45 lines
1.7 KiB
C#
45 lines
1.7 KiB
C#
/*
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Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru
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Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using MonoXnaCompactMaths;
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namespace XnaDevRu.BulletX
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{
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public abstract class MotionState
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{
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/*public abstract Vector3 getWorldPosition();
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public abstract Vector3 getWorldScaling();
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public abstract Quaternion getWorldOrientation();
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public abstract void setWorldPosition(Vector3 worldPos);
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public abstract void setWorldOrientation(Quaternion orn);
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public abstract void calculateWorldTransformations();*/
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public abstract void GetWorldTransform(out Matrix worldTransform);
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//Bullet only calls the update of worldtransform for active objects
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public abstract void SetWorldTransform(Matrix worldTransform);
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}
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}
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