730 lines
29 KiB
C#
730 lines
29 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Scenes
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{
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public class SceneExternalChecks
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{
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private Scene m_scene;
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public SceneExternalChecks(Scene scene)
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{
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m_scene = scene;
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}
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#region Object Permission Checks
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public delegate uint GenerateClientFlags(LLUUID userID, LLUUID objectIDID);
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private List<GenerateClientFlags> GenerateClientFlagsCheckFunctions = new List<GenerateClientFlags>();
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public void addGenerateClientFlags(GenerateClientFlags delegateFunc)
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{
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if (!GenerateClientFlagsCheckFunctions.Contains(delegateFunc))
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GenerateClientFlagsCheckFunctions.Add(delegateFunc);
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}
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public void removeGenerateClientFlags(GenerateClientFlags delegateFunc)
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{
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if (GenerateClientFlagsCheckFunctions.Contains(delegateFunc))
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GenerateClientFlagsCheckFunctions.Remove(delegateFunc);
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}
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public uint ExternalChecksGenerateClientFlags(LLUUID userID, LLUUID objectID)
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{
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uint perms=(uint)2147483647;
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foreach (GenerateClientFlags check in GenerateClientFlagsCheckFunctions)
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{
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perms &= check(userID, objectID);
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}
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return perms;
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}
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public delegate void SetBypassPermissions(bool value);
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private List<SetBypassPermissions> SetBypassPermissionsCheckFunctions = new List<SetBypassPermissions>();
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public void addSetBypassPermissions(SetBypassPermissions delegateFunc)
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{
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if (!SetBypassPermissionsCheckFunctions.Contains(delegateFunc))
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SetBypassPermissionsCheckFunctions.Add(delegateFunc);
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}
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public void removeSetBypassPermissions(SetBypassPermissions delegateFunc)
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{
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if (SetBypassPermissionsCheckFunctions.Contains(delegateFunc))
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SetBypassPermissionsCheckFunctions.Remove(delegateFunc);
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}
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public void ExternalChecksSetBypassPermissions(bool value)
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{
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foreach (SetBypassPermissions check in SetBypassPermissionsCheckFunctions)
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{
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check(value);
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}
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}
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public delegate bool BypassPermissions();
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private List<BypassPermissions> BypassPermissionsCheckFunctions = new List<BypassPermissions>();
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public void addBypassPermissions(BypassPermissions delegateFunc)
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{
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if (!BypassPermissionsCheckFunctions.Contains(delegateFunc))
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BypassPermissionsCheckFunctions.Add(delegateFunc);
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}
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public void removeBypassPermissions(BypassPermissions delegateFunc)
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{
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if (BypassPermissionsCheckFunctions.Contains(delegateFunc))
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BypassPermissionsCheckFunctions.Remove(delegateFunc);
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}
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public bool ExternalChecksBypassPermissions()
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{
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foreach (BypassPermissions check in BypassPermissionsCheckFunctions)
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{
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if (check() == false)
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{
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return false;
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}
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}
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return true;
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}
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#region REZ OBJECT
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public delegate bool CanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition, Scene scene);
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private List<CanRezObject> CanRezObjectCheckFunctions = new List<CanRezObject>();
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public void addCheckRezObject(CanRezObject delegateFunc)
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{
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if (!CanRezObjectCheckFunctions.Contains(delegateFunc))
