71 lines
3.0 KiB
C#
71 lines
3.0 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSim Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
*/
|
|
|
|
using OpenSim.Framework;
|
|
|
|
namespace OpenSim.Framework.Statistics
|
|
{
|
|
public class SimExtraStatsReporter
|
|
{
|
|
private long assetsInCache;
|
|
private long texturesInCache;
|
|
private long assetCacheMemoryUsage;
|
|
private long textureCacheMemoryUsage;
|
|
|
|
public long AssetsInCache { get { return assetsInCache; } }
|
|
public long TexturesInCache { get { return texturesInCache; } }
|
|
public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
|
|
public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } }
|
|
|
|
public void AddAsset(AssetBase asset)
|
|
{
|
|
assetsInCache++;
|
|
assetCacheMemoryUsage += asset.Data.Length;
|
|
}
|
|
|
|
public void AddTexture(AssetBase image)
|
|
{
|
|
texturesInCache++;
|
|
textureCacheMemoryUsage += image.Data.Length;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Report back collected statistical information.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public string Report()
|
|
{
|
|
return string.Format(
|
|
@"Asset cache contains {0,6} assets using {1,10:0.000}K
|
|
Texture cache contains {2,6} textures using {3,10:0.000}K",
|
|
AssetsInCache, AssetCacheMemoryUsage / 1024.0,
|
|
TexturesInCache, TextureCacheMemoryUsage / 1024.0);
|
|
}
|
|
}
|
|
}
|