter 'e'
i = i + 3;
break;
case 'f': // we've found a character start not in quotes, it must be a boolean false
if (objectStack.Peek().ToString() == "System.Collections.ArrayList")
{
((ArrayList)objectStack.Peek()).Add(false);
}
else
{
((Hashtable)objectStack.Peek()).Add(currentKey,false);
currentKey = null;
}
//advance the counter to the letter 'e'
i = i + 4;
break;
case '\n':// carriage return
// just ignore
break;
case '\r':// carriage return
// just ignore
break;
default:
// ok here we're catching all numeric types int,double,long we might want to spit these up mr accurately
// but for now we'll just do them as strings
string numberValue = "";
// just loop through until the next known marker quote mark storing the string
while (JSON[i] != '"' && JSON[i] != ',' && JSON[i] != ']' && JSON[i] != '}' && JSON[i] != ' ')
{
numberValue += "" + JSON[i++];
}
i--; // we want to process this caracter that marked the end of this string in the main loop
// ok we've got a string, if we've got an array on the top of the stack then we store it
if (objectStack.Peek().ToString() == "System.Collections.ArrayList")
{
((ArrayList)objectStack.Peek()).Add(numberValue);
}
else
{
// we have a key so lets store this value
((Hashtable)objectStack.Peek()).Add(currentKey,numberValue);
// now lets clear the key, we're done with it and moving on
currentKey = null;
}
break;
}
}
}
catch(Exception)
{
OSSLError("osParseJSON: The JSON string is not valid " + JSON) ;
}
return jsondata;
}
// send a message to to object identified by the given UUID, a script in the object must implement the dataserver function
// the dataserver function is passed the ID of the calling function and a string message
public void osMessageObject(LSL_Key objectUUID, string message)
{
CheckThreatLevel(ThreatLevel.Low, "osMessageObject");
m_host.AddScriptLPS(1);
object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) };
SceneObjectPart sceneOP = World.GetSceneObjectPart(new UUID(objectUUID));
m_ScriptEngine.PostObjectEvent(
sceneOP.LocalId, new EventParams(
"dataserver", resobj, new DetectParams[0]));
}
// This needs ThreatLevel high. It is an excellent griefer tool,
// In a loop, it can cause asset bloat and DOS levels of asset
// writes.
//
public void osMakeNotecard(string notecardName, LSL_Types.list contents)
{
CheckThreatLevel(ThreatLevel.High, "osMakeNotecard");
m_host.AddScriptLPS(1);
// Create new asset
AssetBase asset = new AssetBase(UUID.Random(), notecardName, (sbyte)AssetType.Notecard);
asset.Description = "Script Generated Notecard";
string notecardData = String.Empty;
for (int i = 0; i < contents.Length; i++) {
notecardData += contents.GetLSLStringItem(i) + "\n";
}
int textLength = notecardData.Length;
notecardData = "Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length "
+ textLength.ToString() + "\n" + notecardData + "}\n";
asset.Data = Util.UTF8.GetBytes(notecardData);
World.AssetService.Store(asset);
// Create Task Entry
TaskInventoryItem taskItem=new TaskInventoryItem();
taskItem.ResetIDs(m_host.UUID);
taskItem.ParentID = m_host.UUID;
taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch();
taskItem.Name = asset.Name;
taskItem.Description = asset.Description;
taskItem.Type = (int)AssetType.Notecard;
taskItem.InvType = (int)InventoryType.Notecard;
taskItem.OwnerID = m_host.OwnerID;
taskItem.CreatorID = m_host.OwnerID;
taskItem.BasePermissions = (uint)PermissionMask.All;
taskItem.CurrentPermissions = (uint)PermissionMask.All;
taskItem.EveryonePermissions = 0;
taskItem.NextPermissions = (uint)PermissionMask.All;
taskItem.GroupID = m_host.GroupID;
taskItem.GroupPermissions = 0;
taskItem.Flags = 0;
taskItem.PermsGranter = UUID.Zero;
taskItem.PermsMask = 0;
taskItem.AssetID = asset.FullID;
m_host.Inventory.AddInventoryItem(taskItem, false);
}
/*Instead of using the LSL Dataserver event to pull notecard data,
this will simply read the requested line and return its data as a string.
Warning - due to the synchronous method this function uses to fetch assets, its use
may be dangerous and unreliable while running in grid mode.
