OpenSimMirror/bin/assets
Justin Clark-Casey (justincc) bdfbe4d0e2 Add missing default female hair texture for Ruth avatar.
This was not in library assets despite being referred to in assets/BodyPartsAssetSet/base_hair.dat
Texture ID is 7ca39b4c-bd19-4699-aff7-f93fd03d3e7b
Taken from https://github.com/openmetaversefoundation/simiangrid/blob/master/Grid/default_assets/Default%20Female%20Hair-7ca39b4c-bd19-4699-aff7-f93fd03d3e7b.j2c
2014-08-02 00:58:02 +01:00
..
AnimationsAssetSet From: Alan Webb (alan_webb@us.ibm.com) 2008-10-20 18:11:05 +00:00
Avatar/Newruth
BodyPartsAssetSet
ClothingAssetSet
CollisionSoundsAssetSet Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xml 2012-10-25 23:30:48 +01:00
GesturesAssetSet
LandmarksAssetSet
MyAssetSet
NotecardsAssetSet
ObjectsAssetSet
PhotosAssetSet
ScriptsAssetSet In library inventory, correct asset id for llSay example script 2014-01-10 20:51:28 +00:00
SoundsAssetSet
TexturesAssetSet Add missing default female hair texture for Ruth avatar. 2014-08-02 00:58:02 +01:00
AssetSets.xml
README.txt

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory.  You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml.  This file should point towards an XML
file which details the assets in your asset set.  The 
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information 
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.