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CanRezObjectCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckRezObject(CanRezObject delegateFunc)
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{
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if (CanRezObjectCheckFunctions.Contains(delegateFunc))
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CanRezObjectCheckFunctions.Remove(delegateFunc);
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}
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public bool ExternalChecksCanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition)
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{
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foreach (CanRezObject check in CanRezObjectCheckFunctions)
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{
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if (check(objectCount, owner,objectPosition, m_scene) == false)
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{
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return false;
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}
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}
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return true;
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}
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#endregion
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#region DELETE OBJECT
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public delegate bool CanDeleteObject(LLUUID objectID, LLUUID deleter, Scene scene);
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private List<CanDeleteObject> CanDeleteObjectCheckFunctions = new List<CanDeleteObject>();
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public void addCheckDeleteObject(CanDeleteObject delegateFunc)
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{
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if (!CanDeleteObjectCheckFunctions.Contains(delegateFunc))
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CanDeleteObjectCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckDeleteObject(CanDeleteObject delegateFunc)
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{
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if (CanDeleteObjectCheckFunctions.Contains(delegateFunc))
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CanDeleteObjectCheckFunctions.Remove(delegateFunc);
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}
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public bool ExternalChecksCanDeleteObject(LLUUID objectID, LLUUID deleter)
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{
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foreach (CanDeleteObject check in CanDeleteObjectCheckFunctions)
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{
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if (check(objectID,deleter,m_scene) == false)
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{
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return false;
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}
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}
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return true;
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}
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#endregion
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#region TAKE OBJECT
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public delegate bool CanTakeObject(LLUUID objectID, LLUUID stealer, Scene scene);
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private List<CanTakeObject> CanTakeObjectCheckFunctions = new List<CanTakeObject>();
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public void addCheckTakeObject(CanTakeObject delegateFunc)
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{
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if (!CanTakeObjectCheckFunctions.Contains(delegateFunc))
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CanTakeObjectCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckTakeObject(CanTakeObject delegateFunc)
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{
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if (CanTakeObjectCheckFunctions.Contains(delegateFunc))
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CanTakeObjectCheckFunctions.Remove(delegateFunc);
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}
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public bool ExternalChecksCanTakeObject(LLUUID objectID, LLUUID AvatarTakingUUID)
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{
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foreach (CanTakeObject check in CanTakeObjectCheckFunctions)
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{
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if (check(objectID, AvatarTakingUUID, m_scene) == false)
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{
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return false;
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}
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}
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return true;
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}
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#endregion
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#region TAKE COPY OBJECT
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public delegate bool CanTakeCopyObject(LLUUID objectID, LLUUID userID, Scene inScene);
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private List<CanTakeCopyObject> CanTakeCopyObjectCheckFunctions = new List<CanTakeCopyObject>();
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public void addCheckTakeCopyObject(CanTakeCopyObject delegateFunc)
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{
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if (!CanTakeCopyObjectCheckFunctions.Contains(delegateFunc))
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CanTakeCopyObjectCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckTakeCopyObject(CanTakeCopyObject delegateFunc)
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{
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if (CanTakeCopyObjectCheckFunctions.Contains(delegateFunc))
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CanTakeCopyObjectCheckFunctions.Remove(delegateFunc);
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}
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public bool ExternalChecksCanTakeCopyObject(LLUUID objectID, LLUUID userID)
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{
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foreach (CanTakeCopyObject check in CanTakeCopyObjectCheckFunctions)
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{
