OpenSimMirror/OpenSim/Region/Physics/BulletSPlugin
Robert Adams a59368c4a1 BulletSim: add terrainImplementation parameter with default to Mesh. 2012-11-21 16:43:37 -08:00
..
Properties Added AssemblyInfos to every dll in the OpenSim.Region namespace. 2012-11-14 11:09:43 -08:00
BSCharacter.cs BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually having mesh avatars. 2012-11-21 16:43:06 -08:00
BSConstraint.cs BulletSim: code rearrangement 2012-11-03 21:14:08 -07:00
BSConstraint6Dof.cs BulletSim: remove center-of-mass setting for linksets because it causes the constraint calculation to pull the objects together. 2012-11-03 21:14:49 -07:00
BSConstraintCollection.cs BulletSim: code rearrangement 2012-11-03 21:14:08 -07:00
BSConstraintHinge.cs BulletSim: rename constraint classes so they show up together alphabetically. 2012-11-03 21:13:27 -07:00
BSDynamics.cs BulletSim: many changes to tune vehicles for BulletSim. 2012-11-06 18:16:47 -08:00
BSLinkset.cs BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to that enum. 2012-11-21 16:42:50 -08:00
BSLinksetCompound.cs BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to that enum. 2012-11-21 16:42:50 -08:00
BSLinksetConstraints.cs BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag to ZeroMotion method. Update the references to those functions. 2012-11-06 18:16:35 -08:00
BSMotors.cs BulletSim: add classes for physics motors. Eventually these will replace the manual code for vehicles and add PID functionality to avatar movement. 2012-11-07 15:28:06 -08:00
BSPhysObject.cs BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to that enum. 2012-11-21 16:42:50 -08:00
BSPlugin.cs BulletSim: remove the trailing spaces from lines to make git happier 2012-09-27 22:02:03 -07:00
BSPrim.cs BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to that enum. 2012-11-21 16:42:50 -08:00
BSScene.cs BulletSim: add terrainImplementation parameter with default to Mesh. 2012-11-21 16:43:37 -08:00
BSShapeCollection.cs BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually having mesh avatars. 2012-11-21 16:43:06 -08:00
BSShapes.cs BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually having mesh avatars. 2012-11-21 16:43:06 -08:00
BSTerrainHeightmap.cs BulletSim: fix line endings to be all Linux style (windows style keeps creeping in) 2012-11-21 16:43:29 -08:00
BSTerrainManager.cs BulletSim: add terrainImplementation parameter with default to Mesh. 2012-11-21 16:43:37 -08:00
BSTerrainMesh.cs BulletSim: fix line endings to be all Linux style (windows style keeps creeping in) 2012-11-21 16:43:29 -08:00
BulletSimAPI.cs BulletSim: add terrainImplementation parameter with default to Mesh. 2012-11-21 16:43:37 -08:00