532 lines
23 KiB
C#
532 lines
23 KiB
C#
/*
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Copyright (c) OpenSim project, http://osgrid.org/
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Text;
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using System.IO;
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using System.Threading;
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using System.Net;
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using System.Net.Sockets;
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using System.Timers;
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using System.Reflection;
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.world;
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using OpenSim.Terrain;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.UserServer;
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using OpenSim.Assets;
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using OpenSim.CAPS;
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using OpenSim.Framework.Console;
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using OpenSim.Physics.Manager;
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using Nwc.XmlRpc;
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using OpenSim.Servers;
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using OpenSim.GenericConfig;
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namespace OpenSim
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{
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//moved to the opensim main application project (do we want it there or here?)
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/*
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public class OpenSimMain : OpenSimApplicationBase , conscmd_callback
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{
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public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
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{
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this.configFileSetup = useConfigFile;
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m_sandbox = sandBoxMode;
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m_loginserver = startLoginServer;
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m_physicsEngine = physicsEngine;
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m_config = configFile;
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m_console = new ConsoleBase("region-console-" + Guid.NewGuid().ToString() + ".log", "Region", this, silent);
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OpenSim.Framework.Console.MainConsole.Instance = m_console;
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}
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/// <summary>
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/// Performs initialisation of the world, such as loading configuration from disk.
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/// </summary>
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public override void StartUp()
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{
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this.regionData = new RegionInfo();
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try
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{
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this.localConfig = new XmlConfig(m_config);
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this.localConfig.LoadData();
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}
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catch (Exception e)
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{
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Console.WriteLine(e.Message);
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}
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if (this.configFileSetup)
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{
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this.SetupFromConfigFile(this.localConfig);
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}
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Loading configuration");
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this.regionData.InitConfig(this.m_sandbox, this.localConfig);
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this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
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GridServers = new Grid();
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if (m_sandbox)
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{
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this.SetupLocalGridServers();
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//Authenticate Session Handler
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AuthenticateSessionsLocal authen = new AuthenticateSessionsLocal();
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this.AuthenticateSessionsHandler = authen;
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}
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else
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{
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this.SetupRemoteGridServers();
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//Authenticate Session Handler
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AuthenticateSessionsRemote authen = new AuthenticateSessionsRemote();
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this.AuthenticateSessionsHandler = authen;
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}
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startuptime = DateTime.Now;
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try
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{
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AssetCache = new AssetCache(GridServers.AssetServer);
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InventoryCache = new InventoryCache();
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}
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catch (Exception e)
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{
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup local cache");
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Environment.Exit(1);
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}
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m_udpServer = new UDPServer(this.regionData.IPListenPort, this.GridServers, this.AssetCache, this.InventoryCache, this.regionData, this.m_sandbox, this.user_accounts, this.m_console, this.AuthenticateSessionsHandler);
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//should be passing a IGenericConfig object to these so they can read the config data they want from it
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GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey);
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IGridServer gridServer = GridServers.GridServer;
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gridServer.SetServerInfo(regionData.GridURL, regionData.GridSendKey, regionData.GridRecvKey);
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if (!m_sandbox)
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{
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this.ConnectToRemoteGridServer();
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}
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this.SetupLocalWorld();
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if (m_sandbox)
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{
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AssetCache.LoadDefaultTextureSet();
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}
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Initialising HTTP server");
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this.SetupHttpListener();
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LoginServer loginServer = null;
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LoginServer adminLoginServer = null;
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bool sandBoxWithLoginServer = m_loginserver && m_sandbox;
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if (sandBoxWithLoginServer)
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{
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loginServer = new LoginServer( regionData.IPListenAddr, regionData.IPListenPort, regionData.RegionLocX, regionData.RegionLocY, this.user_accounts);
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loginServer.Startup();
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loginServer.SetSessionHandler(((AuthenticateSessionsLocal) this.AuthenticateSessionsHandler).AddNewSession);
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if (user_accounts)
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{
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//sandbox mode with loginserver using accounts
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this.GridServers.UserServer = loginServer;
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adminLoginServer = loginServer;
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httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.LocalUserManager.XmlRpcLoginMethod);
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}
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else
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{
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//sandbox mode with loginserver not using accounts
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httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod);
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}
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}
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AdminWebFront adminWebFront = new AdminWebFront("Admin", LocalWorld, InventoryCache, adminLoginServer);
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adminWebFront.LoadMethods(httpServer);
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting HTTP server");
