427 lines
14 KiB
C#
427 lines
14 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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namespace OpenSim.Region.Environment.Scenes
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{
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public delegate void ReStartSim(RegionInfo thisregion);
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public class SceneManager
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{
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public event ReStartSim OnReStartSim;
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private readonly List<Scene> m_localScenes;
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private Scene m_currentScene = null;
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public Scene CurrentScene
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{
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get { return m_currentScene; }
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}
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public Scene CurrentOrFirstScene
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{
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get
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{
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if (m_currentScene == null)
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{
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return m_localScenes[0];
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}
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else
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{
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return m_currentScene;
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}
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}
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}
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public SceneManager()
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{
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m_localScenes = new List<Scene>();
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}
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public void Close()
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{
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for (int i = 0; i < m_localScenes.Count; i++)
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{
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m_localScenes[i].Close();
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}
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}
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public void Close(Scene cscene)
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{
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if (m_localScenes.Contains(cscene))
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{
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for (int i = 0; i < m_localScenes.Count; i++)
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{
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if (m_localScenes[i].Equals(cscene))
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{
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m_localScenes[i].Close();
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}
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}
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}
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}
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public void Add(Scene scene)
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{
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scene.OnRestart += HandleRestart;
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m_localScenes.Add(scene);
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}
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public void HandleRestart(RegionInfo rdata)
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{
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MainLog.Instance.Error("SCENEMANAGER", "Got Restart message for region:" + rdata.RegionName +" Sending up to main");
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int RegionSceneElement = -1;
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for (int i = 0; i < m_localScenes.Count; i++)
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{
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if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName)
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{
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RegionSceneElement = i;
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}
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}
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// Now we make sure the region is no longer known about by the SceneManager
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// Prevents Duplicates.
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if (RegionSceneElement >= 0)
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{
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m_localScenes.RemoveAt(RegionSceneElement);
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}
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// Send signal to main that we're restarting this sim.
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OnReStartSim(rdata);
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}
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public void SendSimOnlineNotification(ulong regionHandle)
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{
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RegionInfo Result = null;
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for (int i = 0; i < m_localScenes.Count; i++)
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{
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if (m_localScenes[i].RegionInfo.RegionHandle == regionHandle)
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{
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// Inform other regions to tell their avatar about me
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Result = m_localScenes[i].RegionInfo;
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}
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}
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if (!(Result.Equals(null)))
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{
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for (int i = 0; i < m_localScenes.Count; i++)
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{
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if (m_localScenes[i].RegionInfo.RegionHandle != regionHandle)
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{
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// Inform other regions to tell their avatar about me
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//m_localScenes[i].OtherRegionUp(Result);
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}
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}
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}
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else
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{
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MainLog.Instance.Error("REGION", "Unable to notify Other regions of this Region coming up");
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}
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}
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public void SaveCurrentSceneToXml(string filename)
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{
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CurrentOrFirstScene.SavePrimsToXml(filename);
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}
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public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, LLVector3 loadOffset)
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{
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CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs, loadOffset);
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}
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public void SaveCurrentSceneToXml2(string filename)
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{
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CurrentOrFirstScene.SavePrimsToXml2(filename);
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}
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public void LoadCurrentSceneFromXml2(string filename)
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{
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CurrentOrFirstScene.LoadPrimsFromXml2(filename);
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}
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public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result)
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{
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if (m_currentScene == null)
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{
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bool success = true;
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foreach (Scene scene in m_localScenes)
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{
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if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName))
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{
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success = false;
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}
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}
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return success;
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}
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else
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{
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return m_currentScene.Terrain.RunTerrainCmd(cmdparams, ref result, m_currentScene.RegionInfo.RegionName);
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}
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}
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public void SendCommandToCurrentSceneScripts(string[] cmdparams)
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); });
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}
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public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions)
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.PermissionsMngr.BypassPermissions = bypassPermissions; });
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}
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private void ForEachCurrentScene(Action<Scene> func)
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{
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if (m_currentScene == null)
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{
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m_localScenes.ForEach(func);
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}
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else
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{
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func(m_currentScene);
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}
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}
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public void RestartCurrentScene()
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.RestartNow(); });
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}
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public void BackupCurrentScene()
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.Backup(); });
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}
