OpenSimMirror/bin/assets
Diva Canto b1b9ac2e74 Added image for hyperlink map tiles. 2010-01-25 09:08:57 -08:00
..
AnimationsAssetSet From: Alan Webb (alan_webb@us.ibm.com) 2008-10-20 18:11:05 +00:00
Avatar/Newruth
BodyPartsAssetSet * elminate now pointless inv type fields from OpenSim library xml 2008-07-02 16:34:24 +00:00
ClothingAssetSet * elminate now pointless inv type fields from OpenSim library xml 2008-07-02 16:34:24 +00:00
GesturesAssetSet From: Alan Webb (alan_webb@us.ibm.com) 2008-10-20 18:23:53 +00:00
LandmarksAssetSet
MyAssetSet
NotecardsAssetSet
ObjectsAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
PhotosAssetSet
ScriptsAssetSet * Apply http://opensimulator.org/mantis/view.php?id=2913 2009-01-12 18:00:46 +00:00
SoundsAssetSet * elminate now pointless inv type fields from OpenSim library xml 2008-07-02 16:34:24 +00:00
TexturesAssetSet Added image for hyperlink map tiles. 2010-01-25 09:08:57 -08:00
AssetSets.xml Deleted assets/OpenSimAssetSet, because it had 6M of data that was not being used anywhere. 2009-09-06 18:29:37 -07:00
README.txt Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own 2007-12-29 19:01:55 +00:00

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory.  You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml.  This file should point towards an XML
file which details the assets in your asset set.  The 
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information 
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.