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if (check(objectID,userID,m_scene) == false)
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{
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return false;
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}
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}
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return true;
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}
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#endregion
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#region DUPLICATE OBJECT
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public delegate bool CanDuplicateObject(int objectCount, LLUUID objectID, LLUUID owner, Scene scene, LLVector3 objectPosition);
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private List<CanDuplicateObject> CanDuplicateObjectCheckFunctions = new List<CanDuplicateObject>();
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public void addCheckDuplicateObject(CanDuplicateObject delegateFunc)
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{
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if (!CanDuplicateObjectCheckFunctions.Contains(delegateFunc))
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CanDuplicateObjectCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckDuplicateObject(CanDuplicateObject delegateFunc)
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{
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if (CanDuplicateObjectCheckFunctions.Contains(delegateFunc))
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CanDuplicateObjectCheckFunctions.Remove(delegateFunc);
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}
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public bool ExternalChecksCanDuplicateObject(int objectCount, LLUUID objectID, LLUUID owner, LLVector3 objectPosition)
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{
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foreach (CanDuplicateObject check in CanDuplicateObjectCheckFunctions)
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{
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if (check(objectCount, objectID, owner, m_scene, objectPosition) == false)
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{
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return false;
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}
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}
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return true;
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}
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#endregion
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#region EDIT OBJECT
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public delegate bool CanEditObject(LLUUID objectID, LLUUID editorID, Scene scene);
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private List<CanEditObject> CanEditObjectCheckFunctions = new List<CanEditObject>();
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public void addCheckEditObject(CanEditObject delegateFunc)
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{
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if (!CanEditObjectCheckFunctions.Contains(delegateFunc))
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CanEditObjectCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckEditObject(CanEditObject delegateFunc)
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{
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if (CanEditObjectCheckFunctions.Contains(delegateFunc))
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CanEditObjectCheckFunctions.Remove(delegateFunc);
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}
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public bool ExternalChecksCanEditObject(LLUUID objectID, LLUUID editorID)
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{
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foreach (CanEditObject check in CanEditObjectCheckFunctions)
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{
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if (check(objectID, editorID, m_scene) == false)
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{
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return false;
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}
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}
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return true;
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}
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#endregion
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#region MOVE OBJECT
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public delegate bool CanMoveObject(LLUUID objectID, LLUUID moverID, Scene scene);
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private List<CanMoveObject> CanMoveObjectCheckFunctions = new List<CanMoveObject>();
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public void addCheckMoveObject(CanMoveObject delegateFunc)
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{
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if (!CanMoveObjectCheckFunctions.Contains(delegateFunc))
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CanMoveObjectCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckMoveObject(CanMoveObject delegateFunc)
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{
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if (CanMoveObjectCheckFunctions.Contains(delegateFunc))
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CanMoveObjectCheckFunctions.Remove(delegateFunc);
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}
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public bool ExternalChecksCanMoveObject(LLUUID objectID, LLUUID moverID)
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{
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foreach (CanMoveObject check in CanMoveObjectCheckFunctions)
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{
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if (check(objectID,moverID,m_scene) == false)
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{
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return false;
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}
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}
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return true;
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}
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#endregion
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#region OBJECT ENTRY
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public delegate bool CanObjectEntry(LLUUID objectID, LLVector3 newPoint, Scene scene);
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private List<CanObjectEntry> CanObjectEntryCheckFunctions = new List<CanObjectEntry>();
