384 lines
16 KiB
C#
384 lines
16 KiB
C#
/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Region.Environment.Scenes;
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using Avatar = OpenSim.Region.Environment.Scenes.ScenePresence;
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namespace OpenSim.Region.Environment
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{
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/// <summary>
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/// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings
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/// </summary>
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public class EstateManager
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{
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private Scene m_scene;
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private RegionInfo m_regInfo;
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public EstateManager(Scene scene,RegionInfo reginfo)
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{
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m_scene = scene;
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m_regInfo = reginfo;
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}
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private bool convertParamStringToBool(byte[] field)
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{
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string s = Helpers.FieldToUTF8String(field);
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if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true")
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{
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return true;
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}
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return false;
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}
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/// <summary>
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/// Sets terrain texture heights for each of the four corners of the region - textures are distributed as a linear range between the two heights.
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/// </summary>
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/// <param name="corner">Which corner</param>
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/// <param name="lowValue">Minimum height that texture range should cover</param>
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/// <param name="highValue">Maximum height that texture range should cover</param>
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public void setEstateTextureRange(UInt16 corner, float lowValue, float highValue)
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{
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switch (corner)
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{
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case 0:
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m_regInfo.estateSettings.terrainStartHeight0 = lowValue;
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m_regInfo.estateSettings.terrainHeightRange0 = highValue;
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break;
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case 1:
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m_regInfo.estateSettings.terrainStartHeight1 = lowValue;
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m_regInfo.estateSettings.terrainHeightRange1 = highValue;
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break;
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case 2:
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m_regInfo.estateSettings.terrainStartHeight2 = lowValue;
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m_regInfo.estateSettings.terrainHeightRange2 = highValue;
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break;
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case 3:
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m_regInfo.estateSettings.terrainStartHeight3 = lowValue;
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m_regInfo.estateSettings.terrainHeightRange3 = highValue;
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break;
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}
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}
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/// <summary>
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/// Sets the 'detail' terrain texture on each of the bands.
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/// </summary>
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/// <param name="band">Which texture band</param>
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/// <param name="textureUUID">The UUID of the texture</param>
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public void setTerrainTexture(UInt16 band, LLUUID textureUUID)
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{
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switch (band)
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{
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case 0:
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m_regInfo.estateSettings.terrainDetail0 = textureUUID;
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break;
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case 1:
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m_regInfo.estateSettings.terrainDetail1 = textureUUID;
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break;
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case 2:
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m_regInfo.estateSettings.terrainDetail2 = textureUUID;
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break;
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case 3:
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m_regInfo.estateSettings.terrainDetail3 = textureUUID;
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break;
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}
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}
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/// <summary>
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/// Sets common region settings
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/// </summary>
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/// <param name="WaterHeight">Water height of the waterplane (may not nessecarily be one value)</param>
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/// <param name="TerrainRaiseLimit">Maximum amount terrain can be raised from previous baking</param>
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/// <param name="TerrainLowerLimit">Minimum amount terrain can be lowered from previous baking</param>
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/// <param name="UseFixedSun">Use a fixed time of day on the sun?</param>
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/// <param name="SunHour">The offset hour of the day</param>
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public void setRegionSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit, bool UseFixedSun, float SunHour)
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{
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// Water Height
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m_regInfo.estateSettings.waterHeight = WaterHeight;
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m_scene.Terrain.watermap.Fill(WaterHeight);
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// Terraforming limits
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m_regInfo.estateSettings.terrainRaiseLimit = TerrainRaiseLimit;
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m_regInfo.estateSettings.terrainLowerLimit = TerrainLowerLimit;
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m_scene.Terrain.maxRaise = TerrainRaiseLimit;
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m_scene.Terrain.minLower = TerrainLowerLimit;
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// Time of day / fixed sun
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m_regInfo.estateSettings.useFixedSun = UseFixedSun;
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m_regInfo.estateSettings.sunHour = SunHour;
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}
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#region Packet Handlers
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public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client)
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{
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if (remote_client.AgentId == m_regInfo.MasterAvatarAssignedUUID)
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{
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switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
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{
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case "getinfo":
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this.sendRegionInfoPacketToAll();
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break;
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case "setregioninfo":
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estateSetRegionInfoHandler(packet);
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break;
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case "texturebase":
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estateTextureBaseHandler(packet);
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break;
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case "texturedetail":
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estateTextureDetailHandler(packet);
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break;
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case "textureheights":
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estateTextureHeightsHandler(packet);
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break;
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case "texturecommit":
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sendRegionHandshakeToAll();
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break;
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case "setregionterrain":
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estateSetRegionTerrainHandler(packet);
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break;
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default:
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MainLog.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
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break;
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}
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}
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}
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private void estateSetRegionInfoHandler(EstateOwnerMessagePacket packet)
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{
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if (packet.ParamList.Length != 9)
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{
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MainLog.Instance.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
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}
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else
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{
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m_regInfo.estateSettings.regionFlags = Simulator.RegionFlags.None;
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if (convertParamStringToBool(packet.ParamList[0].Parameter))
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{
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.BlockTerraform;
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}
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if (convertParamStringToBool(packet.ParamList[1].Parameter))
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{
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.NoFly;
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}
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if (convertParamStringToBool(packet.ParamList[2].Parameter))
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{