*/
public string osGetNotecardLine(string name, int line)
{
CheckThreatLevel(ThreatLevel.VeryHigh, "osGetNotecardLine");
m_host.AddScriptLPS(1);
UUID assetID = UUID.Zero;
if (!UUID.TryParse(name, out assetID))
{
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if (item.Type == 7 && item.Name == name)
{
assetID = item.AssetID;
}
}
}
if (assetID == UUID.Zero)
{
OSSLShoutError("Notecard '" + name + "' could not be found.");
return "ERROR!";
}
if (!NotecardCache.IsCached(assetID))
{
AssetBase a = World.AssetService.Get(assetID.ToString());
if (a != null)
{
System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
string data = enc.GetString(a.Data);
NotecardCache.Cache(assetID, data);
}
else
{
OSSLShoutError("Notecard '" + name + "' could not be found.");
return "ERROR!";
}
};
return NotecardCache.GetLine(assetID, line, 255);
}
/*Instead of using the LSL Dataserver event to pull notecard data line by line,
this will simply read the entire notecard and return its data as a string.
Warning - due to the synchronous method this function uses to fetch assets, its use
may be dangerous and unreliable while running in grid mode.
*/
public string osGetNotecard(string name)
{
CheckThreatLevel(ThreatLevel.VeryHigh, "osGetNotecard");
m_host.AddScriptLPS(1);
UUID assetID = UUID.Zero;
string NotecardData = "";
if (!UUID.TryParse(name, out assetID))
{
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if (item.Type == 7 && item.Name == name)
{
assetID = item.AssetID;
}
}
}
if (assetID == UUID.Zero)
{
OSSLShoutError("Notecard '" + name + "' could not be found.");
return "ERROR!";
}
if (!NotecardCache.IsCached(assetID))
{
AssetBase a = World.AssetService.Get(assetID.ToString());
if (a != null)
{
System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
string data = enc.GetString(a.Data);
NotecardCache.Cache(assetID, data);
}
else
{
OSSLShoutError("Notecard '" + name + "' could not be found.");
return "ERROR!";
}
};
for (int count = 0; count < NotecardCache.GetLines(assetID); count++)
{
NotecardData += NotecardCache.GetLine(assetID, count, 255) + "\n";
}
return NotecardData;
}
/*Instead of using the LSL Dataserver event to pull notecard data,
this will simply read the number of note card lines and return this data as an integer.
Warning - due to the synchronous method this function uses to fetch assets, its use
may be dangerous and unreliable while running in grid mode.
*/
public int osGetNumberOfNotecardLines(string name)
{
CheckThreatLevel(ThreatLevel.VeryHigh, "osGetNumberOfNotecardLines");
m_host.AddScriptLPS(1);
UUID assetID = UUID.Zero;
if (!UUID.TryParse(name, out assetID))
{
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if (item.Type == 7 && item.Name == name)
{
assetID = item.AssetID;
}
}
}
if (assetID == UUID.Zero)
{
OSSLShoutError("Notecard '" + name + "' could not be found.");
return -1;
}
if (!NotecardCache.IsCached(assetID))
{
AssetBase a = World.AssetService.Get(assetID.ToString());
if (a != null)
{
System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
string data = enc.GetString(a.Data);
NotecardCache.Cache(assetID, data);
}
else
{
OSSLShoutError("Notecard '" + name + "' could not be found.");
return -1;
}
};
return NotecardCache.GetLines(assetID);
}
public string osAvatarName2Key(string firstname, string lastname)
{
CheckThreatLevel(ThreatLevel.Low, "osAvatarName2Key");
CachedUserInfo userInfo = World.CommsManager.UserProfileCacheService.GetUserDetails(firstname, lastname);
if (null == userInfo)
{
return UUID.Zero.ToString();
}
else
{
return userInfo.UserProfile.ID.ToString();
}
}
public string osKey2Name(string id)
{
CheckThreatLevel(ThreatLevel.Low, "osKey2Name");
UUID key = new UUID();
if (UUID.TryParse(id, out key))
{
CachedUserInfo userInfo = World.CommsManager.UserProfileCacheService.GetUserDetails(key);
if (null == userInfo)
{
return "";
}
else
{
return userInfo.UserProfile.Name;
}
}
else
{
return "";
}
}
/// Threat level is Moderate because intentional abuse, for instance
/// scripts that are written to be malicious only on one grid,
/// for instance in a HG scenario, are a distinct possibility.