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public void addCheckObjectEntry(CanObjectEntry delegateFunc)
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{
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if (!CanObjectEntryCheckFunctions.Contains(delegateFunc))
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CanObjectEntryCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckObjectEntry(CanObjectEntry delegateFunc)
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{
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if (CanObjectEntryCheckFunctions.Contains(delegateFunc))
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CanObjectEntryCheckFunctions.Remove(delegateFunc);
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}
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public bool ExternalChecksCanObjectEntry(LLUUID objectID, LLVector3 newPoint)
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{
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foreach (CanObjectEntry check in CanObjectEntryCheckFunctions)
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{
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if (check(objectID, newPoint, m_scene) == false)
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{
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return false;
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}
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}
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return true;
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}
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#endregion
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#region RETURN OBJECT
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public delegate bool CanReturnObject(LLUUID objectID, LLUUID returnerID, Scene scene);
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private List<CanReturnObject> CanReturnObjectCheckFunctions = new List<CanReturnObject>();
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public void addCheckReturnObject(CanReturnObject delegateFunc)
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{
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if (!CanReturnObjectCheckFunctions.Contains(delegateFunc))
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CanReturnObjectCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckReturnObject(CanReturnObject delegateFunc)
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{
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if (CanReturnObjectCheckFunctions.Contains(delegateFunc))
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CanReturnObjectCheckFunctions.Remove(delegateFunc);
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}
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public bool ExternalChecksCanReturnObject(LLUUID objectID, LLUUID returnerID)
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{
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foreach (CanReturnObject check in CanReturnObjectCheckFunctions)
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{
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if (check(objectID,returnerID,m_scene) == false)
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{
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return false;
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}
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}
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return true;
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}
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#endregion
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#region INSTANT MESSAGE
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public delegate bool CanInstantMessage(LLUUID user, LLUUID target, Scene startScene);
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private List<CanInstantMessage> CanInstantMessageCheckFunctions = new List<CanInstantMessage>();
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public void addCheckInstantMessage(CanInstantMessage delegateFunc)
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{
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if (!CanInstantMessageCheckFunctions.Contains(delegateFunc))
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CanInstantMessageCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckInstantMessage(CanInstantMessage delegateFunc)
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{
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if (CanInstantMessageCheckFunctions.Contains(delegateFunc))
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CanInstantMessageCheckFunctions.Remove(delegateFunc);
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}
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public bool ExternalChecksCanInstantMessage(LLUUID user, LLUUID target)
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{
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foreach (CanInstantMessage check in CanInstantMessageCheckFunctions)
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{
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if (check(user, target, m_scene) == false)
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{
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return false;
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}
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}
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return true;
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}
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#endregion
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#region INVENTORY TRANSFER
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public delegate bool CanInventoryTransfer(LLUUID user, LLUUID target, Scene startScene);
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private List<CanInventoryTransfer> CanInventoryTransferCheckFunctions = new List<CanInventoryTransfer>();
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public void addCheckInventoryTransfer(CanInventoryTransfer delegateFunc)
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{
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if (!CanInventoryTransferCheckFunctions.Contains(delegateFunc))
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CanInventoryTransferCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckInventoryTransfer(CanInventoryTransfer delegateFunc)
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{
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if (CanInventoryTransferCheckFunctions.Contains(delegateFunc))
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CanInventoryTransferCheckFunctions.Remove(delegateFunc);
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}
