110 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C#
		
	
	
| /*
 | |
|  * Copyright (c) Contributors, http://opensimulator.org/
 | |
|  * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | |
|  *
 | |
|  * Redistribution and use in source and binary forms, with or without
 | |
|  * modification, are permitted provided that the following conditions are met:
 | |
|  *     * Redistributions of source code must retain the above copyright
 | |
|  *       notice, this list of conditions and the following disclaimer.
 | |
|  *     * Redistributions in binary form must reproduce the above copyright
 | |
|  *       notice, this list of conditions and the following disclaimer in the
 | |
|  *       documentation and/or other materials provided with the distribution.
 | |
|  *     * Neither the name of the OpenSim Project nor the
 | |
|  *       names of its contributors may be used to endorse or promote products
 | |
|  *       derived from this software without specific prior written permission.
 | |
|  *
 | |
|  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | |
|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | |
|  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | |
|  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | |
|  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | |
|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | |
|  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | |
|  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | |
|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | |
|  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | |
|  */
 | |
| 
 | |
| using System;
 | |
| using System.Collections.Generic;
 | |
| using System.Text;
 | |
| using System.Windows.Forms;
 | |
| 
 | |
| namespace OpenSim.GUI
 | |
| {
 | |
|     class InputTextBoxControl:System.Windows.Forms.TextBox
 | |
|     {
 | |
|         public InputTextBoxControl()
 | |
|         {
 | |
|             this.KeyDown += new System.Windows.Forms.KeyEventHandler(TextInputControl_KeyDown);
 | |
|         }
 | |
|   
 | |
|         private List<string> CommandHistory = new List<string>();
 | |
|         private bool InHistory = false;
 | |
|         private int HistoryPosition = -1;
 | |
| 
 | |
|         void TextInputControl_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e)
 | |
|         {
 | |
|             if (e.KeyCode == Keys.Enter && InHistory == false)
 | |
|             {
 | |
|                 CommandHistory.Add(this.Text);
 | |
|             }
 | |
| 
 | |
|             if (e.KeyCode == Keys.Up || e.KeyCode == Keys.Down)
 | |
|             {
 | |
|                 // if not inside buffer, enter
 | |
|                 // InBuffer = true
 | |
|                 //Console.WriteLine("History: Check");
 | |
|                 if (InHistory == false)
 | |
|                 {
 | |
|                     if (this.Text != "")
 | |
|                     {
 | |
|                         //Console.WriteLine("History: Add");
 | |
|                         CommandHistory.Add(this.Text);
 | |
|                         HistoryPosition = CommandHistory.Count;
 | |
|                     }
 | |
|                     else
 | |
|                     {
 | |
|                         //HistoryPosition = CommandHistory.Count + 1;
 | |
|                     }
 | |
|                     //Console.WriteLine("History: InHistory");
 | |
|                     InHistory = true;
 | |
|                 }
 | |
| 
 | |
|                 if (e.KeyCode == Keys.Up)
 | |
|                     HistoryPosition -= 1;
 | |
|                 if (e.KeyCode == Keys.Down)
 | |
|                     HistoryPosition += 1;
 | |
| 
 | |
|                 if (HistoryPosition > CommandHistory.Count - 1)
 | |
|                     HistoryPosition = -1;
 | |
|                 if (HistoryPosition < -1)
 | |
|                     HistoryPosition = CommandHistory.Count - 1;
 | |
| 
 | |
|                 //Console.WriteLine("History: Pos: " + HistoryPosition);
 | |
|                 //Console.WriteLine("History: HaveInHistCount: " + CommandHistory.Count);
 | |
|                 if (CommandHistory.Count != 0)
 | |
|                 {
 | |
|                     if (HistoryPosition != -1)
 | |
|                     {
 | |
|                         //Console.WriteLine("History: Getting");
 | |
|                         //this.Text = CommandHistory.Item(HistoryPosition);
 | |
|                         this.Text = CommandHistory[HistoryPosition];
 | |
|                         this.SelectionStart = this.Text.Length;
 | |
|                         this.SelectionLength = 0;
 | |
|                     }
 | |
|                     else
 | |
|                     {
 | |
|                         //Console.WriteLine("History: Nothing");
 | |
|                         this.Text = "";
 | |
|                     }
 | |
|                 }
 | |
|                 e.Handled = true;
 | |
|             } else {
 | |
|                 InHistory = false;
 | |
|                 HistoryPosition = -1;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 |