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.AllowDamage;
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}
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if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
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{
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.BlockLandResell;
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}
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int tempMaxAgents = Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
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m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents;
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float tempObjectBonusFactor = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor;
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int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
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m_regInfo.estateSettings.simAccess = (Simulator.SimAccess)tempMatureLevel;
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if (convertParamStringToBool(packet.ParamList[7].Parameter))
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{
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.RestrictPushObject;
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}
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if (convertParamStringToBool(packet.ParamList[8].Parameter))
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{
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.AllowParcelChanges;
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}
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sendRegionInfoPacketToAll();
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}
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}
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private void estateSetRegionTerrainHandler(EstateOwnerMessagePacket packet)
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{
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if (packet.ParamList.Length != 9)
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{
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MainLog.Instance.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
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}
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else
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{
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float WaterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
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float TerrainRaiseLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
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float TerrainLowerLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
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bool UseFixedSun = this.convertParamStringToBool(packet.ParamList[4].Parameter);
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float SunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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setRegionSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour);
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sendRegionInfoPacketToAll();
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}
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}
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private void estateTextureHeightsHandler(EstateOwnerMessagePacket packet)
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{
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foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
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{
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string s = Helpers.FieldToUTF8String(block.Parameter);
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string[] splitField = s.Split(' ');
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if (splitField.Length == 3)
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{
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UInt16 corner = Convert.ToInt16(splitField[0]);
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float lowValue = (float)Convert.ToDecimal(splitField[1]);
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float highValue = (float)Convert.ToDecimal(splitField[2]);
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setEstateTextureRange(corner, lowValue, highValue);
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}
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}
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}
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private void estateTextureDetailHandler(EstateOwnerMessagePacket packet)
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{
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foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
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{
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string s = Helpers.FieldToUTF8String(block.Parameter);
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string[] splitField = s.Split(' ');
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if (splitField.Length == 2)
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{
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UInt16 corner = Convert.ToInt16(splitField[0]);
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LLUUID textureUUID = new LLUUID(splitField[1]);
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setTerrainTexture(corner, textureUUID);
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}
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}
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}
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private void estateTextureBaseHandler(EstateOwnerMessagePacket packet)
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{
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foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
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{
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string s = Helpers.FieldToUTF8String(block.Parameter);
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string[] splitField = s.Split(' ');
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if (splitField.Length == 2)
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{
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LLUUID tempUUID = new LLUUID(splitField[1]);
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switch (Convert.ToInt16(splitField[0]))
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{
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case 0:
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m_regInfo.estateSettings.terrainBase0 = tempUUID;
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break;
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case 1:
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m_regInfo.estateSettings.terrainBase1 = tempUUID;
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break;
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case 2:
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m_regInfo.estateSettings.terrainBase2 = tempUUID;
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break;
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case 3:
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m_regInfo.estateSettings.terrainBase3 = tempUUID;
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break;
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}
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}
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}
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}
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#endregion
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#region Outgoing Packets
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public void sendRegionInfoPacketToAll()
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{
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List<Avatar> avatars = m_scene.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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this.sendRegionInfoPacket(avatars[i].ControllingClient);
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}
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}
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public void sendRegionHandshakeToAll()
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{
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List<Avatar> avatars = m_scene.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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this.sendRegionHandshake(avatars[i].ControllingClient);
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}
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}
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public void sendRegionInfoPacket(IClientAPI remote_client)
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{
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Encoding _enc = Encoding.ASCII;
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AgentCircuitData circuitData = remote_client.RequestClientInfo();
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RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
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regionInfoPacket.AgentData.AgentID = circuitData.AgentID;
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regionInfoPacket.AgentData.SessionID = circuitData.SessionID;
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regionInfoPacket.RegionInfo.BillableFactor = m_regInfo.estateSettings.billableFactor;
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regionInfoPacket.RegionInfo.EstateID = m_regInfo.estateSettings.estateID;
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regionInfoPacket.RegionInfo.MaxAgents = m_regInfo.estateSettings.maxAgents;
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regionInfoPacket.RegionInfo.ObjectBonusFactor = m_regInfo.estateSettings.objectBonusFactor;
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regionInfoPacket.RegionInfo.ParentEstateID = m_regInfo.estateSettings.parentEstateID;
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regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.estateSettings.pricePerMeter;
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regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.estateSettings.redirectGridX;
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regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.estateSettings.redirectGridY;
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regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags;
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regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess;
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regionInfoPacket.RegionInfo.SimName = _enc.GetBytes( m_regInfo.RegionName);
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regionInfoPacket.RegionInfo.SunHour = m_regInfo.estateSettings.sunHour;
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regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.estateSettings.terrainLowerLimit;
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regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.estateSettings.terrainRaiseLimit;
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regionInfoPacket.RegionInfo.UseEstateSun = !m_regInfo.estateSettings.useFixedSun;
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regionInfoPacket.RegionInfo.WaterHeight = m_regInfo.estateSettings.waterHeight;
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remote_client.OutPacket(regionInfoPacket);
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}
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public void sendRegionHandshake(IClientAPI remoteClient)
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{
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remoteClient.SendRegionHandshake(m_regInfo);
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}
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#endregion
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}
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}
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