246 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			246 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
| ; This is the main configuration file for an instance of OpenSim running in grid mode
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| 
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| [DatabaseService]
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|     ;
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|     ; ### Choose the DB
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|     ;
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| 
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|     ; SQLite
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|     Include-Storage = "config-include/storage/SQLiteStandalone.ini";
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| 
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|     ; MySql
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|     ; Uncomment these lines if you want to use mysql storage
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|     ; Change the connection string to your db details
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|     ;StorageProvider = "OpenSim.Data.MySQL.dll"
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|     ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
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|     ; Uncomment this line if you are using MySQL and want to use a different database for estates
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|     ; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
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|     ; Most people won't need to do this so only uncomment if you know what you're doing.
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|     ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
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| 
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|     ; MSSQL
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|     ; Uncomment these lines if you want to use MSSQL storage
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|     ; Change the connection string to your db details
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|     ; The value for server property is shown in your SQL Server Management Studio login dialog.
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|     ; (This sample is the default of express edition)
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|     ;StorageProvider = "OpenSim.Data.MSSQL.dll"
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|     ;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;"
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| 
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|     ; PGSQL
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|     ; Uncomment these lines if you want to use PGSQL storage
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|     ; Change the connection string to your db details
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|     ;StorageProvider = "OpenSim.Data.PGSQL.dll"
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|     ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
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| 
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| [Hypergrid]
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|     ; Uncomment the variables in this section only if you are in
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|     ; Hypergrid configuration. Otherwise, ignore.
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| 
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|     ;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
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|     ;; If this is a standalone world, this is the address of this instance.
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|     ;; If this is a grided simulator, this is the address of the external robust server that
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|     ;; runs the UserAgentsService.
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|     ;; For example http://myworld.com:9000 or http://myworld.com:8002
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|     ;; This is a default that can be overwritten in some sections.
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|     ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
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| 
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|     ;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
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|     ;; If this is a standalone world, this is the address of this instance.
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|     ;; If this is a grided simulator, this is the address of the external robust server
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|     ;; that runs the Gatekeeper service.
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|     ;; For example http://myworld.com:9000 or http://myworld.com:8002
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|     ;; This is a default that can be overwritten in some sections.
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|     ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
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| 
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| [Modules]
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|     ;; Choose one cache module and the corresponding config file, if it exists.
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|     ;; Copy the config .example file into your own .ini file and adapt that.
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|     ;; We recommend the use of the FlotsamAssetCache since this is most actively maintained.
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| 
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|     AssetCaching = "FlotsamAssetCache"
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|     Include-FlotsamCache = "config-include/FlotsamCache.ini"
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| 
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|     ;AssetCaching = "CenomeMemoryAssetCache"
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|     ;Include-CenomeCache = "config-include/CenomeCache.ini"
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| 
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|     ;AssetCaching = "GlynnTuckerAssetCache"
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| 
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|     ;; Optionally, the port for the LLProxyLoginModule module can be changed
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|     ;Setup_LLProxyLoginModule = "9090/"
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| 
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|     ;; Authorization is not on by default, as it depends on external php
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|     ;AuthorizationServices = "RemoteAuthorizationServicesConnector"
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| 
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| [AssetService]
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|     DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
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|     AssetLoaderArgs = "assets/AssetSets.xml"
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| 
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|     ;
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|     ; Change this to your grid-wide asset server.  Do not add a slash to the end of any of these addresses.