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httpServer.Start();
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//MainServerListener();
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this.m_udpServer.ServerListener();
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m_heartbeatTimer.Enabled = true;
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m_heartbeatTimer.Interval = 100;
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m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
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}
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# region Setup methods
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protected virtual void SetupLocalGridServers()
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{
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GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
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GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll";
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Starting in Sandbox mode");
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try
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{
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GridServers.Initialise();
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}
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catch (Exception e)
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{
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup the grid interface");
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Environment.Exit(1);
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}
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}
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protected virtual void SetupRemoteGridServers()
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{
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if (this.gridLocalAsset)
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{
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GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
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}
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else
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{
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GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll";
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}
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GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll";
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Starting in Grid mode");
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try
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{
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GridServers.Initialise();
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}
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catch (Exception e)
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{
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup the grid interface");
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Environment.Exit(1);
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}
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}
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protected virtual void SetupLocalWorld()
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{
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString());
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Initialising world");
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m_console.componentname = "Region " + regionData.RegionName;
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m_localWorld = new World(this.m_udpServer.PacketServer.ClientThreads, regionData, regionData.RegionHandle, regionData.RegionName);
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LocalWorld.InventoryCache = InventoryCache;
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LocalWorld.AssetCache = AssetCache;
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this.m_udpServer.LocalWorld = LocalWorld;
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this.m_udpServer.PacketServer.RegisterClientPacketHandlers();
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this.physManager = new OpenSim.Physics.Manager.PhysicsManager();
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this.physManager.LoadPlugins();
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LocalWorld.m_datastore = this.regionData.DataStore;
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LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
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LocalWorld.LoadWorldMap();
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting up messaging system");
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LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine);
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LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D());
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LocalWorld.LoadPrimsFromStorage();
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}
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protected virtual void SetupHttpListener()
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{
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httpServer = new BaseHttpServer(regionData.IPListenPort);
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if (this.GridServers.GridServer.GetName() == "Remote")
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{
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// we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server
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httpServer.AddXmlRPCHandler("expect_user", ((AuthenticateSessionsRemote)this.AuthenticateSessionsHandler).ExpectUser );
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httpServer.AddXmlRPCHandler("agent_crossing",
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delegate(XmlRpcRequest request)
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{
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Hashtable requestData = (Hashtable)request.Params[0];
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AgentCircuitData agent_data = new AgentCircuitData();
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agent_data.firstname = (string)requestData["firstname"];
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agent_data.lastname = (string)requestData["lastname"];
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agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
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agent_data.startpos = new LLVector3(Single.Parse((string)requestData["pos_x"]), Single.Parse((string)requestData["pos_y"]), Single.Parse((string)requestData["pos_z"]));
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if (((RemoteGridBase)this.GridServers.GridServer).agentcircuits.ContainsKey((uint)agent_data.circuitcode))
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{
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((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode].firstname = agent_data.firstname;
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((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode].lastname = agent_data.lastname;
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((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode].startpos = agent_data.startpos;
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}
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return new XmlRpcResponse();
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});
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httpServer.AddRestHandler("GET", "/simstatus/",
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delegate(string request, string path, string param)
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{
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return "OK";
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});
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}
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}
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protected virtual void ConnectToRemoteGridServer()
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{
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if (GridServers.GridServer.RequestConnection(regionData.SimUUID, regionData.IPListenAddr, (uint)regionData.IPListenPort))
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{
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Success: Got a grid connection OK!");
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}
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else
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{
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "Main.cs:Startup() - FAILED: Unable to get connection to grid. Shutting down.");
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Shutdown();
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}
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GridServers.AssetServer.SetServerInfo((string)((RemoteGridBase)GridServers.GridServer).GridData["asset_url"], (string)((RemoteGridBase)GridServers.GridServer).GridData["asset_sendkey"]);
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// If we are being told to load a file, load it.
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string dataUri = (string)((RemoteGridBase)GridServers.GridServer).GridData["data_uri"];
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if (!String.IsNullOrEmpty(dataUri))
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{
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this.LocalWorld.m_datastore = dataUri;
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}
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if (((RemoteGridBase)(GridServers.GridServer)).GridData["regionname"].ToString() != "")
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{
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// The grid server has told us who we are
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// We must obey the grid server.
