OpenSimMirror/bin/assets
UbitUmarov 371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
..
AnimationsAssetSet From: Alan Webb (alan_webb@us.ibm.com) 2008-10-20 18:11:05 +00:00
Avatar/Newruth
BodyPartsAssetSet
ClothingAssetSet * elminate now pointless inv type fields from OpenSim library xml 2008-07-02 16:34:24 +00:00
CollisionSoundsAssetSet
GesturesAssetSet
LandmarksAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
MyAssetSet
NotecardsAssetSet
ObjectsAssetSet
PhotosAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
ScriptsAssetSet
SoundsAssetSet
TexturesAssetSet
AssetSets.xml
README.txt Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own 2007-12-29 19:01:55 +00:00

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory.  You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml.  This file should point towards an XML
file which details the assets in your asset set.  The 
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information 
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.