90 lines
3.7 KiB
C#
90 lines
3.7 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Xml;
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using libsecondlife;
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using OpenSim.Region.DataSnapshot.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.DataSnapshot
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{
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public class EstateSnapshot : IDataSnapshotProvider
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{
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private Scene m_scene = null;
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private DataSnapshotManager m_parent = null;
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#region IDataSnapshotProvider Members
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public XmlNode RequestSnapshotData(XmlDocument factory)
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{
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//Estate data section - contains who owns a set of sims and the name of the set.
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//In Opensim all the estate names are the same as the Master Avatar (owner of the sim)
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//Now in DataSnapshotProvider module form!
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XmlNode estatedata = factory.CreateNode(XmlNodeType.Element, "estate", "");
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LLUUID ownerid = m_scene.RegionInfo.MasterAvatarAssignedUUID;
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//TODO: Change to query userserver about the master avatar UUID ?
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String firstname = m_scene.RegionInfo.MasterAvatarFirstName;
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String lastname = m_scene.RegionInfo.MasterAvatarLastName;
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//TODO: Fix the marshalling system to have less copypasta gruntwork
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XmlNode user = factory.CreateNode(XmlNodeType.Element, "user", "");
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XmlAttribute type = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "type", "");
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type.Value = "owner";
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user.Attributes.Append(type);
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//TODO: Create more TODOs
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XmlNode username = factory.CreateNode(XmlNodeType.Element, "name", "");
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username.InnerText = firstname + " " + lastname;
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user.AppendChild(username);
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XmlNode useruuid = factory.CreateNode(XmlNodeType.Element, "uuid", "");
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useruuid.InnerText = ownerid.ToString();
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user.AppendChild(useruuid);
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estatedata.AppendChild(user);
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return estatedata;
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}
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public void Initialize(Scene scene, DataSnapshotManager parent)
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{
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m_scene = scene;
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m_parent = parent;
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}
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public Scene GetParentScene
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{
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get { return m_scene; }
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}
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#endregion
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}
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}
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