///
/// Use value from the config file and return it.
///
public string osGetGridNick()
{
CheckThreatLevel(ThreatLevel.Moderate, "osGetGridNick");
m_host.AddScriptLPS(1);
string nick = "hippogrid";
IConfigSource config = m_ScriptEngine.ConfigSource;
if (config.Configs["GridInfo"] != null)
nick = config.Configs["GridInfo"].GetString("gridnick", nick);
return nick;
}
public string osGetGridName()
{
CheckThreatLevel(ThreatLevel.Moderate, "osGetGridName");
m_host.AddScriptLPS(1);
string name = "the lost continent of hippo";
IConfigSource config = m_ScriptEngine.ConfigSource;
if (config.Configs["GridInfo"] != null)
name = config.Configs["GridInfo"].GetString("gridname", name);
return name;
}
public string osGetGridLoginURI()
{
CheckThreatLevel(ThreatLevel.Moderate, "osGetGridLoginURI");
m_host.AddScriptLPS(1);
string loginURI = "http://127.0.0.1:9000/";
IConfigSource config = m_ScriptEngine.ConfigSource;
if (config.Configs["GridInfo"] != null)
loginURI = config.Configs["GridInfo"].GetString("login", loginURI);
return loginURI;
}
public LSL_String osFormatString(string str, LSL_List strings)
{
CheckThreatLevel(ThreatLevel.Low, "osFormatString");
m_host.AddScriptLPS(1);
return String.Format(str, strings.Data);
}
public LSL_List osMatchString(string src, string pattern, int start)
{
CheckThreatLevel(ThreatLevel.High, "osMatchString");
m_host.AddScriptLPS(1);
LSL_List result = new LSL_List();
// Normalize indices (if negative).
// After normlaization they may still be
// negative, but that is now relative to
// the start, rather than the end, of the
// sequence.
if (start < 0)
{
start = src.Length + start;
}
if (start < 0 || start >= src.Length)
{
return result; // empty list
}
// Find matches beginning at start position
Regex matcher = new Regex(pattern);
Match match = matcher.Match(src, start);
if (match.Success)
{
foreach (System.Text.RegularExpressions.Group g in match.Groups)
{
if (g.Success)
{
result.Add(g.Value);
result.Add(g.Index);
}
}
}
return result;
}
public string osLoadedCreationDate()
{
CheckThreatLevel(ThreatLevel.Low, "osLoadedCreationDate");
m_host.AddScriptLPS(1);
return World.RegionInfo.RegionSettings.LoadedCreationDate;
}
public string osLoadedCreationTime()
{
CheckThreatLevel(ThreatLevel.Low, "osLoadedCreationTime");
m_host.AddScriptLPS(1);
return World.RegionInfo.RegionSettings.LoadedCreationTime;
}
public string osLoadedCreationID()
{
CheckThreatLevel(ThreatLevel.Low, "osLoadedCreationID");
m_host.AddScriptLPS(1);
return World.RegionInfo.RegionSettings.LoadedCreationID;
}
// Threat level is 'Low' because certain users could possibly be tricked into
// dropping an unverified script into one of their own objects, which could
// then gather the physical construction details of the object and transmit it
// to an unscrupulous third party, thus permitting unauthorized duplication of
// the object's form.
//
public LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules)
{
CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams");
m_host.AddScriptLPS(1);
InitLSL();
LSL_List retVal = new LSL_List();
List<SceneObjectPart> parts = ((LSL_Api)m_LSL_Api).GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts)
{
retVal += ((LSL_Api)m_LSL_Api).GetLinkPrimitiveParams(part, rules);
}
return retVal;
}
public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, LSL_Key cloneFrom)
{
CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
//QueueUserWorkItem
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
UUID x = module.CreateNPC(firstname,
lastname,
new Vector3((float) position.x, (float) position.y, (float) position.z),
World,
new UUID(cloneFrom));
return new LSL_Key(x.ToString());
}
return new LSL_Key(UUID.Zero.ToString());
}
public void osNpcMoveTo(LSL_Key npc, LSL_Vector position)
{
CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo");
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z);
module.Autopilot(new UUID(npc.m_string), World, pos);
}
}
public void osNpcSay(LSL_Key npc, string message)
{
CheckThreatLevel(ThreatLevel.High, "osNpcSay");
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
module.Say(new UUID(npc.m_string), World, message);
}
}
public void osNpcRemove(LSL_Key npc)
{
CheckThreatLevel(ThreatLevel.High, "osNpcRemove");
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
module.DeleteNPC(new UUID(npc.m_string), World);
}
}
/// <summary>
/// Get current region's map texture UUID
/// </summary>
/// <returns></returns>
public LSL_Key osGetMapTexture()
{
CheckThreatLevel(ThreatLevel.None, "osGetMapTexture");
return m_ScriptEngine.World.RegionInfo.RegionSettings.TerrainImageID.ToString();
}
/// <summary>
/// Get a region's map texture UUID by region UUID or name.
