OpenSimMirror/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs

319 lines
14 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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*/
using System;
using System.Net;
using log4net.Config;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
/// <summary>
/// This will contain basic tests for the LindenUDP client stack
/// </summary>
[TestFixture]
public class BasicCircuitTests
{
[TestFixtureSetUp]
public void FixtureInit()
{
// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
}
[TestFixtureTearDown]
public void TearDown()
{
// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
// threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
// tests really shouldn't).
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
}
// /// <summary>
// /// Add a client for testing
// /// </summary>
// /// <param name="scene"></param>
// /// <param name="testLLUDPServer"></param>
// /// <param name="testPacketServer"></param>
// /// <param name="acm">Agent circuit manager used in setting up the stack</param>
// protected void SetupStack(
// IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
// out AgentCircuitManager acm)
// {
// IConfigSource configSource = new IniConfigSource();
// ClientStackUserSettings userSettings = new ClientStackUserSettings();
// testLLUDPServer = new TestLLUDPServer();
// acm = new AgentCircuitManager();
//
// uint port = 666;
// testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
// testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
// testLLUDPServer.LocalScene = scene;
// }
// /// <summary>
// /// Set up a client for tests which aren't concerned with this process itself and where only one client is being
// /// tested
// /// </summary>
// /// <param name="circuitCode"></param>
// /// <param name="epSender"></param>
// /// <param name="testLLUDPServer"></param>
// /// <param name="acm"></param>
// protected void AddClient(
// uint circuitCode, EndPoint epSender, TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
// {
// UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
// UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
//
// AddClient(circuitCode, epSender, myAgentUuid, mySessionUuid, testLLUDPServer, acm);
// }
// /// <summary>
// /// Set up a client for tests which aren't concerned with this process itself
// /// </summary>
// /// <param name="circuitCode"></param>
// /// <param name="epSender"></param>
// /// <param name="agentId"></param>
// /// <param name="sessionId"></param>
// /// <param name="testLLUDPServer"></param>
// /// <param name="acm"></param>
// protected void AddClient(
// uint circuitCode, EndPoint epSender, UUID agentId, UUID sessionId,
// TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
// {
// AgentCircuitData acd = new AgentCircuitData();
// acd.AgentID = agentId;
// acd.SessionID = sessionId;
//
// UseCircuitCodePacket uccp = new UseCircuitCodePacket();
//
// UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
// = new UseCircuitCodePacket.CircuitCodeBlock();
// uccpCcBlock.Code = circuitCode;
// uccpCcBlock.ID = agentId;
// uccpCcBlock.SessionID = sessionId;
// uccp.CircuitCode = uccpCcBlock;
//
// acm.AddNewCircuit(circuitCode, acd);
//
// testLLUDPServer.LoadReceive(uccp, epSender);
// testLLUDPServer.ReceiveData(null);
// }
/// <summary>
/// Build an object name packet for test purposes
/// </summary>
/// <param name="objectLocalId"></param>
/// <param name="objectName"></param>
protected ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName)
{
ObjectNamePacket onp = new ObjectNamePacket();
ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock();
odb.LocalID = objectLocalId;
odb.Name = Utils.StringToBytes(objectName);
onp.ObjectData = new ObjectNamePacket.ObjectDataBlock[] { odb };
onp.Header.Zerocoded = false;
return onp;
}
/// <summary>
/// Test adding a client to the stack
/// </summary>
[Test]
public void TestAddClient()
{
TestHelpers.InMethod();
// XmlConfigurator.Configure();
TestScene scene = SceneHelpers.SetupScene();
uint myCircuitCode = 123456;
UUID myAgentUuid = TestHelpers.ParseTail(0x1);
UUID mySessionUuid = TestHelpers.ParseTail(0x2);
IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
uint port = 0;
AgentCircuitManager acm = scene.AuthenticateHandler;
TestLLUDPServer llUdpServer
= new TestLLUDPServer(IPAddress.Any, ref port, 0, false, new IniConfigSource(), acm);
llUdpServer.AddScene(scene);
UseCircuitCodePacket uccp = new UseCircuitCodePacket();
UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
= new UseCircuitCodePacket.CircuitCodeBlock();
uccpCcBlock.Code = myCircuitCode;
uccpCcBlock.ID = myAgentUuid;
uccpCcBlock.SessionID = mySessionUuid;
uccp.CircuitCode = uccpCcBlock;
byte[] uccpBytes = uccp.ToBytes();
UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
llUdpServer.PacketReceived(upb);
// Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet
Assert.That(scene.GetScenePresence(myAgentUuid), Is.Null);
AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = myAgentUuid;
acd.SessionID = mySessionUuid;
acm.AddNewCircuit(myCircuitCode, acd);
llUdpServer.PacketReceived(upb);
// Should succeed now
ScenePresence sp = scene.GetScenePresence(myAgentUuid);
Assert.That(sp.UUID, Is.EqualTo(myAgentUuid));
Assert.That(llUdpServer.PacketsSent.Count, Is.EqualTo(1));
Packet packet = llUdpServer.PacketsSent[0];
Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket)));
PacketAckPacket ackPacket = packet as PacketAckPacket;
Assert.That(ackPacket.Packets.Length, Is.EqualTo(1));
Assert.That(ackPacket.Packets[0].ID, Is.EqualTo(0));
}
// /// <summary>
// /// Test removing a client from the stack
// /// </summary>
// [Test]
// public void TestRemoveClient()
// {
// TestHelper.InMethod();
//
// uint myCircuitCode = 123457;
//
// TestLLUDPServer testLLUDPServer;
// TestLLPacketServer testLLPacketServer;
// AgentCircuitManager acm;
// SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
// AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
//
// testLLUDPServer.RemoveClientCircuit(myCircuitCode);
// Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
//
// // Check that removing a non-existant circuit doesn't have any bad effects
// testLLUDPServer.RemoveClientCircuit(101);
// Assert.IsFalse(testLLUDPServer.HasCircuit(101));
// }
//
// /// <summary>
// /// Make sure that the client stack reacts okay to malformed packets
// /// </summary>
// [Test]
// public void TestMalformedPacketSend()
// {
// TestHelper.InMethod();
//
// uint myCircuitCode = 123458;
// EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001);
// MockScene scene = new MockScene();
//
// TestLLUDPServer testLLUDPServer;
// TestLLPacketServer testLLPacketServer;
// AgentCircuitManager acm;
// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
// AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
//
// byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
//
// // Send two garbled 'packets' in succession
// testLLUDPServer.LoadReceive(data, testEp);
// testLLUDPServer.LoadReceive(data, testEp);
// testLLUDPServer.ReceiveData(null);
//
// // Check that we are still here
// Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0));
//
// // Check that sending a valid packet to same circuit still succeeds
// Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0));
//
// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
// testLLUDPServer.ReceiveData(null);
//
// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
// Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
// }
//
// /// <summary>
// /// Test that the stack continues to work even if some client has caused a
// /// SocketException on Socket.BeginReceive()
// /// </summary>
// [Test]
// public void TestExceptionOnBeginReceive()
// {
// TestHelper.InMethod();
//
// MockScene scene = new MockScene();
//
// uint circuitCodeA = 130000;
// EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
// UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300");
// UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
//
// uint circuitCodeB = 130001;
// EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
// UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301");
// UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
//
// TestLLUDPServer testLLUDPServer;
// TestLLPacketServer testLLPacketServer;
// AgentCircuitManager acm;
// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
// AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm);
// AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm);
//
// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet1"), epA);
// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet2"), epB);
// testLLUDPServer.LoadReceiveWithBeginException(epA);
// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB);
// testLLUDPServer.ReceiveData(null);
//
// Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
//
// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
// Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
// }
}
}