153 lines
5.5 KiB
C#
153 lines
5.5 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSim Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System.Collections.Generic;
|
|
using System.Reflection;
|
|
using log4net;
|
|
using Nini.Config;
|
|
using OpenSim.Region.Environment.Interfaces;
|
|
using OpenSim.Region.Environment.Scenes;
|
|
using OpenSim.Region.ExtensionsScriptModule.Engines.CSharp;
|
|
using OpenSim.Region.ExtensionsScriptModule.Engines.JScript;
|
|
using OpenSim.Region.ExtensionsScriptModule.Engines.JVMEngine;
|
|
|
|
namespace OpenSim.Region.ExtensionsScriptModule
|
|
{
|
|
public class ScriptManager : IRegionModule, IExtensionScriptModule
|
|
{
|
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
private readonly List<IScript> scripts = new List<IScript>();
|
|
private Scene m_scene;
|
|
private readonly Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>();
|
|
|
|
private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts)
|
|
{
|
|
foreach (KeyValuePair<string, IScript> script in compiledscripts)
|
|
{
|
|
ScriptInfo scriptInfo = new ScriptInfo(m_scene);
|
|
// Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
|
|
m_log.Info("[SCRIPT]: Loading " + script.Key);
|
|
script.Value.Initialise(scriptInfo);
|
|
scripts.Add(script.Value);
|
|
}
|
|
|
|
m_log.Info("[SCRIPT]: " + string.Format("Finished loading {0} script(s)", compiledscripts.Count));
|
|
}
|
|
|
|
public ScriptManager()
|
|
{
|
|
// Default Engines
|
|
CSharpScriptEngine csharpCompiler = new CSharpScriptEngine();
|
|
compilers.Add(csharpCompiler.FileExt(), csharpCompiler);
|
|
|
|
JScriptEngine jscriptCompiler = new JScriptEngine();
|
|
compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler);
|
|
|
|
JavaEngine javaCompiler = new JavaEngine();
|
|
compilers.Add(javaCompiler.FileExt(), javaCompiler);
|
|
}
|
|
|
|
public void Initialise(Scene scene, IConfigSource config)
|
|
{
|
|
m_log.Info("[SCRIPTMODULE]: Initialising Extensions Scripting Module");
|
|
m_scene = scene;
|
|
|
|
m_scene.RegisterModuleInterface<IExtensionScriptModule>(this);
|
|
}
|
|
|
|
public void PostInitialise()
|
|
{
|
|
}
|
|
|
|
public void Close()
|
|
{
|
|
}
|
|
|
|
public string Name
|
|
{
|
|
get { return "ExtensionsScriptingModule"; }
|
|
}
|
|
|
|
public bool IsSharedModule
|
|
{
|
|
get { return false; }
|
|
}
|
|
|
|
public bool Compile(string filename)
|
|
{
|
|
foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers)
|
|
{
|
|
if (filename.EndsWith(compiler.Key))
|
|
{
|
|
LoadFromCompiler(compiler.Value.compile(filename));
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public void RunScriptCmd(string[] args)
|
|
{
|
|
switch (args[0])
|
|
{
|
|
case "load":
|
|
Compile(args[1]);
|
|
break;
|
|
|
|
default:
|
|
m_log.Error("Unknown script command");
|
|
break;
|
|
}
|
|
}
|
|
|
|
public bool AddPreCompiledScript(IScript script)
|
|
{
|
|
m_log.Info("[SCRIPT]: Loading script " + script.Name);
|
|
ScriptInfo scriptInfo = new ScriptInfo(m_scene);
|
|
// Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
|
|
script.Initialise(scriptInfo);
|
|
scripts.Add(script);
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
public interface IExtensionScriptModule
|
|
{
|
|
bool Compile(string filename);
|
|
bool AddPreCompiledScript(IScript script);
|
|
}
|
|
|
|
internal interface IScriptCompiler
|
|
{
|
|
Dictionary<string, IScript> compile(string filename);
|
|
string FileExt();
|
|
}
|
|
}
|