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public bool ExternalChecksCanInventoryTransfer(LLUUID user, LLUUID target)
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{
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foreach (CanInventoryTransfer check in CanInventoryTransferCheckFunctions)
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{
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if (check(user, target, m_scene) == false)
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{
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return false;
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}
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}
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return true;
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}
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#endregion
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#region VIEW SCRIPT
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public delegate bool CanViewScript(LLUUID script, LLUUID user, Scene scene);
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private List<CanViewScript> CanViewScriptCheckFunctions = new List<CanViewScript>();
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public void addCheckViewScript(CanViewScript delegateFunc)
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{
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if (!CanViewScriptCheckFunctions.Contains(delegateFunc))
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CanViewScriptCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckViewScript(CanViewScript delegateFunc)
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{
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if (CanViewScriptCheckFunctions.Contains(delegateFunc))
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CanViewScriptCheckFunctions.Remove(delegateFunc);
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}
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public bool ExternalChecksCanViewScript(LLUUID script, LLUUID user)
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{
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foreach (CanViewScript check in CanViewScriptCheckFunctions)
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{
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if (check(script, user, m_scene) == false)
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{
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return false;
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}
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}
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return true;
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}
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#endregion
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#region EDIT SCRIPT
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public delegate bool CanEditScript(LLUUID script, LLUUID user, Scene scene);
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private List<CanEditScript> CanEditScriptCheckFunctions = new List<CanEditScript>();
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public void addCheckEditScript(CanEditScript delegateFunc)
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{
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if (!CanEditScriptCheckFunctions.Contains(delegateFunc))
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CanEditScriptCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckEditScript(CanEditScript delegateFunc)
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{
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if (CanEditScriptCheckFunctions.Contains(delegateFunc))
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CanEditScriptCheckFunctions.Remove(delegateFunc);
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}
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public bool ExternalChecksCanEditScript(LLUUID script, LLUUID user)
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{
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foreach (CanEditScript check in CanEditScriptCheckFunctions)
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{
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if (check(script, user, m_scene) == false)
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{
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return false;
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}
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}
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return true;
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}
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#endregion
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#region RUN SCRIPT
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public delegate bool CanRunScript(LLUUID script, LLUUID user, Scene scene);
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private List<CanRunScript> CanRunScriptCheckFunctions = new List<CanRunScript>();
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public void addCheckRunScript(CanRunScript delegateFunc)
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{
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if (!CanRunScriptCheckFunctions.Contains(delegateFunc))
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CanRunScriptCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckRunScript(CanRunScript delegateFunc)
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{
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if (CanRunScriptCheckFunctions.Contains(delegateFunc))
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CanRunScriptCheckFunctions.Remove(delegateFunc);
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}
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public bool ExternalChecksCanRunScript(LLUUID script, LLUUID user)
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{
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foreach (CanRunScript check in CanRunScriptCheckFunctions)
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{
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if (check(script, user, m_scene) == false)
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{
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return false;
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}
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}
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return true;
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}
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#endregion
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#region TERRAFORM LAND
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public delegate bool CanTerraformLand(LLUUID user, LLVector3 position, Scene requestFromScene);
