OpenSimMirror/bin/assets
Melanie 69c1e0b2f7 Merge branch 'master' into careminster-presence-refactor 2010-10-29 21:22:35 +01:00
..
AnimationsAssetSet From: Alan Webb (alan_webb@us.ibm.com) 2008-10-20 18:11:05 +00:00
Avatar/Newruth
BodyPartsAssetSet * elminate now pointless inv type fields from OpenSim library xml 2008-07-02 16:34:24 +00:00
ClothingAssetSet
GesturesAssetSet From: Alan Webb (alan_webb@us.ibm.com) 2008-10-20 18:23:53 +00:00
LandmarksAssetSet
MyAssetSet
NotecardsAssetSet
ObjectsAssetSet
PhotosAssetSet
ScriptsAssetSet * Apply http://opensimulator.org/mantis/view.php?id=2913 2009-01-12 18:00:46 +00:00
SoundsAssetSet * elminate now pointless inv type fields from OpenSim library xml 2008-07-02 16:34:24 +00:00
TexturesAssetSet Merge branch 'master' into careminster-presence-refactor 2010-10-29 21:22:35 +01:00
AssetSets.xml Deleted assets/OpenSimAssetSet, because it had 6M of data that was not being used anywhere. 2009-09-06 18:29:37 -07:00
README.txt

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory.  You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml.  This file should point towards an XML
file which details the assets in your asset set.  The 
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information 
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.