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public void HandleAlertCommandOnCurrentScene(string[] cmdparams)
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); });
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}
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public void SendGeneralMessage(string msg)
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.SendGeneralAlert(msg); });
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}
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public bool TrySetCurrentScene(string regionName)
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{
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if ((String.Compare(regionName, "root") == 0) || (String.Compare(regionName, "..") == 0))
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{
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m_currentScene = null;
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return true;
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}
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else
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{
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Console.WriteLine("Searching for Region: '" + regionName + "'");
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foreach (Scene scene in m_localScenes)
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{
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if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0)
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{
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m_currentScene = scene;
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return true;
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}
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}
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return false;
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}
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}
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public bool TryGetScene(string regionName, out Scene scene)
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{
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foreach (Scene mscene in m_localScenes)
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{
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if (String.Compare(mscene.RegionInfo.RegionName, regionName, true) == 0)
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{
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scene = mscene;
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return true;
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}
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}
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scene = null;
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return false;
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}
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public bool TryGetScene(LLUUID regionID, out Scene scene)
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{
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foreach (Scene mscene in m_localScenes)
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{
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if (mscene.RegionInfo.RegionID == regionID)
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{
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scene = mscene;
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return true;
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}
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}
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scene = null;
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return false;
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}
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public void SetDebugPacketOnCurrentScene(LogBase log, int newDebug)
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{
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ForEachCurrentScene(delegate(Scene scene)
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{
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foreach (EntityBase entity in scene.Entities.Values)
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{
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if (entity is ScenePresence)
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{
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ScenePresence scenePrescence = entity as ScenePresence;
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if (!scenePrescence.IsChildAgent)
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{
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log.Error(String.Format("Packet debug for {0} {1} set to {2}",
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scenePrescence.Firstname,
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scenePrescence.Lastname,
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newDebug));
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scenePrescence.ControllingClient.SetDebug(newDebug);
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}
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}
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}
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});
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}
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public List<ScenePresence> GetCurrentSceneAvatars()
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{
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List<ScenePresence> avatars = new List<ScenePresence>();
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ForEachCurrentScene(delegate(Scene scene)
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{
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foreach (EntityBase entity in scene.Entities.Values)
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{
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if (entity is ScenePresence)
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{
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ScenePresence scenePrescence = entity as ScenePresence;
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if (!scenePrescence.IsChildAgent)
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{
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avatars.Add(scenePrescence);
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}
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}
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}
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});
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return avatars;
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}
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public RegionInfo GetRegionInfo(ulong regionHandle)
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{
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foreach (Scene scene in m_localScenes)
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{
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if (scene.RegionInfo.RegionHandle == regionHandle)
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{
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return scene.RegionInfo;
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}
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}
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return null;
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}
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public void SetCurrentSceneTimePhase(int timePhase)
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{
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ForEachCurrentScene(delegate(Scene scene)
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{
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scene.SetTimePhase(
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timePhase)
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;
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});
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}
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public void ForceCurrentSceneClientUpdate()
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); });
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}
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public void HandleEditCommandOnCurrentScene(string[] cmdparams)
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); });
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}
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public bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar)
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{
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foreach (Scene scene in m_localScenes)
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{
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if (scene.TryGetAvatar(avatarId, out avatar))
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{
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return true;
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}
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}
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avatar = null;
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return false;
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}
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public bool TryGetAvatarsScene(LLUUID avatarId, out Scene scene)
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{
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ScenePresence avatar = null;
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foreach (Scene mScene in m_localScenes)
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{
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if (mScene.TryGetAvatar(avatarId, out avatar))
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{
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scene = mScene;
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return true;
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}
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}
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scene = null;
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return false;
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}
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public void CloseScene(Scene scene)
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{
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m_localScenes.Remove(scene);
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scene.Close();
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}
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public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
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{
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foreach (Scene scene in m_localScenes)
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{
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if (scene.TryGetAvatarByName(avatarName, out avatar))
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{
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return true;
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}
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}
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avatar = null;
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return false;
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}
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public void ForEachScene(Action<Scene> action)
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{
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m_localScenes.ForEach(action);
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}
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}
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} |