156 lines
5.3 KiB
C#
156 lines
5.3 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.Reflection;
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using OpenMetaverse;
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using log4net;
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using log4net.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.AssetLoader.Filesystem;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Statistics;
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namespace OpenSim.Grid.AssetServer
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{
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/// <summary>
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/// An asset server
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/// </summary>
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public class OpenAsset_Main : BaseOpenSimServer, conscmd_callback
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public static OpenAsset_Main assetserver;
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// Temporarily hardcoded - should be a plugin
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protected IAssetLoader assetLoader = new AssetLoaderFileSystem();
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private IAssetProviderPlugin m_assetProvider;
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public static void Main(string[] args)
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{
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XmlConfigurator.Configure();
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assetserver = new OpenAsset_Main();
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assetserver.Startup();
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assetserver.Work();
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}
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private void Work()
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{
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m_console.Notice("Enter help for a list of commands");
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while (true)
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{
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m_console.Prompt();
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}
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}
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public OpenAsset_Main()
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{
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m_console = new ConsoleBase("Asset", this);
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MainConsole.Instance = m_console;
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}
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protected override void StartupSpecific()
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{
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AssetConfig config = new AssetConfig("ASSET SERVER", (Path.Combine(Util.configDir(), "AssetServer_Config.xml")));
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m_log.Info("[ASSET]: Setting up asset DB");
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setupDB(config);
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m_log.Info("[ASSET]: Loading default asset set..");
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LoadDefaultAssets();
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m_log.Info("[ASSET]: Starting HTTP process");
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m_httpServer = new BaseHttpServer(config.HttpPort);
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m_stats = StatsManager.StartCollectingAssetStats();
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AddHttpHandlers();
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m_httpServer.Start();
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}
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protected void AddHttpHandlers()
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{
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m_httpServer.AddStreamHandler(new GetAssetStreamHandler(m_assetProvider));
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m_httpServer.AddStreamHandler(new PostAssetStreamHandler(m_assetProvider));
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}
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public byte[] GetAssetData(UUID assetID, bool isTexture)
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{
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return null;
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}
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public IAssetProviderPlugin LoadDatabasePlugin(string provider, string connect)
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{
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PluginLoader<IAssetProviderPlugin> loader =
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new PluginLoader<IAssetProviderPlugin> (new AssetDataInitialiser (connect));
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// loader will try to load all providers (MySQL, MSSQL, etc)
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// unless it is constrainted to the correct "Provider" entry in the addin.xml
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loader.Add ("/OpenSim/AssetData", new PluginProviderFilter (provider));
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loader.Load();
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return loader.Plugin;
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}
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public void setupDB(AssetConfig config)
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{
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try
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{
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m_assetProvider = LoadDatabasePlugin(config.DatabaseProvider, config.DatabaseConnect);
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if (m_assetProvider == null)
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{
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m_log.Error("[ASSET]: Failed to load a database plugin, server halting");
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Environment.Exit(-1);
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}
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}
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catch (Exception e)
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{
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m_log.Warn("[ASSET]: setupDB() - Exception occured");
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m_log.Warn("[ASSET]: " + e.ToString());
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}
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}
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public void LoadDefaultAssets()
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{
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assetLoader.ForEachDefaultXmlAsset(StoreAsset);
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}
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protected void StoreAsset(AssetBase asset)
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{
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m_assetProvider.CreateAsset(asset);
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}
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}
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}
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