OpenSimMirror/OpenSim.RegionServer/Assets/InventoryCache.cs

200 lines
11 KiB
C#

/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using OpenSim;
using libsecondlife.Packets;
//using OpenSim.GridServers;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Assets;
namespace OpenSim.Assets
{
/// <summary>
/// Description of InventoryManager.
/// </summary>
public class InventoryCache
{
private Dictionary<LLUUID, AgentInventory> _agentsInventory;
private List<UserServerRequest> _serverRequests; //list of requests made to user server.
private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
private const uint FULL_MASK_PERMISSIONS = 2147483647;
public InventoryCache()
{
_agentsInventory = new Dictionary<LLUUID, AgentInventory>();
_serverRequests = new List<UserServerRequest>();
}
public void AddNewAgentsInventory(AgentInventory agentInventory)
{
this._agentsInventory.Add(agentInventory.AgentID, agentInventory);
}
public void ClientLeaving(LLUUID clientID)
{
if (this._agentsInventory.ContainsKey(clientID))
{
this._agentsInventory.Remove(clientID);
}
}
public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID)
{
bool res = false;
if (folderID != LLUUID.Zero) //don't create a folder with a zero id
{
if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
{
res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID);
}
}
return res;
}
public LLUUID AddNewInventoryItem(SimClient remoteClient, LLUUID folderID, OpenSim.Framework.Assets.AssetBase asset)
{
LLUUID newItem = null;
if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
{
newItem = this._agentsInventory[remoteClient.AgentID].AddToInventory(folderID, asset);
}
return newItem;
}
public void FetchInventoryDescendents(SimClient userInfo, FetchInventoryDescendentsPacket FetchDescend)
{
if (this._agentsInventory.ContainsKey(userInfo.AgentID))
{
AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];
if (FetchDescend.InventoryData.FetchItems)
{
if (agentInventory.InventoryFolders.ContainsKey(FetchDescend.InventoryData.FolderID))
{
InventoryFolder Folder = agentInventory.InventoryFolders[FetchDescend.InventoryData.FolderID];
InventoryDescendentsPacket Descend = new InventoryDescendentsPacket();
Descend.AgentData.AgentID = userInfo.AgentID;
Descend.AgentData.OwnerID = Folder.OwnerID;
Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID;
Descend.AgentData.Descendents = Folder.Items.Count;
Descend.AgentData.Version = Folder.Items.Count;
Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count];
for (int i = 0; i < Folder.Items.Count; i++)
{
InventoryItem Item = Folder.Items[i];
Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
Descend.ItemData[i].ItemID = Item.ItemID;
Descend.ItemData[i].AssetID = Item.AssetID;
Descend.ItemData[i].CreatorID = Item.CreatorID;
Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS;
Descend.ItemData[i].CreationDate = 1000;
Descend.ItemData[i].Description = _enc.GetBytes(Item.Description + "\0");
Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS;
Descend.ItemData[i].Flags = 1;
Descend.ItemData[i].FolderID = Item.FolderID;
Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS;
Descend.ItemData[i].InvType = Item.InvType;
Descend.ItemData[i].Name = _enc.GetBytes(Item.Name + "\0");
Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS;
Descend.ItemData[i].OwnerID = Item.OwnerID;
Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS;
Descend.ItemData[i].SalePrice = 100;
Descend.ItemData[i].SaleType = 0;
Descend.ItemData[i].Type = Item.Type;
Descend.ItemData[i].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
}
userInfo.OutPacket(Descend);
}
}
else
{
Console.WriteLine("fetch subfolders");
}
}
}
public void FetchInventory(SimClient userInfo, FetchInventoryPacket FetchItems)
{
if (this._agentsInventory.ContainsKey(userInfo.AgentID))
{
AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];
for (int i = 0; i < FetchItems.InventoryData.Length; i++)
{
if (agentInventory.InventoryItems.ContainsKey(FetchItems.InventoryData[i].ItemID))
{
InventoryItem Item = agentInventory.InventoryItems[FetchItems.InventoryData[i].ItemID];
FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket();
InventoryReply.AgentData.AgentID = userInfo.AgentID;
InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
InventoryReply.InventoryData[0].ItemID = Item.ItemID;
InventoryReply.InventoryData[0].AssetID = Item.AssetID;
InventoryReply.InventoryData[0].CreatorID = Item.CreatorID;
InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].CreationDate = 1000;
InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0");
InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].Flags = 1;
InventoryReply.InventoryData[0].FolderID = Item.FolderID;
InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].InvType = Item.InvType;
InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0");
InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].OwnerID = Item.OwnerID;
InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].SalePrice = 100;
InventoryReply.InventoryData[0].SaleType = 0;
InventoryReply.InventoryData[0].Type = Item.Type;
InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
userInfo.OutPacket(InventoryReply);
}
}
}
}
}
public class UserServerRequest
{
public UserServerRequest()
{
}
}
}