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Properties
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Added AssemblyInfos to every dll in the OpenSim.Region namespace.
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2012-11-14 11:09:43 -08:00 |
BSCharacter.cs
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BulletSim: modify avatar motor code to make falling movement better. Clean up some usages. Disable motor when done.
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2012-12-22 17:09:40 -08:00 |
BSConstraint.cs
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BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class.
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2012-12-21 13:35:44 -08:00 |
BSConstraint6Dof.cs
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BulletSim: Fix crash on the destruction of physical linksets.
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2012-12-10 15:35:53 -08:00 |
BSConstraintCollection.cs
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BulletSim: code rearrangement
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2012-11-03 21:14:08 -07:00 |
BSConstraintHinge.cs
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BulletSim: rename constraint classes so they show up together alphabetically.
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2012-11-03 21:13:27 -07:00 |
BSDynamics.cs
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BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix line endings in BSParams.
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2012-12-21 15:21:32 -08:00 |
BSLinkset.cs
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BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class.
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2012-12-21 13:35:44 -08:00 |
BSLinksetCompound.cs
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BulletSim: fix vehicles going underground when unsat. Problem was that, when doing unsit, the order of operations on the prims and the vehicle is very chaotic and not in a good order so the root prim was being left physical and thus it fell for a bit. Also changed default of velocity scaling to be closer to the movement standard.
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2012-12-17 13:22:04 -08:00 |
BSLinksetConstraints.cs
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BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class.
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2012-12-21 13:35:44 -08:00 |
BSMaterials.cs
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BulletSim: non-functional commenting and reorganization of material attribute specifications.
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2012-12-12 16:51:36 -08:00 |
BSMotors.cs
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BulletSim: add Enabled parameter and operation to motors.
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2012-12-22 17:06:13 -08:00 |
BSParam.cs
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BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix line endings in BSParams.
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2012-12-21 15:21:32 -08:00 |
BSPhysObject.cs
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BulletSim: modify avatar motor code to make falling movement better. Clean up some usages. Disable motor when done.
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2012-12-22 17:09:40 -08:00 |
BSPlugin.cs
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BulletSim: remove the trailing spaces from lines to make git happier
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2012-09-27 22:02:03 -07:00 |
BSPrim.cs
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BulletSim: remove all special vehicle code from BSScene. Replace per-frame updates for vehicles with per-frame action registration. One fewer special case.
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2012-12-21 23:24:31 -08:00 |
BSScene.cs
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BulletSim: remove post step one-time taints (doesn't make any sense). Rename pre and post step event invocation routines to Trigger* to be consistant. Remove old, unused code.
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2012-12-22 17:07:52 -08:00 |
BSShapeCollection.cs
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Merge branch 'master' into careminster
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2012-12-23 18:05:17 +00:00 |
BSShapes.cs
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Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
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2012-11-22 14:45:41 +00:00 |
BSTerrainHeightmap.cs
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BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class.
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2012-12-21 13:35:44 -08:00 |
BSTerrainManager.cs
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BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class.
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2012-12-21 13:35:44 -08:00 |
BSTerrainMesh.cs
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BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class.
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2012-12-21 13:35:44 -08:00 |
BulletSimAPI.cs
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BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class.
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2012-12-21 13:35:44 -08:00 |
BulletSimData.cs
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BulletSim: Add more to the TODO list. Clean up and improve some comments.
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2012-12-13 23:08:01 -08:00 |
BulletSimTODO.txt
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BulletSim: modify avatar motor code to make falling movement better. Clean up some usages. Disable motor when done.
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2012-12-22 17:09:40 -08:00 |