Go to file
MW a04602d9c1 Added AddPreCompiledScript method to ScriptManager.
Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). 
Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-14 13:18:02 +00:00
OpenSim Added AddPreCompiledScript method to ScriptManager. 2007-07-14 13:18:02 +00:00
Prebuild * By popular demand, all generated build files are now deleted. Somebody should make sure the wiki is updated. 2007-07-08 19:27:04 +00:00
ThirdPartyLicenses Stage 1 of adding Darok's bulletX plugin: adding the ModifiedBulletX project (which is based on the BulletXNA project, but modified to not use XNA). 2007-07-13 17:03:59 +00:00
bin Part two of Darok's Bullet physics plugin: added the actual plugin, although haven't added the project to prebuild.xml yet. 2007-07-13 17:52:11 +00:00
libraries/ModifiedBulletX Stage 1 of adding Darok's bulletX plugin: adding the ModifiedBulletX project (which is based on the BulletXNA project, but modified to not use XNA). 2007-07-13 17:03:59 +00:00
share first draft sql definition for prims based on PrimData 2007-07-13 19:07:18 +00:00
OpenSim.FxCop Start of rewrite 5279! 2007-05-26 13:40:19 +00:00
prebuild.xml Added AddPreCompiledScript method to ScriptManager. 2007-07-14 13:18:02 +00:00
runprebuild.bat Start of rewrite 5279! 2007-05-26 13:40:19 +00:00
runprebuild.sh add Linux friendly prebuild script 2007-07-12 21:06:52 +00:00