92 lines
4.3 KiB
C#
92 lines
4.3 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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using Animation = OpenSim.Framework.Animation;
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namespace OpenSim.Framework.Tests
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{
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[TestFixture]
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public class AnimationTests
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{
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private Animation anim1 = null;
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private Animation anim2 = null;
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private UUID animUUID1 = UUID.Zero;
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private UUID objUUID1 = UUID.Zero;
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private UUID animUUID2 = UUID.Zero;
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private UUID objUUID2 = UUID.Zero;
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[SetUp]
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public void Setup()
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{
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animUUID1 = UUID.Random();
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animUUID2 = UUID.Random();
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objUUID1 = UUID.Random();
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objUUID2 = UUID.Random();
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anim1 = new Animation(animUUID1, 1, objUUID1);
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anim2 = new Animation(animUUID2, 1, objUUID2);
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}
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[Test]
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public void AnimationOSDTest()
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{
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Assert.That(anim1.AnimID==animUUID1 && anim1.ObjectID == objUUID1 && anim1.SequenceNum ==1, "The Animation Constructor didn't set the fields correctly");
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OSD updateMessage = anim1.PackUpdateMessage();
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Assert.That(updateMessage is OSDMap, "Packed UpdateMessage isn't an OSDMap");
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OSDMap updateMap = (OSDMap) updateMessage;
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Assert.That(updateMap.ContainsKey("animation"), "Packed Message doesn't contain an animation element");
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Assert.That(updateMap.ContainsKey("object_id"), "Packed Message doesn't contain an object_id element");
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Assert.That(updateMap.ContainsKey("seq_num"), "Packed Message doesn't contain a seq_num element");
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Assert.That(updateMap["animation"].AsUUID() == animUUID1);
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Assert.That(updateMap["object_id"].AsUUID() == objUUID1);
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Assert.That(updateMap["seq_num"].AsInteger() == 1);
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Animation anim3 = new Animation(updateMap);
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Assert.That(anim3.ObjectID == anim1.ObjectID && anim3.AnimID == anim1.AnimID && anim3.SequenceNum == anim1.SequenceNum, "OSDMap Constructor failed to set the properties correctly.");
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anim3.UnpackUpdateMessage(anim2.PackUpdateMessage());
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Assert.That(anim3.ObjectID == objUUID2 && anim3.AnimID == animUUID2 && anim3.SequenceNum == 1, "Animation.UnpackUpdateMessage failed to set the properties correctly.");
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Animation anim4 = new Animation();
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anim4.AnimID = anim2.AnimID;
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anim4.ObjectID = anim2.ObjectID;
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anim4.SequenceNum = anim2.SequenceNum;
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Assert.That(anim4.ObjectID == objUUID2 && anim4.AnimID == animUUID2 && anim4.SequenceNum == 1, "void constructor and manual field population failed to set the properties correctly.");
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}
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}
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} |