OpenSimMirror/OpenSim/Region/Physics/BulletSPlugin
Melanie a126097d6b Merge branch 'master' into careminster 2012-12-23 18:05:17 +00:00
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Properties Added AssemblyInfos to every dll in the OpenSim.Region namespace. 2012-11-14 11:09:43 -08:00
BSCharacter.cs BulletSim: modify avatar motor code to make falling movement better. Clean up some usages. Disable motor when done. 2012-12-22 17:09:40 -08:00
BSConstraint.cs BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class. 2012-12-21 13:35:44 -08:00
BSConstraint6Dof.cs BulletSim: Fix crash on the destruction of physical linksets. 2012-12-10 15:35:53 -08:00
BSConstraintCollection.cs BulletSim: code rearrangement 2012-11-03 21:14:08 -07:00
BSConstraintHinge.cs BulletSim: rename constraint classes so they show up together alphabetically. 2012-11-03 21:13:27 -07:00
BSDynamics.cs BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix line endings in BSParams. 2012-12-21 15:21:32 -08:00
BSLinkset.cs BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class. 2012-12-21 13:35:44 -08:00
BSLinksetCompound.cs BulletSim: fix vehicles going underground when unsat. Problem was that, when doing unsit, the order of operations on the prims and the vehicle is very chaotic and not in a good order so the root prim was being left physical and thus it fell for a bit. Also changed default of velocity scaling to be closer to the movement standard. 2012-12-17 13:22:04 -08:00
BSLinksetConstraints.cs BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class. 2012-12-21 13:35:44 -08:00
BSMaterials.cs BulletSim: non-functional commenting and reorganization of material attribute specifications. 2012-12-12 16:51:36 -08:00
BSMotors.cs BulletSim: add Enabled parameter and operation to motors. 2012-12-22 17:06:13 -08:00
BSParam.cs BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix line endings in BSParams. 2012-12-21 15:21:32 -08:00
BSPhysObject.cs BulletSim: modify avatar motor code to make falling movement better. Clean up some usages. Disable motor when done. 2012-12-22 17:09:40 -08:00
BSPlugin.cs BulletSim: remove the trailing spaces from lines to make git happier 2012-09-27 22:02:03 -07:00
BSPrim.cs BulletSim: remove all special vehicle code from BSScene. Replace per-frame updates for vehicles with per-frame action registration. One fewer special case. 2012-12-21 23:24:31 -08:00
BSScene.cs BulletSim: remove post step one-time taints (doesn't make any sense). Rename pre and post step event invocation routines to Trigger* to be consistant. Remove old, unused code. 2012-12-22 17:07:52 -08:00
BSShapeCollection.cs Merge branch 'master' into careminster 2012-12-23 18:05:17 +00:00
BSShapes.cs Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it 2012-11-22 14:45:41 +00:00
BSTerrainHeightmap.cs BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class. 2012-12-21 13:35:44 -08:00
BSTerrainManager.cs BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class. 2012-12-21 13:35:44 -08:00
BSTerrainMesh.cs BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class. 2012-12-21 13:35:44 -08:00
BulletSimAPI.cs BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class. 2012-12-21 13:35:44 -08:00
BulletSimData.cs BulletSim: Add more to the TODO list. Clean up and improve some comments. 2012-12-13 23:08:01 -08:00
BulletSimTODO.txt BulletSim: modify avatar motor code to make falling movement better. Clean up some usages. Disable motor when done. 2012-12-22 17:09:40 -08:00