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private List<CanTerraformLand> CanTerraformLandCheckFunctions = new List<CanTerraformLand>();
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public void addCheckTerraformLand(CanTerraformLand delegateFunc)
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{
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if (!CanTerraformLandCheckFunctions.Contains(delegateFunc))
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CanTerraformLandCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckTerraformLand(CanTerraformLand delegateFunc)
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{
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if (CanTerraformLandCheckFunctions.Contains(delegateFunc))
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CanTerraformLandCheckFunctions.Remove(delegateFunc);
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}
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public bool ExternalChecksCanTerraformLand(LLUUID user, LLVector3 pos)
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{
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foreach (CanTerraformLand check in CanTerraformLandCheckFunctions)
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{
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if (check(user, pos, m_scene) == false)
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{
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return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region RUN CONSOLE COMMAND
|
|
public delegate bool CanRunConsoleCommand(LLUUID user, Scene requestFromScene);
|
|
private List<CanRunConsoleCommand> CanRunConsoleCommandCheckFunctions = new List<CanRunConsoleCommand>();
|
|
|
|
public void addCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc)
|
|
{
|
|
if (!CanRunConsoleCommandCheckFunctions.Contains(delegateFunc))
|
|
CanRunConsoleCommandCheckFunctions.Add(delegateFunc);
|
|
}
|
|
public void removeCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc)
|
|
{
|
|
if (CanRunConsoleCommandCheckFunctions.Contains(delegateFunc))
|
|
CanRunConsoleCommandCheckFunctions.Remove(delegateFunc);
|
|
}
|
|
|
|
public bool ExternalChecksCanRunConsoleCommand(LLUUID user)
|
|
{
|
|
foreach (CanRunConsoleCommand check in CanRunConsoleCommandCheckFunctions)
|
|
{
|
|
if (check(user, m_scene) == false)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region CAN ISSUE ESTATE COMMAND
|
|
public delegate bool CanIssueEstateCommand(LLUUID user, Scene requestFromScene);
|
|
private List<CanIssueEstateCommand> CanIssueEstateCommandCheckFunctions = new List<CanIssueEstateCommand>();
|
|
|
|
public void addCheckIssueEstateCommand(CanIssueEstateCommand delegateFunc)
|
|
{
|
|
if (!CanIssueEstateCommandCheckFunctions.Contains(delegateFunc))
|
|
CanIssueEstateCommandCheckFunctions.Add(delegateFunc);
|
|
}
|
|
public void removeCheckIssueEstateCommand(CanIssueEstateCommand delegateFunc)
|
|
{
|
|
if (CanIssueEstateCommandCheckFunctions.Contains(delegateFunc))
|
|
CanIssueEstateCommandCheckFunctions.Remove(delegateFunc);
|
|
}
|
|
|
|
public bool ExternalChecksCanIssueEstateCommand(LLUUID user)
|
|
{
|
|
foreach (CanIssueEstateCommand check in CanIssueEstateCommandCheckFunctions)
|
|
{
|
|
if (check(user, m_scene) == false)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
#endregion
|
|
|
|
#region CAN BE GODLIKE
|
|
public delegate bool CanBeGodLike(LLUUID user, Scene requestFromScene);
|
|
private List<CanBeGodLike> CanBeGodLikeCheckFunctions = new List<CanBeGodLike>();
|
|
|
|
public void addCheckBeGodLike(CanBeGodLike delegateFunc)
|
|
{
|
|
if (!CanBeGodLikeCheckFunctions.Contains(delegateFunc))
|
|
CanBeGodLikeCheckFunctions.Add(delegateFunc);
|
|
}
|
|
public void removeCheckBeGodLike(CanBeGodLike delegateFunc)
|
|
{
|
|
if (CanBeGodLikeCheckFunctions.Contains(delegateFunc))
|
|
CanBeGodLikeCheckFunctions.Remove(delegateFunc);
|
|
}
|
|
|
|
public bool ExternalChecksCanBeGodLike(LLUUID user)
|
|
{
|
|
foreach (CanBeGodLike check in CanBeGodLikeCheckFunctions)
|
|
{
|
|
if (check(user, m_scene) == false)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
#endregion
|
|
|
|
#region EDIT PARCEL
|
|
public delegate bool CanEditParcel(LLUUID user, ILandObject parcel, Scene scene);
|
|
private List<CanEditParcel> CanEditParcelCheckFunctions = new List<CanEditParcel>();
|
|
|
|
public void addCheckEditParcel(CanEditParcel delegateFunc)
|
|
{
|
|
if (!CanEditParcelCheckFunctions.Contains(delegateFunc))
|
|
CanEditParcelCheckFunctions.Add(delegateFunc);
|
|
}
|
|
public void removeCheckEditParcel(CanEditParcel delegateFunc)
|
|
{
|
|
if (CanEditParcelCheckFunctions.Contains(delegateFunc))
|
|
CanEditParcelCheckFunctions.Remove(delegateFunc);
|
|
}
|
|
|
|
public bool ExternalChecksCanEditParcel(LLUUID user, ILandObject parcel)
|
|
{
|
|
foreach (CanEditParcel check in CanEditParcelCheckFunctions)
|
|
{
|
|
if (check(user, parcel, m_scene) == false)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
#endregion
|
|
|
|
#region SELL PARCEL
|
|
public delegate bool CanSellParcel(LLUUID user, ILandObject parcel, Scene scene);
|
|
private List<CanSellParcel> CanSellParcelCheckFunctions = new List<CanSellParcel>();
|
|
|
|
public void addCheckSellParcel(CanSellParcel delegateFunc)
|
|
{
|
|
if (!CanSellParcelCheckFunctions.Contains(delegateFunc))
|
|
CanSellParcelCheckFunctions.Add(delegateFunc);
|
|
}
|
|
public void removeCheckSellParcel(CanSellParcel delegateFunc)
|
|
{
|
|
if (CanSellParcelCheckFunctions.Contains(delegateFunc))
|
|
CanSellParcelCheckFunctions.Remove(delegateFunc);
|
|
}
|
|
|
|
public bool ExternalChecksCanSellParcel(LLUUID user, ILandObject parcel)
|
|
{
|
|
foreach (CanSellParcel check in CanSellParcelCheckFunctions)
|
|
{
|
|
if (check(user, parcel, m_scene) == false)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
#endregion
|
|
|
|
#region ABANDON PARCEL
|
|
public delegate bool CanAbandonParcel(LLUUID user, ILandObject parcel, Scene scene);
|
|
private List<CanAbandonParcel> CanAbandonParcelCheckFunctions = new List<CanAbandonParcel>();
|
|
|
|
public void addCheckAbandonParcel(CanAbandonParcel delegateFunc)
|
|
{
|
|
if (!CanAbandonParcelCheckFunctions.Contains(delegateFunc))
|
|
CanAbandonParcelCheckFunctions.Add(delegateFunc);
|
|
}
|
|
public void removeCheckAbandonParcel(CanAbandonParcel delegateFunc)
|
|
{
|
|
if (CanAbandonParcelCheckFunctions.Contains(delegateFunc))
|
|
CanAbandonParcelCheckFunctions.Remove(delegateFunc);
|
|
}
|
|
|
|
public bool ExternalChecksCanAbandonParcel(LLUUID user, ILandObject parcel)
|
|
{
|
|
foreach (CanAbandonParcel check in CanAbandonParcelCheckFunctions)
|
|
{
|
|
if (check(user, parcel, m_scene) == false)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
#endregion
|
|
|
|
#endregion
|
|
|
|
|
|
}
|
|
}
|
|
|