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try
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{
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regionData.RegionLocX = Convert.ToUInt32(((RemoteGridBase)(GridServers.GridServer)).GridData["region_locx"].ToString());
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regionData.RegionLocY = Convert.ToUInt32(((RemoteGridBase)(GridServers.GridServer)).GridData["region_locy"].ToString());
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regionData.RegionName = ((RemoteGridBase)(GridServers.GridServer)).GridData["regionname"].ToString();
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}
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catch (Exception e)
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{
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, e.Message + "\nBAD ERROR! THIS SHOULD NOT HAPPEN! Bad GridData from the grid interface!!!! ZOMG!!!");
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Environment.Exit(1);
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}
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}
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}
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#endregion
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private void SetupFromConfigFile(IGenericConfig configData)
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{
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try
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{
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// SandBoxMode
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string attri = "";
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attri = configData.GetAttribute("SandBox");
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if ((attri == "") || ((attri != "false") && (attri != "true")))
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{
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this.m_sandbox = false;
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configData.SetAttribute("SandBox", "false");
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}
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else
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{
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this.m_sandbox = Convert.ToBoolean(attri);
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}
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// LoginServer
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attri = "";
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attri = configData.GetAttribute("LoginServer");
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if ((attri == "") || ((attri != "false") && (attri != "true")))
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{
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this.m_loginserver = false;
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configData.SetAttribute("LoginServer", "false");
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}
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else
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{
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this.m_loginserver = Convert.ToBoolean(attri);
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}
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// Sandbox User accounts
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attri = "";
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attri = configData.GetAttribute("UserAccount");
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if ((attri == "") || ((attri != "false") && (attri != "true")))
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{
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this.user_accounts = false;
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configData.SetAttribute("UserAccounts", "false");
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}
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else if (attri == "true")
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{
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this.user_accounts = Convert.ToBoolean(attri);
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}
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// Grid mode hack to use local asset server
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attri = "";
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attri = configData.GetAttribute("LocalAssets");
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if ((attri == "") || ((attri != "false") && (attri != "true")))
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{
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this.gridLocalAsset = false;
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configData.SetAttribute("LocalAssets", "false");
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}
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else if (attri == "true")
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{
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this.gridLocalAsset = Convert.ToBoolean(attri);
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}
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attri = "";
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attri = configData.GetAttribute("PhysicsEngine");
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switch (attri)
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{
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default:
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating");
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Environment.Exit(1);
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break;
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case "":
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this.m_physicsEngine = "basicphysics";
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configData.SetAttribute("PhysicsEngine", "basicphysics");
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OpenSim.world.Avatar.PhysicsEngineFlying = false;
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break;
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case "basicphysics":
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this.m_physicsEngine = "basicphysics";
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configData.SetAttribute("PhysicsEngine", "basicphysics");
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OpenSim.world.Avatar.PhysicsEngineFlying = false;
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break;
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case "RealPhysX":
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this.m_physicsEngine = "RealPhysX";
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OpenSim.world.Avatar.PhysicsEngineFlying = true;
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break;
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case "OpenDynamicsEngine":
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this.m_physicsEngine = "OpenDynamicsEngine";
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OpenSim.world.Avatar.PhysicsEngineFlying = true;
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break;
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}
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configData.Commit();
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}
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catch (Exception e)
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{
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Console.WriteLine(e.Message);
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Console.WriteLine("\nSorry, a fatal error occurred while trying to initialise the configuration data");
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Console.WriteLine("Can not continue starting up");
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Environment.Exit(1);
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}
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}
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/// <summary>
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/// Performs any last-minute sanity checking and shuts down the region server
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/// </summary>
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public virtual void Shutdown()
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{
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing all threads");
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Killing listener thread");
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Killing clients");
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// IMPLEMENT THIS
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing console and terminating");
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LocalWorld.Close();
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GridServers.Close();
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m_console.Close();
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Environment.Exit(0);
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}
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/// <summary>
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/// Performs per-frame updates regularly
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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void Heartbeat(object sender, System.EventArgs e)
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{
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LocalWorld.Update();
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}
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#region Console Commands
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/// <summary>
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/// Runs commands issued by the server console from the operator
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/// </summary>
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/// <param name="command">The first argument of the parameter (the command)</param>
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/// <param name="cmdparams">Additional arguments passed to the command</param>
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public void RunCmd(string command, string[] cmdparams)
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{
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switch (command)
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{
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case "help":
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "show users - show info about connected users");
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "shutdown - disconnect all clients and shutdown");
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break;
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case "show":
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Show(cmdparams[0]);
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break;
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case "terrain":
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string result = "";
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if (!LocalWorld.Terrain.RunTerrainCmd(cmdparams, ref result))
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{
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, result);
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}
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break;
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case "shutdown":
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Shutdown();
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break;
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default:
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "Unknown command");
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|
break;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Outputs to the console information about the region
|
|
/// </summary>
|
|
/// <param name="ShowWhat">What information to display (valid arguments are "uptime", "users")</param>
|
|
public void Show(string ShowWhat)
|
|
{
|
|
switch (ShowWhat)
|
|
{
|
|
case "uptime":
|
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "OpenSim has been running since " + startuptime.ToString());
|
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "That is " + (DateTime.Now - startuptime).ToString());
|
|
break;
|
|
case "users":
|
|
OpenSim.world.Avatar TempAv;
|
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
|
|
foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys)
|
|
{
|
|
if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar")
|
|
{
|
|
TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID];
|
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
#endregion
|
|
}
|
|
|
|
*/
|
|
}
|