99 lines
3.2 KiB
C#
99 lines
3.2 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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namespace OpenSim.Framework.Capabilities
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{
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[OSDMap]
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public class LLSDInventoryItem
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{
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public UUID parent_id;
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public UUID asset_id;
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public UUID item_id;
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public LLSDPermissions permissions;
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public string type;
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public string inv_type;
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public int flags;
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public LLSDSaleInfo sale_info;
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public string name;
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public string desc;
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public int created_at;
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}
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[OSDMap]
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public class LLSDPermissions
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{
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public UUID creator_id;
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public UUID owner_id;
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public UUID group_id;
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public int base_mask;
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public int owner_mask;
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public int group_mask;
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public int everyone_mask;
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public int next_owner_mask;
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public bool is_owner_group;
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}
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[OSDMap]
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public class LLSDSaleInfo
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{
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public int sale_price;
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public string sale_type;
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}
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[OSDMap]
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public class LLSDInventoryDescendents
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{
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public OSDArray folders = new OSDArray();
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}
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[OSDMap]
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public class LLSDFetchInventoryDescendents
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{
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public UUID folder_id;
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public UUID owner_id;
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public int sort_order;
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public bool fetch_folders;
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public bool fetch_items;
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}
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[OSDMap]
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public class LLSDInventoryFolderContents
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{
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public UUID agent_id;
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public int descendents;
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public UUID folder_id;
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public OSDArray categories = new OSDArray();
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public OSDArray items = new OSDArray();
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public UUID owner_id;
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public int version;
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}
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}
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