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Animation
This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others.
2010-12-13 21:35:40 -08:00
Scripting
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Serialization
When serializing objects, stop accidentally using the green text colour value for alpha
2011-06-10 21:49:25 +01:00
Tests
Extend TestGiveInventoryFolder() to test giving back the freshly received folder
2011-06-04 02:44:53 +01:00
Types
remove unused BasicQuadTreeNode
2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs
Add an async inventory details sender to respond to FetchInventory packets.
2011-07-01 21:25:40 +01:00
AsyncSceneObjectGroupDeleter.cs
refactor: rename DeleteToInventory() to CopyToInventory()
2011-04-18 21:34:26 +01:00
Border.cs
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Cardinals.cs
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CoalescedSceneObjects.cs
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
2011-04-13 21:48:16 +01:00
EntityBase.cs
Fix deletion persistence when freshly delinked prims are removed
2010-09-07 01:43:20 +01:00
EntityManager.cs
remove mono compiler warnings
2010-12-17 22:35:08 +00:00
EventManager.cs
Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so that they know when the scene's objects have been loaded from the DB.
2011-06-08 15:18:14 -07:00
Prioritizer.cs
Add back the high prioritization for other avatars in the
2011-04-26 08:54:05 -07:00
RegionStatsHandler.cs
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
2010-01-11 07:51:33 -08:00
ReturnInfo.cs
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Scene.Inventory.cs
Add an async inventory details sender to respond to FetchInventory packets.
2011-07-01 21:25:40 +01:00
Scene.PacketHandlers.cs
Add an async inventory details sender to respond to FetchInventory packets.
2011-07-01 21:25:40 +01:00
Scene.Permissions.cs
Add permissions hooks for object transfers
2011-01-03 19:42:58 +00:00
Scene.cs
Add an async inventory details sender to respond to FetchInventory packets.
2011-07-01 21:25:40 +01:00
SceneBase.cs
Remove unused Datastore parameter from RegionInfo (legacy from early 2008)
2011-03-31 22:16:09 +01:00
SceneCommunicationService.cs
Change UpdateAgent (for changes in agent position) to be sent
2011-02-03 12:43:46 -08:00
SceneGraph.cs
minor: add method doc to make it clear that click action is fired when the click action is changed, not when a prim is clicked
2011-06-10 02:27:45 +01:00
SceneManager.cs
Make console backup command do a forced backup rather than non-forced
2010-09-06 23:12:03 +01:00
SceneObjectGroup.Inventory.cs
minor: small amount of method doc and some commented out odds and ends
2011-04-21 18:45:05 +01:00
SceneObjectGroup.cs
Add localID to physical object creation functions.
2011-06-15 11:31:32 -07:00
SceneObjectPart.cs
Implement the latest mesh mechanism so that rezzing the uploaded mesh now works again.
2011-06-24 21:54:01 +01:00
SceneObjectPartInventory.cs
Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.
2011-04-28 22:59:12 +01:00
ScenePresence.cs
Hack around with the NPC module to get osNpcCreate() partially working again.
2011-06-29 00:28:22 +01:00
SceneViewer.cs
New command: show pending-objects
2011-02-06 19:39:29 -08:00
SimStatsReporter.cs
Make SImStatsReporter pick ObjectCapacity striaght out of region info
2010-10-22 18:27:49 -04:00
TerrainChannel.cs
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TerrainUtil.cs
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UndoState.cs
Revolution is on the roll again! :)
2010-02-14 22:18:46 +00:00
UuidGatherer.cs
Alter uuid gather so that it properly analyzes coalesced objects.
2011-04-21 18:12:29 +01:00