105 lines
4.2 KiB
C#
105 lines
4.2 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using System.Reflection;
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using System.Net;
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using log4net;
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using OpenSim.Framework.Servers.HttpServer;
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namespace OpenSim.Framework.Servers
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{
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public class MainServer
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static BaseHttpServer instance = null;
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private static Dictionary<uint, BaseHttpServer> m_Servers =
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new Dictionary<uint, BaseHttpServer>();
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public static BaseHttpServer Instance
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{
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get { return instance; }
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set { instance = value; }
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}
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/// <summary>
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/// Add an already started HTTP server to the collection of known servers.
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/// </summary>
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/// <param name='server'></param>
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public static void AddHttpServer(BaseHttpServer server)
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{
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m_Servers.Add(server.Port, server);
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}
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/// <summary>
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/// Get the default http server or an http server for a specific port.
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/// </summary>
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/// <remarks>
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/// If the requested HTTP server doesn't already exist then a new one is instantiated and started.
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/// </remarks>
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/// <returns></returns>
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/// <param name='port'>If 0 then the default HTTP server is returned.</param>
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public static IHttpServer GetHttpServer(uint port)
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{
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return GetHttpServer(port, null);
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}
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/// <summary>
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/// Get the default http server, an http server for a specific port
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/// and/or an http server bound to a specific address
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/// </summary>
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/// <remarks>
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/// If the requested HTTP server doesn't already exist then a new one is instantiated and started.
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/// </remarks>
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/// <returns></returns>
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/// <param name='port'>If 0 then the default HTTP server is returned.</param>
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/// <param name='ipaddr'>A specific IP address to bind to. If null then the default IP address is used.</param>
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public static IHttpServer GetHttpServer(uint port, IPAddress ipaddr)
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{
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if (port == 0)
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return Instance;
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if (instance != null && port == Instance.Port)
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return Instance;
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if (m_Servers.ContainsKey(port))
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return m_Servers[port];
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m_Servers[port] = new BaseHttpServer(port);
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if (ipaddr != null)
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m_Servers[port].ListenIPAddress = ipaddr;
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m_log.InfoFormat("[MAIN HTTP SERVER]: Starting main http server on port {0}", port);
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m_Servers[port].Start();
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return m_Servers[port];
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}
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}
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}
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