/// </summary>
/// <param name="regionName"></param>
/// <returns></returns>
public LSL_Key osGetRegionMapTexture(string regionName)
{
CheckThreatLevel(ThreatLevel.High, "osGetRegionMapTexture");
Scene scene = m_ScriptEngine.World;
UUID key = UUID.Zero;
GridRegion region;
//If string is a key, use it. Otherwise, try to locate region by name.
if (UUID.TryParse(regionName, out key))
region = scene.GridService.GetRegionByUUID(UUID.Zero, key);
else
region = scene.GridService.GetRegionByName(UUID.Zero, regionName);
// If region was found, return the regions map texture key.
if (region != null)
key = region.TerrainImage;
ScriptSleep(1000);
return key.ToString();
}
/// <summary>
/// Return information regarding various simulator statistics (sim fps, physics fps, time
/// dilation, total number of prims, total number of active scripts, script lps, various
/// timing data, packets in/out, etc. Basically much the information that's shown in the
/// client's Statistics Bar (Ctrl-Shift-1)
/// </summary>
/// <returns>List of floats</returns>
public LSL_List osGetRegionStats()
{
CheckThreatLevel(ThreatLevel.Moderate, "osGetRegionStats");
m_host.AddScriptLPS(1);
LSL_List ret = new LSL_List();
float[] stats = World.SimulatorStats;
for (int i = 0; i < 21; i++)
{
ret.Add(new LSL_Float(stats[i]));
}
return ret;
}
public int osGetSimulatorMemory()
{
CheckThreatLevel(ThreatLevel.Moderate, "osGetSimulatorMemory");
m_host.AddScriptLPS(1);
long pws = System.Diagnostics.Process.GetCurrentProcess().WorkingSet64;
if (pws > Int32.MaxValue)
return Int32.MaxValue;
if (pws < 0)
return 0;
return (int)pws;
}
public void osSetSpeed(string UUID, float SpeedModifier)
{
CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
m_host.AddScriptLPS(1);
ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
avatar.SpeedModifier = SpeedModifier;
}
public void osKickAvatar(string FirstName,string SurName,string alert)
{
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
{
foreach (ScenePresence presence in World.GetAvatars())
{
if ((presence.Firstname == FirstName) &&
presence.Lastname == SurName)
{
// kick client...
if (alert != null)
presence.ControllingClient.Kick(alert);
// ...and close on our side
presence.Scene.IncomingCloseAgent(presence.UUID);
}
}
}
}
public void osCauseDamage(string avatar, double damage)
{
CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
m_host.AddScriptLPS(1);
UUID avatarId = new UUID(avatar);
Vector3 pos = m_host.GetWorldPosition();
ScenePresence presence = World.GetScenePresence(avatarId);
if (presence != null)
{
LandData land = World.GetLandData((float)pos.X, (float)pos.Y);
if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
{
float health = presence.Health;
health -= (float)damage;
presence.setHealthWithUpdate(health);
if (health <= 0)
{
float healthliveagain = 100;
presence.ControllingClient.SendAgentAlertMessage("You died!", true);
presence.setHealthWithUpdate(healthliveagain);
presence.Scene.TeleportClientHome(presence.UUID, presence.ControllingClient);
}
}
}
}
public void osCauseHealing(string avatar, double healing)
{
CheckThreatLevel(ThreatLevel.High, "osCauseHealing");
m_host.AddScriptLPS(1);
UUID avatarId = new UUID(avatar);
ScenePresence presence = World.GetScenePresence(avatarId);
Vector3 pos = m_host.GetWorldPosition();
bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.X, (float)pos.Y, (float)pos.Z));
if (result)
{
if (presence != null)
{
float health = presence.Health;
health += (float)healing;
if (health >= 100)
{
health = 100;
}
presence.setHealthWithUpdate(health);
}
}
}
}
}