OpenSimMirror/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsUpdateFrameMonitor.cs

66 lines
2.4 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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*/
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
{
class PhysicsUpdateFrameMonitor : IMonitor
{
private readonly Scene m_scene;
public PhysicsUpdateFrameMonitor(Scene scene)
{
m_scene = scene;
}
#region Implementation of IMonitor
public string GetName()
{
return "PhysicsUpdateFrameMonitor";
}
public double GetValue()
{
return m_scene.MonitorPhysicsUpdateTime;
}
public string GetFriendlyName()
{
return "Physics Update Frame Time";
}
public string GetFriendlyValue()
{
return (int)GetValue() + "ms";
}
#endregion
}
}