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|     ;
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|     AssetServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
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| 
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| [InventoryService]
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|     ;
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|     ; Change this to your grid-wide inventory server
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|     ;
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|     InventoryServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
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| 
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| [GridInfo]
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|     ;
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|     ; Change this to your grid info service
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|     ;
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|     GridInfoURI = "${Const|BaseURL}:${Const|PublicPort}"
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| 
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| [GridService]
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|     ;
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|     ; Change this to your grid-wide grid server
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|     ;
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|     GridServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
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|     ;AllowHypergridMapSearch = true
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| 
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|     ;; Directory for map tile images of linked regions
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|     ; MapTileDirectory = "./maptiles"
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| 
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|     ; === HG ONLY ===
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|     ;; Change this to the address of your Gatekeeper service
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|     ;; (usually bundled with the rest of the services in one 
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|     ;; Robust server in port ${Const|PublicPort}, but not always)
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|     Gatekeeper="${Const|BaseURL}:${Const|PublicPort}"
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| 
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| [EstateDataStore]
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|     ;
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|     ; Uncomment if you want centralized estate data at robust server,
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|     ; in which case the URL in [EstateService] will be used
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|     ;
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|     ;LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataRemoteConnector"
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| 
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| [EstateService]
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|     EstateServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
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| 
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| [Messaging]
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|     ; === HG ONLY ===
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|     ;; Change this to the address of your Gatekeeper service
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|     ;; (usually bundled with the rest of the services in one 
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|     ;; Robust server in port ${Const|PublicPort}, but not always)
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|     Gatekeeper = "${Const|BaseURL}:${Const|PublicPort}"
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| 
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| [AvatarService]
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|     ;
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|     ; Change this to your grid-wide grid server
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|     ;
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|     AvatarServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
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| 
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| [AgentPreferencesService]
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|     ;
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|     ; Change this to your grid-wide avatar prefs server
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|     ;
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|     AgentPreferencesServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
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| 
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| [PresenceService]
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|     ;
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|     ; Change this to your grid-wide presence server
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|     ;
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|     PresenceServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
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| 
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| [UserAccountService]
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|     ;
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|     ; Change this to your grid-wide user accounts server
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|     ;
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|     UserAccountServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
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| 
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| [GridUserService]
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|     ;
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|     ; Change this to your grid-wide user accounts server
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|     ;
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|     GridUserServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
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| 
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| [AuthenticationService]
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|     ;
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|     ; Change this to your grid-wide authentication server
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|     ;
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|     AuthenticationServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
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| 
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| [FriendsService]
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|     ;
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|     ; Change this to your grid-wide friends server
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|     ;
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|     FriendsServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
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| 
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| [HGInventoryAccessModule]
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|     ;
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|     ; === HG ONLY ===
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|     ; Change this to your server 
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|     ; accessible from other grids
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|     ;
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|     HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
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|     Gatekeeper = "${Const|BaseURL}:${Const|PublicPort}"
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|     ;; If you want to protect your assets from being copied by foreign visitors
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|     ;; set this to false. You may want to do this on sims that have licensed content.
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|     ;; Default is true.
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|     ; OutboundPermission = True
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| 
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|     ;; Send visual reminder to local users that their inventories are unavailable while they are traveling
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|     ;; and available when they return. True by default.
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|     ;RestrictInventoryAccessAbroad = True
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| 
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|     ;; Warning: advanced and unusual. Default is false.
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|     ;; Enables configurations where grids share user services, including inventory,
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|     ;; while separating regions' assets from users' assets. Asset transfer between 
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|     ;; the users' asset server and the regions' asset server is done in HG-like manner.
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|     ; CheckSeparateAssets = false
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|     ; RegionHGAssetServerURI = ${Const|BaseURL}:${Const|PublicPort}
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| 
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| 
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| [HGAssetService]
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|     ;
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|     ; === HG ONLY ===
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|     ; Change this to your server 
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|     ; accessible from other grids
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|     ;
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|     HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
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| 
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|     ;; The asset types that this grid can export to / import from other grids.
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|     ;; Comma separated.
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|     ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
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|     ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText, 
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|     ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh 
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|     ;;
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|     ;; Leave blank or commented if you don't want to apply any restrictions.
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|     ;; A more strict, but still reasonable, policy may be to disallow the exchange 
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|     ;; of scripts, like so:
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|     ; DisallowExport ="LSLText"
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|     ; DisallowImport ="LSLBytecode"
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| 
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| [HGFriendsModule]
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|     ; User level required to be able to send friendship invitations to foreign users
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|     ;LevelHGFriends = 0;
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| 
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| [UserAgentService]
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|     ;
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|     ; === HG ONLY ===
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|     ; Change this to your user agent server (HG robust)
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|     ;
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|     UserAgentServerURI = "${Const|BaseURL}:${Const|PublicPort}"
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| 
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| [MapImageService]
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|     MapImageServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
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| 
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| [AuthorizationService]
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|   ; If you have regions with access restrictions
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|     ; specify them here using the convention
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|     ; Region_<Region_Name> = <flags>
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|     ; Valid flags are:
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|     ; DisallowForeigners -- HG visitors not allowed
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|     ; DisallowResidents -- only Admins and Managers allowed
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|     ; Example:
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|     ; Region_Test_1 = "DisallowForeigners"
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| 
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| ;; Uncomment if you are using SimianGrid for grid services
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| [SimianGrid]
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|     ;; SimianGrid services URL
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|     ;; SimianServiceURL = "http://grid.sciencesim.com/Grid/"
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| 
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|     ;; Capability assigned by the grid administrator for the simulator
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|     ;; SimulatorCapability = "00000000-0000-0000-0000-000000000000"
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